A total of 33 plants return from the first game, eight of which are now premium plants that must first be bought from the in-game store with real money or
gems before they can be used. Additionally, 25 new plants were added, 6 of which are premium plants, bringing the grand total up to 58. However, there are 12 plants exclusive to China, so including them brings the total to 70. In the months following the game's release, PopCap intends to add more worlds to the game via updates, and these worlds will bring with them more plants. The following list is therefore open to expansion.
Additionally, a few of the plants not returning from the first game instead appear in cameo roles.
Plant Food upgrade
Sunflowers are essential for you to produce extra sun. Try planting as many as you can!
After beating Player's House - Day 1
Produces 150 sun.
Peashooters are your first line of defense. They shoot peas at attacking zombies.
Available at the beginning of the game
Turns it into a fast-shooting Gatling Pea shooting 60 peas for three seconds.
Wall-nuts have hard shells which you can use to protect other plants.
After beating Player's House - Day 2
Gives it a hard armor shell for an additional 160 bites of health.
Potato Mines explode on contact, but they take time to arm itself. Plant them ahead of zombies.
After beating Player's House - Day 3
Instantly arms itself (if unarmed) and sets two armed potato mines on random places.
Bloomerangs can hit up to three targets in their lane, twice!
After beating Ancient Egypt - Day 3
Shoots ten boomerangs up, down, left and right.
Cabbage-pults hurl cabbages at the enemy.
After beating Ancient Egypt - Day 2
Launches several cabbages at once, dealing 10 damage every zombie onscreen.
Iceberg Lettuces freeze a zombie when stepped on.
After beating Ancient Egypt - Day 5
Freezes every zombie on screen similar to the Ice-shroom from .
Plants vs. Zombies 0
Grave Busters consume graves they're planted on.
After beating Ancient Egypt - Day 9
Twin Sunflowers give twice as much sun as a normal sunflower.
After beating Ancient Egypt - Day 24
Produces 250 sun.
Bonk Choys rapidly punch nearby enemies that are ahead or behind them.
After beating Ancient Egypt - Day 13
Punches zombies around it in a three-by-three area around it, dealing a maximum of 75 damage.
Repeaters fire two peas at a time.
After beating Ancient Egypt - Day 19
Shoots 90 peas, then shoots a larger pea that does 30 normal damage shots, for a total of 120 damage.
Kernel-pults flings corn kernels and paralising butter at zombies.
After beating Pirate Seas - Day 1
Fires butter at every zombie on the lawn.
Snapdragons breathe fire that causes damage in 6 adjacent tiles.
After beating Pirate Seas - Day 3
Snapdragon floats and get wings then it breaths sets fire in three-by-three area in front of it, dealing 90 damage.
Spikeweeds destroy rolling objects and hurt any zombies that step on them.
After beating Pirate Seas - Day 6
Creates temporary spikes going throughout the whole lane, and brings all zombies in that lane directly on top of it, damaging them in the process.
Coconut Cannons fire down a single lane, causing a medium explosion on impact.
After beating Pirate Seas - Day 11
Fires one big Coconut that pushes all zombies to the rightmost of the screen and then explodes, dealing 60 damage. The Coconut immediately explodes if it hits a tombstone.
Cherry Bombs blow up all zombies in a area. They have a short fuse so plant them near zombies.
After beating Pirate Seas - Day 24
Spring Beans bounce back zombies that get too close. Will bounce them into water if nearby.
After beating Pirate Seas - Day 9
Bounces all zombies to nearby water or backwards.
Spikerocks destroy multiple rolling zombies and damage zombies that walk over it.
After beating Pirate Seas - Day 18
Creates secondary spikes in the row and draws all zombies in the row on to it.
Threepeaters shoot peas in three lanes.
After beating Pirate Seas - Day 14
Shoots a widespread volley of peas in front of it.
Split Peas shoot peas forward and backwards.
After beating Wild West - Day 1
Turns to Gatling Pea. forward like Peashooter and backwards like Repeater but without helmets.
Chili Beans deliver a crippling bout of gastrointestinal distress.
After beating Wild West - Day 4
Launches 3 extra beans in random places.
Lightning Reeds shoot lightning at nearest zombie up to one lane away. The bolt will then arc and hit other zombies.
After beating Wild West - Day 9
Makes a storm cloud that strikes lightning at the zombies.
Tall-nuts are heavy-duty wall plants that block low flying zombies.
After beating Wild West - Day 18
Gives it a hard armor for an extra 320 bites of health, like the Wall-nut.
