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Plants (Plants vs. Zombies 2 (Chinese version))

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Carrot Rocket Launcher
你会说中文吗?
This article is about content available solely in the People's Republic of China.
HD Imp Worker Wrench
They can be tough nuts to crack.
This article is under construction and requires more content. You can help our wiki by expanding it.
For other uses, see plants.

Plants are living organisms that belong to the Plantae kingdom. They obtain most of their energy from sunlight in a process called photosynthesis. However, not all plants absorb energy via photosynthesis. They are the protagonists of Chinese version of Plants vs. Zombies 2 and the player's main defense against the undead assailants.

The Chinese version includes a lot of plants from the international counterpart. It also features new plants in China-exclusive worlds and monthly special plants.

List of plants

Recharge time:

Damage rates:

  • Light - 0.25 to 1 normal damage shots (1/2x speed)
  • Normal - 0.25 or 1 normal damage shots
  • Moderate - 1.5 to 3 normal damage shots
  • Heavy - 4 to 6 normal damage shots
  • Huge - 27.5 to 50 normal damage shots
  • Massive - 60 or more normal damage shots

Toughness rates:

Notes

  • All plants can be otherwise obtained with ten Puzzle Pieces, besides Grave Buster, which only requires one puzzle piece.
  • Red packets are dropped by the God of Wealth.
  • As of the 1.9.0 update, all plants are now obtainable via puzzle pieces.

Player's House

Player's House
Sunflower2C
Sunflower
Description: Sunflowers are essential for you to produce extra sun. Try planting as many as you can!
Unlocked: At the beginning
Plant Food effect: Gives 150 sun.
Costumed effect: Upgraded plant food effect: Gives either 1 Gold coin and 175 sun or 2 gold coins and 150 sun.
Sun cost: 50 Recharge: Fast Rarity: Common
Level 2: Gives 25 sun when removed. Level 3: Gives 75 sun when removed.
Peashooter2C
Peashooter
Description: Peashooters are your first line of defense. They shoot peas at attacking zombies.
Unlocked: At the beginning
Plant Food effect: Turns it into a fast-shooting Gatling Pea shooting 60 peas for three seconds.
Costumed effect: Upgraded plant food effect: Shoots three giant peas that deal 30 damage each, dealing a total of 90 damage.
Sun cost: 100 Recharge: Fast Rarity: Common
Level 2: It has a 35% chance to do the Pea Combo which shoots five peas at a time. Level 3: Doubles the chance of doing the Pea Combo (70% of initial).
Wall-nut2C
Wall-nut
Description: Wall-nuts have hard shells which you can use to protect other plants.
Unlocked: At the beginning
Plant Food effect: Gives it a hard armor shell for an additional 160 bites of health.
Costumed effect: Upgraded plant food effect: Gives it crystal armor, which has 320 health points and resistance to one Gargantuar smash.
Sun cost: 50 Recharge: Sluggish Rarity: Common
Level 2: A destroyed wall-nut has a 50% chance to explode in a one-by-three area, pushing back zombies but dealing no damage. Level 3: A destroyed wall-nut now always explode in a one-by-three area, pushing back zombies but dealing no damage.
Potato Mine2
Potato Mine
Description: Potato Mines explode on contact, but they take time to arm itself. Plant them ahead of zombies.
Unlocked: At the beginning
Plant Food effect: Instantly arms itself and sets two armed clones on random tiles.
Costumed effect: Upgraded plant food effect: Potato Mine will launch three additional Potato Mines instead of two.
Sun cost: 25 Recharge: Sluggish Rarity: Common
Level 2: Potato Mine takes 7.5 seconds to arm itself instead of 15 seconds. Level 3: Potato Mine now instantly arms itself.

Ancient Egypt

Ancient Egypt
Bloomerang2
Bloomerang
Description: Bloomerangs can hit up to three targets in their lane, twice!
Unlocked: Ten puzzle pieces
Plant Food effect: Shoots ten boomerangs up, down, left and right.
Costumed effect: Upgraded plant food effect: It now hurls ten giant boomerangs in a cross-shape pattern that deals more damage
Sun cost: 175 Recharge: Fast Rarity: Uncommon
Level 2: The cost of planting a Bloomerang decreases by 5 sun for every existing Bloomerang on the lawn. (lowest is 50 sun) Level 3: The cost of planting a Bloomerang decreases by 10 sun for every existing Bloomerang on the lawn.
Cabbage-pult2
Cabbage-pult
Description: Cabbage-pults hurl cabbages at the enemy.
Unlocked: Beating Ancient Egypt - Day 1
Plant Food effect: Launches large cabbages to every zombie and/or obstacle onscreen, dealing 10 damage to each of them.
Costumed effect: Upgraded plant food effect: Now launches big electric cabbages to every zombie and/or obstacle onscreen, dealing double the damage to each of them.
Sun cost: 100 Recharge: Fast Rarity: Common
Level 2: Cabbage-pult shoots 25% faster. Level 3: Cabbage-pult shoots 50% faster.
Iceberg Lettuce2
Iceberg Lettuce
Description: Iceberg Lettuces freeze a zombie when stepped on.
Unlocked: Beating Ancient Egypt - Day 3
Plant Food effect: Freezes every zombie on screen for 10 seconds.
Costumed effect: Upgraded plant food effect: Will also launch some Powder Snow snowball at random zombies.
Sun cost: 0 Recharge: Mediocre Rarity: Common
Level 2: Can now attack zombies three tiles in front of it. This attack does not slow zombies and can be deflected by Hammer Zombie. Level 3: Iceberg Lettuce can now attack zombies five tiles in front of it. The attack is slightly more powerful.
Grave Buster2
Grave Buster
Description: Grave Busters consume graves they're planted on.
Unlocked: Beating Ancient Egypt - Day 8
Plant Food effect: N/A
Costumed effect: N/A
Sun cost: 0 Recharge: Mediocre Rarity: Common
Level 2: NA Level 3: NA
Twin Sunflower2
Twin Sunflower
Description: Twin Sunflowers give twice as much sun as a normal sunflower.
Unlocked: Ten puzzle pieces
Plant Food effect: Produces 250 sun.
Costumed effect: Upgraded plant food effect: may also produce some Gold Coins
Sun cost: 125 Recharge: Mediocre Rarity: Rare
Level 2: Immediately gives a total of 50 sun after planting Level 3: Immediately gives a total of 150 sun after planting
Bonk Choy2
Bonk Choy
Description: Bonk Choys rapidly punch nearby enemies that are ahead or behind them.
Unlocked: 20 stars or ten puzzle pieces.
Plant Food effect: Punches zombies around it in a 3x3 area around it, dealing a maximum of 75 damage.
Costumed effect: Upgraded plant food effect: Will also attract nearby zombies before doing its plant food effect.
Sun cost: 150 Recharge: Fast Rarity: Rare
Level 2: For every 15 hits done, Bonk Choy will perform an uppercut to throw up a zombie and to put a stop on its movement while thrown up. Level 3: The number of hits needed to perform an uppercut is reduced to seven.
Repeater2
Repeater
Description: Repeaters fire two peas at a time.
Unlocked: Ten puzzle pieces
Plant Food effect: Fires a stream of (90) peas followed by a giant pea that does huge (30) damage to one target.
Costumed effect: Upgraded plant food effect: Any peas fired by Repeater with its Plant Food ability has a chance to be a burning, napalm or frozen pea.
Sun cost: 200 Recharge: Fast Rarity: Rare
Level 2: Repeater gains a 12.5% chance to shoot a frozen pea, and a 16.667% chance to shoot a burning pea. Level 3: Repeater's probability to shoot a frozen pea or a fire pea increases. In addition, it is now capable of shooting napalm peas.
Snow Pea2C
Snow Pea
Description: Snow Peas shoot frozen peas making it hard for zombies to advance.
Unlocked: Ten puzzle pieces
Plant Food effect: Slows down all the zombies in its lane, then shoots 60 frozen peas rapidly.
Costumed effect: Upgraded plant food effect: It now shoots 3 big snow peas that deals 30 damage each instead.
Sun cost: 150 Recharge: Fast Rarity: Uncommon
Level 2: Snow Pea gains a 15% chance to shoot an ice pick that deals 3 damage. Level 3: Snow Pea gains a 30% chance to shoot an ice pick.
Cherry Bomb2C
Cherry Bomb
Description: Cherry Bombs blow up all zombies in an area. They have a short fuse so plant them near zombies.
Unlocked: Ten puzzle pieces
Plant Food effect: NA
Costumed effect: Destroyed zombies now produce 50 sun.
Sun cost: 150 Recharge: Slow Rarity: Rare
Level 2: There is a 50% chance of creating a singular cherry bomb that explodes upon contact, similar to Potato Mine. Level 3: Cherry Bomb will always create a singular Potato Mine-like Cherry Bomb.
Torchwood2C
Torchwood
Description: Torchwoods turn peas that pass through them into fireballs that deal twice as much damage.
Unlocked: 250 stars or ten puzzle pieces.
Plant Food effect: Peas that pass through it deal triple damage.
Costumed effect: Upgraded plant food effect: Plant Food gives it purple fire that quadruples the damage of peas.
Sun cost: 175 Recharge: Fast Rarity: Uncommon
Level 2: Torchwood's health will increase by 4x. Level 3: Torchwood's health is increased by additional 10x (14 of initial).

