For other uses, see plants .
Plants are living organisms that belong to the Plantae kingdom. They obtain most of their energy from sunlight in a process called photosynthesis . However, not all plants absorb energy via photosynthesis. They are the protagonists of Plants vs. Zombies 2 and the player's main defense against the undead assailants.
There are a grand total of 109 plants, 36 of which are premium plants and among the premium plants, 7 of them cost gems, 8 are available for a limited time, and, out of the remaining plants, 3 can be obtained via Epic Quests, and one of them is only available via Zen Garden.
List of plants
Recharge time: (Lvl. 1)
Fast - 5 seconds
Mediocre - 15 seconds (8 for Apple Mortar , 10 for Grave Buster , Twin Sunflower , Tile Turnip , Hot Potato , Dandelion , Garlic , Moonflower , Shadow-shroom , Dusk Lobber , and Explode-O-Nut )
Sluggish - 20 seconds (25 for E.M.Peach and Primal Potato Mine )
Slow - 35 seconds (30 for Gold Leaf , Perfume-shroom , and Witch Hazel )
Very Slow - 60 seconds (45 for Electric Blueberry , 75 for Gold Bloom )
Damage rates: (Lvl. 1)
Light - 0.25 to 1 normal damage shots (0.5x speed)
Normal - 0.25 or 1 normal damage shots
Moderate - 1.5 to 3 normal damage shots
Heavy - 4 to 6 normal damage shots
Huge - 27.5 to 50 normal damage shots
Massive - 60 or more normal damage shots
Toughness rates: (Lvl. 1)
Player's House
Description: Peashooters are your first line of defense. They shoot peas at attacking zombies.
Unlocked by starting Player's House - Day 1
Plant Food effect: Shoots a barrage of 60 peas
Peashooter
Sun cost: 100
Recharge (in seconds): Fast
Description: Sunflowers are essential for you to produce extra sun. Try planting as many as you can!
Unlocked by beating Player's House - Day 1
Plant Food effect: Produces 150 sun.
Sunflower
Sun cost: 50
Recharge (in seconds): Fast
Description: Wall-nuts have hard shells which you can use to protect other plants.
Unlocked by beating Player's House - Day 2
Plant Food effect: Gives it a hard armor shell that shields it for 160 bites of health.
Wall-nut
Sun cost: 50
Recharge (in seconds): Sluggish
Description: Potato Mines explode on contact, but they take time to arm itself. Plant them ahead of zombies.
Unlocked by beating Player's House - Day 3
Plant Food effect: Instantly arms itself and sets two armed clones on random tiles.
Potato Mine
Sun cost: 25
Recharge (in seconds): Sluggish
Ancient Egypt
Description: Cabbage-pults hurl cabbages at the enemy
Unlocked by beating Ancient Egypt - Day 2
Plant Food effect: Launches large cabbages at every zombie onscreen.
Cabbage-pult
Sun cost: 100
Recharge (in seconds): Fast
Description: Bloomerangs can hit up to three targets in their lane, twice!
Unlocked by beating Ancient Egypt - Day 3
Plant Food effect: Shoots ten boomerangs up, down, left and right.
Bloomerang
Sun cost: 175
Recharge (in seconds): Fast
Description: Iceberg Lettuces freeze a zombie when stepped on.
Unlocked by beating Ancient Egypt - Day 5
Plant Food effect: Freezes every zombie onscreen like an Ice-shroom .
Iceberg Lettuce
Sun cost: 0
Recharge (in seconds): Sluggish
Description: Grave Busters consume graves they're planted on.
Unlocked by beating Ancient Egypt - Day 9
Plant Food effect: N/A
Grave Buster
Sun cost: 0
Recharge (in seconds): Mediocre
Description: Bonk Choys rapidly punch nearby enemies that are ahead or behind them.
Unlocked by beating Ancient Egypt - Day 13
Plant Food effect: Rapidly punches zombies on a 3x3 area around him.
Bonk Choy
Sun cost: 150
Recharge (in seconds): Fast
Description: Repeaters fires two peas at a time.
Unlocked by beating Ancient Egypt - Day 18
Plant Food effect: Shoots a barrage of 60 peas then spits a large pea worth 30 damage, for a total of 90 damage.
Repeater
Sun cost: 200
Recharge (in seconds): Fast
Description: Twin Sunflowers give twice as much sun as a normal sunflower.
Unlocked by beating Ancient Egypt - Day 24
Plant Food effect: Produces 250 sun
Twin Sunflower
Sun cost: 125
Recharge (in seconds): Mediocre
Pirate Seas
Description: Kernel-pults flings corn kernels and paralyzing butter at zombies.
