- For other uses, see Plant Food (Plants vs. Zombies Online).
- Plant Food is packed with vitamins and minerals. It's an essential part of a complete breakfast.
- — Penny
Plant Food is an item in Plants vs. Zombies 2: It's About Time and Plants vs. Zombies Online that gives plants more powerful effects. It is obtained by killing glowing green zombies, planting on Power Tiles in Kung-Fu World, breaking tombstones with a Plant Food symbol in Dark Ages, spending 1,000 coins to get one, or planting a Power Lily (which must be purchased with real-life money to unlock). The player can carry three at a time at first, but an upgrade obtained in Ancient Egypt can increase this to four at a time; it can then be increased to five at a time via an in-app purchase. The player's current amount of Plant Food is represented by the lights on a bar at the bottom of the screen. Note that the effect is temporary for most plants, and plants will then return to their normal forms. (the exceptions include the effects to Wall-nut, Tall-nut, Pea-nut, Torchwood, Sun Bean, Infi-nut, and Hypno-shroom, which change appearance, and anything which duplicates, such as Potato Mine, Chili Bean, Lily Pad, White Radish, or their imitated forms). If a plant on a Power Tile is given Plant Food, other plants on the same type of tile will receive the boost too despite not being given Plant Food itself. This only occurs naturally in Far Future, but with Tile Turnip, this can be achieved in any world.
Another function of Plant Food is its ability to speed up the recharging of seed packets - when a Plant Food is dragged on top of a seed packet that is still recharging, it instantly becomes available for use. This can be especially useful for obtaining essential plants in emergency situations, such as instants, overcoming their (very) slow recharge. This ability is only unlocked after beating Wild West - Day 20.
These listed plants do not have a Plant Food effect because they are single and instant-use plants:
- Grave Buster
- Power Lily
- Cherry Bomb
- Tile Turnip
- Coffee Bean
- Hot Potato
|Sunflower||Produces 150 sun.||When costumed and fed with Plant Food, it can produce either 1 Gold Coin and 175 sun or 2 Gold Coins and 150 sun immediately.|
|Peashooter||It becomes a faster-shooting Gatling Pea for three seconds, firing 20 peas per second, dealing a total of 60 damage.||When given Plant Food, Peashooter shoots three giant peas that deal 30 damage each with a total of 90 damage.|
|Wall-nut||Replenishes all the health it had lost (if any) and gains a hard armor shell for 160 extra health (for a total of 240 health). This effect lasts until the armor is destroyed.||Wall-nut's Plant Food ability gives it crystal armor, which has 320 health and resistance to one Gargantuar smash.|
|Potato Mine||Arms itself (if unarmed) and produces two armed Potato Mines on other spaces.||When costumed and fed with Plant Food, it arms itself and launches three armed Potato Mines in three open spaces.|
|Bloomerang||Shoots ten boomerangs in four directions (up, down, left and right), damaging all zombies in the area 20 times for a total of 40 damage.||When costumed Bloomerang is given Plant Food, it hurls ten giant boomerangs in a cross-shape pattern.|
|Cabbage-pult||Launches several cabbages at once, hitting every zombie (and tombstones, if any) onscreen, dealing ten damage to each zombie and tombstone.||When costumed Cabbage-pult is given Plant Food, it hurls big electric cabbages for every zombies and graves in the field, dealing twenty normal damage shots to each.|
|Iceberg Lettuce||Freezes every zombie on screen that can be frozen, similar to the Ice-shroom.||Now when given Plant Food, all zombies will be frozen for ten seconds and snowballs will be thrown to them.|
|Twin Sunflower||Produces 250 sun. Before the 1.7 update, it gave 225 sun.||Plant Food ability can produce small amounts of Gold Coins too.|
|Bonk Choy||Rapidly punches in a 3x3 area around it, dealing 75 normal shots to all zombies in the area.||Plant Food upgrade can attract nearby zombies.|