Pirate Seas

Pirate Seas
Kernel-pult2
Kernel-pult
Description: Kernel-pults flings corn kernels and paralising butter at zombies.
Unlocked: Beating Pirate Seas - Day 1
Plant Food effect: Fires butter at every zombie on the lawn.
Costumed effect: Upgraded plant food effect: Shoots flaming butter which deals more damage.
Sun cost: 100 Recharge: Fast Rarity: Common
Level 2: A high damage corn rocket gets lobbed for every five projectiles lobbed. Level 3: A high damage corn rocket gets lobbed for every three projectiles lobbed.
Snapdragon2C
Snapdragon
Description: Snapdragons breathe fire that causes damage in 6 adjacent tiles.
Unlocked: Ten puzzle pieces
Plant Food effect: Breathes fire in a 3x3 area in front of it, dealing 90 damage.
Costumed effect: Upgraded plant food effect: The radius of the Plant Food ability is increased from a 3x3 area to a 4x3 area.
Sun cost: 150 Recharge: Fast Rarity: Legendary
Level 2: Snapdragon gains a 50% chance to spit blue flames that deal around 250% of the damage of normal, orange flames. Level 3: Snapdragon now always spits out blue flames.
Power Lily2C
Power Lily
Description: Power Lilies create one Plant Food out of thin air.
Unlocked: 45 stars or ten puzzle pieces.
Plant Food effect: NA
Costumed effect: NA
Sun cost: 175 Recharge: Very slow Rarity: Rare
Level 2: NA Level 3: NA
Spikeweed2
Spikeweed
Description: Spikeweeds destroy rolling objects and hurt any zombies that step on them.
Unlocked: Beating Pirate Seas - Day 6
Plant Food effect: Creates secondary spikes in the row and draws all zombies in the row on to it.
Costumed effect: Upgraded plant food effect: Plant Food ability can now stun zombies.
Sun cost: 100 Recharge: Fast Rarity: Common
Level 2: When a Spikeweed kills 15 zombies, it will become twice as powerful until it is removed. Level 3: When a Spikeweed kills 5 zombies, it will become twice as powerful until it is removed.
Coconut Cannon2
Coconut Cannon
Description: Coconut Cannons fire down a single lane, causing a medium explosion on impact.
Unlocked: Ten puzzle pieces
Plant Food effect: Fires one big coconut that pushes all zombies to the rightmost of the screen or an immobile object and then explodes.
Costumed effect: Upgraded plant food effect: Coconut Cannon now shoots a bullet that also stuns zombies in a 5x1 area when it explodes.
Sun cost: 400 Recharge: Fast Rarity: Super-Rare
Level 2: Reduces 25% of the reload time. Level 3: Reduces 40% of the reload time (65% of initial).
Spring Bean2
Spring Bean
Description: Spring Beans bounce back zombies that get too close. Will bounce them into water if nearby.
Unlocked: Beating Pirate Seas - Day 9
Plant Food effect: Bounces all zombies back.
Costumed effect: Upgraded plant food effect: Its Plant Food ability can now stun zombies.
Sun cost: 50 Recharge: Sluggish Rarity: Common
Level 2: Spring Bean gets a 15% chance to bounce a zombie off screen. Level 3: Spring Bean gets a 30% chance to bounce a zombie off screen.
Spikerock2
Spikerock
Description: Spikerocks destroy multiple rolling zombies and damage zombies that walk over it.
Unlocked: Ten puzzle pieces
Plant Food effect: Creates secondary spikes in the row and draws all zombies in the row on to it.
Costumed effect: Upgraded plant food effect: Its Plant Food ability can now stun zombies.
Sun cost: 250 Recharge: Fast Rarity: Uncommon
Level 2: There is a 20% chance to stop a zombie's movement. Level 3: There is a 40% chance to stop a zombie's movement (60% of initial).
Tall-nut2C
Tall-nut
Description: Tall-nuts are heavy-duty wall plants that block low flying zombies.
Unlocked: Ten puzzle pieces
Plant Food effect: Gives it a hard armor for an extra 320 bites of health.
Costumed effect: Upgraded plant food effect: Tall-nut gains a crystal armor with 480 health points.
Sun cost: 125 Recharge: Sluggish Rarity: Uncommon
Level 2: Tall-nut has a 50% chance to fall down when destroyed and instantly kill zombies. Level 3: Tall-nut now has a chance of 100% to fall down when destroyed.

