Plants are playable classes and spawnables in Plants vs. Zombies: Garden Warfare 2. There are a total of eight playable plant classes, with the original four and four brand new ones.
Role
The Plants have just recently lost their home to the Zombies, as their technologically advanced weaponry from the future has made them lose the Battle of Suburbia. The Plants have now begun an attacking role, trying to take over Zombie-ridden locations in modes like Graveyard Ops and Herbal Assault, however they are still trying to defend their remaining land from the Zombies in modes like Garden Ops and Gardens & Graveyards. Their goal is to defeat the Zombies and take back Zomburbia.
Playable plants
There are a total of eight Plant classes in the game, each with their own different and unique abilities. The seven Plants consist of the Peashooter, the assault class, the Chomper, the melee class, the Sunflower, the medic class, the Cactus, the sniper class, the Citron, the new tank class, the Rose, the new support class, the Kernel Corn, the new soldier class and the Torchwood, the new buff class.
Variant plants
Each playable character class has four variants or more (excluding the Torchwood) that give the base class a perk. The variants also differ slightly in appearance. Unlocking the variants is done through purchasing sticker packs from the Sticker Shop. Lower cost packs will result in single pieces being obtained randomly, more expensive ones will yield multiple pieces for different characters while the most expensive sticker pack will fully unlock a random new variant.
Peashooter
Plant | Image | Health | Primary weapon | Primary weapon damage | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Fire Pea | 125 | Fire Pea Cannon | 12-29 (impact/critical damage, based on distance) 10 (splash damage) 4 (fire damage per second) |
Fire variant | Super Rare | |
Ice Pea | 125 | Ice Pea Cannon | 15-25 (impact/critical damage, based on distance) 10 (splash damage) |
Ice variant | Rare | |
Toxic Pea | 125 | Toxic Pea Cannon | 17-25 (impact/critical damage, based on distance) 10 (splash damage) 2 (toxic damage per second or being close to enemy) |
Toxic variant | Super Rare | |
Commando Pea | 125 | Full-Auto Pea | 6-10 (impact damage, based on distance) 6-11 (critical damage, based on distance) |
Full-auto weapon variant | Rare | |
Agent Pea | 100 | Pea Silencer | 10-15 (impact damage, based on distance) 20-30 (critical damage, based on distance) |
Fast rate of fire variant | Rare | |
Law Pea | 125 | Six Shooter | 13-22 (impact damage, based on distance, after nerf) 15-26 (critical damage, based on distance, after nerf) 17-25 (impact damage, based on distance, before nerf) 27-33 (critical damage, based on distance, before nerf) |
Six ammo/Single shot variant | Rare | |
Plasma Pea | 125 | Plasmic Disruptor | 20-70 (impact/critical damage, based on charge rate) 10-30 (splash damage, based on charge rate) |
Charging weapon variant | Rare | |
Rock Pea | 150 | Rock Shot | 27-35 (impact/critical damage, based on distance) 25 (splash damage) |
Heavy/Boosted splash effect variant | Rare | |
Electro Pea | 125 | Electro Cannon |
20-30 (impact/critical damage, based on distance) 25(manual-triggered explosion) |
Electric/Explosive shot variant | Super Rare |
Sunflower
Plant | Image | Health | Primary weapon | Primary weapon damage | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Mystic Flower | 100 | Mysterious Energy | 11-60 (impact damage, based on charge rate and distance) 12-68 (critical damage, based on charge rate and distance) |
Charging weapon variant | Rare | |
Power Flower | 100 | Power Pulse | 5-7 (impact damage, based on distance) 6-8 (critical damage, based on distance) 5-7 (electric splash) |
Electric variant | Rare | |
Fire Flower | 100 | Flame Pulse | 6-8 (impact damage, based on distance) 7-9 (critical damage, based on distance) 4 (fire damage per second) |
Fire variant | Rare | |
Shadow Flower | 100 | Dark Energy | 7-8 (impact damage, based on distance) 8-9 (critical damage, based on distance) |
Fast rate of fire variant | Super Rare | |
Metal Petal | 150 | Metal Blast | 4-7 (impact damage) 6-9 (critical damage) |
Heavy variant | Super
Rare | |
Sun Pharaoh | 100 | Cobra Laser | 10-13 (impact damage, based on distance) 12-15 (critical damage, based on distance) |
Three-shot burst variant | Super Rare | |
Alien Flower | 100 | Spore Mist | 10-14 (impact damage, based on distance) 15-18 (critical damage, based on distance) 3 (spore damage) |
Area of Effect-shot variant | Rare | |
Stuffy Flower | 100 | Rainbow Sunburst | 5-8 (impact/critical damage, based on distance) | Bonus shot variant | Rare | |
Vampire Flower | 75 | Life Leech | 4-7 (impact/critical damage, based on distance) | Vampire variant | Super Rare |
Chomper
Plant | Image | Health | Primary weapon | Primary weapon damage | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Hot Rod Chomper | 125 | Hot Rod Chomp | 25 (chomp) 2000 (burrow or chomp behind the enemy) |
Agility variant | Super Rare | |
Toxic Chomper | 175 | Toxic Spray | 6 (toxic spray) 2000 (burrow or chomp behind the enemy) 2 (toxic damage per second or being close to enemy) |
Toxic variant | Rare | |
Fire Chomper | 175 | Flame Spray | 10 (flame spray) 2000 (burrow or chomp behind the enemy) 4 (fire damage per second) |
Fire variant | Rare | |
Power Chomper | 175 | Electric Spray | 10 (electric spray) 2000 (burrow or chomp behind the enemy) 2 (electric splash) |
