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- For other versions, see Plant Food (disambiguation).
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Plant Food is a game mechanic in Plants vs. Zombies 2 that gives plants powerful effects. The effects are usually a much stronger display of their usual function, or is at least related to it. It is obtained by killing glowing green zombies, breaking tombstones with the Plant Food icon in Dark Ages, planting on Power Tiles in Kung-Fu World, spending 1,000 coins, or planting a Power Lily. The player can carry three at a time at first, but an upgrade obtained in Ancient Egypt can increase this to four. It can then be increased to five at a time via an in-app purchase. The player's current amount of Plant Food is represented by the lights on a bar at the bottom of the screen.
Plant Food effects can be short-term or long-term. Most plants have a short-term effect, which means that plants return to their initial planting state with full health once it ends. Long-term effects are characteristic for all defensive plants other than Sweet Potato and Chard Guard, along with Torchwood, Hypno-shroom, Sun Bean, and Cactus. Potato Mine, Chili Bean, Lily Pad, Celery Stalker, and White Radish are also specific because they spawn duplicates of themselves on the lawn. Some plants' effects last very shortly and serve to produce a unique projectile or utility. For example, Lightning Reed creates a thunderstorm cloud that becomes independent from the plant and will exist even if the plant gets killed. Citron's charged ball of plasma acts differently to any other projectile in the game, and can only be stopped by Gargantuars in all worlds, robotic zombies in Far Future, or tombstones in Ancient Egypt or Dark Ages. Finally, some Plant Food effects are completely different from the abilities of the plant. Using Plant Food on a Red Stinger will make it produce a focused laser that damages and slows down all the zombies in its lane, which is completely different from its usual function.
If a plant on a Power Tile is given Plant Food, other plants on the same type of tile will receive the boost too despite not being given Plant Food itself. This only occurs naturally in Far Future, but this can be achieved in any world by using Tile Turnip.
Another function of Plant Food is its ability to speed up the recharge of seed packets - when a Plant Food is dragged on top of a seed packet that is still recharging, it instantly becomes available for use. This can be especially useful for obtaining essential plants in emergency situations, such as instant-kills like Cherry Bomb, overcoming their slow recharge. This ability is unlocked after beating Wild West - Day 20.
The following plants do not have a Plant Food effect because they are single or instant-use plants:
- Grave Buster
- Power Lily
- Cherry Bomb
- Jalapeno
- Blover
- E.M.Peach
- Tile Turnip
- Hurrikale
- Hot Potato
- Gold Leaf
- Thyme Warp
- Intensive Carrot
- Grapeshot
- Perfume-shroom
- Gold Bloom
- Coffee Bean
- Loquat
- Jackfruit
Effects
Plant | Image | Description | Costumed (Chinese version only) |
---|---|---|---|
Sunflower | Produces 150 sun. | Produces either 1 gold coin and 175 sun or 2 gold coins and 150 sun immediately. | |
Peashooter | Becomes a faster-shooting Gatling Pea for three seconds, firing 20 peas per second, dealing a total of 60 damage. | Shoots three giant peas that deal 30 damage each with a total of 90 damage. | |
Wall-nut | File:Wall-nut PF1.png | Replenishes all the health it had lost (if any) and gains a hard armor shell for 160 extra health (for a total of 240 health). This effect lasts until the armor is destroyed. | Gets crystal armor, which has 320 health and resistance to one Gargantuar smash. |
Potato Mine | File:Potato Mine PF1.pngFile:Potato Mine PF2.png | Arms itself and produces two armed Potato Mines on other spaces. | Arms itself and launches three armed Potato Mines in three open spaces. |
Bloomerang | Shoots ten boomerangs in four directions (up, down, left and right), damaging all zombies in the area 20 times for a total of 40 damage. | Hurls ten giant boomerangs in a cross-shape pattern. | |
Cabbage-pult | Launches several cabbages at once, hitting every zombie (tombstones and ice blocks too, if any) onscreen, dealing ten damage to each zombie, tombstone and ice block. | Hurls big electric cabbages for every zombie and grave in the field, dealing twenty normal damage shots to each. | |