Wild West

Wild West
Threepeater2C
Threepeater
Description: Threepeaters shoot peas in three lanes.
Unlocked: Ten puzzle pieces
Plant Food effect: Shoots a widespread volley of peas in front of it.
Costumed effect: Upgraded plant food effect: Its Plant Food ability has double duration.
Sun cost: 300 Recharge: Fast Rarity: Uncommon
Level 2: Threepeater gains a 25% chance to shoot 2 peas per head at a time. Level 3: Chance to shoot 2 peas per head at a time is now doubled (50% of initial).
Squash2C
Squash
Description: Squash will smash the first zombie that gets close.
Unlocked: Ten puzzle pieces
Plant Food effect: Squashes two random zombies then returns to where it was planted, squashing any zombies in that tile.
Costumed effect: Upgraded plant food effect: Squash now targets three random zombies on the screen instead of two.
Sun cost: 50 Recharge: Sluggish Rarity: Rare
Level 2: Squash gains a 20% chance of staying in the lawn and can attack zombies in longer distances. Level 3: Squash gains a 50% chance of staying in the lawn, making it more usable.
Split Pea2
Split Pea
Description: Split Peas shoot peas forward and backwards.
Unlocked: Beating Wild West - Day 1
Plant Food effect: Shoots many peas forward and backward, the back head shooting a big pea afterwards.
Costumed effect: Upgraded plant food effect:Plant Food ability can shoot 60 peas each head, then finally a giant fire pea (forward head) and big snow pea (backward head, 30 damage).
Sun cost: 125 Recharge: Fast Rarity: Common
Level 2: Split Pea has a 40% chance to attack with a snow pea backwards. Level 3: Split Pea gains 40% chance to attack with a snow pea backwards and a 60% chance to shoot a fire pea forward.
Chili Bean2
Chili Bean
Description: Chili Beans deliver a crippling bout of gastrointestinal distress.
Unlocked: Beating Wild West - Day 4
Plant Food effect: Launches three clones on random tiles.
Costumed effect: Upgraded plant food effect: It now creates one more Chill Bean, making four Chili Beans in total.
Sun cost: 50 Recharge: Sluggish Rarity: Common
Level 2: Zombies are stunned by the gas 1.5 seconds longer. Level 3: Zombies are stunned by the gas another 1.5 seconds longer (3 seconds of initial).
Lightning Reed2C
Lightning Reed
Description: Coconut Cannons fire down a single lane, causing a medium explosion on impact.
Unlocked: Ten puzzle pieces
Plant Food effect: Makes a storm cloud that strikes lightning at a random zombie in the lawn, moving to another zombie upon the previous zombie's death.
Costumed effect: Upgraded plant food effect: Lightning Reed unleashes a huge lightning cloud that can target mulitple zombies on screen.
Sun cost: 125 Recharge: Fast Rarity: Uncommon
Level 2: Lightning Reed gains a 15% chance to release a red, high voltage lightning that can stop zombies for a short while. Level 3: The chance of releasing red lightnings is increased to 30%.
Jalapeno2C
Jalapeno
Description: Jalapenos destroy an entire lane of zombies.
Unlocked: Ten puzzle pieces
Plant Food effect: NA
Costumed effect: NA
Sun cost: 125 Recharge: Slow Rarity: Rare
Level 2: Jalapeno now explodes in a cross-like pattern. (Lane and Column) Level 3: Jalapeno's sun cost decreases by 25 sun.
Pea Pod2
Pea Pod
Description: Pea Pods can be planted in the same space for up to 5 times the destruction.
Unlocked: Ten puzzle pieces
Plant Food effect: Turns into a giant Peashooter that shoots five giant peas.
Costumed effect: Upgraded plant food effect: When fed Plant Food, it shoots five big fire peas. If the big fire peas pass over a napalm Torchwood, the peas will turn into big napalm peas.
Sun cost: 125 Recharge: Fast Rarity: Uncommon
Level 2: Pea Pod grows a head every minute. Level 3: Pea Pod grows a head every 40 seconds.
Melon-pult2
Melon-pult
Description: Melon-pults do heavy damage to groups of zombies.
Unlocked: Ten puzzle pieces
Plant Food effect: Launches giant melons at all zombies which deal triple damage.
Costumed effect: Upgraded plant food effect: It can launch fire melons that deal quadruple the damage of normal melons.
Sun cost: 325 Recharge: Fast Rarity: Uncommon
Level 2: Melon-pult has a 25% chance of lobbing two melons at two zombies each. Level 3: Melon-pult has a 50% chance of lobbing two melons at two zombies each.
Winter Melon2
Winter Melon
Description: Winter Melons do heavy damage and slow groups of zombies.
Unlocked: Ten puzzle pieces
Plant Food effect: Launches giant frozen melons at all zombies which deal triple damage.
Costumed effect: Upgraded plant food effect: It can now launch "flaming frozen melons" that deal quadruple the damage of a frozen melon.
Sun cost: 500 Recharge: Fast Rarity: Legendary
Level 2: Winter Melon has a 7% chance to freeze zombies when it deals damage. Level 3: Winter Melon's chance of freezing a zombie will increase to 14%. Any zombie that gets caught in its splash will also get frozen solid.
Imitater2C
Imitater
Description: Imitaters let you use two of the same plant during a level!
Unlocked: Ten puzzle pieces
Plant Food effect: Same as the imitated plant.
Costumed effect: Same as the imitated plant.
Sun cost: Same as the imitated plant. Recharge: Same as the imitated plant. Rarity: Super-rare
Level 2: Same as the imitated plant. Level 3: Same as the imitated plant.

Kongfu World

Kongfu World
White Radish2
White Radish
Description: White Radish cannot be pulled by Qigong Zombie or sucked by a wormhole, and protects plants behind it as well.
Unlocked: Beating Kongfu World - Day 6
Plant Food effect: Creates 1 clone on a random tile.
Costumed effect: Upgraded plant food effect: It now creates two White Radishes.
Sun cost: 50 Recharge: Fast Rarity: Common
Level 2: Can attack zombies one square in front of it with a radish twice in a row. Level 3: Its attack is twice as powerful.
Fire Gourd2
Fire Gourd
Description: Fire Gourd breathes fire that deals moderate damage, but its attack is short-ranged and sleeps after being tapped on.
Unlocked: Beating Kongfu World - Day 3
Plant Food effect: Breathes fire at all squares in front of it.
Costumed effect: Upgraded plant food effect: It now spits a powerful dragon-shaped flame down its path.
Sun cost: 200 Recharge: Mediocre Rarity: Common
Level 2: The fire is extended by one second. Level 3: The fire lasts for another second. (2 seconds of initial)
Heavenly Peach2
Heavenly Peach
Description: Heavenly Peach heals other plants that surrounds it.
Unlocked: Ten puzzle pieces
Plant Food effect: Makes all plants surrounding it temporarily invulnerable.
Costumed effect: Upgraded plant food effect: It fully heals plants as well, especially defensive plants such as Wall-nuts.
Sun cost: 125 Recharge: Mediocre Rarity: Common
Level 2: Boosts 10% damage on nearby plants for three seconds. Level 3: The boost is extended by two seconds (5 second of initial).
Bamboo Shoot2
Bamboo Shoot
Description: Bamboo Shoot attacks zombies up to four tiles in front of it.
Unlocked: Ten puzzle pieces
Plant Food effect: Hits the last zombie in each lane and any zombies very close to it, flinging them off-screen if they are weak enough.
Costumed effect: It flings one extra zombie off-screen.
Sun cost: 175 Recharge: Fast Rarity: Common
Level 2: Bamboo Shoot has 20% chance to push zombies back. Level 3: Bamboo Shoot has 40% chance to push zombies back.

Far Future

Far Future
Laser Bean2
Laser Bean
Description: Laser Beans fire down a lane, hitting all zombies ahead of it.
Unlocked: Ten puzzle pieces
Plant Food effect: Shoots a laser from its mouth that damages everything in front of it.
Costumed effect: It shoots a red laser that deals 135 normal damage shots
Sun cost: 200 Recharge: Fast Rarity: Rare
Level 2: Laser Bean can shoot two consecutive lasers. Level 3: Laser Bean shoots laser beams consecutively without delay.
Blover2
Blover
Description: Blovers blow away all zombies in the air.
Unlocked: Beating Far Future - Day 1
Plant Food effect: N/A
Costumed effect: N/A
Sun cost: 50 Recharge: Fast Rarity: Rare
Level 2: N/A Level 3: N/A
Citron2
Citron
Description: Citrons shoot powerful balls of plasma.
Unlocked: Ten puzzle pieces
Plant Food effect: Shoots a giant plasma ball that kills every zombie it hits and instantly kills the first machine or Gargantuar it hits; doing so stops the plasma ball.
Costumed effect: Citron now deals higher damage and produces chains of electric current to attack zombies.
Sun cost: 350 Recharge: Fast Rarity: Legendary
Level 2: Citron shoots 25% faster. Level 3: Citron shoots 40% faster.
E.M.Peach2
E.M.Peach
Description: E.M.Peaches explode and disable all machines in an area.
Unlocked: Beating Far Future - Day 10
Plant Food effect: NA
Costumed effect: NA
Sun cost: 25 Recharge: Sluggish Rarity: Uncommon
Level 2: NA Level 3: NA
Infi-nut2
Infi-nut
Description: Infi-nuts are weaker than Wall-nuts, but they can regain health over time.
Unlocked: 290 stars or ten puzzle pieces.
Plant Food effect: Restores health and creates a force field that covers all five lanes.
Costumed effect: Makes an additional force field two tiles in front of it.
Sun cost: 75 Recharge: Mediocre Rarity: Rare
Level 2: Infi-nut regenerates 50% faster. Level 3: Infi-nut regenerates 100% faster.
Magnifying Grass2
Magnifying Grass
Description: Magnifying Grass turns sun into a bolt of colorful damage.
Unlocked: Ten puzzle pieces
Plant Food effect: Shoots a powerful rainbow beam at the zombies in any lane; lasts longer with sun-producing plants.
Costumed effect: Its sun beam deals a greater amount of damage.
Sun cost: 50 Recharge: Fast Rarity: Uncommon
Level 2: Hold and fully charge the Magnifying Grass to deal triple the amount of normal damage. Level 3: The charged attack deals quadruple the amount of normal damage.
Tile Turnip2
Tile Turnip
Description: Tile Turnips create a Power Tile on planting.
Unlocked: Ten puzzle pieces
Plant Food effect: NA
Costumed effect: NA
Sun cost: 0, then 250, then doubles every time is planted Recharge: Mediocre Rarity: Legendary
Level 2: NA Level 3: NA
Starfruit2C
Starfruit
Description: Starfruits shoot stars in 5 directions.
Unlocked: Ten puzzle pieces
Plant Food effect: Shoots big stars rapidly in five directions.
Costumed effect: Plant Food ability has a longer duration
Sun cost: 150 Recharge: Fast Rarity: Rare
Level 2: 40% of chance to shoot a piercing dart that can penetrate two zombies. Level 3: Starfruit's dart can now penetrate three zombies.

