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Plant Food

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Pvz2plantfood
For the version in Plants vs. Zombies Online, see Plant Food (PvZO).
Pvz2plantfood

Plant Food

Plant Food

Plant Food bar

Plant Food is packed with vitamins and minerals. It's an essential part of a complete breakfast.
Penny

Plant Food is a game mechanic in Plants vs. Zombies 2 that gives plants powerful effects. The effects are usually a much stronger display of their usual function, or is at least related to it. It is obtained by killing glowing green zombies, breaking tombstones with Plant Food in Dark Ages, planting on Power Tiles in Kung-Fu World, spending 1,000 coins, or planting a Power Lily. The player can carry three at a time at first, but an upgrade obtained in Ancient Egypt can increase this to four at a time; it can then be increased to five at a time via an in-app purchase. The player's current amount of Plant Food is represented by the lights on a bar at the bottom of the screen.

Plant Food effects can be short-term or long-term. Most plants have a short-term effect, which means that plants return to their initial planting state with full health once it ends. Long-term effects are characteristic for all defensive plants other than Sweet Potato and Chard Guard, along with Torchwood, Hypno-shroom, Sun Bean, and Cactus. Potato Mine, Chili Bean, Lily Pad, White Radish, and Celery Stalker are also specific because they spawn duplicates of themselves on the lawn. Some plants' effects last very shortly and serve to produce a unique projectile or utility. For example, Lightning Reed creates a thunderstorm cloud that becomes independent from the plant and will exist even if the plant gets killed. Citron's charged ball of plasma acts differently to any other projectile in the game, and can only be stopped by robotic zombies in Far Future. Finally, some Plant Food effects are completely different from the abilities of the plant. Using Plant Food on a Red Stinger will make it produce a focused laser that damages and slows down all the zombies in its lane, which is completely different from its usual function.

If a plant on a Power Tile is given Plant Food, other plants on the same type of tile will receive the boost too despite not being given Plant Food itself. This only occurs naturally in Far Future, but this can be achieved in any world by using Tile Turnip.

Another function of Plant Food is its ability to speed up the recharging of seed packets - when a Plant Food is dragged on top of a seed packet that is still recharging, it instantly becomes available for use. This can be especially useful for obtaining essential plants in emergency situations, such as instant-kills like Cherry Bomb, overcoming their slow recharge. This ability is only unlocked after beating Wild West - Day 20.

The following plants do not have a Plant Food effect because they are single and instant-use plants:

Effects

Plant Image Description Costumed (Chinese version only)
Sunflower Sunsunsunsunsun Produces 150 sun. Produces either 1 gold coin and 175 sun or 2 gold coins and 150 sun immediately.
Peashooter Peashooterplantfood It becomes a faster-shooting Gatling Pea for three seconds, firing 20 peas per second, dealing a total of 60 damage. Shoots three giant peas that deal 30 damage each with a total of 90 damage.
Wall-nut Hard Replenishes all the health it had lost (if any) and gains a hard armor shell for 160 extra health (for a total of 240 health). This effect lasts until the armor is destroyed. Gets crystal armor, which has 320 health and resistance to one Gargantuar smash.
Potato Mine PotototototoototototototototaPotato 2 3 Arms itself and produces two armed Potato Mines on other spaces. Arms itself and launches three armed Potato Mines in three open spaces.
Bloomerang Bloomerange PF Shoots ten boomerangs in four directions (up, down, left and right), damaging all zombies in the area 20 times for a total of 40 damage. Hurls ten giant boomerangs in a cross-shape pattern.
Cabbage-pult Cabbage-pult PF Launches several cabbages at once, hitting every zombie (tombstones and ice blocks too, if any) onscreen, dealing ten damage to each zombie, tombstone and ice block. Hurls big electric cabbages for every zombie and grave in the field, dealing twenty normal damage shots to each.
Iceberg Lettuce Iceberg Lettuce PF Iceberglettucefrozenzombies Freezes every zombie on screen that can be frozen, similar to the Ice-shroom. All zombies will be frozen for ten seconds and some Power Snow snowballs will be thrown to them.
Twin Sunflower Twin Sunflower PF Produces 250 sun. Before the 1.7 update, it gave 225 sun. Produces 225 sun and some gold coins.
Bonk Choy Bonk Choy PF Rapidly punches in a 3x3 area around it, dealing 75 normal shots to all zombies in the area. Attracts nearby zombies and rapidly punches in a 3x3 around it.
Repeater Repeater PF1
Repeater PF2
Repeater PF3
Shoots 90 peas, waits for three seconds, and then shoots a giant pea which deals 30 normal damage shots, dealing a total of 120 damage. Shoots regular peas, burning peas and frozen peas at the same time and one napalm pea.
Snow Pea Popopopopopopop Slows all zombies in its lane, then shoots 60 frozen peas. Shoots three big frozen peas that deals 30 damage each.
Kernel-pult Butterbbbb Launches several pieces of butter at once, hitting every zombie (tombstones and ice blocks too, if any) onscreen. Shoots flaming butter at every on-screen target.
Snapdragon
Snapdragon PF
Sets a 3x3 area in front of it on fire, dealing 90 damage to zombies in its area of effect. Sets a 4x3 area in front of it on fire, dealing 90 damage to zombies in its area of effect.
Spikeweed
PVZ2SpikeweedPF
Temporarily fills the row with spikes poking up from the ground and pulls all the zombies in the lane onto it. This lasts for 4.5 seconds. The secondary spikes can destroy rolling items and hurt zombies being pulled towards the Spikeweed. When in effect, if the Spikeweed is in a minecart, the minecart cannot be moved. Also hits zombies on a jumping animation and does a small stun.
Coconut Cannon
Cococannoncharging
Coconut Cannon PF2