|Shoots 90 peas, then shoots a giant pea which deals 30 normal damage shots, dealing a total of 120 damage. There is a delay of about three seconds after shooting the 90 peas until the Repeater shoots the giant pea.||Repeater can shoot regular peas, burning peas and frozen peas at the same time and one napalm pea when given Plant Food.|
|Snow Pea||Slows all zombies in its lane, then shoots 60 frozen peas.||When fed Plant Food, it shoots three big snow peas that deals 30 damage each.|
|Kernel-pult||Launches several pieces of butter at once, hitting every zombie (and Tombstones, if any) onscreen.||When given Plant Food, Kernel-pult now shoots flaming butter which deals more damage.|
|Snapdragon||Sets a 3x3 area in front of it on fire, dealing 90 damage to every zombie in its area of effect.||The radius of the Plant Food upgrade is increased from a 3x3 area to a 4x3 area.|
|Spikeweed||Temporarily fills the row with spikes poking up from the ground and pulls all the zombies in the lane onto the Spikeweed. This lasts for 4.5 seconds. The secondary spikes can destroy rolling items and hurt zombies being pulled towards the Spikeweed. When in effect, if the Spikeweed is in a minecart, the minecart cannot be moved.||Plant Food ability can hit zombies on a jumping animation and does a small stun.|
|Coconut Cannon||Fires one big Coconut that pushes and deals 60 damage to all zombies in a row at the end of the lawn or until it encounters a tombstone or until it touches Dr. Zomboss, stunning him. It also affects all zombies in an 3x3 area when it explodes.||Plant Food ability will shoot a bullet that stuns zombies in a 5x1 area when it explodes.|
|Spring Bean||Bounces all zombies onscreen back a tile or into the water (if possible). It will wake up after the attack if it was asleep.||Plant Food ability can stun zombies.|
|Spikerock||Temporarily fills the row with other spikes poking up from the ground and pulls zombies onto the Spikerock. This lasts for 4.5 seconds. Like Spikeweed, the secondary spikes can destroy rolling objects and damage zombies being pulled towards the Spikerock. When in effect, if the Spikerocks is in a minecart, the minecart cannot be moved.||Plant Food ability can hit zombies on a jumping animation and do a stun.|
|Threepeater||Shoots a huge wave of peas across the area: the middle head always shoots straight ahead, and the side heads shoot peas in a leaf-shape pattern. Each head shoots 60 peas.||Plant Food ability has double duration.|
|Squash||Smashes any two of the strongest zombies on screen, then returns back to its tile, crushing every zombie on the tile.||Plant Food ability allows Squash to kill three zombies instead of two.|
|Split Pea||The front head will shoot 60 peas for three seconds. Simultaneously, the back head will shoot 90 peas for three seconds and then shoot a giant pea that deals 30 damage. In total, the front head deals 60 damage and the back head deals 120 damage.||Plant Food ability (the blue and red top hats) can shoot 60 peas each head, then finally a giant fire pea (forward head) and big snow pea (backward head, 30 damage).|
|Chili Bean||Creates three extra beans that land on other random tiles.||Plant Food ability can create one more Chill Bean, creating four Chili Beans.|
|Torchwood||The fire becomes blue napalm, tripling the damage of all the peas that pass through it. This effect lasts until the Torchwood is eaten.||Plant Food ability gives it purple fire that peas quadruple damage.|
|Lightning Reed||Makes a storm cloud that damages the zombies over time with lightning. The cloud disappears after 15 seconds.||Lightning Reed unleashes a huge lightning cloud and instantly electrocutes all zombies on screen|
|Tall-nut||Like the Wall-nut, replenishes all the health it had lost (if any) and gains a hard armor shell for 240 extra health (for a total of 400 health) that lasts until the armor is destroyed.||Plant Food ability gives it a crystal armor with 480 health.|
|Pea Pod||Summons a giant Peashooter head that shoots five big peas. Each big pea deals 20 normal damage shots, resulting in a total damage of 100 normal damage shots.||When fed Plant Food, it can shoot five big fire peas. If the big fire peas pass over a napalm Torchwood, the peas will turn into big napalm peas.|