Iceberg Lettuce | Freezes every zombie on screen that can be frozen, similar to the Ice-shroom. Frostbite Caves zombies will not be frozen, but instead slowed. | All zombies will be frozen for ten seconds and some Power Snow snowballs will be thrown to them. | |
Twin Sunflower | Produces 250 sun. Before the 1.7 update, it gave 225 sun. | Produces 225 sun and some gold coins. | |
Bonk Choy | Rapidly punches in a 3x3 area around it, dealing 75 normal shots to all zombies in the area. | Attracts nearby zombies and rapidly punches in a 3x3 around it. | |
Repeater | Shoots 90 peas, waits for three seconds, and then shoots a giant pea which deals 30 normal damage shots, dealing a total of 120 damage. | Shoots regular peas, burning peas, and frozen peas at the same time and then shoots one napalm pea. | |
Snow Pea | Slows all zombies in its lane, then shoots 60 frozen peas. | Shoots three big frozen peas that deals 30 damage each. | |
Kernel-pult | Launches several pieces of butter at once, hitting every zombie (tombstones and ice blocks too, if any) onscreen. | Launches a flaming butter at every on-screen target. | |
Snapdragon | Sets a 3x3 area in front of it on fire, dealing 90 damage to zombies in its area of effect. | Sets a 4x3 area in front of it on fire, dealing the same amount of damage. | |
Spikeweed | Temporarily fills the row with spikes poking up from the ground and pulls all the zombies in the lane onto it. This lasts for 4.5 seconds. The secondary spikes can destroy rolling items and hurt zombies being pulled towards the Spikeweed. When in effect, if the Spikeweed is in a minecart, the minecart cannot be moved. | Now hits zombies on a jumping animation and does a small stun. | |
Coconut Cannon | Fires one big Coconut that pushes and deals 60 damage to all zombies in a row at the end of the lawn or until it encounters a tombstone, an ice block, a surfboard (belongs to Surfer Zombie) or until it touches Dr. Zomboss, stunning him. It also affects all zombies in an 3x3 area when it explodes. | Shoots a bullet that stuns zombies in a 5x1 area when it explodes. | |
Spring Bean | File:Spring Bean PF.png | Bounces all zombies onscreen back a tile or into the water (if possible). It will wake up after the attack if it was asleep. | Bounces back all zombies and stuns zombies. |
Spikerock | Temporarily fills the row with other spikes poking up from the ground and pulls zombies onto it. This lasts for 4.5 seconds. The secondary spikes can destroy rolling objects and damage zombies being pulled towards it. When in effect, if the Spikerock is in a minecart, the minecart cannot be moved. Also completely heals the Spikerock. | Now hits zombies on a jumping animation and stuns them. | |
Threepeater | Shoots a huge wave of peas across the area: the middle head always shoots straight ahead, and the side heads shoot peas in a leaf-shape pattern. Each head shoots 60 peas. | Its ability now repeats itself once more. | |
Squash | Smashes any two of the strongest zombies on screen, then returns to its tile, crushing every zombie on the tile. | Now smashes three zombies instead of two. | |
Split Pea | The front head will shoot 60 peas for three seconds. Simultaneously, the back head will shoot 90 peas for three seconds and then shoot a giant pea that deals 30 damage, similar to Repeater. In total, the front head deals 60 damage and the back head deals 120 damage. | Its ability now ends with the front head that shoots a giant fire pea and the back head that shoots a big snow pea (30 damage). | |
Chili Bean | Creates three extra Chili Beans that land on other random tiles. | It now creates one more Chill Bean, creating four Chili Beans total. | |
Torchwood | The fire becomes blue napalm, tripling the damage of all the peas that pass through it. This effect lasts until the Torchwood is eaten. | It now gives a purple napalm that quadruples the damage of all the peas that pass through it. | |
Lightning Reed | Makes a storm cloud that damages the zombies over time with lightning. The cloud disappears after 15 seconds. | Unleashes a huge lightning cloud and instantly electrocutes all zombies on screen. | |
Tall-nut | File:Tall hard.png | Like Wall-nut, replenishes all the health it had lost (if any) and gains a hard armor shell for 240 extra health (for a total of 400 health) that lasts until the armor is destroyed. | Its ability now gives it a crystal armor with 480 health. |