Dark Ages

Dark Ages
Hypno-shroom2C
Hypno-shroom
Description: When zombies eat Hypno-shrooms, they will turn around and fight for you.
Unlocked: 310 stars or ten puzzle pieces.
Plant Food effect: The zombie that eats it turns into a hypnotized Buckethead Zombie.
Costumed effect: Upgraded plant food effect: The zombie that eats it turns now into a hypnotized Gargantaur.
Sun cost: 75 Recharge: Sluggish Rarity: Rare
Level 2: A zombie eating it will transform into a hypnotized level 2 zombie. Level 3: A zombie eating it will transform into a hypnotized level 3 zombie.
Sun-shroom2
Sun-shroom
Description: Sun-shrooms give small sun at first, then normal suns, and finally large suns.
Unlocked: Beating Dark Ages - Night 1
Plant Food effect: Grows to maximum size and produces 225 sun.
Costumed effect: Upgraded plant food effect: May also produce some Gold Coins.
Sun cost: 25 Recharge: Fast Rarity: Legendary
Level 2: Sun-shroom grows two times faster. Level 3: Sun-shroom grows five times faster.
Puff-shroom2
Puff-shroom
Description: Puff-shrooms are short-range shooters that last for a limited time.
Unlocked: Ten puzzle pieces
Plant Food effect: All Puff-shrooms in the lawn shoot spores rapidly and will have their timers reset.
Costumed effect: Upgraded plant food effect: Puff-shroom deals twice the damage and its plant food projectile travels farther.
Sun cost: 0 Recharge: Fast Rarity: Common
Level 2: Puff-shroom's seed packet recharges 30% faster. Level 3: Puff-shroom's seed packet recharges an additional 50% faster (80% in total).
Fume-shroom2
Fume-shroom
Description: Fume-shrooms shoot fumes that damage all zombies in an area.
Unlocked: Beating Dark Ages - Night 4
Plant Food effect: Shoots fumes throughout the row that push all zombies in front of it back to the first column.
Costumed effect: Upgraded plant food effect: Sucks all zombies in 3x2 area in front of it and then does its normal Plant Food effect.
Sun cost: 125 Recharge: Fast Rarity: Common
Level 2: Fume-shroom gains 7% chance to attack with poison fume that stop zombies for a short while. Level 3: Fume-shroom gains 14% chance to attack with poison fume.
Sun Bean2
Sun Bean
Description: Sun Beans infect zombies with sun. As a zombie takes damage they generate sun.
Unlocked: Ten puzzle pieces
Plant Food effect: The zombie that eats it is killed and releases 15 sun for each normal damage shot it had left.
Costumed effect: NA
Sun cost: 50 Recharge: Sluggish Rarity: Common
Level 2: NA Level 3: NA
Pea-nut2C
Pea-nut
Description: Pea-nuts can shoot peas and block zombies.
Unlocked: Ten puzzle pieces
Plant Food effect: Fires 60 peas and gives it a hard helmet that can absorb up to 80 bites.
Costumed effect: Upgraded plant food effect: Gets additional armor, increasing its health.
Sun cost: 150 Recharge: Mediocre Rarity: Common
Level 2: Pea-nut gains a 25% chance to spit two peanuts simultaneously. Level 3: The chance to spit two peanuts simultaneously is doubled (50% of initial).
Magnet-shroom2
Magnet-shroom
Description: Magnet-shrooms remove helmets and other metal objects from zombies.
Unlocked: Beating Dark Ages - Night 15
Plant Food effect: Attracts all metallic objects within range and throws them back at the zombies in its lane, causing damage.
Costumed effect: Upgraded plant food effect: Can now throw metallic objects at any zombie on the lawn.
Sun cost: 100 Recharge: Mediocre Rarity: Common
Level 2: Magnet-shroom can attract Level 2 zombies' metallic objects and recharges 15% faster. Level 3: Magnet-shroom can attract Level 3 zombies' metallic objects and recharges 30% faster.
Oak Archer2
Oak Archer
Description: Oak Archer shoots wooden arrows at zombie, recharging between shots.
Unlocked: Ten puzzle pieces
Plant Food effect: Rains arrows down on all zombies on screen.
Costumed effect: Upgraded plant food effect: Rains down glowing arrows that deal double the damage of normal arrows.
Sun cost: 275 Recharge: Sluggish Rarity: Rare
Level 2: The arrow can now split and hit zombies in other lanes. Level 3: The arrow(s) can now pierce through multiple zombies.
Coffee Bean2
Coffee Bean
Description: Coffee Bean wakes up sleeping plants and slightly increases their attack.
Unlocked: Beating Dark Ages - Night 13
Plant Food effect: NA
Costumed effect: NA
Sun cost: 75 Recharge: Mediocre Rarity: Common
Level 2: NA Level 3: NA
Plantern2
Plantern
Description: Plantern lights up fog and reveals invisible Rogue Zombies.
Unlocked: Beating Dark Ages - Night 7
Plant Food effect: Shines in a 5x5 area for a while.
Costumed effect: Stuns all zombies in the area for a while.
Sun cost: 25 Recharge: Fast Rarity: Common
Level 2: NA Level 3: NA

