- Plant Food is packed with vitamins and minerals. It's an essential part of a complete breakfast.
- — Penny
Plant Food is an item in Plants vs. Zombies 2: It's About Time and Plants vs. Zombies Online that gives plants more powerful effects. It is obtained by killing glowing green zombies, planting on Power Tiles in Kung-Fu World, breaking tombstones with a Plant Food symbol in Dark Ages, spending 1,000 coins to get one, or planting a Power Lily (which must be purchased with real-life money to unlock). The player can carry three at a time at first, but an upgrade obtained in Ancient Egypt can increase this to four at a time; it can then be increased to five at a time via an in-app purchase. The player's current amount of Plant Food is represented by the lights on a bar at the bottom of the screen. Note that the effect is temporary for most plants, and plants will then return to their normal forms (the exceptions include the effects to Wall-nut, Tall-nut, Pea-nut, Torchwood, Sun Bean, Infi-nut, and Hypno-shroom, which change appearance, and anything which duplicates, such as Potato Mine, Chili Bean, Lily Pad, or their imitated forms).
Another function of Plant Food is its ability to speed up the recharging of seed packets - when a plant food is dragged on top of a seed packet that is still recharging, it instantly becomes available for use. This can be especially useful for obtaining essential plants in emergency situations, such as instants, overcoming their (very) slow recharge.
These listed plants do not have a Plant Food effect because they are single and instant-use plants, with the exception of Sod :
|Sunflower||Produces 150 sun.|
|Peashooter||It becomes a faster-shooting Gatling Pea for three seconds, firing 20 peas per second, dealing a total of 60 damage.|
|Wall-nut||Gains a hard armor shell for 160 extra health. This effect lasts until the armor is eaten.|
|Potato Mine||Arms itself (if unarmed) and produces two armed Potato Mines on other spaces.|
|Bloomerang||Shoots 10 boomerangs in four directions (up, down, left and right), damaging all zombies in the area 20 times.|
|Cabbage-pult||Launches several cabbages at once, hitting every zombie (and tombstones, if any) onscreen, dealing ten damage to each zombie and tombstone.|
|Iceberg Lettuce||Freezes every zombie on screen that can be frozen, similar to the Ice-shroom.|
|Twin Sunflower||Produces 250 sun. Before the 1.7 update, it gave 225 sun.|
|Bonk Choy||Rapidly punches in a 3x3 area around it, dealing 75 normal shots to all zombies in the area.|
|Shoots 90 peas, then shoots a giant pea which deals 30 normal damage shots, dealing a total of 120 damage. There is a delay of about three seconds before the Repeater shoots the giant pea.|
|Snow Pea||Slows all zombies in its lane, then shoots 60 frozen peas.|
|Kernel-pult||Launches several pieces of butter at once, hitting every zombie (and Tombstones, if any) onscreen.|
|Snapdragon||Sets a 3x3 area in front of it on fire, dealing 90 damage to every zombie in its area of effect.|
|Spikeweed||Temporarily fills the row with spikes poking up from the ground and pulls all the zombies in the lane onto the Spikeweed. This lasts for 4.5 seconds. The secondary spikes can destroy rolling items and hurt zombies being pulled towards the Spikeweed. When in effect, if the Spikeweed is in a minecart, the minecart cannot be moved.|
|Coconut Cannon||Fires one big Coconut that pushes and deals 60 damage to all zombies in a row at the end of the lawn or until it encounters a tombstone or until it touches Dr. Zomboss, stunning him. It also affects all zombies in an 3x3 area when it explodes.|
|Spring Bean||Bounces all zombies onscreen back a tile or into the water (if possible). It will wake up after the attack if it was asleep.|
|Spikerock||Temporarily fills the row with other spikes poking up from the ground and pulls zombies onto the Spikerock. This lasts for 4.5 seconds. Like Spikeweed, the secondary spikes can destroy rolling objects and damage zombies being pulled towards the Spikerock. When in effect, if the Spikerocks is in a minecart, the minecart cannot be moved.|
|Threepeater||Shoots a huge wave of peas across the area: the middle head always shoots straight ahead, and the side heads shoot peas in a leaf-shape pattern. Each head shoots 60 peas.|
|Squash||Smashes any two of the strongest zombies on screen, then returns back to its tile, crushing every zombie on the tile.|
|Split Pea||The front head will shoot 60 peas for 3 seconds. Simultaneously, the back head will shoot 90 peas for 3 seconds and then shoot a giant pea that deals 30 damage.|
|Chili Bean||Creates three extra beans that land on other random tiles.|
|Torchwood||The fire becomes blue napalm, tripling the damage of all the peas that pass through it. This effect lasts until the Torchwood is eaten.|
|Lightning Reed||Makes a storm cloud that damages the zombies over time with lightning. The cloud disappears after 15 seconds.|
|Tall-nut||Like the Wall-nut, gains a hard armor shell for 240 extra health that lasts until eaten.|
|Pea Pod||Summons a giant Peashooter head that shoots five big peas. Each big pea deals 20 normal damage shots.|
|Melon-pult||Launches melons out from the top that do double damage of a normal melon to all zombies (also deals splash damage).|
|Winter Melon||Launches winter melons out from the top that do double damage of a normal winter melon to all zombies (also deals splash damage).|
|Imitater||N/A||According to the imitated plant.|
|Laser Bean||Fires a huge laser beam throughout the row, dealing 90 normal damage shots to each zombie in the row. In the Piñata Parties leading up to the release of Far Future, the Laser Bean's Plant Food effect was equivalent to 30 normal damage shots.|