Unlocked by beating Pirate Seas - Day 1
Plant Food effect: Launches butter at every zombie onscreen
Kernel-pult
Sun cost: 100
Recharge (in seconds): Fast
Description: Snapdragons breathe fire that damage zombies in 6 adjacent tiles.
Unlocked by beating Pirate Seas - Day 3
Plant Food effect: Breathes fire on a 3x3 area in front of him, dealing 90 damage.
Snapdragon
Sun cost: 150
Recharge (in seconds): Fast
Description: Spikeweeds destroy rolling objects and hurt any zombies that step on them.
Unlocked by beating Pirate Seas - Day 6
Plant Food effect: Creates a barrage of spikes across the lane that drags zombies near him while damaging them.
Spikeweed
Sun cost: 100
Recharge (in seconds): Fast
Description: Spring Beans bounce back zombies that get too close. Will bounce them into water if nearby.
Unlocked by beating Pirate Seas - Day 9
Plant Food effect: Bounces all zombies back 1 tile.
Spring Bean
Sun cost: 50
Recharge (in seconds): Sluggish
Description: Coconut Cannons fire down a single lane, causing a medium explosion on impact.
Unlocked by beating Pirate Seas - Day 11
Plant Food effect: Launches a big coconut that pushes the zombies to the far right exploding them.
Coconut Cannon
Sun cost: 400
Recharge (in seconds): Sluggish
Description: Threepeaters shoot peas in three lanes.
Unlocked by beating Pirate Seas - Day 14
Plant Food effect: Shoots a wide spread volley of peas in front of it.
Threepeater
Sun cost: 300
Recharge (in seconds): Fast
Description: Spikerocks destroy multiple rolling zombies and damage zombies that walk over it.
Unlocked by beating Pirate Seas - Day 18
Plant Food effect: The same as Spikeweed, but deals more damage
Spikerock
Sun cost: 250
Recharge (in seconds): Fast
Description: Cherry Bombs explodes when planted, blowing up zombies in a 3x3 area.
Unlocked by beating Pirate Seas - Day 24
Plant Food effect: N/A
Cherry Bomb
Sun cost: 150
Recharge (in seconds): Slow
Wild West
Description: Split Peas shoot peas forwards and backwards.
Unlocked by beating Wild West - Day 1
Plant Food effect: Shoots a barrage of peas forwards and backwards. The forward barrage similar to Peashooter, while the backward is similar to a Repeater. It deals a total of 150 damage.
Split Pea
Sun cost: 125
Recharge (in seconds): Fast
Description: Chili Beans deliver a crippling bout of gastrointestinal distress.
Unlocked by beating Wild West - Day 4
Plant Food effect: Creates three clones on random tiles.
Chili Bean
Sun cost: 50
Recharge (in seconds): Sluggish
Description: Pea Pods can be planted in the same space for up to 5 times the destruction.
Unlocked by beating Wild West - Day 6
Plant Food effect: Shoots 5 large peas, deals 20 damages per pea
Pea Pod
Sun cost: 125 (x5)
Recharge (in seconds): Fast
Description: Lightning Reeds shoots lightning bolts at the nearest zombie up to one lane away. The bolt will the arc and hit other zombies
Unlocked by beating Wild West - Day 9
Plant Food effect: Creates a cloud that targets random zombies until it fades away.
Lightning Reed
Sun cost: 125
Recharge (in seconds): Fast
Description: Melon-pults do heavy damage to a group of zombies.
Unlocked by beating Wild West - Day 11
Plant Food effect: Launches giant melons at all zombies that which deal 2.5 time damage of a normal melon.
Melon-pult
Sun cost: 325
Recharge (in seconds): Fast
Description: Tall-nuts are heavy duty plants that block low flying zombies.
Unlocked by beating Wild West - Day 18
Plant Food effect: Gives it armor that withstands 320 bites.
Tall-nut
Sun cost: 125
Recharge (in seconds): Sluggish
Description: Winter Melons do heavy damage and slow groups of zombies
Unlocked by beating Wild West - Day 24
Plant Food effect: Launches giant frozen melons at all zombies which deal 2.5 times damage of a normal frozen melon.
Winter Melon
Sun cost: 500
Recharge (in seconds): Fast
Description: Pepper-pults lob flaming peppers at zombies and keep nearby plants warm.
Unlocked by beating Frostbite Caves - Day 6
Plant Food effect: Throws four giant flaming peppers on zombies which turn into smaller peppers on impact.
Pepper-pult
Sun cost: 200
Recharge (in seconds): Sluggish
Description: Chard Guards are defensive blockers that can hurl zombies backwards.