|Melon-pult||Launches melons out from the top that deal triple damage of a normal melon to all zombies (also deals splash damage).||Plant Food ability can shoot fire melons that deal quadruple damage than those of normal melons.|
|Winter Melon||Launches winter melons out from the top that deal triple damage of a normal winter melon to all zombies (also deals splash damage and chills zombies).||If it has its costume, the Winter Melon's Plant Food ability can shoot flaming frozen melons that deal quadruple damage than that of a frozen melon.|
|Imitater||N/A||Depends on the imitated plant.||Depends on the imitated plant.|
|Laser Bean||Fires a huge laser beam throughout the row, dealing 90 normal damage shots to each zombie in the row. In the Piñata Parties leading up to the release of Far Future, the Laser Bean's Plant Food effect was equivalent to 30 normal damage shots.||It shoots a red laser that deals 135 damage.|
|Citron||Shoots a giant plasma ball and flings all the zombies out of the lane. If it hits a robotic zombie, such as a Robo-Cone Zombie, or any type of Gargantuar, the plasma ball will stop, but the robotic zombie or Gargantuar will be killed instantly. The plasma ball deals 200 damage to any zombie that is hit by it.||Plant Food has a higher damage and chains of electric current to attack zombies.|
|Starfruit||Shoots ten giant stars in five directions. Each giant star deals four damage for a total of 20 damage per direction and a grand total 100 damage.||Plant Food ability has a longer duration and it the five direction will spin, increase the chance to damage zombies.|
|Infi-nut||Creates a shield to protect from incoming attacks for the whole column. The shield lasts until it is eaten. The shield can deflect Imps that are flying from a high area. Also, Jetpack Zombies and Disco Jetpack Zombies cannot fly over and will eat it instead. Fisherman Zombies cannot cast their lines through the shield either. The shield also blocks the Hunter Zombie's snowballs, preventing them from causing any harm to plants behind the shield. The shield has 200 health.||Plant Food ability can make one more force field two spaces in front of Infi-nut.|
|Magnifying Grass||Shoots a rainbow beam with a long range that damages the zombies ahead of it one by one. The more sun-producing plants there are on the lawn, the longer the effect will last. If there are none, the effect will only last 3.5 seconds.||Its sun beam can deal a greater amount of damage.|
|Hypno-shroom||Its mushroom cap shines and turns the hypnotized zombie into a Gargantuar, (except for Zombie Chickens and Ice Weasels ).||Hypno-shroom with Plant Food will transform the zombie into Gargantuar.|
|Sun-shroom||Grows to full size and produces 225 sun.||Sun-shroom's Plant Food ability has a chance to produce one to two coins|
|Puff-shroom||Unleashes exactly 30 spores for three seconds. All Puff-shrooms on screen are also activated, in a manner similar to Power Tiles. Also, it resets the duration of all the Puff-shrooms on the field, making them last the same as if they were just freshly planted.||Sun-shroom's Plant Food ability has a chance to produce one to two coins|
|Fume-shroom||Unleashes a spray of fumes that deals 75 normal damage shots and pushes all zombies on the lane back from their starting position, similar to how the Spikeweed and Spikerock utilize their Plant Food ability on the first column.||Fume-shroom's Plant Food ability will suck all zombies in 3x2 area in front of it and then does its normal Plant Food attack.|
|Sun Bean||It will stand up and shine more, causing the zombie that eats it to explode and give 15 Sun for every healthpoint it had left at the moment it ate the Sun bean.||Unkown|
|Pea-nut||Gains a helmet for 80 extra health (for a total of160 health) and shoots 60 peas.||Pea-nut gets an additional armor, increasing its health further.|