Cococannonboom
Fires one big Coconut that pushes and deals 60 damage to all zombies in a row at the end of the lawn or until it encounters a tombstone, an ice block, a surfboard (belongs to Surfer Zombie) or until it touches Dr. Zomboss, stunning him. It also affects all zombies in an 3x3 area when it explodes. Shoots a bullet that stuns zombies in a 5x1 area when it explodes.
Spring Bean Spring Bean PF Bounces all zombies onscreen back a tile or into the water (if possible). It will wake up after the attack if it was asleep. Bounces back all zombies and stuns zombies.
Spikerock Spikerock PF Temporarily fills the row with other spikes poking up from the ground and pulls zombies onto it. This lasts for 4.5 seconds. The secondary spikes can destroy rolling objects and damage zombies being pulled towards it. When in effect, if the Spikerock is in a minecart, the minecart cannot be moved. Can hit zombies on a jumping animation and do a stun.
Threepeater Three food
Draw food
Shoots a huge wave of peas across the area: the middle head always shoots straight ahead, and the side heads shoot peas in a leaf-shape pattern. Each head shoots 60 peas. Plant Food ability repeats itself.
Squash Squashing Squash Smashes any two of the strongest zombies on screen, then returns back to its tile, crushing every zombie on the tile. Plant Food ability allows Squash to kill three zombies instead of two.
Split Pea Splitpeaplantfood The front head will shoot 60 peas for three seconds. Simultaneously, the back head will shoot 90 peas for three seconds and then shoot a giant pea that deals 30 damage, similar to Repeater. In total, the front head deals 60 damage and the back head deals 120 damage. Plant Food ability (the blue and red top hats) can shoot 60 peas each head, then finally a giant fire pea (forward head) and big snow pea (backward head, 30 damage).
Chili Bean Beanpea1
Beanpea2
Creates three extra beans that land on other random tiles. Plant Food ability can create one more Chill Bean, creating four Chili Beans.
Torchwood NAPalm The fire becomes blue napalm, tripling the damage of all the peas that pass through it. This effect lasts until the Torchwood is eaten. Plant Food ability gives it purple fire that peas quadruple damage.
Lightning Reed Lighting storm Makes a storm cloud that damages the zombies over time with lightning. The cloud disappears after 15 seconds. Lightning Reed unleashes a huge lightning cloud and instantly electrocutes all zombies on screen
Tall-nut Tall hard Like the Wall-nut, replenishes all the health it had lost (if any) and gains a hard armor shell for 240 extra health (for a total of 400 health) that lasts until the armor is destroyed. Plant Food ability gives it a crystal armor with 480 health.
Pea Pod Ow big Summons a giant Peashooter head that shoots five big peas. Each big pea deals 20 normal damage shots, resulting in a total damage of 100 normal damage shots. When fed Plant Food, it can shoot five big fire peas. If the big fire peas pass over a napalm Torchwood, the peas will turn into big napalm peas.
Melon-pult Melon-pult plant food Launches melons out from the top that deal triple damage of a normal melon to all zombies (also deals splash damage). Plant Food ability can shoot fire melons that deal quadruple damage than those of normal melons.
Winter Melon Wm plant food Launches frozen melons out from the top that deal triple damage of a normal frozen melon to all zombies (also deals splash damage and chills zombies). If it has its costume, the Winter Melon's Plant Food ability can shoot flaming frozen melons that deal quadruple damage than that of a frozen melon.
Imitater N/A Depends on the imitated plant. Depends on the imitated plant.
Laser Bean Laser Bean PF Fires a huge laser beam throughout the row, dealing 90 normal damage shots to each zombie in the row. In the Piñata Parties leading up to the release of Far Future, the Laser Bean's Plant Food effect was equivalent to 30 normal damage shots. It shoots a red laser that deals 135 damage.
Citron Citron PF1
Citron PF2
Shoots a giant plasma ball and flings all the zombies out of the lane. If it hits a robotic zombie, such as a Robo-Cone Zombie, or any type of Gargantuar, the plasma ball will stop, but the robotic zombie or Gargantuar will be killed instantly. The plasma ball deals 200 damage to any zombie that is hit by it. Plant Food has a higher damage and chains of electric current to attack zombies.
Starfruit Plantfood starfruitd Shoots ten giant stars in five directions. Each giant star deals four damage for a total of 20 damage per direction and a grand total 100 damage. Plant Food ability has a longer duration and it the five direction will spin, increase the chance to damage zombies.