Electric variant | Rare | |
Count Chompula | 150 | Vampiric Chomp | 25 (chomp) 2000 (burrow or chomp behind the enemy) |
Vampire variant | Rare | |
Armor Chomper | 225 | Metal Chomp | 45-60 (chomp) 2000 (burrow or chomp behind the enemy) |
Heavy variant | Super Rare | |
Chomp Thing | 125 | Swamp Spray | 7 (swamp spray) 2000 (burrow or chomp behind the enemy) |
Fast rate of fire/ Accelerated heal rate variant | Super Rare | |
Yeti Chomper | 175 | Arctic Belch | 15-25 (impact/critical damage, based on distance)
10 (splash damage) 2000 (burrow or chomp behind the enemy) |
Ice/Ranged shot variant | Super Rare | |
Disco Chomper | 175 | Disco Chomp | 30 (chomp) 2000 (burrow or chomp behind the enemy) 40 (Disco Fever chomp) |
Bonus passive ability variant, Custom Chomper | Legendary | |
Unicorn Chomper | 175 | Unicorn Chomp | 25 (chomp) 2000 (burrow or chomp behind the enemy) |
Bonus ability variant | Special |
Cactus
Plant | Image | Health | Primary weapon | Primary weapon damage | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Camo Cactus | 125 | Camo Shot | 28 (impact damage) 60 (critical damage) |
Great zoom variant | Super Rare | |
Fire Cactus | 125 | Fire Needle | 15-20 (impact damage, based on distance) 21-28 (critical damage, based on distance) 4 (fire damage per second) |
Fire variant | Rare | |
Ice Cactus | 125 | Ice Needle | 15-20 (impact damage, based on distance)
18-24 (critical damage, based on distance) |
Ice variant | Super Rare | |
Power Cactus | 125 | Electric Needle | 15-20 (impact damage, based on distance) 18-24 (critical damage, based on distance) 15 (electric splash) |
Electric variant | Rare | |
Future Cactus | 125 | Future Shot | 17-88 (impact damage, based on charge rate) 20-100 (critical damage, based on charged rate) 30 (splash damage, fully charged projectile only) |
Charging weapon variant | Super Rare | |
Bandit Cactus | 125 | Gatling Needle | 9 (impact damage) 10 (critical damage) |
Full-auto weapon variant | Super Rare | |
Jade Cactus | 150 | Shatter Shot | 11-26 (impact damage, based on distance) 13-38 (critical damage, based on distance) 15 (splash damage) |
Heavy/Area of Effect-shot variant | Super Rare | |
Zen Cactus | 125 | Mystic Orbs | 20-60 (impact/critical damage) | Five ammo variant | Super Rare | |
Petrified Cactus | 150 | Egg Blast | 16-30 (splash damage)
30-45 (critical damage) |
Explosive shot variant | Rare |
Citron
Plant | Image | Health | Primary weapon | Primary weapon damage | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Electro Citron | 200 | Electro Charger | 7-75 (impact damage, based on distance and charge rate)
8-82 (critical damage, based on distance and charge rate 40 (max charge splash damage) 15 (electric splash) |
Electric/Charging weapon variant | Super Rare | |
Frozen Citron | 200 | Frosty Beam | 6-8 (impact damage, based on distance)
7-10 (critical damage, based on distance) |
Ice variant | Rare | |
Iron Citron | 250 | Mech Breaker | 24-50 (impact/critical damage, based on distance) | Heavy/One ammo/Bonus passive ability variant | Legendary | |
Party Citron | 200 | Party Laser | 2-4 (impact and critical, based on distance)
4-6 (Party Time! impact and critical, based on distance) |
Bonus passive ability variant | Legendary | |
Toxic Citron | 200 | Limer Slimer |
5-7 (impact damage, based on distance) 6-8 (critical damage, based on distance) 2 (toxic damage) 2 (AoE damage) |
Toxic/Area of Effect-shot variant | Super Rare |
Rose
Plant | Image | Health | Primary weapon | Primary weapon damage | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Druid Rose | 100 | Toxic Volley | 5 (impact/critical damage) 2 (toxic damage per second) |
Toxic variant | Super Rare | |
Frost Rose | 100 | Wand of Freezing | 7-50(impact/critical damage, based on charge rate) |
Ice/Charging weapon variant |
Rare | |
Fire Rose | 100 | Scorching Scepter |
5-50 (impact/critical damage, based on charge rate) 4 (fire damage) |
Fire/Charging weapon variant | Rare | |
Party Rose | 100 | Party Thistles | 7 (impact/critical damage)
11 (Party Time! impact/critical damage) |
Bonus passive ability variant | Legendary | |
Nec'Rose | 100 | Staff of Jinxing |
5 (uncharged) 15 (fully charged) |
Debuff/Charging weapon variant | Super Rare |
Kernel Corn
Plant | Image | Health | Primary weapon | Primary weapon damage | Variant Perk | Rarity |
---|---|---|---|---|---|---|
Pops Corn | 150 | Corn Cracker |
8-10 (impact damage, based on distance) 10-12 (critical damage, based on distance) |
Great zoom/Three-shot burst variant | Rare | |
BBQ Corn | 150 | Spicy Hot Shot |
4-6 (impact damage, based on distance) 5-7 (critical damage, based on distance) 4 (fire damage per second) |
Fire variant | Rare | |
Mob Cob | 150 | Corn Crusher |
7-9 (impact damage, based on distance) 8-10 (critical damage, based on distance) |
Pierce shot variant | Super Rare | |
Party Corn | 150 | Party Busters | 4-6 (impact damage, based on distance)
5-7 (critical damage, based on distance) 6-8 (Party Time! impact and critical, based on distance) |
Bonus passive ability variant | Legendary | |
Commando Corn | 150 | Baby Corn Buster | 10-30 (impact and critical)
1-25 (splash) |
Area of Effect-shot/Bonus passive ability variant | Legendary |
Spawnable Plants
The Plants can summon Spawnable Plants to aid them in battle. The Plants can grow Potted Plants to help them protect their gardens, and they can also summon the all-new Weeds which will roam the battlefield and attack Zombies.
