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Pirate Seas - Day 14

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For the Chinese version of the level, see Pirate Seas - Day 14 (Chinese version).
Grab your water wings! We're going to get wet.

Crazy Dave

Pirate Seas - Day 14 is the fourteenth level of Pirate Seas in Plants vs. Zombies 2. It is a Last Stand level. To complete this level, the player has 2,000 sun to spend on a strategy to defeat the zombies. When this level is finished for the first time, the player unlocks Threepeater.

Difficulty

With only 2000 sun to spend, the player doesn't have many options. Many Seagull Zombies appear, as well as some Barrel Roller Zombies. This makes the player choose different types of offensive plants, which could take a big toll on their remaining sun cost they can use. The biggest threat are the Swashbuckler Zombies, which act like shields for the tougher zombies. Kernel-pult is highly suggested, as it can stun all zombies with its Plant Food and easily deal with the Seagull Zombies.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Pirate Zombie2 Conehead Pirate2 Conehead Pirate2 Seagull Zombie21 Seagull Zombie25 None
2 Barrel Roller Zombie22 Barrel Roller Zombie23 Barrel Roller Zombie24 None
3 Conehead Pirate22 Conehead Pirate24 Conehead Pirate2 Seagull Zombie21 Seagull Zombie25 Swashbuckler Zombie2 Swashbuckler Zombie2 Swashbuckler Zombie2 Swashbuckler Zombie2 Raiding Party!
4 Swashbuckler Zombie21 Swashbuckler Zombie25 Pirate Captain Zombie23 Pirate Captain Zombie2 None
5 Conehead Pirate22 Conehead Pirate24 Conehead Pirate2 Seagull Zombie21 Seagull Zombie25 None
6 Barrel Roller Zombie22 Barrel Roller Zombie23 Barrel Roller Zombie24 Swashbuckler Zombie2 Swashbuckler Zombie2 Swashbuckler Zombie2 Swashbuckler Zombie2 Swashbuckler Zombie2 Raiding Party!
7 Conehead Pirate2 Seagull Zombie21 Seagull Zombie21 Seagull Zombie25 Seagull Zombie25 None
8 Swashbuckler Zombie21 Swashbuckler Zombie25 Pirate Captain Zombie2 Pirate Captain Zombie2 None
9 Conehead Pirate2 Conehead Pirate2 Seagull Zombie21 Seagull Zombie21 Seagull Zombie25 Seagull Zombie25 Barrel Roller Zombie23 None
10 Flag Pirate Zombie2 Seagull Zombie21 Seagull Zombie21 Seagull Zombie25 Seagull Zombie25 Barrel Roller Zombie22 Barrel Roller Zombie2 Pirate Captain Zombie24 Swashbuckler Zombie2 Swashbuckler Zombie2 Swashbuckler Zombie2 Swashbuckler Zombie2 Swashbuckler Zombie2 Swashbuckler Zombie2 Swashbuckler Zombie2 Swashbuckler Zombie2 Raiding Party!, final flag


Strategies

Strategy 1

Created by RaidingParty

This simple strategy can beat the level without Plant Food, premium content or losing any mowers. It does not require any plants that needs the player to progress past Pirate Seas - Day 14.

The rest are not needed.

Plant three Bloomerangs in the middle lanes of the first column. Plant five Snapdragons in the second column. Plant three Snapdragons in the middle lanes of the third column. Protect the Snapdragons that do not have Bloomerangs behind them with a Wall-nut. Leave the rest unguarded and reserve the extra sun.

This strategy shows off the raw power of Snapdragons. They will kill most everything themselves, with the center group not even needing any Wall-nuts. This includes the Zombie Parrots, which will almost always try to take them and be burned down quickly. It is possible for them get lucky and steal a Wall-nut while the Snapdragons are in between attack and idle modes, but those can easily be replaced with the leftover sun. Seagull Zombies and stray Imp Pirate Zombies may get a few bites on the Wall-nuts, but not nearly enough and your original Wall-nuts, if they are not stolen, will end the battle barely degraded. The Bloomerangs will damage the Barrel Roller Zombies enough for the Snapdragons to kill them before they can roll barrels into them and the Snapdragons will kill the center lane Imp Pirate Zombies almost always before they can do any damage at all. If you use the Plant Food on the Snapdragons, the zombie force will have zero chance of survival.

For more strategies, see Last Stand (PvZ2)/Strategies.

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