Unlocked by beating Frostbite Caves - Day 11
Plant Food effect: Regains all of its leaves and pushes back zombies 6 tiles in front of it.
Chard Guard
Sun cost: 75
Recharge (in seconds): Mediocre
Description: Stunions breathe a stunning cloud of gas on nearby zombies in the lane.
Unlocked by beating Frostbite Caves - Day 19
Plant Food effect: Releases a burst of gas in a 3x4 area in front of it.
Stunion
Sun cost: 25
Recharge (in seconds): Sluggish
Description: Rotobagas shoot projectiles along the four diagonals, in each direction that has a target.
Unlocked by beating Frostbite Caves - Day 26
Plant Food effect: Fires huge rutabagas in four directions.
Rotobaga
Sun cost: 150
Recharge (in seconds): Fast
Lost City
Description: Red Stingers fire shots at full force when close to home, and become more defensive further from it.
Unlocked by beating Lost City - Day 1
Plant Food effect: Fires a focused laser that pierces through all zombies in its lane.
Red Stinger
Sun cost: 150
Recharge (in seconds): Fast
Description: A.K.E.E.s lob projectiles that bounce from zombie to zombie.
Unlocked by beating Lost City - Day 6
Plant Food effect: Lobs bigger A.K.E.E seeds that deal damage to all zombies on the screen. They also bounce to the nearest zombies, dealing more damage.
A.K.E.E.
Sun cost: 175
Recharge (in seconds): Fast
Description: Endurians defend while dealing damage to zombies attacking it.
Unlocked by beating Lost City - Day 10
Plant Food effect: Gains armor with spike on both sides. The armor deals extra damage, but attacks slower.
Endurian
Sun cost: 100
Recharge (in seconds): Mediocre
Description: Stallias slow zombies in nearby lanes.
Unlocked by beating Lost City - Day 19
Plant Food effect: Slows all zombies on screen.
Stallia
Sun cost: 0
Recharge (in seconds): Sluggish
Description: Gold Leaves create Gold Tiles on planting.
Unlocked by beating Lost City - Day 26
Plant Food effect: N/A
Gold Leaf
Sun cost: 50
Recharge (in seconds): Slow
Far Future
Description: Laser Beans fire down the lane, hitting all of zombies ahead of it.
Unlocked by beating Far Future - Day 1
Plant Food effect: Fires a laser from its mouth that damages everything in front of it.
Laser Bean
Sun cost: 200
Recharge (in seconds): Fast
Description: Blovers blow away all zombies in the air.
Unlocked by beating Far Future - Day 3
Plant Food effect: N/A
Blover
Sun cost: 50
Recharge (in seconds): Fast
Description: Citron shoots powerful balls of plasma.
Unlocked by beating Far Future - Day 6
Plant Food effect: Shoots a powerful plasma ball that kills everything on its way until it reaches the end of the lawn or a machine.
Citron
Sun cost: 350
Recharge (in seconds): Fast
Description: E.M.Peaches explode and disable all machines in an area.
Unlocked by beating Far Future - Day 9
Plant Food effect: N/A
E.M.Peach
Sun cost: 25
Recharge (in seconds): Sluggish
Description: Infi-nuts are weaker than Wall-nuts, but they can regain health over time.
Unlocked by beating Far Future - Day 13
Plant Food effect: Creates a force field that blocks all 5 lanes.
Infi-nut
Sun cost: 75
Recharge (in seconds): Mediocre
Description: Magnifying Grass turns sun into a bolt of colorful damage.
Unlocked by beating Far Future - Day 17
Plant Food effect: Shoots a rainbow beam at the closest zombies. The more sun producing plants on the lawn the more the beam lasts. If no sun-producing plants available, it will last for 3 seconds.
Magnifying Grass
Sun cost: 50
Recharge (in seconds): Fast
Dark Ages
Description: Sun-shrooms give small suns at first, then normal suns, and finally large suns.
Unlocked by beating Dark Ages - Night 1
Plant Food effect: Grows to last stage and gives 225 sun.
Sun-shroom
Sun cost: 25
Recharge (in seconds): Fast
Description: Puff-shrooms are short-range shooters that last for a limited time.
Unlocked by beating Dark Ages - Night 2
Plant Food effect: All Puff-shrooms shoot 30 spores and reset their timer.
Puff-shroom
Sun cost: 0
Recharge (in seconds): Fast
Description: Fume-shrooms release fumes that damages allzombie in a area.
Unlocked by beating Dark Ages - Night 4
Plant Food effect: Releases fumes that pushes every zombie ahead of it to the far right and damages them.