Weeds
Weed | Image | Info | Description |
---|---|---|---|
Weed | Basic Weed, counterpart to the Browncoat Zombie | The backbone of Dave's ground forces, these Weeds can grow just about anywhere. | |
Pumpkin Weed | Has twice the health of a Weed, counterpart to the Conehead Zombie | With their damage-absorbing hats, Pumpkin Weeds are proud, strong, and always up for a fight. | |
Terracotta Weed | Has three times the health of a Weed, counterpart to the Buckethead Zombie | More than just a fashionable accesory, the terracotta represents the strongest in Weed headwear. | |
Leaf Shield Weed | Same health as a Pumpkin Weed, has a weak shield, counterpart to the Newspaper Zombie | A leaf may not make for the best shield around, but its better than nothing! | |
Wood Shield Weed | Same health as a Terracotta Weed, has a strong shield, counterpart to the Screen Door Zombie | Having survived his Leaf Shield days, the Wood Shield Weed learned a thing or two about protecting himself. | |
Vase Weed | Is protected inside a large vase, counterpart to the Coffin Zombie | This Weed grew into a vase and plays it off like he did it on purpose. Luckily, vases are super protective. | |
Porcelain Vase Weed | Has more protection than the Vase Weed, counterpart to the Outhouse Zombie | This Weed totally meant to grow into a porcelain vase. Why wouldn't he? | |
Heal Weed | Heals nearby injured Plants, counterpart to the Heal Zombie | This Weed comes equipped with magical healing generic brand adhesive bandages! Don't tell anyone, but they aren't waterproof. | |
Flag Weed | File:FlagWGW2Des.png | Gives a defense boost to nearby Plants, counterpart to the Flag Zombie | The Flag Weed rallies nearby Plants, and provides them with a defensive morale boost. |
Dandelion Weed | Explodes when Zombies are nearby, counterpart to the Exploding Imp | Careful, they pack a wallop. | |
Hypno-shroom | Attaches itself to enemies; when near, and disrupts their vision and reverses controls | Get too close, and he'll make you lose your marbles! |
Potted Plants
Potted Plant | Image | Description |
---|---|---|
Pea Cannon | Shoots large peas at Zombies LONG RANGE: IMPACT | |
Gatling Pea | Shoots rapid-fire peas at Zombies LONG RANGE: RAPID FIRE | |
Bonk Choy | Punches Zombies at close range CLOSE RANGE: MELEE | |
Lightning Reed | Deals electric damage to nearby Zombies MEDIUM RANGE: ELECTRIC | |
Scaredy-shroom | Shoots Zombies at long range, but hides when they are close LONG RANGE: PRECISION | |
Fume-shroom | Shoots acidic bubbles which pass through shields MEDIUM RANGE: ARMOR BREAKER | |
Goop-shroom | Squirts out Goop at Zombies, which slows them down temporarily MEDIUM RANGE: GOOP | |
Doom-shroom | Creates a devastating explosion which vanquishes nearby Zombies CLOSE RANGE: EXPLOSIVE | |
Ice-shroom | Freezes Zombies that are close to it CLOSE RANGE: ICE | |
Toxic Gloom-shroom | Releases a toxic cloud which deals toxic damage to nearby Zombies CLOSE RANGE: TOXIC | |
Bamboo Shoot | Releases an airstrike on nearby Zombies LONG RANGE: AIRSTRIKE | |
Snap Dragon | Releases fire from its mouth which deals fire damage to nearby Zombies CLOSE RANGE: FIRE | |
Heal Flower | Releases healing suns which heal nearby Plants SPECIAL: HEALING |
Template:GardenWarfare2 Plants