|Magnet-shroom||It will remove all metal objects within range and toss them back to the zombies, causing damage. Each thrown object deals 15 normal damage shots, except the Yeti's Head which deals 45 normal damage shots.||With its costume, Magnet-shroom's Plant Food ability can shoot metallic objects to any zombie on the lawn|
|Chomper||It will unleash a high intensity wind that will suck three most closest zombies close to it for consumption for a few seconds. Chomper will then push survivors away by releasing a burp. At the end of the effect Chomper will instantly be ready to eat another zombie if it was chewing on one before.||Chomper's Plant Food effect has a longer burp.|
|Lily Pad||Creates four Lily Pads in four directions (assuming that there are no Lily Pads, Tangle Kelps or Guacodiles around or next to it), which resembles a cross symbol.||It will now create Lily Pads in a 3x3 area around it.|
|Tangle Kelp||Pulls four random zombies underwater.||It will now pull up to five zombies underwater.|
|Bowling Bulb||Charges and when zombies appear on the line throws three charged explosive bulbs that deal 30 damage each, for a total of 90 damage.||Any zombies that are in a 3x3 radius around it while is "charging" will be killed. Than it will shoot out some projectiles: First, a fiery orange bulb which is the biggest and undoes slowing effects, then a white bulb that gives a slowing effect and has a medium size, and a electricity bulb which is the smallest compared to the other bulbs that stuns zombies.|
|Homing Thistle||It shoots many glowing blue projectiles that target zombies on the screen. The blue projectiles deal 12 damage, and they sometimes encircle zombies for a long period of time.||Its Plant Food ability can chill zombies.|
|Guacodile||It will release two rushing Guacodiles and push the zombies on its row one square back.||Guacodile's clones will now return, dealing damage to the zombies in the lane in a similar manner to Bloomerang.|
|Banana Launcher||It will launch four explosive bananas that target random zombies, dealing 60 damage each. After this, Banana Launcher needs to recharge.||The Plant Food ability launches five bananas and a flaming banana that creates an explosion that deals more damage.|
|Ghost Pepper||It haunts all the zombies in a 3x4 area, dealing huge damage. It also resets its timer.||N/A|
|Sweet Potato||It will attract all zombies nearby it and heal itself to full health.||Sweet Potato's Plant Food ability can fully heal itself now.|
|Sap-fling||It will lob pinecones at 20 random tiles. The resulting sap stays for 15 seconds.||When fed with Plant Food, it releases many sap on area, which have 100% chance to immobilize zombies in amber.|
|Pepper-pult||It will launch three big flaming peppers at zombies that deals splash damage. When the peppers hit the ground, it will explode into four mini peppers, dealing minor extra damage.||N/A|
|Chard Guard||It regains all its leaves back and hurls every zombie in its upper space, lower space, and 3x2 area in front of it.||N/A|
|Fire Peashooter||It spits a fire trail for three seconds on all tiles in front of it, unfreezing plants and damaging every zombie that steps on the trail, dealing 90 damage total. Before the release of Frostbite Caves, it dealt 175 damage and had a range of five tiles.||N/A|
|Stunion||Releases a burst of gas in a 4x3 area in front of it, stunning all zombies caught in it for 12 seconds.||N/A|
|Rotobaga||Fires 22 huge rutabagas in four directions, similarly to Starfruit. Each huge rutabaga deals 2.5 damage for a total of 45 damage per direction and for a grand total of 180 damage.||N/A|
|Dandelion||It shoots eight big dandelion seeds into the air, which floats down slowly to random zombies, inflicting damage.||N/A|
|White Radish||Creates one extra White Radishes that land on other random tile.||The Plant Food ability now creates two White Radishes.|
|Fire Gourd||Breathes a lot of fire which deals huge damage on an entire row.||When given Plant Food, it shoots off a powerful fire shaped like a dragon.|
|Heavenly Peach||Makes all plants next to it temporarily invincible.||The Plant Food ability will now fully heal the plants.|
Old animation (Animated; click to watch)