Infi-nut Infi-nut PF1
Infi-nut PF2
Creates a shield to protect from incoming attacks for the whole column. The shield lasts until it is eaten. The shield can deflect Imps that are flying from a high area. Also, Jetpack Zombies and Disco Jetpack Zombies cannot fly over and will eat it instead. Fisherman Zombies cannot cast their lines through the shield either. The shield also blocks the Hunter Zombie's snowballs, preventing them from causing any harm to plants behind the shield. The shield has 200 health. Plant Food ability can make one more force field two spaces in front of Infi-nut.
Magnifying Grass PvZ2 Magnifying Grass Plant Food Shoots a rainbow beam with a long range that damages the zombies ahead of it one by one. The more sun-producing plants there are on the lawn, the longer the effect will last. If there are none, the effect will only last 3.5 seconds. Its sun beam can deal a greater amount of damage.
Hypno-shroom HYPNO PF
HYPNOGARG
Its mushroom cap shines and turns the hypnotized zombie into a Gargantuar, (except for Zombie Chickens and Ice Weasels). Hypno-shroom with Plant Food will transform the zombie into a Gargantuar, since it's normal Plant Food ability turns zombies into Buckethead Zombies in this version.
Sun-shroom Sun-shroomPF1
Sun-shroomPF2
Grows to full size and produces 225 sun. In addition to its Plant Food ability, Sun-shroom will produce either one, two, or three gold coins or no gold coins at all.
Puff-shroom PVZ2PUFFSHROOMPF Unleashes exactly 30 spores for three seconds. All Puff-shrooms on screen are also activated, in a manner similar to Power Tiles. Also, it resets the duration of all the Puff-shrooms on the field, making them last the same as if they were just freshly planted. Puff-shroom's Plant Food abillity will shoot powered spores at the Zombies which deal double damage.
Fume-shroom FumePLANTFOOD Unleashes a spray of fumes that deals 75 normal damage shots and pushes all zombies on the lane back from their starting position, similar to how the Spikeweed and Spikerock utilize their Plant Food ability on the first column. Fume-shroom's Plant Food ability will suck all zombies in 3x2 area in front of it and then does its normal Plant Food attack.
Sun Bean SunBeanPF1
SunBeanPF2
It will stand up and shine more, causing the zombie that eats it to explode and give 15 Sun for every healthpoint it had left at the moment it ate the Sun bean. N/A
Pea-nut PPPPPPP
Helmeted peaa-nut
Gains a helmet for 80 extra health (for a total of 160 health) and shoots 60 peas. Pea-nut gets an additional armor, increasing its health further.
Magnet-shroom Magnet-shroomPF It will remove all metal objects within range and toss them back to the zombies, causing damage. Each thrown object deals 15 normal damage shots, except the Yeti's Head which deals 45 normal damage shots. With its costume, Magnet-shroom's Plant Food ability can shoot metallic objects to any zombie on the lawn
Chomper Chomper Plant Food It will unleash a high intensity wind that will suck three most closest zombies close to it for consumption for a few seconds. Chomper will then push survivors away by releasing a burp. At the end of the effect Chomper will instantly be ready to eat another zombie if it was chewing on one before. Chomper's Plant Food effect has a longer burp.
Lily Pad LilyPadPF Creates four Lily Pads in four directions (assuming that there are no Lily Pads, Tangle Kelps or Guacodiles around or next to it), which resembles a cross symbol. It will now create Lily Pads in a 3x3 area around it.
Tangle Kelp TangleKelpPF Pulls four random zombies underwater. It will now pull up to five zombies underwater.
Bowling Bulb BowlingBulbPF Charges and when zombies appear on the line throws three charged explosive bulbs that deal 30 damage each, for a total of 90 damage. If there are no zombies on that row, the Bowling Bulb will wait until zombies appear on the lawn. Then, it will throw the three charged bulbs. Any zombies that are in a 3x3 radius around it while is "charging" will be killed. Than it will shoot out some projectiles: First, a fiery orange bulb which is the biggest and undoes slowing effects, then a white bulb that gives a slowing effect and has a medium size, and a electricity bulb which is the smallest compared to the other bulbs that stuns zombies.
Homing Thistle Homing Thistle PF It shoots many glowing blue projectiles that target zombies on the screen. The blue projectiles deal 12 damage, and they sometimes encircle zombies for a long period of time. It mixes normal blue projectiles with fire projectiles, which do more damage, and ice projectiles, which slow zombies.
