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Neon Mixtape Tour - Day 30 is the thirtieth level of Neon Mixtape Tour in Plants vs. Zombies 2. In order to win this level, the player will have to survive without having more than 15 plants at a time. After completing this level, the player receives a money bag.

Difficulty[]

  • The combination of Arcade Zombies, Breakdancer Zombies, MC Zom-Bs, and Hair Metal Gargantuars makes this level very hard with the additional 15-plant limit.
  • Instants, like Cherry Bomb and Jalapeno work good in this level because they can destroy clusters of zombies and work well for the 15-plant limit.
  • Watch out for MC Zom-Bs and Arcade Zombies, as MC Zom-Bs appear early in this level and Arcade Zombies can summon additional 8-Bit Zombies which might force the players to plant more plants and reach the plant limit.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 MC Zom-B23 None Rap plays.
2 MC Zom-B22 MC Zom-B24 None
3 Neon Zombie21 Neon Zombie25 Breakdancer Zombie22 Breakdancer Zombie24 None Carries 1x Plant Food.
4 Neon Buckethead23 Neon Flag Zombie2 Punk Zombie21 Punk Zombie25 MC Zom-B22 MC Zom-B24 Breakdancer Zombie21 Breakdancer Zombie23 Breakdancer Zombie25 None First flag.
5 Punk Zombie22 Punk Zombie23 Punk Zombie24 None Punk plays.
6 Neon Conehead22 Neon Conehead23 Neon Conehead24 Punk Zombie25 Boombox Zombie21 None
7 Arcade Zombie22 Arcade Zombie23 Arcade Zombie24 None Carries 1x Plant Food.
8 Neon Buckethead23 Neon Flag Zombie2 Hair Metal Gargantuar23 Arcade Zombie21 Arcade Zombie25 Boombox Zombie22 Boombox Zombie24 None Second flag.
8-bit plays.
9 MC Zom-B21 MC Zom-B23 MC Zom-B25 Arcade Zombie22 Arcade Zombie24 None
10 Breakdancer Zombie21 Breakdancer Zombie22 Breakdancer Zombie23 Breakdancer Zombie24 Breakdancer Zombie25 Boombox Zombie23 None
11 Neon Buckethead23 Neon Buckethead24 Glitter Zombie21 Glitter Zombie22 Glitter Zombie23 Glitter Zombie24 Glitter Zombie25 None Pop plays.
12 Neon Conehead23 Neon Conehead24 Neon Conehead25 Neon Buckethead23 Neon Buckethead24 Neon Buckethead25 Neon Flag Zombie2 Hair Metal Gargantuar21 Hair Metal Gargantuar22 Boombox Zombie23 Boombox Zombie24 Boombox Zombie25 None Final wave.


Strategies[]

Strategy 1[]

Created by Comicboss4000

This strategy can make the player easily pass the level without the use of lawn mowers, Power Ups, or extra Plant food.

Procedure[]

  • At the start of the level, place Gold Bloom and three to four Sunflowers.
  • The rap jam will play right when the level starts, so use Bowling Bulb to defeat the MC Zom-Bs and the Breakdancer Zombies. If the Bowling Bulbs are not enough, try using Primal Potato Mine to get some of the early hordes of Bucketheads, Breakdancers, and MC Zom-B's out.
  • When the Punk Zombies start to arrive, you should have a full column of Bowling Bulbs in the back. If you do not and right now you do not have enough sun, try using Primal Potato Mine or Cherry Bomb to explode the up. Thyme Warp is also an alternative.
  • The Boombox Zombies will arrive at that point. Use a Primal Potato Mine to bash them, or if they already are playing their boombox, then Thyme Warp them back.
  • Use Cherry Bomb immediately when the Arcade Zombies start to arrive. This prevents you from dealing with the extra 8-Bit Zombies.
  • At the second flag, a Hair Metal Gargantuar will arrive on the middle row. At that point, put Plant Food on the Bowling Bulb in the middle. That should deal some damage to the Gargantuar. When he throws his Imppunk, use Chard Guard to knock the Imp back so the Imp does not affect your defenses. Use Primal Potato Mine to kill him after he throws his Imp.
  • Glitter Zombies will come between the second and third flag. Plant extra Bowling Bulbs if necessary to deal with them. Or, just use Cherry Bomb or Primal Potato Mine.
  • At the third and final flag, two Hair Metal Gargantuars will come on the first row and the second row. Use Plant Food on Bowling Bulb again, and right when they throw their Imps, Thyme Warp them back. While the Gargantuars and Imps are still getting warped back, place Primal Potato Mine. Then, the two Hair Metal Gargantuars will get exploded.
  • AND . . . . YOU WIN! How about that!