Pea Pod | Summons a giant Peashooter head that shoots five big peas. Each big pea deals 20 normal damage shots, resulting in a total damage of 100 normal damage shots. | It now shoots five big fire peas. If the big fire peas pass over a napalm Torchwood, the peas will turn into big napalm peas. | |
Melon-pult | Launches melons out from the top that deal 10 damage (but only 1 splash damage) to every zombie on-screen. | Shoots fire melons that deal quadruple damage than those of normal melons. | |
Winter Melon | Launches frozen melons out from the top that deal 10 damage (but only 1 splash damage) to every zombie on-screen. | Shoots flaming frozen melons that deal quadruple damage than that of a frozen melon. | |
Imitater | N/A | Depends on the imitated plant. | Depends on the imitated plant. |
Laser Bean | Fires a huge laser beam throughout the row, dealing 90 normal damage shots to each zombie in the row. In the Piñata Parties leading up to the release of Far Future, the Laser Bean's Plant Food effect was equivalent to 30 normal damage shots. | Shoots a red laser that deals 135 damage. | |
Citron | Shoots a giant plasma ball and flings all the zombies out of the lane. If it hits a robotic zombie, such as a Robo-Cone Zombie, or any type of Gargantuar, the plasma ball will stop, but the robotic zombie or Gargantuar will be killed instantly. The plasma ball deals 200 damage to any zombie that is hit by it. | It now deals higher damage with chains of electric current to attack zombies. | |
Starfruit | Shoots ten giant stars in five directions. Each giant star deals four damage for a total of 20 damage per direction and a grand total 100 damage. | Its Plant Food ability has a longer duration and it the five direction will spin, increase the chance to damage zombies. | |
Infi-nut | Replenishes all the health it had lost (if any) and creates a shield to protect from incoming attacks for the whole column. The shield lasts until it is eaten. The shield can deflect Imps that are flying from a high area. Also, Jetpack Zombies and Disco Jetpack Zombies cannot fly over and will eat it instead. Fisherman Zombies cannot cast their lines through the shield either. The shield also blocks the Hunter Zombie's snowballs, preventing them from causing any harm to plants behind the shield. The shield has 200 health. | Creates one more force field two spaces in front of Infi-nut. | |
Magnifying Grass | Shoots a rainbow beam with a long range that damages the zombies ahead of it one at a time. The more sun-producing plants there are on the lawn, the longer the effect will last. If there are none, the effect will only last 3.5 seconds. | Its sun beam can deal a greater amount of damage. | |
Hypno-shroom | Its mushroom cap shines and turns the hypnotized zombie into a Gargantuar, (except for Zombie Chickens and Ice Weasels). | Transforms the zombie into a Gargantuar, since it's normal Plant Food ability turns zombies into Buckethead Zombies in this version. | |
Sun-shroom | Grows to full size and produces 225 sun. | In addition to its Plant Food ability, it will produce either one, two, or three gold coins or no gold coins at all. | |
Puff-shroom | Unleashes exactly 30 spores for three seconds. All Puff-shrooms on screen are also activated, in a manner similar to Power Tiles. Also, it resets the duration of all the Puff-shrooms on the field, making them last the same as if they were just freshly planted. | Shoots powered spores at the Zombies which deal double damage. | |
Fume-shroom | Unleashes a spray of fumes that deals 75 normal damage shots and pushes all zombies on the lane back from their starting position, similar to how the Spikeweed and Spikerock utilize their Plant Food ability on the first column. | Sucks all zombies in 3x2 area in front of it and then does its normal Plant Food attack. | |
Sun Bean | Stands up and shines more, causing the zombie that eats it to explode and give 15 sun for every healthpoint it had left at the moment it ate the Sun bean. | N/A | |
Pea-nut | Gains a helmet for 80 extra health (for a total of 160 health) and shoots 60 peas. | Gets an additional armor, increasing its health further. | |
Magnet-shroom | Removes all metal objects within range and toss them back to the zombies, causing damage. Each thrown object deals 15 normal damage shots, except the Yeti's Head which deals 45 normal damage shots. | Now shoots metallic objects to any zombie on the lawn. | |