Big Wave Beach

Big Wave Beach
Acid Lemon2
Acid Lemon
Description: Acid Lemon shoots lemonade that can corrode the zombies' armor.
Unlocked: Ten puzzle pieces.
Plant Food effect: Rains lemonade droplets on the zombies three times.
Costumed effect: Upgraded plant food effect: It will also acidify the water and turn it yellow in Big Wave Beach, slowly causing damage to zombies. The yellow water fades after a while.
Sun cost: 125 Recharge: Fast Rarity: Legendary
Level 2: Acid Lemon now shoots two droplets instead of one, as well as corroding Conehead Zombies' cones in addition to metal. Level 3: Acid Lemon can now shoot three droplets in one shot, as well as slightly corroding every zombie to do 30% more damage.
Small Lotus2
Small Lotus
Description: Small Lotus spots lotus seeds on the land, and fires lotus missiles in the water.
Unlocked: Ten puzzle pieces.
Plant Food effect: Fires a giant missiles to the frontmost target in the lane.
Costumed effect: Upgraded plant food effect: On land, it fires a missile with a radioactive symbol on it that deals 60 damage in a 3x3 area on the nearest zombie. In water, it instead fires the missile as a torpedo which deals 10 damage to every zombie in its lane before exploding in a 3x3 area at the end of the lawn.
Sun cost: 200 Recharge: Fast Rarity: Rare
Level 2: Small Lotus gains a 15% chance to stun zombie. Level 3: Small Lotus gains a 30% chance to stun zombie.
Lily Pad2C
Lily Pad
Description: Lily Pads let you plant non-aquatic plants on top of them.
Unlocked: Beating Big Wave Beach - Day 1
Plant Food effect: Create more four Lily Pads around it in a plus sign pattern.
Costumed effect: It creates Lily Pads in a 3x3 area around it.
Sun cost: 25 Recharge: Fast Rarity: Common
Level 2: NA Level 3: NA
Bowling Bulb2
Bowling Bulb
Description: Bowling Bulbs roll shots that can bounce into multiple zombies.
Unlocked: Ten puzzle pieces.
Plant Food effect: Charges and throws three charged explosive bulbs at the same time.
Costumed effect: Upgraded plant food effect: Any zombies that are in a 3x3 radius around it while is "charging" will be killed. Then, it will shoot out some projectiles: first, a fiery orange bulb which is the biggest and undoes slowing effects, then a white bulb that gives a slowing effect and has a medium size, and an electricity bulb which is the smallest compared to the other bulbs that stuns zombies.
Sun cost: 200 Recharge: Fast Rarity: Legendary
Level 2: Has a 25% chance to recover the aquamarine and the blue bulbs together. Level 3: Has a 40% chance to recover all the bulbs together.
Banana Launcher2
Banana Launcher
Description: Banana Launchers can fire explosive bananas at any tile on the lawn.
Unlocked: Ten puzzle pieces.
Plant Food effect: Shoots five bananas at random targets.
Costumed effect: Upgraded plant food effect: It now launches five normal bananas and a flaming banana which creates an explosion that deals more damage in a 3x3 area.
Sun cost: 500 Recharge: Fast Rarity: Legendary
Level 2: Reloads 25% faster. Level 3: Reloads 50% faster.
Guacodile2C
Guacodile
Description: Guacodiles fire seeds from a distance. When attacked they will rush off the lawn biting any zombies they encounter.
Unlocked: Beating Big Wave Beach - Day 13
Plant Food effect: Pushes nearby zombies and releases two rushing Guacodiles.
Costumed effect: Upgraded plant food effect: The smaller Guacodiles now return in the opposite direction after rushing off-screen, dealing more damage to the zombies in the lane.
Sun cost: 125 Recharge: Fast Rarity: Rare
Level 2: Guacodile gains a 20% chance to shoot its dental mouthpiece with 50% more damage. Level 3: Guacodile gains a 40% chance to shoot its dental mouthpiece with 100% more damage.
Tangle Kelp2C
Tangle Kelp
Description: Tangle Kelps pull zombies underwater.
Unlocked: Ten puzzle pieces.
Plant Food effect: Pull four random zombies underwater.
Costumed effect: Upgraded plant food effect: It pulls up to five zombies underwater.
Sun cost: 25 Recharge: Sluggish Rarity: Common
Level 2: Tangle Kelp grabs a zombie, and uses the trapped zombie to push other zombies in front of it back. Level 3: It will now also push zombies above and below its lane back.
Homing Thistle2C
Homing Thistle
Description: Homing Thistles fire seeking shots at targets that are closest to home.
Unlocked: ??? Stars
Plant Food effect: Shoots many glowing blue projectiles that target zombies on the screen.
Costumed effect: Upgraded plant food effect: It now mixes normal blue projectiles with fire projectiles, which do more damage, and ice projectiles, which slow zombies.
Sun cost: 250 Recharge: Mediocre Rarity: Rare
Level 2: Homing Thistle gains a 25% chance of firing two thistles at a time. Level 3: Homing Thistle gains a 50% chance of firing two thistles at a time.

Frostbite Caves

Frostbite Caves
Hurrikale2C
Hurrikale
Description: Hurrikales push back all zombies in their lane with a chilling wind.
Unlocked: Ten puzzle pieces.
Plant Food effect: NA
Costumed effect: NA
Sun cost: 100 Recharge: Medicore Rarity: Rare
Level 2: NA Level 3: NA
Fire Peashooter2C
Fire Peashooter
Description: Small Lotus spots lotus seeds on the land, and fires lotus missiles in the water.
Unlocked: Beating Frostbite Caves - Day 11
Plant Food effect: Breathes a trail of fire that deals 90 damage to everything in front of it.
Costumed effect: Upgraded plant food effect: It also summons pillars of fire on each tile, burning any zombie in its path.
Sun cost: 175 Recharge: Fast Rarity: Uncommon
Level 2: Fire Peashooter has a 35% chance to shoot two fire peas at a time. Level 3: Fire Peashooter has a 70% chance to shoot two (to five) fire peas at a time.
Hot Potato2
Hot Potato
Description: Hot Potatoes melt the ice blocks they're planted on.
Unlocked: Beating Frostbite Caves - Day 1
Plant Food effect: NA
Costumed effect: NA
Sun cost: 0 Recharge: Medicore Rarity: Common
Level 2: NA Level 3: NA
Pepper-pult2
Pepper-pult
Description: Pepper-pults lob flaming peppers at zombies and keep nearby plants warm.
Unlocked: ??? stars
Plant Food effect: Throws four giant flaming peppers on zombies which turn into smaller peppers on impact.
Costumed effect: Upgraded plant food effect: Pepper-pult launches four giant flaming peppers instead of three.
Sun cost: 200 Recharge: Sluggish Rarity: Rare
Level 2: Pepper-pult throws peppers at zombies, which burns them, dealing slowly damage. Level 3: Pepper-pult gains blue fire, which deals more damage when burning zombies.
Chard Guard2
Chard Guard
Description: Chard Guards are defensive blockers that can hurl zombies backwards.
Unlocked: Ten puzzle pieces.
Plant Food effect: Regains all of its leaves and pushes back zombies 6 tiles in front of it.
Costumed effect: Upgraded plant food effect: It now hurls zombies further than its regular effect.
Sun cost: 75 Recharge: Mediocre Rarity: Super-Rare
Level 2: Its fallen leaf can be restored. Level 3: Its fallen leaf restores faster.
Stunion2
Stunion
Description: Stunions breathe a stunning cloud of gas on nearby zombies in the lane.
Unlocked: Ten Puzzle Pieces
Plant Food effect: Releases a burst of gas in a 3x4 area in front of it.
Costumed effect: Upgraded plant food effect: Stunion now releases a burst of purple gas in a 5x3 area in front of him, stunning affected zombies for twice as long.
Sun cost: 25 Recharge: Sluggish Rarity: Uncommon
Level 2: Zombies are stunned for longer. Level 3: The stun is now doubled.
Rafflesia2
Rafflesia
Description: Rafflesia produces spores that explode when they reach a zombie.
Unlocked: Ten puzzle pieces.
Plant Food effect: Releases spores that go on random tiles and explode, killing anything it hits on those tiles.
Costumed effect: Upgraded plant food effect: It now releases spores that home to nearest zombies in all lanes.
Sun cost: 350 Recharge: Medicore Rarity: Uncommon
Level 2: Its attack speed is increased by 15%. Level 3: Its attack speed is doubled (30% of initial).
Whirlwind Acorn2
Whirlwind Acorn
Description: Whirlwind Acorn launches its cap to attack zombies twice.
Unlocked: Ten Puzzle Pieces.
Plant Food effect: Fires a whirling acorn bomb and then shreds all the zombies in its row.
Costumed effect: Upgraded plant food effect: Whirlwind Acorn now spins up two more tornadoes to attack the first zombies of the two adjacent lanes.
Sun cost: 300 Recharge: Mediocre Rarity: Uncommon
Level 2: Charge time is shortened by 15%. Level 3: Charge time is shortened by another 15% (30% of initial).
Small Chestnut Team2
Small Chestnut Team
Description: Small Chestnut Team creates a few chestnuts to attack zombies ahead of them.
Unlocked: Ten Puzzle Pieces.
Plant Food effect: Creates a group of chestnuts to attack zombies ahead of them.
Costumed effect: Upgraded plant food effect: It summons a big chestnut after the small ones, which instantly kills the zombies in its the path.
Sun cost: 175 Recharge: Sluggish Rarity: Rare
Level 2: The maximum amount of the chestnuts it creates increases by one. Level 3: The maximum amount of the chestnuts it creates increases by another one (two as of initial).