Pea Pods can be planted in the same space for up to 5 times the destruction.
After beating Wild West - Day 6
Turns into a giant Peashooter that shoots five giant peas, which each deal 20 damage, for a total of 100 damage.
Melon-pults do heavy damage to groups of zombies.
After beating Wild West - Day 12
Launches melons out from the top that does twice the damage of normal melons.
Winter Melons do heavy damage and slow groups of zombies.
After beating Wild West - Day 24
Same as Melon-pult with added slowing effect.
Laser Beans fire down a lane, hitting all zombies ahead of it.
After beating Far Future - Day 1
Shoots a laser from its mouth that fire down everything in front of it.
Blovers blow away all zombies in the air.
After beating Far Future - Day 3
Citrons shoot powerful balls of plasma.
After beating Far Future - Day 6
Lighting strikes Citron and it shoots a giant plasma ball that sends every zombie away and instantly kills machines and Gargantuars.
E.M.Peaches explode and disable all machines in an area.
After beating Far Future - Day 9
Infi-nuts are weaker than Wall-nuts, but they can regain health over time.
After beating Far Future - Day 13
Restores health and creates a force field.
Magnifying Grass turns sun into a bolt of colorful damage.
After beating Far Future - Day 17
Shoots powerful rainbow at the zombies in any lanes. This effect lasts longer if there are any Sun-producing plants nearby.
Tile Turnips create a Power Tile on planting.
After beating Far Future - Day 24
0, then 250, then doubles
Sun-shrooms give small sun at first, then normal suns, and finally large suns.
After beating Dark Ages - Night 1
Grows to maximum size and produces 225 sun.
Puff-shrooms are short-range shooters that last for a limited time.
After beating Dark Ages - Night 2
All Puff-shrooms shoot 30 spores rapidly and will have their timers reset.
Fume-shrooms shoot fumes that damage all zombies in an area.
After beating Dark Ages - Night 4
Shoots fumes throughout the row that push all zombies in front of it back to the first column.
Sun Beans infect zombies with sun. As a zombie takes damage they generate sun.
After beating Dark Ages - Night 6
The zombie that eats it is defeated and releases 15 sun for each Normal Damage Shot (equivalent to one pea) it had left.
Magnet-shrooms remove helmets and other metal objects from zombies.
After beating Dark Ages - Night 15
Attracts all metallic objects within range and throws them back at the zombies, causing damage.
Big Wave Beach
Lily Pads let you plant non-aquatic plants on top of them.
After beating Big Wave Beach - Day 1
Create more four Lily Pads around it.
Tangle Kelps pull zombies underwater
After beating Big Wave Beach - Day 6
Pull four random zombies underwater.
Bowling Bulbs roll shots that can bounce into multiple zombies.
After beating Big Wave Beach - Day 11
Charge and throw three charged explosive bulbs at the same time.
Fires avocado seeds at zombies that deal one normal damage shot each and when attacked will rush forward and deal damage to the zombies in its row.
After beating Big Wave Beach - Day 19
Pushes nearby zombies and release two rushing Guacodiles.
Shoots explosive bananas at zombies.
After beating Big Wave Beach - Day 27
Shoots five bananas at certain targets.
Sluggish (should be Fast)
Plant Food upgrade
Snow Peas fire frozen peas making it hard for zombies to advance.
Slows down all the zombies in front of it by creating an ice path, then fires 60 frozen peas rapidly.
Power Lilies create one Plant Food out of thin air.
Squashes will smash the first zombie that gets close.
Squashes two random zombies from where it was planted.
Torchwoods turn peas that pass through them into fireballs that deal twice as much damage.
The fire peas become napalm peas and do three times the damage.
Jalapenos destroy an entire lane of zombies.
Imitaters let you use two of the same plant during a level!
Same as the imitated plant.
Starfruits shoot stars in 5 directions.
Shoots big stars rapidly in five directions.
When zombies eat Hypno-shrooms, they will turn around and fight for you.
The zombie that eats it turns into a hypnotized Gargantuar. The Gargantuar it becomes depends on the time period it is used in.
Pea-nuts can shoot peas and block zombies.
Fires 60 peas and gives it a hard helmet for an extra strength 80 bites of health.
Chompers can swallow a zombie whole, but they are vulnerable while chewing.
Sucks in the three closest zombies to the Chomper relative to the front of it. After the zombies are defeated, it burps pushing any additional zombies to the left of the screen.
Homing Thistles fire seeking shots at targets that are closest to home.
Shoots many glowing blue projectiles that target zombies on the screen.