Chomper | Unleashes a high intensity wind that will suck three most closest zombies close to it for consumption for a few seconds. Chomper will then push survivors away by releasing a burp. At the end of the effect Chomper will instantly be ready to eat another zombie if it was chewing on one before. | Now burps longer. | |
Lily Pad | Creates four Lily Pads in four directions (assuming that there are no Lily Pads, Tangle Kelps or Guacodiles around or next to it), which resembles a cross symbol. If there are Lily Pads adjacent to it, it will heal them to full health. | Now create Lily Pads in a 3x3 area around it. | |
Tangle Kelp | Pulls four random zombies underwater. | Now pulls up to five zombies underwater. | |
Bowling Bulb | Charges and when zombies appear on the line throws three charged explosive bulbs that deal 30 damage each, for a total of 90 damage. If there are no zombies on that row, the Bowling Bulb will wait until zombies appear on the lawn. Then, it will throw the three charged bulbs. | Any zombies that are in a 3x3 radius around it while is "charging" will be killed. Then, it shoots out some projectiles: First, a fiery orange bulb which is the biggest and undoes slowing effects, then a white bulb that gives a slowing effect and has a medium size, and an electricity bulb which is the smallest compared to the other bulbs that stuns zombies. | |
Homing Thistle | Shoots glowing blue projectiles that target every zombies on the screen. The blue projectiles deal 12 damage each, and they sometimes encircle zombies for a long period of time. | It mixes normal blue projectiles with fire projectiles, which do more damage, and ice projectiles, which slow zombies. | |
Guacodile | Releases two rushing Guacodiles and push the zombies nearing it one square back. | Guacodile's clones will now return, dealing damage to the zombies in the lane in a similar manner to Bloomerang. | |
Banana Launcher | Launches four explosive bananas that target random zombies, dealing 60 damage each. After this, Banana Launcher needs to recharge. | Launches five bananas and a flaming banana that creates an explosion that deals more damage. | |
Ghost Pepper | Haunts all the zombies in a 3x4 area, dealing huge damage, and resets its timer. | Deals more damage and stuns the zombies it hits. | |
Sweet Potato | Attracts all zombies nearby it and heal itself to full health. | Its Plant Food ability can fully heal it now, since its normal Plant Food ability doesn't in this version. | |
Sap-fling | Lobs pinecones at 20 random tiles. The resulting sap stays for 15 seconds. | Releases many sap on areas, which have 100% chance to immobilize zombies in amber. | |
Pepper-pult | Launchs three giant firebomb peppers, targeted at various groups of zombies. Each firebomb pepper will blow up in a 3x3 explosion dealing 30 damage by the moment of impact. | Launches four bursts of giant flaming peppers instead of three. | |
Chard Guard | Regains its health and leaves back and then hurls every zombie in its upper space, lower space, and 3x2 area in front of it that deals a small amount of damage. | Hurls zombies farther and deals a little more damage. | |
Fire Peashooter | Spits a fire trail for three seconds on all tiles in front of it, unfreezing plants and damaging every zombie that steps on the trail, dealing 90 damage total. | Its Plant Food ability summons pillars of fire on each tile, burning any zombie in its path. | |
Stunion | Releases a burst of gas in a 4x3 area in front of it, stunning all zombies caught in it for 12 seconds. | Shoots a burst of gas in a 5x3 area in front of it, stunning all zombies for twice as long. | |
Rotobaga | Fires 22 huge rutabagas in four directions, similarly to Starfruit. Each huge rutabaga deals 2.5 damage for a total of 45 damage per direction and for a grand total of 180 damage. | Shoots a bunch of huge pink rutabagas that deal double damage. | |
Dandelion | Shoots ten big dandelion seeds into the air, which float down slowly to random zombies, inflicting 10 damage. | N/A | |
Lava Guava | Creates a fissure in the ground on all tiles in front of it. All zombies on this fissure are damaged. | Its fissure will also affect the column it is in. | |
Red Stinger | Fires a focused laser beam that pierces through all zombies in its lane. It also slows them down. | Fires two focused beams to deal double the damage. | |