Sky City

Sky City
Rotobaga2C
Rotobaga
Description: Rotobagas shoot projectiles along the four diagonals, in each direction that has a target.
Unlocked: Beating Sky City - Day 1
Plant Food effect: Fires huge rutabagas in four directions.
Costumed effect: Upgraded Plant Food Effect: Rotobaga will now shoot a large number of large pink rutabagas that deal double the damage of its regular effect.
Sun cost: 150 Recharge: Fast Rarity: Uncommon
Level 2: Rotobaga has a 25% chance to shoot big projectiles that double the damage. Level 3: Rotobaga has a 50% chance to shoot big projectiles.
Loquat2
Loquat
Description: Creates a vortex, that pulls zombies from 3x3 area together
Unlocked: Ten puzzle pieces
Plant Food effect: NA
Costumed effect: Zombies will be pulled together normally but will not be spread out.
Sun cost: 75 Recharge: Slow Rarity: Uncommon
Level 2: Wind produced by Loquat can pull down level 1 zombies directly. Level 3: Make Fierce Wind effective toward level 2 zombies.
Asparagus2
Asparagus
Description: Attacks zombies left and right in front and two rows.
Unlocked: ??? Stars
Plant Food effect: Shoots all spaces that in its range with high damage.
Costumed effect: Upgraded plant food effect: Zombies that survive the plant food effect are pushed back.
Sun cost: 125 Recharge: Fast Rarity: Rare
Level 2: Asparagus' bullets have chance to penetrate the target. Level 3: Asparagus' penetrating shots have more chance to penetrate.
Saucer2
Saucer
Description: Emits light to stop zombies.
Unlocked: 10 Puzzle Pieces
Plant Food effect: It stuns all zombies on the screen.
Costumed effect: Upgraded plant food effect: The stunning effect lasts twice as long.
Sun cost: 25 Recharge: Slow Rarity: Uncommon
Level 2: Saucer's light can capture zombies on low health. Level 3: Saucer's light can capture now zombies on higher health.
Horse Bean2
Horse Bean
Description: Attacks zombies around.
Unlocked: Ten puzzle pieces.
Plant Food effect: It will spawn 6 horse beans for one minute, attacking the full lawn and having a shorter cooldown time for each attack.
Costumed effect: Upgraded plant food effect: The cooldown time for each attack are even shorter.
Sun cost: 450 Recharge: Mediocre Rarity: Super-Rare
Level 2: Each horse bean has 20% chance to launch two peas. Level 3: Each horse bean has 40% chance to launch two peas.
Ground Cherry2
Ground Cherry
Description: Makes invisible zombies in visible state
Unlocked: Ten Puzzle Pieces
Plant Food effect: Shows all invisible zombies on screen.
Costumed effect: Upgraded plant food effect: It makes all sun-producing plants on screen activate their Plant Food ability.
Sun cost: 25 Recharge: Sluggish Rarity: Common
Level 2: NA Level 3: NA
Anthurium2
Anthurium
Description: Absorbs thunderbolts and removes charges from plants in 3x3 area and attacks in front of zombies.
Unlocked: Beating Sky City - Day 8
Plant Food effect: It removes the charge from all the plants and strikes lightning bolts at zombies.c
Costumed effect: Upgraded plant food effect: It summons one lightning bolt in front of it and two lightning bolts on the tiles adjacent to that lightning bolt.
Sun cost: 150 Recharge: Medicore Rarity: Uncommon
Level 2: Anthurium has 8% chance to use a strong lightning attack. Level 3: Its chance to use a strong lightning attack is now doubled (16% of initial).
Pineapple2
Pineapple
Description: Stops zombies, and remotes bullet by rotating its rebound.
Unlocked: Ten Puzzle Pieces.
Plant Food effect: Spins and collects all the bullets from zombies in 3x1 area and reflects them back.
Costumed effect: Upgraded plant food effect: The reflecting is spread out and hits random zombies.
Sun cost: 75 Recharge: Slow Rarity: Uncommon
Level 2: Recharge time between rotating is reduced by 20% Level 3: Recharge time between rotating is reduced by 40%

Lost City

Lost City
Toadstool2C
Toadstool
Description: Toadstools gulp down zombies whole, then produces sun.
Unlocked: Beating Sky City - Day 1
Plant Food effect: Eats a few zombies, then produces a bunch of sun.
Costumed effect: Upgraded Plant Food Effect: When Toadstool swallows zombies, it will release a smog cloud, which poisons zombies on contact.
Sun cost: 200 Recharge: Fast Rarity: Rare
Level 2: Toadstool releases 75 sun after eating. Level 3: Toadstool's grab distance is increased by one tile.
Gold Leaf2
Gold Leaf
Description: Gold Leaves create gold tiles upon planting.
Unlocked: Beating Lost City - Day 2
Plant Food effect: NA
Costumed effect: NA
Sun cost: 50 Recharge: Slow Rarity: Common
Level 2: NA Level 3: NA
A.K.E.E.2
A.K.E.E.
Description: A.K.E.E.s lob projectiles that bounce from zombie to zombie.
Unlocked: Ten Puzzle Pieces
Plant Food effect: Lobs bigger ackee seeds that deal damage to all zombies on the screen. They also bounce to the nearest zombies, dealing more damage.
Costumed effect: Upgraded plant food effect: A.K.E.E. now fires a charged large ackee seed, it switch between normal, explosive (reddish color and with higher splash damage) and freezing (bluish color, less splash damage and freeze zombies if it is not killed).
Sun cost: 175 Recharge: Fast Rarity: Rare
Level 2: A.K.E.E.'s seed will bounce onto one more zombie. Level 3: A.K.E.E. has a 25% chance to shoot a bigger seed that will split into three smaller ones and two of these will bounce into two adjacent lanes.
Lava Guava2C
Lava Guava
Description: Lava Guavas erupt and leave lava to burn zombies.
Unlocked: ??? stars
Plant Food effect: Creates a lava trail that burns zombies on it.
Costumed effect: Upgraded plant food effect: Lava Guava will now create a fissure in a cross pattern.
Sun cost: 75 Recharge: Medicore Rarity: Rare
Level 2: Lava pool will last for two more seconds (12 of initial). Level 3: Lava pool will splash to adjacent space and cause damage to zombies in those areas.
Red Stinger2
Red Stinger
Description: Red Stingers fire shots at full force when close to home, and become more defensive further from it.
Unlocked: Ten puzzle pieces.
Plant Food effect: Fires a focused laser that pierces through all zombies in its lane.
Costumed effect: Upgraded plant food effect: Red Stinger will now fire two laser beams, doing more damage than usual.
Sun cost: 150 Recharge: Fast Rarity: Rare
Level 2: When being in offensive form, its attack speed is increased. And in defensive form, it will explode after its defeat, doing additional damage to zombies. Level 3: Attack speed is further increased and the explosion will do more damage.
Stallia2
Stallia
Description: Stallias slow zombies in nearby lanes.
Unlocked: Ten Puzzle Pieces
Plant Food effect: Slows all zombies on screen.
Costumed effect: Upgraded plant food effect: Stallia will slow and poison all zombies on the lawn.
Sun cost: 0 Recharge: Sluggish Rarity: Common
Level 2: Stallia will slow zombies for two more seconds (12 of initial) Level 3: Stallia has a 25% chance to stun zombie with its perfumes.
Jackfruit2
Jackfruit
Description: Rolls forward to a row of zombies, while rolling, it is also able to cover up open passages.
Unlocked: Beating Lost City - Day 13
Plant Food effect: NA
Costumed effect: NA
Sun cost: 75 Recharge: Sluggish Rarity: Uncommon
Level 2: When Jackfruit blocks land crossings, its health is increased by 25%. Level 3: Health of Jackfruit's seed is increased.

