A lesser known function of Plant Food is its ability to speed up the recharging of seed packets - when a plant food is dragged on top of a seed packet that is still recharging, it instantly becomes available for use. This can be especially useful for obtaining essential plants in emergency situations, such as instants, overcoming their (very) slow recharge.
Temporarily fills the row with spikes poking up from the ground and pulls all the zombies in the lane onto the Spikeweed. This lasts for 4.5 seconds. The secondary spikes can destroy rolling items and hurt zombies being pulled towards the Spikeweed. When in effect, if the Spikeweed is in a minecart, the minecart cannot be moved.
Fires one big Coconut that pushes and deals 60 damage to all zombies in a row at the end of the lawn or until it encounters a tombstone or until it touches Dr. Zomboss, stunning him. It also affects all the zombies in an 3x3 area when it explodes.
Temporarily fills the row with other spikes poking up from the ground and pulls zombies onto the Spikerock. This lasts for 4.5 seconds. Like Spikeweed, the secondary spikes can destroy rolling objects and damage zombies being pulled towards the Spikerock. When in effect, if the Spikerocks is in a minecart, the minecart cannot be moved.
Fires a huge laser beam throughout the row, dealing 90 normal damage shots to each zombie in the row. In the Piñata Parties leading up to the release of Far Future, the Laser Bean's Plant Food effect was equivalent to 30 normal damage shots.
Shoots a giant plasma ball and flings all the zombies out of the lawn. If it hits a robotic zombie, such as a Robo-Cone Zombie, or any type of Gargantuar, the plasma ball will stop, but the robotic zombie or Gargantuar will be killed instantly.
Creates a shield to protect from incoming attacks for the whole column. The shield lasts until it is eaten. The shield can deflect Imps that are flying from a high area. Also, Jetpack Zombies and Disco Jetpack Zombies cannot fly over and will eat it instead. The shield has 180 health.
Shoots a rainbow beam with large range that damages the zombies ahead of it one by one. The more sun-producers there are on the lawn, the longer the effect will last. If there are none, the effect will only last 3.5 seconds.
Unleashes exactly 30 spores for three seconds. All Puff-shrooms on screen are also activated, which is a bit similar to Power Tiles. Also, it resets the duration of all the Puff-shrooms on the field, making them last longer.
Unleashes fumes that deal 75 normal damage shots and pushes all zombies on the lane back from their starting position, similar to how the Spikeweed and Spikerock utilize their Plant Food ability on the first column.
It will take away all metal objects within range and fling them back to the zombies, causing damage. Each thrown object deals 15 normal damage shots, except the Yeti's Head dealing 25 normal damage shots.