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For the Chinese version of the level, see Pirate Seas - Day 13 (Chinese version).

Pirate Seas - Day 13 is the 13th level of Pirate Seas in Plants vs. Zombies 2. The objective for this level is that the player must produce 2000 sun or more by the end of the level to complete it. After the 6.0.1 update, this level also introduces the Pirate Captain Zombie and his Zombie Parrot. After completing this level, the player receives a money bag.

Difficulty[]

Possibly one of the first levels the player will encounter with this objective, the player needs to reach a certain amount of sun. In this particular level, the player needs to produce 2000 sun. This amount is a lot, and collecting sun from the sky does not count towards this total. If the player uses a good sun producer, like Twin Sunflower, the objective will be easier to complete. Other than that, the player must deal with several dangerous zombies, including Swashbuckler Zombie and Pirate Captain Zombie.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Pirate Zombie2 None
2 Pirate Zombie2 None
3 Pirate Zombie2 Pirate Zombie2 None
4 Pirate Captain Zombie2 None
5 Pirate Zombie2 Conehead Pirate2 None Carries 1x Plant Food.
6 Pirate Zombie2 Swashbuckler Zombie23 Swashbuckler Zombie25 None
7 Pirate Zombie2 Pirate Zombie2 Conehead Pirate22 None Carries 1x Plant Food.
8 Pirate Zombie2 Pirate Zombie2 Conehead Pirate2 Flag Pirate Zombie2 Swashbuckler Zombie23 Swashbuckler Zombie24 Swashbuckler Zombie25 None First flag.
9 Pirate Zombie21 Pirate Zombie22 Conehead Pirate2 None Carries 1x Plant Food.
10 Pirate Captain Zombie2 None
11 Pirate Zombie2 Pirate Zombie2 Conehead Pirate2 Swashbuckler Zombie2 None Carries 1x Plant Food.
12 Pirate Zombie2 Pirate Zombie2 Conehead Pirate2 Conehead Pirate2 None
13 Buckethead Pirate2 Swashbuckler Zombie2 None Carries 1x Plant Food.
14 Pirate Zombie2 Pirate Captain Zombie2 None
15 Pirate Zombie2 Conehead Pirate2 Buckethead Pirate2 None Carries 1x Plant Food.
16 Pirate Zombie2 Pirate Zombie2 Conehead Pirate2 Buckethead Pirate2 Flag Pirate Zombie2 Swashbuckler Zombie23 Swashbuckler Zombie24 Swashbuckler Zombie25 Pirate Captain Zombie2 None Final wave.


Strategies[]

Note: These strategies apply to versions prior to version 10.2.1.

  • Bringing a sun producer that produces more sun like Twin Sunflower or Primal Sunflower is recommended.
  • Use Plant Food on the sun producers to reach the target amount quicker.
  • If you are some sun short, simply stall the last zombie on the lawn with a defensive plant like Wall-nut, and produce the sun from there without killing it.

Strategy 1[]

Note: This strategy is for all versions.

  • Required plants: Twin Sunflower2 Repeater2 Snapdragon2 Wall-nut2 Kernel-pult2 Potato Mine2
  • Suggested plants: Bloomerang2
  • Plant two columns of Twin Sunflowers.
    • This helps you produce more sun for the objective.
  • Plant Repeaters, Snapdragons, then Kernel-pults on the first column.
  • Zombie Parrots are not a threat now. To stall at a high threat, use Kernel-pult's Plant Food upgrade.
  • Remember the Wall-nut. It will protect your Snapdragons and your house.
  • Swashbuckler Zombies can be easily defeated too. Do not worry about them.


Strategy 2 - Yeti-Hunting Strategy[]

Created by Camwood777

Note this strategy is designed for people who have beaten majority (or all) of the worlds, or made at own these plants, and are doing this stage to kill a Treasure Yeti for its lunchbox. However, if by some weird chance you have not done this stage, and you do own these plants, this is a viable strategy.

  • Required plants: Primal Sunflower2 Puff-shroom2 Kernel-pult2 Repeater2 Primal Wall-nut2 Sun Bean2
  • Optional plants: Iceberg Lettuce2 E.M.Peach2

Note: If you do not have Primal Sunflower, bring the Sun-shroom or the Twin Sunflower.

  • Fill columns 1 and 2 of Primal Sunflowers, to help the objective.
  • Afterwards, plant one column of Kernel-pults on column 3. Use Puff-shrooms as you set this up, and do not forget to use Sun Bean if you own it.
  • After you have the one column of Kernel-pults, plant three Primal Wall-nuts on the fifth column, row 3 to 5, blocking off where the Swashbuckler Zombies will show up. You can also plant some on column 8, rows 1 to 2, as you are gonna want to have as much space as possible for your setup. Remember to use your Puff-shrooms and Sun Beans!
  • Once all of this is set up, plant a column of Repeaters on column 4. If you still need them, use your Puff-shrooms, and do not forget your Sun Beans.
  • Now that you have the whole first four columns set up, go ahead and use rows 1 to 2 on columns 5 to 7 to plant extra Repeaters. These will nearly guarantee your Yeti-kill. Do not forget the Sun Bean, though!
  • When the Yeti appears, if you have it, use the E.M.Peach to disable its movement. Then proceed to use Plant Food on an Iceberg Lettuce if you have one.
  • Once you have finished the stage, you should have the 3000 sun, and the Yeti is dead.

Strategy 3 - Skipping Around[]

  • Required plants:
  • Fill the first three columns with Sun-shrooms. Stall the first zombie with Potato Mine or Chili Bean.
  • Plant Snapdragons in the fourth column. Add Wall-nuts if needed.
  • As you near the objective , dig up the third column of Sun-shrooms and replace them with Bloomerangs.
  • You will need to replace Wall-nuts as Zombie Parrots carry them off. Don't worry to much about it.

Gallery[]

Walkthrough[]

Trivia[]

  • Before the 1.9 update, the player could not lose any lawn mowers.
  • Before the 10.2.1 update, the player had to produce 3000 sun as opposed to the current 2000 sun


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