Fume-shroom
Sun cost: 125
Recharge (in seconds): Fast
Description: Sun Beans infect zombies with sun. As a zombie takes damage they generate sun.
Unlocked by beating Dark Ages - Night 6
Plant Food effect: Kills the zombie who eats it and generates 15 sun for each NDS thae zombie had left.
Sun Bean
Sun cost: 50
Recharge (in seconds): Sluggish
Description: Magnet-shrooms remove helmets and other metal objects from zombies.
Unlocked by beating Dark Ages - Night 15
Plant Food effect: Attracts up to 20 objects and throw them down the lane.
Magnet-shroom
Sun cost: 100
Recharge (in seconds): Mediocre
Neon Mixtape Tour
Description: Phat Beet thumps out damage every few seconds. May fire a powerful attack for bigger damage.
Unlocked by beating Neon Mixtape Tour - Day 1
Plant Food effect: Fires out a big shockwave dealing massive damage to nearby zombies.
Phat Beet
Sun cost: 150
Recharge (in seconds): Fast
Description: Celery Stalker pops up and bashes zombies from behind.
Unlocked by beating Neon Mixtape Tour - Day 5
Plant Food effect: Creates 3 clones of itself on random locations on the lawn.
Celery Stalker
Sun cost: 50
Recharge (in seconds): Sluggish
Description: Thyme Warp rewinds time, sending zombies back to where they started.
Unlocked by beating Neon Mixtape Tour - Day 9
Plant Food effect: N/A
Thyme Warp
Sun cost: 75
Recharge (in seconds): Very Slow
Description: Garlic diverts zombies into other lanes.
Unlocked by beating Neon Mixtape Tour - Day 17
Plant Food effect: Burps out a giant gas cloud down its lane, which stuns all zombies there and then diverts them into another lane.
Garlic
Sun cost: 50
Recharge (in seconds): Mediocre
Description: Spore-shroom fires spores that create new Spore-shrooms out of defeated zombies.
Unlocked by beating Neon Mixtape Tour - Day 21
Plant Food effect: Fires out 3 spores that instantly kill any zombie, and spawns Spore-shrooms from defeated zombies.
Spore-shroom
Sun cost: 150
Recharge (in seconds): Fast
Jurassic Marsh
Description: Primal Peashooters shoot heavy stunning peas at zombies.
Unlocked by beating Jurassic Marsh - Day 1
Plant Food effect: Shoots 5 heavy peas that deal 7 normal damage shots, have splash damage, and have guaranteed knockback.
Primal Peashooter
Sun cost: 175
Recharge (in seconds): Fast
Description: Primal Wall-nuts cost a bit more than typical Wall-nuts, but they can be planted much more quickly.
Unlocked by beating Jurassic Marsh - Day 4
Plant Food effect: Gives it a hard rock shell the shields it for 160 bites of damage or one gargantuar smash/All-Star Zombie tackle.
Primal Wall-nut
Sun cost: 75
Recharge (in seconds): Fast
Description: Perfume-shrooms enchant dinosaurs and charm them into working against the zombies.
Unlocked by beating Jurassic Marsh - Day 8
Plant Food effect: N/A
Perfume-shroom
Sun cost: 150
Recharge (in seconds): Slow
Description: Primal Sunflowers pop out large suns instead of regular ones.
Unlocked by beating Jurassic Marsh - Day 17
Plant Food effect: Pops out 3 big suns for a total of 225 sun.
Primal Sunflower
Sun cost: 75
Recharge (in seconds): Fast
Description: Primal Potato Mines cost more than regular Potato Mines, but they arm more quickly and do damage over a larger area
Unlocked by beating Jurassic Marsh - Day 23
Plant Food effect: Instantly arms itself and sets two armed clones on random tiles.
Primal Potato Mine
Sun cost: 50
Recharge (in seconds): Sluggish
Big Wave Beach
Description: Lily Pads let you plant non-aquatic plants on the top of them.
Unlocked by beating Big Wave Beach - Day 1
Plant Food effect: Creates more Lily Pads around it on a plus shaped pattern.
Lily Pad
Sun cost: 25
Recharge (in seconds): Fast
Description: Tangle Kelp pulls a zombie underwater.
Unlocked by beating Big Wave Beach - Day 6
Plant Food effect: Pulls four random zombies underwater.
Tangle Kelp
Sun cost: 25
Recharge (in seconds): Sluggish
Description: Bowling Bulbs roll shots that can bounce into multiple zombies.
Unlocked by beating Big Wave Beach - Day 11
Plant Food effect: Charges and throws three explosive bulbs.