Guacodile GuacodielPF It will release two rushing Guacodiles and push the zombies on its row one square back. Guacodile's clones will now return, dealing damage to the zombies in the lane in a similar manner to Bloomerang.
Banana Launcher BananLuancherPF It will launch four explosive bananas that target random zombies, dealing 60 damage each. After this, Banana Launcher needs to recharge. The Plant Food ability launches five bananas and a flaming banana that creates an explosion that deals more damage.
Ghost Pepper GhostPepperPlantFood It haunts all the zombies in a 3x4 area, dealing huge damage. It also resets its timer. Deals more damage and stuns the zombies it hits.
Sweet Potato Sweet Potato Plat Food It will attract all zombies nearby it and heal itself to full health. Sweet Potato's Plant Food ability can fully heal it now, since its normal Plant Food ability doesn't in this version.
Sap-fling Sap-flingPlantFood It will lob pinecones at 20 random tiles. The resulting sap stays for 15 seconds. When fed with Plant Food, it releases many sap on area, which have 100% chance to immobilize zombies in amber.
Pepper-pult Pepper-food It will launch three big flaming peppers at zombies that deals splash damage. When the peppers hit the ground, it will explode into four mini peppers, dealing minor extra damage. Pepper-pult launches four bursts of giant flaming peppers instead of three.
Chard Guard Chard Guard PF It regains all its leaves back and hurls every zombie in its upper space, lower space, and 3x2 area in front of it, also dealing a small amount of damage. Hurls zombies farther and deals a little more damage.
Fire Peashooter Fire Peashooter PF It spits a fire trail for three seconds on all tiles in front of it, unfreezing plants and damaging every zombie that steps on the trail, dealing 90 damage total. Before the release of Frostbite Caves, it dealt 175 damage and had a range of five tiles. Its Plant Food ability summons pillars of fire on each tile, burning any zombie in its path.
Stunion Stunion PF Releases a burst of gas in a 4x3 area in front of it, stunning all zombies caught in it for 12 seconds. Shoots a burst of gas in a 5x3 area in front of it, stunning all zombies for twice as long.
Rotobaga Rotobaga PF Fires 22 huge rutabagas in four directions, similarly to Starfruit. Each huge rutabaga deals 2.5 damage for a total of 45 damage per direction and for a grand total of 180 damage. When given Plant Food, Rotobaga will shoot a bunch of huge pink rutabagas that deal double damage.
Dandelion DandelionPlantFood It shoots eight big dandelion seeds into the air, which float down slowly to random zombies, inflicting damage. N/A
Lava Guava Lava Guava PF It creates a fissure in the ground on all tiles in front of it. All zombies on this fissure are damaged. N/A
Red Stinger Red Stinger PF It fires a focused laser beam that pierces through all zombies in its lane. It also slows them down. N/A
A.K.E.E. A.K.E.E PF It lobs large akee seeds to the first zombie in each lane. They also bounce to the nearest zombies. N/A
Endurian Endurian PF It gains armor with harder spikes. The armor gives it more health and allows it to do more damage. N/A
Toadstool Toadstool pf1 It grabs up to 4 random zombies in a 5x3 area, chews for a short amount of time and then produces 50 sun for each zombie it ate. N/A
Stallia Stallia PF It slows every zombie on screen. N/A
Strawburst Strawburst PF It grows to full size and giggles, and then a huge strawberry comes down, exploding on impact, dealing 20 damage to all zombies on the lawn. N/A
Cactus Cactus PF1
Cactus PF2
Its spikes become blue, increasing its projectiles' pierce by one and making its attacks twice as strong for the remaining duration of the level or until it gets killed. Ground attack damage is also doubled. N/A
White Radish White RadishPF1
White RadishPF2
Creates one more White Radish that lands on other random tile. The Plant Food ability now creates two White Radishes.
Fire Gourd Fire Gourd PF Breathes a lot of fire which deals huge damage on an entire row. When given Plant Food, it shoots off a powerful fire shaped like a dragon.
Heavenly Peach Heavenly Peach PF Makes all plants next to it temporarily invincible. The Plant Food ability will now fully heal the plants.
Bamboo Shoot BambooShootNewPlantFood Slices five zombies on screen, flinging them off the screen if they have low health, then returns back to its tile. Its Plant Food ability can fling one extra zombie off-screen.
Carrot Missile Truck Carrot Missile Truck PF1Carrot Missile Truck PF2
Carrot Missile Truck PF3
Fires a missile that deals 20 damage when a zombie eats it. Plant Food attack can shoot a nuke that can block more zombies.
Dandelion Dandelion PFC It releases two to five powerful bombs that home in on zombies. Its Plant Food ability creates a lot of powerful bombs and does a carpet bombing to zombies.