|Citron||Shoots a giant plasma ball and flings all the zombies out of the lawn. If it hits a robotic zombie, such as a Robo-Cone Zombie, or any type of Gargantuar, the plasma ball will stop, but the robotic zombie or Gargantuar will be killed instantly.|
|Starfruit||Shoots ten giant stars in five directions. Each giant star deals four damage.|
|Infi-nut||Creates a shield to protect from incoming attacks for the whole column. The shield lasts until it is eaten. The shield can deflect Imps that are flying from a high area. Also, Jetpack Zombies and Disco Jetpack Zombies cannot fly over and will eat it instead. The shield has 200 health.|
|Magnifying Grass||Shoots a rainbow beam with a long range that damages the zombies ahead of it one by one. The more sun-producers there are on the lawn, the longer the effect will last. If there are none, the effect will only last 3.5 seconds.|
|Hypno-shroom||Its mushroom cap shines and turns the hypnotized zombie into a Gargantuar.|
|Sun-shroom||Grows to full size and produces 225 sun.|
|Puff-shroom||Unleashes exactly 30 spores for three seconds. All Puff-shrooms on screen are also activated, which is a bit similar to Power Tiles. Also, it resets the duration of all the Puff-shrooms on the field, making them last longer.|
|Fume-shroom||Unleashes fumes that deal 75 normal damage shots and pushes all zombies on the lane back from their starting position, similar to how the Spikeweed and Spikerock utilize their Plant Food ability on the first column.|
|Sun Bean||It will stand up and shine more, making the zombie that eats it instantly explode to death and gives 15 sun for every normal damage shot it had left.|
|Pea-nut||Gains a helmet for 80 extra health and shoots 60 peas.|
|Magnet-shroom||It will take away all metal objects within range and fling them back to the zombies, causing damage. Each thrown object deals 15 normal damage shots, except the Yeti's Head dealing 25 normal damage shots.|
|Chomper||It will unleash a high intensity wind that will suck three most closest zombies close to it for consumption for a few seconds. Chomper will then push survivors away by releasing a burp.|
|Lily Pad||Creates four Lily Pads in four directions (if there is no Lily Pad, Tangle Kelp or Guacodile that is around or next to it), which resembles a cross symbol.|
|Tangle Kelp||Pulls four random zombies underwater.|
|Bowling Bulb||Charges and when zombies appear on the line throws three charged explosive bulbs that deal 30 damage each.|
|Homing Thistle||It shoots many glowing blue projectiles that target zombies on the screen. The blue projectiles do more damage than normal ones, and they sometimes encircle zombies for a long period of time.|
|Ghost Pepper||When fed Plant Food, it haunts all the zombies in an area of 3x4, dealing huge damage. It also resets its timer.|
|Banana Launcher||It will launch five explosive bananas that target random tiles. Regardless of what state it was in before, the Banana Launcher will become bananaless.|
|Guacodile||It will release two rushing Guacodiles.|
|Sweet Potato||It will attract all zombies nearby it and heal itself to full health.|
|White Radish||Creates one extra White Radishes that land next to it.|
|Fire Gourd||Breathes a lot of fire which deals huge damage on an entire row.|
|Heavenly Peach||Makes all plants next to it temporarily invincible.|
Old animation (Animated; click to watch)
New animation (Animated; click to watch)
|Slices five zombies on screen, flinging them off the screen if they have low health, then returns back to its tile.|
|Carrot Missile Truck||Fires a missile that deals 20 damage when a zombie eats it.|
|Dandelion||It releases two to five powerful bombs that home in on zombies.|
|Vigorous Broccoli||It pulls nearby zombies to it, tussles them, and then flings them off the screen. Any other zombies caught in the mix are damaged as well.|
|Magic Vine||Throws a large plasma ball at the zombies.|
|Small Bamboo Cage||Rapidly hits zombies three squares in front of it, and then behind it.|
|Dandelion||Creates a big explosion that causes big damage in a 6x6 area.|
|Carrot Missile||Launches rockets that deals huge damage to all zombies.|
|Venus Flytrap||Eats all zombies in an area.|
|Pomegranate-pult||It launches pomegranates at all of the zombies on the screen.|
|See Plant Food/Gallery.|
- In the Chinese version of Plants vs. Zombies 2: It's About Time, the Plant Food is a bean instead of a leaf. When Kung-Fu World was released, The leaf icon appeared as an energy mechanism image. The energy mechanism was removed in the latest update.
- Plant Food somewhat resembles an atom.
- When Plant Food is used on a damaged plant, it is restored to full health. This includes non-defensive plants.
- There is no reward to save Plant Food after the level ends, except in Endless Zones, in which the saved Plant Food can be used in next level.
- While the plants are shining (using Plant Food), nothing can destroy them, to the point where they are immune to shovels.
- If the player digs up a Chili Bean or Potato Mine that was created via Plant Food, sun will not be given if they have Shovel Boost Upgrades.
- This may be because the player did not plant the extra Potato Mines or Chili Beans, because the Potato Mine or Chili Bean that was fed with Plant Food was the ones who created the extra.
- Lily Pads created by Plant food will give sun when shoveled, if the player has at least one of the Shovel Boost upgrades, unlike Potato Mines and Chili Beans.
- In Dark Ages - Night 20's dialogue, Dr. Zomboss said that Plant Food is made out of zombies. Penny later proved that Plant Food is not made of zombies.
- In Plants vs. Zombies Online, the plants given Plant Food will not flash.
- In the 2.7 update, Plant Food may not work properly, but rather use the Instant Recharge ability, which is otherwise unusable. This glitch was fixed in 2.8.3 version (2.9.1 on Android devices).