Bowling Bulb
Sun cost: 200
Recharge (in seconds): Fast
Description: Guacodiles fire seeds from a distance. When attacked they will rush off the lawn biting any zombies they encounter.
Unlocked by beating Big Wave Beach - Day 19
Plant Food effect: Pushes back zombies nearby and creates two rushing Guacodiles.
Guacodile
Sun cost: 125
Recharge (in seconds): Fast
Description: Banana Launchers can fire explosive bananas at any tile on the lawn.
Unlocked by beating Big Wave Beach - Day 27
Plant Food effect: Launches four bananas at random zombies.
Banana Launcher
Sun cost: 500
Recharge (in seconds): Fast
Modern Day
Description: Moonflowers radiate a glow that powers up adjacent Shadow plants.
Unlocked by beating Modern Day - Day 1
Plant Food effect: Produces sun, and creates a barrier for itself.
Moonflower
Sun cost: 50
Recharge (in seconds): Mediocre
Description: Nightshades are shadow plants that smack zombies with slappy leaves.
Unlocked by beating Modern Day - Day 4
Plant Food effect: Regenerates all its leaves, and shoots out three powerful leaves.
Nightshade
Sun cost: 75
Recharge (in seconds): Fast
Description: Shadow-shrooms poison zombies who eat them, inflicting damage over time.
Unlocked by beating Modern Day - Day 10
Plant Food effect: Poisons all zombies on the lawn. Deals heavy damage to those who are already poisoned.
Shadow-shroom
Sun cost: 50
Recharge (in seconds): Mediocre
Description: Dusk Lobbers are shadow plants that lob explosive buds down the lane.
Unlocked by beating Modern Day - Day 17
Plant Food effect: Lob some buds on the lawn, deals area damage.
Dusk Lobber
Sun cost: 150
Recharge (in seconds): Mediocre
Description: Grimroses are shadow plants that behave like landbound Tangle Kelps, dragging zombies into the dirt.
Unlocked by beating Modern Day - Day 23
Plant Food effect: Instantly drag the strongest zombies on the lawn into the dirt.
Grimrose
Sun cost: 75
Recharge (in seconds): Sluggish
Description: Electric Currants create electrical fences between ones planted on the same row or column.
Unlocked by beating Electrical Boogaloo
Plant Food effect: Creates stronger electric fields.
Electric Currant
Sun cost: 150
Recharge (in seconds): Mediocre
Description: Aloe heals injured plants to their immediate right.
Unlocked by beating Aloe, Salut!
Plant Food effect: Heals all plants around it in a 3x3 area.
Aloe
Sun cost: 75
Recharge (in seconds): Sluggish
Premium
Description: Snow Peas fire frozen peas making it hard for zombies to advance.
Price: USD: $3.99
Plant Food effect: Slows down all the zombies in its lane, then shoots 60 frozen peas rapidly.
Snow Pea
Sun cost: 150
Recharge (in seconds): Fast
Description: Power Lilies create one Plant Food out of thin air.
Price: USD: $2.99
Plant Food effect: N/A
Power Lily
Sun cost: 175
Recharge (in seconds): Very Slow
Description: Squashes will smash the first zombie that gets close.
Price: 100 gems
Plant Food effect: Squashes two random zombies, then returns to where it was planted, squashing any zombies in that tile.
Squash
Sun cost: 50
Recharge (in seconds): Sluggish
Description: Torchwoods turn peas that pass through them into fireballs that deal twice as much damage.
Price: USD: $3.99
Plant Food effect: Peas that pass through it deal triple damage.
Torchwood
Sun cost: 175
Recharge (in seconds): Fast
Description: Jalapenos destroy an entire lane of zombies.
Price: 100 gems
Plant Food effect: N/A
Jalapeno
Sun cost: 125
Recharge (in seconds): Slow
Description: Imitaters let you use two of the same plant during a level!
Price: USD: $2.99
Plant Food effect: Same as the imitated plant.
Imitater
Sun cost: Same as the imitated plant.
Recharge (in seconds): Same as the imitated plant.
Description: Starfruits shoot stars in 5 directions.
Price: USD: $3.99
Plant Food effect: Shoots big stars rapidly in five directions.
Starfruit
Sun cost: 150
Recharge (in seconds): Fast
Description: When zombies eat Hypno-shrooms, they will turn around and fight for you.
Price: 100 gems
Plant Food effect: The zombie that eats it turns into a hypnotized Gargantuar.
Hypno-shroom
Sun cost: 125
Recharge (in seconds): Sluggish
Description: Pea-nuts can shoot peas and block zombies.