Vigorous Broccoli Vigorous Broccoli PF1Vigorous Broccoli PF2
Vigorous Broccoli PF3
Vigorous Broccoli PF4
It pulls nearby zombies to it, tussles them, and then flings them off the screen. Its Plant Food ability picks up a zombie and hits other zombies with it.
Oak Archer Oak Archer PF It rains a lot of arrows down on all zombies on screen. Oak Archer's Plant Food ability now rains down glowing arrows that deal double damage.
Freeze Mushroom Freeze Mushroom PF It grows to full size and creates two ice sinkholes for four seconds. Any zombie that steps on the ice will slip into the hole and die. Its Plant Food ability creates three ice sinkholes instead of two.
Flame Mushroom
Flame Mushroom PF
It grows to full size, then burns a random column for ten seconds. Any zombie that steps on the fire will start burning. Its Plant Food ability will explode in 1x1 area when the fire ends.
Plantern Plantern PF It shines in a 5x5 area for a while. Plantern's Plant Food ability stuns zombies in the area for a while.
Pomegranate Machine Gun Pomegranate Machine Gun PF It pulls out a machine gun's barrel on top of its head and starts firing powerful seeds every second, dealing massive damage to whatever is in front of it a three-by-five area. It will now cause splash damage.
Acid Lemon Acid Lemon PF It will rain a lot of lemonade droplets on the zombie three times, and could acidize the water when it drops into the seawater. When costumed, Acid Lemon summons a storm of acid lemonade rain.
Lord Bamboo LordBambooPlantFood1
LordBambooPlantFood
It will release a "carpet" of firecrackers on its lane, which will detonate shortly, killing the zombies on it. With its costume, after feeding with Plant Food, the zombies that are damaged by the carpet will be bounced, and they cannot move for a short time.
Small Lotus SmallLotusPlantFood1SmallLotusPlantFood2
SmallLotusPlantFood3
It will fire a missile that explodes, dealing around 60 normal damage shots to the zombie it hits. If on land, shoots a powerful missile at the closest zombie in the lane. If in water, it will shoot the same powerful missile, but it cruises along the water, damaging all zombies on land and explode in 3x3 on the rightmost edge of the screen.
Rafflesia Rafflesia PF It releases spores that go on random tiles and explode, killing anything it hits on those tiles. It releases spores that home to nearest zombies in all lanes.
Whirlwind Acorn WhirlwindAcornPlantFood1
WhirlwindAcornPlantFood2
WhirlwindAcornPlantFood3
WhirlwindAcornPlantFood4
It fires a whirling acorn bomb and then shreds all the zombies in its row. It now spins up two more tornadoes to attack the first zombies of the two adjacent lanes.
Small Chestnut Team SmallChestnutTeamPlantFood1
SmallChestnutTeamPlantFood2
SmallChestnutTeamPlantFood3
It creates a group of chestnuts to attack zombies ahead of them. It now summons a big chestnut after the other ones, which instantly kills the zombies on the path.
Bamboo Brother Bamboo Brother PF It will jump into the air and spins around, knocking back the closest zombies to it. When it spins in the air, it takes the closest zombie with it, damaging that zombie.
Rose Swordsman RoseSwordsmanPlantFood It stabs zombies in a 3x3 range. After the attack, it makes a "Z" symbol, which later explodes in a 3x3 range.
Magic Mushroom MagicMushroomPlantFood1MagicMushroomPlantFood2
MagicMushroomPlantFood3
It summons five large top hats on random zombies or tiles on the lawn, from Basic Zombies, Conehead Zombies and Buckethead Zombies, respective to the world the level is in will appear from them and fight for the player. There's a chance to spawn a Gargantuar. It now only spawns Buckethead Zombies and Gargantuars.
Anthurium AnthuriumPlantFood1
AnthuriumPlantFood2
It removes the charge from all the plants and strikes three lightning bolts at zombies. It strikes a lightning bolts which attack the adjacent spaces with half damage in the main bolt.
Asparagus AsparagusPlantFood1
AsparagusPlantFood2
Shoots all spaces that in its range with high damage. Its shot pushes zombies back.
Horsebean 150px It will spawn 6 horsebeans, attacking the full lawn and having a shorter cooldown time for each attack. The cooldown time for each attack are even shorter.
Saucer 150px It stuns all zombies on the screen. Stunning effect is twice as long.
Ground Cherry GroundCherryPlantFood Shows all invisible zombies on screen. It makes all the sun-producing plants on screen to activate their Plant Food ability.
Pineapple PineapplePlantFood Spins and collects all the bullets from zombies in 3x1 area and reflects them back. The reflecting is spread out and hit random zombies.