Strategy 2

By Theb102

Magnifying Grass makes a great plant to use in other Neon Mixtape Tour Days, and this is no exception.

There is no need to use plant food here, and mower launch is not necessary if you get lucky.

Plants required: Sun-Shroom, Magnifying Grass, Thyme Warp, Cherry Bomb, stalling plants (e.g. stunion, stallia).

Plant 8 Sun-shrooms (If level 3+) or 9 if not in the first 2 columns. Plant Magnifying Grass in the third column. It is recommended to immediately destroy arcade machines and boombox zombies, but other zombies can wait until they get close. You can use thyme warp in the second and third flag and then use cherry bomb, preferable on clusters on zombies because using it on gargantuars will cause them to throw their imps.

Strategy 3: One plant can have so much firepower without being so expensive nor being instant....[]

Made by Dynamoog

Note: This strategy is used with plant food being used optionally nor using premium content. The point of this strategy is to use Magnifying Grass to take out the threatening zombies.

  • To start off: You need the following plants. Below plants listed are obtainable before this level due to the forced linear order you are now supposed to play at some point.
  • SUN PRODUCERS: Highly Recommended: Twin Sunflower2 Sun-shroom2 | Sunflower2 etc
  • MAGNIFYING GRASS Magnifying Grass2 This plant has lots of firepower, at the cost of spending sun. But we nessecarily don't need any sun to spend other sun producers or utility, so most of the sun is fed to him.
  • UTILITY: (I used: Stallia2 Thyme Warp2 Cherry Bomb2) Iceberg Lettuce2 Stunion2 Puff-shroom2 etc

Board Plan

Utility can be placed anywhere. Stallia should be placed in atleast row 2/3/4 to use as much space as possible. You can place a 5th Twin Sunflower if you know you won't use any more utility after placing it.
Twin Sunflower2 Sun-shroom2 Magnifying Grass2
Twin Sunflower2 Sun-shroom2 Magnifying Grass2
Twin Sunflower2 Sun-shroom2 Magnifying Grass2
Twin Sunflower2 Sun-shroom2 Magnifying Grass2
Sun-shroom2 Magnifying Grass2

Strategy

  1. Start placing sun shrooms.
  2. When Zombies come, place a Stallia/Iceberg Lettuce to stall them to make the wave last longer and get more sun, then placing 1/2/3 (Depends on how lucky you are) Magnifying Glass and try to kill them.
  3. You should have atleast 5 sun shrooms and 1 twin sunflower, place more of them if you don't think you're in danger.
  4. Remember to use cherry bomb wisely, mostly on arcades because they can be very annoying.
  5. Use Thyme Warp if too many zombies are coming. Also this mostly happens when theres arcades on the board. So get some breathing time and get sun to try and take those out while Thyme Warp is delaying the zombies.
  6. If a gargantuar comes, ALWAYS ALWAYS remember there are other zombies on the other rows, you might accidentally get your magnifying glass bitten if you focus on the gargantuar.
  7. At that point, you should be winning now on the last wave. But not every strategy can gurantee a win, so play carefully.

Gallery[]

Walkthrough[]

Trivia[]


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