Price: 100 gems
Plant Food effect: Fires 60 peas and gives it a hard helmet for an extra 80 bites of health.
Pea-nut
Sun cost: 150
Recharge (in seconds): Mediocre
Description: Chompers can swallow a zombie whole, but they are vulnerable while chewing.
Price: USD: $3.99
Plant Food effect: Sucks in the three closest zombies in front of it, swallowing them, then burps, pushing any additional zombies or surviving aombie it has sucked in the lane to the right.
Chomper
Sun cost: 150
Recharge (in seconds): Fast
Description: Homing Thistles fire seeking shots at targets that are closest to home.
Price: 109 gems
Plant Food effect: Shoots many glowing blue projectiles that target zombies on the screen.
Homing Thistle
Sun cost: 250
Recharge (in seconds): Mediocre
Description: Ghost Peppers haunt zombies that pass by and explode after a limited time.
Price: 80 gems
Plant Food effect: Haunts all the zombies in an 4x3 area, dealing huge damage, and resets the timer.
Ghost Pepper
Sun cost: 75
Recharge (in seconds): Mediocre
Description: Sweet Potatoes attract zombies from other lanes when they are close by.
Price: 109 gems
Plant Food effect: Fully heals itself and attracts zombies in a 4x3 area.
Sweet Potato
Sun cost: 150
Recharge (in seconds): Sluggish
Description: Sap-flings create zombie-slowing puddles of sap.
Price: USD: $3.99
Plant Food effect: Throws 20 pine cones randomly on lawn.
Sap-fling
Sun cost: 75
Recharge (in seconds): Fast
Description: Hurrikales push back all zombies in their lane with a chilling wind.
Price: 99 gems
Plant Food effect: N/A
Hurrikale
Sun cost: 100
Recharge (in seconds): Mediocre
Description: Fire Peashooters shoot flaming peas down the lane.
Price: 109 gems
Plant Food effect: Breathes a trail of fire that deals 90 normal damage shots to everything in front of it.
Fire Peashooter
Sun cost: 175
Recharge (in seconds): Fast
Description: Dandelions send explosive seeds down three different lanes, one lane at a time.
Price: 109 gems
Plant Food effect: Shoots 8 bombs up in the air then slowly lands at zombies.
Dandelion
Sun cost: 275
Recharge (in seconds): Mediocre
Description: Lava Guavas erupt and leave lava to burn zombies.
Price: 129 gems
Plant Food effect: Creates a lava trail that damages zombies on it.
Lava Guava
Sun cost: 75
Recharge (in seconds): Mediocre
Description: Toadstools gulp down zombies whole, then produce sun.
Price: USD: $4.99
Plant Food effect: Eats a few zombies and then produces a bunch of sun.
Toadstool
Sun cost: 200
Recharge (in seconds): Fast
Description: Strawbursts grow a berry for small, medium, or huge damage.
Price: USD: $4.99
Plant Food effect: Summons a huge strawberry that comes down and then explodes, dealing damage to all zombies on the lawn.
Strawburst
Sun cost: 400
Recharge (in seconds): Fast
Description: Cactus fires a penetrating thorn that can damage multiple enemies!
Price: USD: $4.99
Plant Food effect: Its spikes become lasers, increasing its projectiles' pierce by one and making its attacks twice as strong for the rest of the level.
Cactus
Sun cost: 175
Recharge (in seconds): Fast
Description: Electric Blueberry randomly electrocutes zombies every so often.
Price: USD: $6.99
Plant Food effect: Creates a cloud that zaps three zombies.
Electric Blueberry
Sun cost: 150
Recharge (in seconds): Very Slow
Description: Jack O' Lanterns fire jets of flame over a short distance.
Price: USD: $6.99
Plant Food effect: Summons will-o'-the-wisps that do continuous damage on five to nine random tiles.
Jack O' Lantern
Sun cost: 225
Recharge (in seconds): Sluggish
Description: Grapeshots explode and scatter bouncing projectiles in eight directions.
Price: USD: $6.99
Plant Food effect: N/A
Grapeshot
Sun cost: 150
Recharge (in seconds): Slow
Description: Cold Snapdragons breathe icy mist into 6 adjacent tiles.
Price: USD: $4.99
Plant Food effect: Unleashes ice in a 3x3 area in front of it, dealing 60 damage shots and freezing zombies that do not get killed from it.
Cold Snapdragon
Sun cost: 150
Recharge (in seconds): Fast
Description: Shrinks all shrinkable zombies in a 3x3 area.
Price: 89 gems
Plant Food effect: Shrinks all shrinkable zombies on-screen.