Neon Mixtape Tour

Neon Mixtape Tour
Phat Beet2
Phat Beet
Description: Phat Beet thumps out damage every few seconds.
Unlocked: 10 Puzzle Pieces
Plant Food effect: Slams the ground, dealing 30 normal damage shots in a 3x3 area, and 10 normal damage shots to zombies in a 5x5 area.
Costumed effect: Upgraded Plant Food Effect: Its shock wave knocks back any zombies it doesn't kill.
Sun cost: 150 Recharge: Fast Rarity: Rare
Level 2: Phat Beet has a better chance to critically hit. Level 3: Critical damage increased.
Celery Stalker2
Celery Stalker
Description: Celery Stalker pops up and bashes zombies from behind.
Unlocked: Beating Neon Mixtape Tour - Day 1
Plant Food effect: Spawns three additional Celery Stalkers on random unoccupied tiles.
Costumed effect: Upgraded Plant Food effect: Spawns four clones instead of three.
Sun cost: 50 Recharge: Medicore Rarity: Rare
Level 2: When ambushing zombies, Celery Stalker has a chance to knock them back. Level 3: Odds of knocking back zombies increased.
Thyme Warp2
Thyme Warp
Description: Thyme Warp rewinds time, sending zombies back to where they started.
Unlocked: 10 Puzzle Pieces
Plant Food effect: NA
Costumed effect: NA
Sun cost: 75 Recharge: Very Slow Rarity: Super-Rare
Level 2: Thyme Warp has a chance to take zombies into time turbulence, killing them instantly. Level 3: Thyme Warp can take more zombies to time turbulence.
Garlic2
Garlic
Description: Garlic diverts zombies into other lanes.
Unlocked: Ten Puzzle Pieces
Plant Food effect: Heal itself and release a noxious gas to all zombies in front of it, diverting zombies to another lane and be immobilized for a few seconds.
Costumed effect: Upgraded plant food effect: Stun effect duration is increased greatly.
Sun cost: 50 Recharge: Medicore Rarity: Uncommon
Level 2: Garlic has more natural health. This stacks with the usual level upgrades. Level 3: Garlic poison zombies that eat it, causing them to lose health rapidly.
Spore-shroom2
Spore-shroom
Description: Spore-shroom fires spores that create new Spore-shrooms out of defeated zombies.
Unlocked: Ten puzzle pieces.
Plant Food effect: Fires three giant projectiles at three different zombies, each doing 90 damage. If a spore defeated its target, a new Spore-shroom spawn on that tile.
Costumed effect: Upgraded plant food effect: Spore-shroom fires four giant projectiles instead of three.
Sun cost: 150 Recharge: Fast Rarity: Rare
Level 2: Spore-shroom has a chance to spawn other types of mushrooms. Level 3: Diversity of mushroom Spore-shroom can spawn increased.
Intensive Carrot2
Intensive Carrot
Description: Intensive Carrot brings eaten plants back to life.
Unlocked: Beating Neon Mixtape Tour - Day 7
Plant Food effect: NA
Costumed effect: NA
Sun cost: 100 Recharge: Sluggish Rarity: Uncommon
Level 2: Intensive Carrot revives plants to full health. Level 3: Intensive Carrot temporarily makes revived plants invincible.
Cactus2C
Cactus
Description: Cactus fires a penetrating thorn that can damage multiple enemies
Unlocked: Ten Puzzle Pieces
Plant Food effect: Cactus' spikes become supercharged with electricity, increasing penetration. From now on Cactus will also deal doubled damage.
Costumed effect: Upgraded plant food effect: In addition to becoming supercharged, Cactus will shoot a bunch of a supercharged spikes, dealing tons of damage.
Sun cost: 175 Recharge: Fast Rarity: Legendary
Level 2: Cactus has a chance to shoot an electrical spike which stuns zombies. Level 3: Spikes can pierce through more zombies.
DJ Morning Glory2
DJ Morning Glory
Description: Attacks zombies in front of it with powerful shock waves.
Unlocked: Ten Puzzle Pieces.
Plant Food effect: Produces a large shock wave which pushes back zombies in 3 tiles in front of it, stunning and causing damage to zombies.
Costumed effect: Upgraded plant food effect: Its shock wave is now three lanes wide instead of one.
Sun cost: 375 Recharge: Medicore Rarity: Legendary
Level 2: DJ Morning Glory does more damage to zombie if there are more DJ Morning Glory's next to it. Level 3: Adjacency damage increased, and another DJ Morning Glory can be planted next to it to further increase its damage.