A.K.E.E. | Lobs large akee seeds to the first zombie in each lane, dealing 20 damage. They also bounce off to the nearest zombies. | Fires a charged large akee seed which switch between normal, explosive (reddish color and with higher splash damage) and freezing (bluish color and less splash damage which freeze zombies if they survive). | |
Endurian | Replenishes all health it had lost (if any) and gains armor with harder spikes. The armor gives it more health and allows it to do more damage. The armor can absorb up to 120 bites. | Gains a crystal armor with spikes instead that can absorb even more bites. | |
Toadstool | Grabs up to 4 random zombies in a 5x3 area, chews for a short amount of time and then produces 50 sun for each zombie it ate. | At the end of its Plant Food effect, it will release a smog cloud that poisons zombies on contact. | |
Stallia | Slows every zombie on screen. | It also poisons every zombie on screen. | |
Strawburst | Laughs and then summons a huge strawberry that comes down, exploding on impact, dealing 20 damage to all zombies on the lawn. After the effect, a fully grown strawberry will be ready to fire. | N/A | |
Cactus | Its spikes become blue, increasing its projectiles' pierce by one and making its attacks twice as strong for the remaining duration of the level or until it gets killed. Ground attack damage is also doubled. | N/A | |
Phat Beet | Performs a big thump on the ground, dealing 40 normal damage shots to every zombie surrounding it in a 3x3 area and 20 to every zombie outside the said area. | N/A | |
Celery Stalker | Spawns three additional Celery Stalkers on random tiles on the screen. | N/A | |
Electric Blueberry | File:2.png | Produces a storm cloud that targets three random zombies. If there are no zombies on the lawn, the cloud will fade away. | The storm cloud will also shrink zombies and lower their attack capability for a while. |
Garlic | It fully heals itself and releases a noxious gas that will momentarily stun zombies in front of it and divert them to another lane. | N/A | |
Spore-shroom | Lobs three giant projectiles at three different zombies, doing 90 normal damage shots and spawning a Spore-shroom on the tiles if the projectiles defeated the zombie. | N/A | |
Jack O' Lantern | Summons green ghosts on five random tiles on the lawn. The ghosts continuously do fire damage to zombies, totaling 45 normal damage shots per tile. | N/A | |
Primal Peashooter | Shoots five primal peas that also push back groups of zombies. Each pea does 5 damage. | N/A | |
Primal Wall-nut | Gains a rock armor with a drawing of a Wall-nut on it, capable of absorbing 160 bites or one Gargantuar smash. | N/A | |
Cold Snapdragon | Releases an ice blast 3x3 in front of it, dealing 60 normal damage shots, but any zombie not killed by the blast will be frozen. Frostbite Cave zombies will not be frozen, but instead slowed. | N/A | |
Primal Sunflower | Produces 225 sun. | N/A | |
Primal Potato Mine | Automatically arms itself and creates two new and fully armed Primal Potato Mines on two random tiles. | N/A | |
Shrinking Violet | Increases in size and shrinks all zombies on screen. It then turns back to its regular size. | N/A | |
Moonflower | Gives an amount of sun equivalent to its normal sun drop, which also follows adjacency bonus from shadow plants, while generating a personal shield that can absorb up to 10 bites, or a smash from a Gargantuar; the shield degrades twice at 4 and 8 bites. | N/A | |
Nightshade | Regrows all of its leaves, then hurl three large leaves at zombies. Each large leaf deals 30 normal damage shots. It will also have blue leaves for use after the effect, which will last until it is killed. When powered, it can deal 8 damage, and is capable of defeating a Conehead Zombie in melee form in a single hit. | N/A | |
Shadow-shroom | Poisons every zombie on screen. Zombies already poisoned will take 45 damage and then have their poison effect removed. | N/A | |
Escape Root | Summons two copies of itself next to a zombie one at a time that will turn into a random explosive. | N/A | |
Dusk Lobber | Fires 4 large buds that land on the ground, each dealing 17.5 damage in a 3x3 area. | N/A | |
Grimrose | Drags the strongest grounded zombie on the lawn into the ground. If it targets a Gargantuar or a mechanical enemy, it will only deal 30 normal damage shots to it. This action does not remove any stamens from Grimrose. | N/A | |
Electric Currant | Will deal 3.5 damage to zombies in the electric fence along with it's melee attack until this plant get eaten. | N/A | |