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Trivia

  • In the Chinese version of Plants vs. Zombies 2, the Plant Food is a bean instead of a leaf. When Kung-Fu World was released, The leaf icon appeared as an energy mechanism image. This energy mechanism was however removed in the 1.2.0 update.
  • When Plant Food is used on a damaged plant, it is restored to full health. This includes non-defensive plants.
  • There is no reward to save Plant Food after the level ends, except in Endless Zones, in which the saved Plant Food can be used in the next level.
  • While plants are shining (using Plant Food), they are temporarily invincible and immune to shovels. This is similar to Heavenly Peach's Plant Food ability.
    • A boosted Tangle Kelp can still die from low tides in Big Wave Beach.
      • Some boosted plants in Big Wave Beach - Day 32 can still be eaten by school of sharks.
  • If the player digs up a Chili Bean or Potato Mine that was created via Plant Food, sun will not be given if they have Shovel Boost Upgrades.
    • This may be because the player did not plant the extra Potato Mines or Chili Beans, because the Potato Mine or Chili Bean that was fed with Plant Food was the ones who created the extra.
      • Lily Pads created by Plant food will give sun when shovelled, if the player has at least one of the Shovel Boost upgrades, unlike Potato Mines and Chili Beans.
      • Because of this, using a Boosted Lily Pad in Last Stand levels can give the player unlimited sun, as long as they keep digging the plants up. However, this can only be done in Big Wave Beach.
  • In Dark Ages - Night 20's dialogue, Dr. Zomboss said that Plant Food is made out of zombies. Penny later proved that Plant Food is not, but did so in a way that raised suspicion.
  • In the 2.7 update, Plant Food did not work properly, but instead used the Instant Recharge ability, which is otherwise unusable. This glitch was fixed in 2.8.3 version (2.9.1 on Android devices).
  • Knife-Wielding Swordsman is the only zombie that can kill plants while they are initiating their Plant Food effect.
  • There is a glitch when the player tries to gave Plant Food to Power Lily when the money bag drops, it will produce 2 Plant Foods at the same time.
  • The only Plant Food Ability that kills the plant was the unused Marigold's Plant Food Ability.

    

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