Monthly Specials

Name Image Description Unlocked Plant Food upgrade Sun cost Recharge Rarity
Monthly Special
Flame Mushroom Flame Mushroom2 Flame Mushroom grows to shoot stronger projectiles. Ten puzzle pieces
Exchange Store in PvP Mode
Grows to full size then burns a random column for ten seconds, burning any zombie that steps on the fire. 225 Mediocre Super-Rare
Carrot Missile Truck Carrot Missile Truck2 Carrot Missile Truck shoots four carrot missiles at zombies, sleeping after firing. Ten puzzle pieces
Daily log-in reward
Shoots a big carrot to the ground which explodes when destroyed, killing zombies it hits directly. 450 Mediocre Rare
Freeze Mushroom Freeze Mushroom2 Freeze Mushroom grows to shoot stronger projectiles. When at full size, the projectile will spread to other zombies. Ten puzzle pieces Grows to full size and creates two ice sinkholes for four seconds, killing any zombie that steps on the ice. 175 Mediocre Legendary
Dandelion Dandelion2C Dandelion throws bombs with splash damage at zombies. Ten puzzle pieces
Daily log-in reward
Exchange Store in PvP Mode
Throws red bombs that home into zombies and do heavy damage. 200 Sluggish Super-Rare
Vigorous Broccoli Vigorous Broccoli2 Vigorous Broccoli picks up zombies and throws them on the ground twice before recharging. It also works as a defensive plant. Ten puzzle pieces
Daily log-in reward
Exchange Store in PvP Mode
Pulls a nearby zombie to it, tussles them, and then flings them off the screen. This can damage other zombies. 150 Sluggish Rare
Pomegranate Machine Gun Pomegranate Machine Gun2 Pomegranate Machine Gun shoots pomegranate seeds which deal more damage when zombies are closer to it. Ten puzzle pieces
Daily log-in reward
Exchange Store in PvP Mode
Shoots a lot of big pomegranates to zombies and deals high damage to zombies in front of it. 325 Sluggish uncommon
Chomper Chomper2C Chompers can swallow a zombie whole, but are vulnerable while chewing. Ten puzzle pieces
Daily log-in reward
Sucks in the three closest zombies in front of it, swallowing them, then burps, pushing any additional zombies in the lane to the right. 150 Fast Rare
Sweet Potato Sweet Potato2C Sweet Potatoes attract zombies from other lanes when they are close by. Ten puzzle pieces
Daily log-in reward
Attracts zombies in a 4x3 area. 300 Sluggish uncommon
Lord Bamboo Lord Bamboo2 Lord Bamboo kills the first zombie on contact, but kills itself too. Opening red packets Releases a "carpet" of firecrackers on its lane, which will detonate shortly, killing the zombies on it. 50 Slow Rare
Sap-fling Sap-fling2C Sap-flings create zombie-slowing puddles of sap. Ten puzzle pieces, daily log-in reward Throws 20 pine cones randomly on lawn. 150 Fast uncommon
Ghost Pepper Ghost Pepper2C Ghost Peppers haunt zombies that pass by and explode after a limited time. Ten puzzle pieces
Daily log-in reward
Haunts all the zombies in an 4x3 area, dealing huge damage, and resets the timer. 100 Mediocre Super-Rare
Bamboo Brother Bamboo Brother2 Bamboo Brother pushes a zombie back a space, and upon doing this, turns into a defensive plant. Ten puzzle pieces
Daily log-in reward
Jumps into the air and spins around, knocking back the closest zombies to it. 75 Slow uncommon
Rose Swordsman Rose Swordsman2 Rose Swordsman stabs zombies with its thorn sword. Ten puzzle pieces
Daily log-in reward
Exchange Store in PvP Mode
Stabs zombies in a 3x3 range. 225 Sluggish Rare
Magic Mushroom Magic Mushroom2 Magic Mushrooms throw playing cards at zombies. Ten puzzle pieces
Daily log-in reward
Exchange Store in PvP Mode
Summons five large top hats on random zombies or tiles on the lawn, from Basic Zombies, Conehead Zombies, and Buckethead Zombies, respective to the world the level is in will appear from them and fight for the player. There's a chance to spawn a Gargantuar. 175 Medicore Legendary
Electric Blueberry Electric Blueberry2C Electric Blueberry randomly electrocutes zombies every so often. Ten puzzle pieces
Daily log-in reward
Creates a cloud that zaps three random zombies on the lawn. If there aren't any zombies the cloud also fades away. 150 Fast Super-Rare
Mischief Radish Mischief Radish2C Launches powerful missiles that bounce off zombies. Ten puzzle pieces
Chinese National Day event
Launches a giant radish nuke that lands on the ground and rockets through the lane, damaging all zombies in its path. 425 Slow Rare
Endurian Endurian2C Endurians defend while dealing damage to zombies attacking it. Ten puzzle pieces
Daily log-in reward
Gains armor with spike on both sides. The armor deals more damage, but attacks more slowly. 100 Mediocre uncommon
Sunflower Singer Sunflower Singer2 Sings sun and encourages plants increasing their attack power and shortens the cooldown period. Ten puzzle pieces
Birthdayz Event
Starts to sing and makes every plant dance and forms suns into heart shape and later a "2" shape. After the sun falls onto the ground, it gives to the Player 280 sun. It will also make other Sunflower Singer to use its Plant Food effect (just like Puff-shroom). It also stuns zombies. 125 Mediocre Super-Rare
Pumpkin Witch Pumpkin Witch2 Throws pumpkins, that controls a normal zombie, when the pumpkin exists to fight for you. Ten puzzle pieces
Daily log-in reward
Throws five blue-eyed pumpkins to the zombies. If a zombie eats the pumpkin, it will die. After launching, it needs to recharge for six seconds before being able to attack again. 250 Mediocre Rare
Snow Cotton
Snow Cotton2
Treads on the attacking zombies ahead. Ten puzzle pieces
Daily log-in reward
Throws its carrot. When the carrot hits the ground it will summon a giant snowman that lands on random zombies doing heavy damage and freezing all of them in a 3x3 area. 175 Fast Rare
Agave Agave2 Attacks zombies within two tiles in front of it, and causes additional damage to armored zombies. Ten puzzle pieces
Daily log-in reward
Throws its sword up, grabs its, and slams it onto the ground, and sends a wave which deal huge damage to every zombie within its lane. 325 Sluggish Rare
Kiwifruit Kiwifruit2 Pulls out the Monkey King Bar and attacks the nearest zombie, causing damage to all zombies within the range. Ten puzzle pieces,
Daily log-in reward
Gets a giant Monkey King Bar and smashes zombies in a range of five tiles. 200 Mediocre Super-Rare
Pretty Little Plum Pretty Little Plum2 Attacks zombies by launching scattered plum. Ten puzzle pieces,
Daily log-in reward
Lucky Treasure
Pretty Little Plum launches a large number of plums within a certain angle forwards. 225 Fast Rare
Pitaya Pitaya2 Lobs fire balls that damages every zombie in a area Ten puzzle pieces
Daily log-in reward
Spits a large napalm fireball that rolls through the lane 150 Fast Rare
Angel Starfruit Angel Starfruit2 Fires in 5 directions, each 5 attacks it rotates to attack on another 5 directions Ten puzzle pieces
Daily log-in reward
TBA 225 Sluggish Legendary
Gatling Pea Gatling Pea2 Shoots 4 peas each attack. Purchasing ¥168 worth of items Shoots lots of peas on the front and adjacent lanes 375 Fast Legendary
Firebloom Queen Firebloom Queen2 Launches fireballs at distant zombies. Set the tiles on fire for close zombies. Ten puzzle pieces
Daily log-in reward
Lucky Treasure
Set the front and adjacent lanes on fire 450 Mediocre Legendary
Match Flower Boxer Match Flower Boxer2 Punches zombies ahead of it. Gets stronger after dealing a certain amount of damage. Summer event Launches fireballs on a 3x3 area around it. 225 Mediocre Super-Rare
Cattail Cattail2C Launches homing spikes at zombies, that can stun them for a moment. Ten puzzle pieces or buy it in the 1.9 update event Emits a laser that gets larger and larger and tracks down random zombies one by one. 325 Mediocre Legendary (Gold)
Grapeshot
Grape Shot2C
Explode and scatter bouncing projectiles in eight directions. Ten puzzle pieces NA 150 Slow Legendary (Gold)
Cold Snapdragon
Cold Snapdragoon2C
Breathe icy mist into 6 adjacent tiles. Ten puzzle pieces or buy it in the 1.9.1 update event Cold Snapdragon will release a powerful blast of ice in a 3x3 square in front of itself, similarly to Snapdragon. 250 Fast Legendary (Gold)
Shrinking Violet
Shrinking Violet2C
Shrinks zombies in an area, forcing them to take double damage and reducing the bite damage they inflict. Ten Puzzle pieces Shrinking Violet increases in size and shrinks all zombies in play, including those off-screen. It then turns back to its regular size. 50 Slow Super-Rare

(Purple)

Trivia

  • Plants (excluding invincible and defensive plants) now take four bites before being eaten rather than six bites. Despite that, zombies eat plants based on time.
  • Twin Sunflower, Winter Melon, Spikerock and Gatling Pea are no longer upgrade plants. Instead, they can now be planted like normal plants.
    • They are the only upgrade plants from the first game to return.
    • They, along with Imitater, are the only plants who have returned that have to be bought in Crazy Dave's Twiddydinkies in the first game.
  • Mushrooms no longer sleep in the day.
  • Blover is the only plant from Far Future to return from the first game.
  • Tile Turnip can become the most expensive plant in the game, exceeding the sun limit if planted seven times.
  • All Day and Pool plants in Plants vs. Zombies have returned to the second game.
  • Prior to the 1.8.0 update, Lightning Reed was considered a Pirate Seas plant.
V · T · E
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