Wasabi Whip | It will spin its flaming whip around in a 3x3 radius, similarly to Bonk Choy. | N/A | |
Explode-O-Nut | It will gain an armor that will give more defense plus an additional explosion when eaten. | N/A | |
White Radish | Creates one more White Radish that lands on other random tile. | It now creates two White Radishes. | |
Fire Gourd | Breathes a lot of fire which deals huge damage on an entire row. | It now spits a powerful dragon-shaped flame down its path. | |
Heavenly Peach | Makes all plants next to it temporarily invincible. | In addition to its effect, it now fully heals plants especially defensive plants. | |
Bamboo Shoot | Slices five zombies on screen, flinging them off the screen if they have low health, then returns to its tile. | It can now fling one extra zombie off-screen. | |
Carrot Missile Truck | Fires a missile that deals 20 damage when a zombie eats it. | Fires a nuke that can block more zombies. | |
Dandelion | Releases two to five powerful bombs that home in on zombies. | Creates a lot of powerful bombs that does a carpet bombing to zombies. | |
Vigorous Broccoli | Pulls nearby zombies to it, tussles them, and then flings them off the screen. | Picks up a zombie and hits other zombies with it. | |
Oak Archer | Rains a lot of arrows down on all zombies on screen. | It now rains down glowing arrows that deal double damage. | |
Freeze Mushroom | Grows to full size and creates two ice sinkholes for four seconds. Any zombie that steps on the ice will slip into the hole and die. | Creates three ice sinkholes instead of two. | |
Flame Mushroom | Grows to full size, then burns a random column for ten seconds. Any zombie that steps on the fire will start burning. | Its fire will now explode in a 1x1 area when the fire ends. | |
Plantern | Shines in a 5x5 area for a while. | In addition to its effect, it stuns zombies in the area for a while. | |
Pomegranate Machine Gun | It pulls out a machine gun's barrel on top of its head and starts firing powerful seeds every second, dealing massive damage to whatever is in front of it a three-by-five area. | It will now cause splash damage. | |
Acid Lemon | Rains a lot of lemonade droplets on the zombie three times, and could acidize the water when it drops into the seawater. | Summons a storm of acid lemonade rain. | |
Lord Bamboo | Releases a "carpet" of firecrackers on its lane, which will detonate shortly, killing the zombies on it. | The zombies that are damaged by the carpet will now be bounced and cannot move for a short time. | |
Small Lotus | Fires a missile that explodes, dealing around 60 normal damage shots to the zombie it hits. | If planted on the water, it fires a powerful missile that cruises along the water, damaging all zombies on land and explode in 3x3 on the rightmost edge of the screen. Otherwise, it shoots a powerful missile at the closest zombie in the land. | |
Rafflesia | Releases spores that go on random tiles and explode, killing anything it hits on those tiles. | Releases spores that home to nearest zombies in all lanes. | |
Whirlwind Acorn | Fires a whirling acorn bomb and then shreds all the zombies in its row. | Spins up two more tornadoes to attack the first zombies of the two adjacent lanes. | |
Small Chestnut Team | Creates a group of chestnuts to attack zombies ahead of them. | Summons a big chestnut after the other ones, which instantly kills the zombies on the path. | |
Bamboo Brother | Jumps into the air and spins around, knocking back the closest zombies to it. | When it spins in the air, it takes the closest zombie with it, damaging that zombie. | |
Rose Swordsman | Stabs zombies in a 3x3 range. | After the attack, it makes a "Z" symbol, which later explodes in a 3x3 range. | |
Magic Mushroom | Summons five large top hats on random zombies or tiles on the lawn, from Basic Zombies, Conehead Zombies, and Buckethead Zombies; respective to the world the level is in will appear from them and fight for the player. There's a chance to spawn a Gargantuar. | It now only spawns Conehead Zombies, Buckethead Zombies, and Gargantuars. | |
Asparagus | Gains a helmet and fires at all spaces in its range with high damage. | Its shots push zombies back. | |
Saucer | Stuns all zombies on the screen. | Its stunning effect now lasts for twice as long. | |
