Planetary Gladiator is a galactic super-rare zombie card in Plants vs. Zombies Heroes, and a member of the Hearty class. He costs 1 to play, and has 1/3. He has the Armored 1 trait, and his ability redirects all damage that is supposed to go to the zombie hero to him. This ability persists until all Planetary Gladiators are removed from the field. His closest plant counterpart is Soul Patch.
- Class: Hearty
- Tribes: Sports Professional Zombie
- Trait: Armored 1
- Ability: If your Hero would get hurt, this gets hurt instead.
- Set - Rarity: Galactic - Super-Rare
He's still not sure if he should defend Pluto or not.
- Added to the game.
- ▲ Tribe added: Professional
Planetary Gladiator is an excellent zombie to have early in the game, especially for his great value for 1 brain. You can play him on the first turn, and you are almost always guaranteed to live through the turn unscathed. Even a small health boost allows him to absorb all the damage from Power Pummel at 3 ground lanes. While not as efficient as he is early-game, he still has value late-game, as he is cheap and can absorb a hit or two before being destroyed. If you are lucky and are playing as Rustbolt or Z-Mech, you will be able to play Rock Wall on the following turn, increasing his health even further and making him a larger nuisance to your opponent. Using The Smash can allow you to boost it with things such as Vitamin Z. This lets him hit harder and possibly overwhelm your opponent so that he is virtually indestructible to fighters.
Additionally, he is a sports zombie, so the player can boost him with Team Mascot so that he lasts longer, and protect him with Zombie Coach so that neither he nor your hero can take damage for a turn, very similar to Uncrackable. Escape through Time is another card that works well with him, being able to shield him like Zombie Coach can. Zombot Battlecruiser 5000 is also another option.
As of update 1.22.12, he is now a professional card. This means that he or Zombie Middle Manager can be used to Evolve Jurassic Fossilhead on as early as turn 2, which can really cause trouble for your opponent, especially since nothing but Haunted Pumpking and Power Pummel can take him out on turn 1. Also, due to Planetary Gladiator's ability, Zombie Middle Manager will boost himself every time a plant tries to hurt you.
If your opponent plays this on the first turn, it will take you a bit to get rid of him due to his 3 health and Armored 1 trait. You are not going to be able to destroy him unless you use a superpower that allows you to take him out. In fact, the only superpowers that can destroy him on turn 1 are Power Pummel, Precision Blast, Devour, and Tater Toss. Fortunately, he only has 1 strength, so he will not bother you much offensively, and can also be easily destroyed by Whack-a-Zombie, Chomper, and Toadstool, although it may be better to save them for more dangerous zombies. Haunted Pumpking can also destroy Planetary Gladiator if he is unboosted, but bear in mind that it will give your opponent a card advantage. Also, your opponent can play a strength-boosting card to put you in a dilemma if they are The Smash or Z-Mech, or use Team Mascot frequently. In such a case, Bounce him to make him unable to protect your opponent and remove the boost.
If your opponent plays this on the first turn, avoid playing More Spore as it will be completely useless due to the Armored 1 trait. However, playing it can still be a good idea if you are planning on using Buff-Shroom the next turn to increase the Button Mushrooms' stats.
- Similar to Soul Patch, if there are multiple Planetary Gladiators on the field, the leftmost Planetary Gladiator will activate his ability.
- His description makes a reference to the debate made on whether Pluto should be classified as a planet or not.