Shrinking Violet
Sun cost: 50
Recharge (in seconds): Slow
Description: Blooming Hearts lob projectiles that infatuate zombies, causing increasing damage the more that hit.
Price: USD: $6.99
Plant Food effect: Hurls hearts at all zombies on the screen.
Blooming Heart
Sun cost: 150
Recharge (in seconds): Fast
Description: Escape Roots explode on contact, and can be swapped with other plants that are in danger.
Price: USD: $6.99
Plant Food effect: Summons two Escape Roots next to a zombie one at a time that will turn into a random explosive.
Escape Root
Sun cost: 50
Recharge (in seconds): Sluggish
Description: Wasabi Whips lash out with their flaming whips, delivering whuppings to zombies both in front and behind.
Price: USD: $6.99
Plant Food effect: Spins its flaming whip around in a 3x3 area for 5 seconds.
Wasabi Whip
Sun cost: 150
Recharge (in seconds): Fast
Description: Explode-O-Nuts provide protection, and when their shells are eaten, they explode to blow up zombies.
Price: USD: $2.99
Plant Food effect: Gains an armor that also explodes when eaten.
Explode-O-Nut
Sun cost: 50
Recharge (in seconds): Sluggish (in-game, Mediocre)
Description: Kiwibeasts emit damaging thumps, and become bigger and more powerful the more they are hurt by zombies.
Price: USD: $4.99
Plant Food effect: Grows to full size, and bounces 3 times in its square.
Kiwibeast
Sun cost: 175
Recharge (in seconds): Mediocre
Description: Bombegranates explode and leave 3x3 grids of exploding seeds that damage zombies.
Price: USD: $3.99
Plant Food effect: N/A
Bombegranate
Sun cost: 150
Recharge (in seconds): Slow
Description: Apple Mortar lobs apple cores that damage and briefly stun zombies over three lanes.
Price: USD: $3.99
Plant Food effect: Launches stunning apple cores at every zombie on screen.
Apple Mortar
Sun cost: 250
Recharge (in seconds): Mediocre
Description: Witch Hazel uses magical sorcery to transform zombies into Puff-shrooms.
Price: USD: $7.99
Plant Food effect: Transforms a zombie into a Toadstool.
Witch Hazel
Sun cost: 200
Recharge (in seconds): Slow
Description: Parsnip snips at zombies, and then charges down the lane at the last moment.
Price: USD: $3.99
Plant Food effect: Knocks back zombies, then creates two smaller Parsnips that rush down the lane.
Parsnip
Sun cost: 150
Recharge (in seconds): Fast
Description: Missile Toe launches cold blast that damage, chill and slow zombies.
Price: USD: $5.99
Plant Food effect: Launches three cold blasts at random targets on the lawn, and may ready to be fired again after launching the cold blasts.
Missile Toe
Sun cost: 500
Recharge (in seconds): Fast
Description: Hot Date's a charmer. He's polite, well-read, has lots of interesting opinions, and practices active listening. Zombies line up around the block to be incinerated by him.
Price: USD: $2.99
Plant Food effect: Regain all of its lost health and attract zombies to it in a 4x3 area.
Hot Date
Sun cost: 175
Recharge (in seconds): Sluggish
Description: Caulipowers use their mental powers to hypnotize random zombies and turn them against their former friends.
Price: USD: $4.99
Plant Food effect: Tosses five random zombies off the screen
Caulipower
Sun cost: 250
Recharge (in seconds): Very Slow
Zen Garden
Description: Marigolds give you rewards in Zen Garden.
