(Crazy Dave and Penny appear)
Crazy Dave: Ai-yowza! Our lawnmowers have walked some planks!
Penny: The temporal energies are too powerful for them, User Dave.
Penny: We cannot allow even a single zombie past our defenses.
Crazy Dave: Good thing we popped all those piñatas earlier!
(Crazy Dave and Penny leave)
This level is pretty much a carbon copy of Pirate Seas - Day 22, but with added Seagull Zombies and an objective to spice things up, now similar to the previous Chinese Last Stand III. The flowers are directly in between the 4th and 5th column, meaning the player will need a defensive plant to guard it. There is also much less sun given, meaning some strategies may not apply anymore. Be very careful, as Imp Cannons exploding may cause an Imp to cross the flowers without realizing it.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
|Waves||Non-dynamic zombies||Ambush zombies||Note(s)|
|2||None||200%/7 Plant Food|
|6||1 2 3 4 5||Raiding Party!|
|7||1 3 5 1 2 3 4 5||None|
|8||1 2 3 4 5||None||100% Plant Food|
|9||1 2 3 4 5 1 2 3 4 5||None|
|10||1 2 3 4 5||Final flag; Raiding Party!|
NOTE: This strategy was used with leveled plants, and may not work with level 1 plants.
The board should have Laser Beans in the back, Infi-nut up front on the third lane, and 4 Snapdragons up close on the other 4 lanes. When the level begins, use Plant Food on Infi-nut. The plants should be able to get rid of everything.
- By AquaticPanic
Plant the Chard Guards in front of the flowers, with an Aloe behind each of them, and plant Laser Beans at the column closest to the player's house. This easily defeats the level.
- *: Removed