Horse Bean | N/A | For one minute, it will be able to spawn 6 horse beans that will attack the first couple rows and have a shorter cooldown time for each attack. | The cooldown time for each attack is even shorter. |
Ground Cherry | Shows all invisible zombies on screen. | Makes all sun-producing plants on screen activate their Plant Food ability in addition to its regular effect. | |
Anthurium | Removes charge from all plants who have it and attacks three zombies in front of it with lightning bolts. | Summons one lightning bolt in front of it and two lightning bolts on the tiles adjacent to that lightning bolt. | |
Pineapple | Spins and collects all the bullets from zombies in 3x1 area. It then flings them back at them. | The reflecting is spread out and hits random zombies. | |
Mischief Radish | Launches a giant radish nuke that lands on the ground and rockets through the lane, damaging all zombies in its path. | Its giant radish nuke will now explode in a 3x3 area upon reaching the end of the lawn. | |
Sunflower Singer | Starts to sing and makes every plant dance and forms suns into heart shape and later a "2" shape. After the sun falls onto the ground, it gives to the Player 280 sun. It will also make other Sunflower Singers to use their Plant Food effect. | TBA | |
Pumpkin Witch | Throws five blue-eyed pumpkins to the zombies. Any zombie hit by these pumpkins will turn into a zombie with a blue eyed pumpkin on its head that has increased toughness. After launching, it needs to recharge for six seconds before being able to attack again. | The pumpkins have more health with green eyes. | |
Snow Cotton | Throws its carrot, which will land and summon a giant snowman that lands on random zombies doing heavy damage and freezing all of them in a 3x3 area. | The snowmen land on zombies twice. | |
Agave | Throws his sword up, grabs it, and slams it onto the ground that sends a wave which spews dirt all over dealing huge damage to every zombie within its lane. | ||
Kiwifruit | Gets a giant Monkey King Bar and smashes zombies in a range of five tiles in front of it. | ||
Pretty Little Plum | Launches a large number of plums within a certain angle forwards. | ||
Pitaya | Spits a large napalm fireball that rolls through the lane. | ||
Angel Starfruit | Shoots a big amount of stars while rotating. |
Gallery
Plants vs. Zombies Wiki has a gallery for Plant Food.
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Trivia
- In the Chinese version of Plants vs. Zombies 2, the Plant Food is a bean instead of a leaf. When Kung-Fu World was released, the leaf icon appeared as an energy mechanism image. This energy mechanism was however removed in the 1.2.0 update.
- When Plant Food is used on a damaged plant, it is restored to full health. This especially includes non-defensive plants.
- The player cannot save Plant Food after the level ends for another level, except in Endless Zones, in which the saved Plant Food can be used in the next level.
- While plants are shining (using Plant Food), they are temporarily invincible and immune to shovels. This is similar to Heavenly Peach's Plant Food ability.
- However, a boosted Tangle Kelp can still die from low tides in Big Wave Beach.
- Some boosted plants in Big Wave Beach - Day 32 can still be eaten by school of sharks.
- Plant Food fed plants can still be killed upon being squashed by a speaker in Neon Mixtape Tour - Day 32.
- Plant Food's invulnerability has no effect at all in protecting a plant from Surfer Zombie's surfboard.
- If the player digs up a Chili Bean, Potato Mine, Lily Pad, or Spore-shroom that was created via Plant Food, sun will not be given if they have Shovel Boost Upgrades. This may be because the player did not plant the extra plants, but rather the plants made them.
- Though if the player revives a Spore-shroom with Intensive Carrot, it will produce sun.
- In Dark Ages - Night 20's dialogue, Dr. Zomboss said that Plant Food is made out of zombies. Penny later proved that Plant Food is not, but did so in a way that raised suspicion.
- In the 2.7 update, Plant Food did not work properly, but instead used the Instant Recharge ability, which is otherwise unusable. This glitch was fixed in 2.8.3 version (2.9.1 on Android devices).
- Knife-Wielding Swordsman is the only zombie that can kill plants while they are initiating their Plant Food effect. This may be a glitch.
- There is a glitch when the player tries to give Plant Food to Power Lily when the money bag drops, it will produce 2 Plant Foods at the same time.