Price: Getting the first sprout
Plant Food effect: N/A
Marigold
Sun cost: N/A
Recharge (in seconds): N/A
The Upgrades
Plant
Recharge
Sun cost
Sun producing
Number of seed packets
Special
Plant Food Power
Plant Food Duration
Health
Other
Peashooter
fast
100 (level1)
Sunflower
fast
50 (level 1)
Wall-nut
sluggish
50 (level 1)
Potato Mine
sluggish
25 (level 1)
Cabbage-pult
100 (level 1)
Bloomerang
175 (level 1)
Iceberg Lettuce
0 (level 1)
Grave Buster
0 (level 1)
Bonk Choy
150 (level 1)
Repeater
200 (level 1)
Twin Sunflower
175 (level 1)
Kernel-pult
100 (level 1)
Snapdragon
150 (level 1)
Spikeweed
100 (level 1)
Spring Bean
50 (level 1)
Coconut Cannon
400 (level 1)
Threepeater
300
(level
1)
Spikerock
Cherry Bomb
Split Pea
Chili Bean
Pea Pod
Lightning Reed
Melon-pult
Tall-nut
Winter Melon
Hot Potato
Pepper-pult
Chard Guard
Stunion
Rotobaga
Red Stinger
A.K.E.E
Endurian
Stallia
Gold Leaf
Laser Bean
Blover
Citron
E.M.Peach
Infi-nut
Magnifying Grass
Tile Turnip
Sun-shroom
Puff-shroom
Fume-shroom
Sun Bean
Magnet-shroom
Phat Beet
Celery Stalker
Thyme Warp
Garlic
Spore-shroom
Intensive Carrot
Primal Peashooter
Primal Wall-nut
Perfume-shroom
Primal Sunflower
Primal Potato Mine
Lily Pad
Tangle Kelp
Bowling Bulb
Guacodile
Banana Launcher
Moonflower
Nightshade
Shadow-shroom
Dusk Lobber
Grimrose
Gold Bloom
Electric Currant
Aloe
Snow Pea
Power Lily
Squash
Torchwood
Jalapeño
Imitater
Starfruit
Hypno-shroom
Pea-nut
Chomper
Ghost Pepper
Sweet Potato
Sap-fling
Hurrikale
Fire Peashooter
Dandelion
Lava Guava
Toadstool
Strawburst
Cactus
Electric Blueberry
Jack O' Lantern
Grapeshot
Cold Snapdragon
Shrinking Violet
Blooming Heart
Escape Root
Wasabi Whip
Explode-O-Nut
Kiwibeast
Bombegranate
Apple Mortar
Witch Hazel
Parsnip
Missile Toe
chill
Cameo appearances
Trivia
Plants (excluding invincible and defensive plants) now take four bites before being eaten rather than six bites. Despite that, zombies eat plants based on time.
Twin Sunflower , Winter Melon , and Spikerock are no longer upgrade plants . Instead, they can now be planted like normal plants.
They are the only upgrade plants from the first game to return.
They, along with Imitater, are the only plants who have returned that have to be bought in Crazy Dave's Twiddydinkies in the first game.
The player can only use premium plants for free in Piñata Parties , "Try Before You Buy" quests, and in certain levels starting in Far Future .
Mushrooms no longer sleep in the day.
Blover is the only plant from Far Future to return from the first game.
Garlic is the only plant from Neon Mixtape Tour to return from the first game.
Starting with the 2.9 update, plants can be in the store for a limited amount of time.
Ghost Pepper was available from October 14, 2014 to November 4, 2014, then was made available again from October 21, 2015.
Sweet Potato was available from November 11, 2014 to December 18, 2014.
Sap-fling was available from December 3, 2014 to February 4, 2015, and costed USD $6.99 in the Sap-fling Restoration Bundle.
These three limited plants returned from March 11, 2015 to March 24, 2015.
Dandelion was available from March 24, 2015 to May 26, 2015.
Strawburst was available from July 29, 2015 to August 18, 2015.
Jack O' Lantern was available from October 21, 2015 to November 10, 2015.
Ghost Pepper, Sweet Potato, Sap-fling, and Dandelion were made available from July 7, 2015 to August 18, 2015 for a permanently reduced price.
Tile Turnip can become the most expensive plant in the game, exceeding the sun limit if planted seven times. If it is not count, Banana Launcher , Winter Melon , and Missile Toe are the most expensive plants in the game, being tied for 500 sun. This also does not count a fully planted Pea Pod , which costs 125*5=625 sun.
As of the 2.9 update, all Day and Pool plants in Plants vs. Zombies have returned to the second game.
Gem-bought premium plants are not shared with other profiles.
Dandelion is the only plant based off the Chinese version to be released in the international version with different designs.
A few levels, such as Big Wave Beach - Day 21 , Big Wave Beach - Day 31 , and Modern Day - Day 9 were made much harder because of Homing Thistle and Nightshade 's nerfs that occurred between updates. These levels used to be easy or at least not that hard.
As of the 5.7.1 update, the player can now level plants up to level 20 by buying or obtaining piñatas , that contain seed packets electrodes which you can level up. After collecting all the electrodes in the electrode bar, the player can level up the plant for coins.
From the end of August 2015 until the start of September 2015, each week allowed the player to buy one of the money-purchased premium plants for gems; however, they will be available only for the current profile.
Before the 3.1 update, (when Hurrikale was added), the only three ice themed plants' (Snow Pea, Iceberg Lettuce, and Winter Melon) costumes were all based on winter attire, including the unused ones.
All the catapult and pea plants from the first game return in Plants vs. Zombies 2 .