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Neon Mixtape Tour - Day 9

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For the Chinese version of this level, see Neon Mixtape Tour - Day 9 (Chinese version).

Neon Mixtape Tour - Day 9 is the ninth level of Neon Mixtape Tour in Plants vs. Zombies 2. It is a Locked and Loaded level. This level provides five plants for use. The punk and pop jams alternately during the level. The player is required to produce 2,000 sun in order to complete the level When this level is finished for the first time, the player unlocks Thyme Warp.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Punk Zombie25 None Punk plays
2 Punk Zombie23 Punk Zombie23 None Each of them only appears on the 4th and 3rd lanes
3 Neon Zombie25 Neon Zombie25 Neon Zombie25 Punk Zombie22 Punk Zombie21 None 500%/7 Plant Food
4 Neon Flag Zombie2 Punk Zombie25 Neon Conehead25 Glitter Zombie25 Neon Zombie23 Neon Zombie23 Neon Zombie23 Glitter Zombie21 Neon Zombie21 Neon Zombie21 None First flag
5 Glitter Zombie25 Neon Zombie25 Neon Conehead25 Glitter Zombie23 Neon Zombie23 Neon Conehead23 None Pop plays
6 Glitter Zombie24 Punk Zombie24 Punk Zombie24 Punk Zombie24 Glitter Zombie22 Punk Zombie22 Punk Zombie22 Punk Zombie22 None 100% Plant Food
7 Punk Zombie25 Punk Zombie25 Neon Conehead24 Neon Conehead22 Punk Zombie21 Punk Zombie21 None Punk plays; each 2-Punk group appears on the 5th and 1st lanes, each Conehead appears on the 2nd and 4th lanes
8 Neon Flag Zombie2 Neon Conehead25 Punk Zombie25 Punk Zombie25 Punk Zombie24 Neon Conehead23 Punk Zombie23 Punk Zombie23 Punk Zombie22 Neon Conehead21 Punk Zombie21 Punk Zombie21 None Second flag
9 Neon Conehead24 Punk Zombie24 Glitter Zombie24 Neon Zombie24 Punk Zombie23 Neon Conehead22 Punk Zombie22 Glitter Zombie22 Neon Zombie22 None
10 Glitter Zombie25 Punk Zombie25 Punk Zombie25 Glitter Zombie23 Glitter Zombie23 Punk Zombie23 Punk Zombie23 Glitter Zombie21 Neon Conehead21 Punk Zombie21 Punk Zombie21 None Pop plays; the first three appear on the 5th lane, the next two (Glitters) appear on the 3rd lane, the last four appear on the 1st lane
11 Punk Zombie24 Punk Zombie24 Punk Zombie22 Punk Zombie22 None Punk plays; each two Punks appear on the 2nd and 4th lanes
12 Neon Flag Zombie2 Neon Conehead25 Punk Zombie25 Punk Zombie25 Neon Conehead24 Punk Zombie24 Punk Zombie24 Neon Conehead23 Punk Zombie23 Punk Zombie23 Neon Conehead22 Punk Zombie22 Punk Zombie22 Neon Conehead21 Punk Zombie21 Punk Zombie21 None Final wave; each 2-Punk and 1-Conehead group appears on each lane


Strategies

  • This level's strategy is rather unique. First, you must let the Punk Zombies push your Sunflowers to the last two columns, in order to get the sun-earning objective. But, while Punk Zombie pushes your Sunflowers, you must do decent damage, or it will directly kick your Sunflowers out. To prevent that, you can plant a Peashooter in the third column. Wait until the Punk Zombies kicks your pre-planted Sunflowers up to the 6th column and the Peashooters should take care of the Punk Zombies.
  • If all of the Sunflowers are destroyed and the player does not meet the objective, the player will lose the level no matter what because sun from the sky does not count in the objective, as the sun has to be produced by Sunflowers.

Gallery

Walkthroughs

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