New animation (Animated; click to watch)
|Slices five zombies on screen, flinging them off the screen if they have low health, then returns back to its tile.||Its Plant Food ability can fling one extra zombie off-screen.|
|Carrot Missile Truck||Fires a missile that deals 20 damage when a zombie eats it.||Plant Food attack can shoot a nuke that can block more zombies.|
|Dandelion||It releases two to five powerful bombs that home in on zombies.||Its Plant Food ability creates a lot of powerful bombs and does a carpet bombing to zombies.|
|Vigorous Broccoli||It pulls nearby zombies to it, tussles them, and then flings them off the screen. Any other zombies caught in the mix are damaged as well.||Its Plant Food ability picks a zombie and hit other zombies with it.|
|Oak Archer||It rains a lot of arrows down on all zombies on screen.||Oak Archer's Plant Food ability now rains down glowing arrows that deal double damage.|
|Freeze Mushroom||N/A||It grows to full size and creates two ice sinkholes for four seconds. Any zombie that steps on the ice will slip into the hole and die.||Its Plant Food ability creates three ice sinkholes instead of two.|
|Flame Mushroom||It grows to full size, then burns a random column for ten seconds. Any zombie that steps on the fire will start burning.||Its Plant Food ability will explode in 1x1 area when the fire ends.|
|Plantern||N/A||It shines in a 5x5 area for a while.||Plantern's Plant Food ability stuns zombies in the area for a while.|
|Pomegranate Machine Gun||N/A||It pulls out a machine gun's barrel on top of its head and starts firing powerful seeds every second, dealing massive damage to whatever is in front of it a three-by-five area.||It will now causes splash damage.|
|Acid Lemon||N/A||It will rain a lot of lemonade droplets on the zombie three times, and could acidize the water when it drops into the seawater.||When costumed, Acid Lemon summons a storm of acid lemonade rain.|
|Lord Bamboo||It will release a "carpet" of firecrackers on its lane, which will detonate shortly, killing the zombies on it.||With its costume, after feeding with Plant Food, the zombies that are damaged by the carpet will be bounced, and they cannot move for a short time.|
|Small Lotus||N/A||It will fire a missile that explodes, dealing around 60 NDS to the zombie it hits.||If on land, shoots a powerful missile at the closest zombie in the lane. If in water, it will shoot the same powerful missile, but it cruises along the water, damaging all zombies on land and explode in 3x3 on the rightmost edge of the screen.|
|See Plant Food/Gallery.|
- In the Chinese version of Plants vs. Zombies 2: It's About Time, the Plant Food is a bean instead of a leaf. When Kung-Fu World was released, The leaf icon appeared as an energy mechanism image. This energy mechanism was removed in the 1.2.0 update.
- Plant Food somewhat resembles an atom.
- When Plant Food is used on a damaged plant, it is restored to full health. This includes non-defensive plants.
- There is no reward to save Plant Food after the level ends, except in Endless Zones, in which the saved Plant Food can be used in next level.
- While the plants are shining (using Plant Food), nothing can destroy them, to the point where they are immune to shovels.
- If the player digs up a Chili Bean or Potato Mine that was created via Plant Food, sun will not be given if they have Shovel Boost Upgrades.
- This may be because the player did not plant the extra Potato Mines or Chili Beans, because the Potato Mine or Chili Bean that was fed with Plant Food was the ones who created the extra.
- Lily Pads created by Plant food will give sun when shovelled, if the player has at least one of the Shovel Boost upgrades, unlike Potato Mines and Chili Beans.
- In Dark Ages - Night 20's dialogue, Dr. Zomboss said that Plant Food is made out of zombies. Penny later proved that Plant Food is not made of zombies.
- In the 2.7 update, Plant Food may not work properly, but rather use the Instant Recharge ability, which is otherwise unusable. This glitch was fixed in 2.8.3 version (2.9.1 on Android devices).