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Neon Mixtape Tour - Day 13

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For the Chinese version of this level, see Neon Mixtape Tour - Day 13 (Chinese version).

Neon Mixtape Tour - Day 13 is the thirteenth level of Neon Mixtape Tour in Plants vs. Zombies 2. It is a Last Stand level. The player is given 2,000 sun. The jams that play in this level are pop, punk, and rap. After completing this level, the player receives a money bag.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Glitter Zombie21 Glitter Zombie22 Glitter Zombie23 Glitter Zombie24 Glitter Zombie25 Neon Buckethead21 Neon Buckethead22 Neon Buckethead23 Neon Buckethead24 Neon Buckethead25 Glitter Zombie21 Glitter Zombie22 Glitter Zombie23 Glitter Zombie24 Glitter Zombie25 Neon Conehead21 Neon Conehead22 Neon Conehead23 Neon Conehead24 Neon Conehead25 None Pop plays
2 Neon Buckethead21 Neon Buckethead22 Neon Buckethead23 Neon Buckethead24 Neon Buckethead25 Glitter Zombie21 Glitter Zombie22 Glitter Zombie23 Glitter Zombie24 Glitter Zombie25 Neon Buckethead21 Neon Buckethead22 Neon Buckethead23 Neon Buckethead24 Neon Buckethead25 None
3 Glitter Zombie21 Glitter Zombie22 Glitter Zombie23 Glitter Zombie24 Glitter Zombie25 Neon Buckethead25 Punk Zombie25 Neon Buckethead24 Punk Zombie24 Neon Buckethead23 Punk Zombie23 Neon Buckethead22 Punk Zombie22 Neon Buckethead21 Punk Zombie21 None
4 Neon Buckethead21 Neon Buckethead22 Neon Buckethead23 Neon Buckethead24 Neon Buckethead25 Punk Zombie21 Punk Zombie22 Punk Zombie23 Punk Zombie24 Punk Zombie25 Neon Buckethead21 Punk Zombie21 Neon Buckethead25 Punk Zombie25 None Punk plays
5 Neon Flag Zombie2 Neon Buckethead21 Neon Buckethead21 Neon Buckethead25 Neon Buckethead25 Punk Zombie21 Punk Zombie21 Glitter Zombie21 Punk Zombie21 Punk Zombie25 Punk Zombie25 Glitter Zombie25 Punk Zombie25 None First flag
6 Neon Buckethead21 Neon Buckethead22 Neon Buckethead23 Neon Buckethead24 Neon Buckethead25 Glitter Zombie21 Glitter Zombie22 Glitter Zombie23 Glitter Zombie24 Glitter Zombie25 Neon Buckethead21 Neon Buckethead22 Neon Buckethead23 Neon Buckethead24 Neon Buckethead2 None Pop plays
7 Neon Buckethead21 Neon Buckethead22 Neon Buckethead23 Neon Buckethead24 Neon Buckethead25 Glitter Zombie21 Glitter Zombie22 Glitter Zombie23 Glitter Zombie24 Glitter Zombie25 MC Zom-B21 MC Zom-B22 MC Zom-B23 MC Zom-B24 MC Zom-B25 None Rap plays
8 Neon Buckethead21 MC Zom-B21 MC Zom-B21 Glitter Zombie21 MC Zom-B21 MC Zom-B21 Neon Buckethead25 MC Zom-B25 MC Zom-B25 Glitter Zombie25 MC Zom-B25 MC Zom-B25 Neon Buckethead23 MC Zom-B23 MC Zom-B23 Glitter Zombie23 MC Zom-B23 MC Zom-B23 None 100% Plant Food
9 Neon Buckethead25 Glitter Zombie25 MC Zom-B25 Neon Buckethead24 Glitter Zombie24 Neon Buckethead23 Glitter Zombie23 MC Zom-B23 Neon Buckethead22 Glitter Zombie22 MC Zom-B22 Neon Buckethead21 Glitter Zombie21 MC Zom-B21 None Pop plays
10 Neon Flag Zombie2 Neon Buckethead25 Neon Buckethead24 Neon Buckethead23 Neon Buckethead22 Neon Buckethead21 Neon Buckethead25 Neon Buckethead24 Neon Buckethead23 Neon Buckethead22 Neon Buckethead21 MC Zom-B25 MC Zom-B25 MC Zom-B25 MC Zom-B21 MC Zom-B21 MC Zom-B21 MC Zom-B23 MC Zom-B23 MC Zom-B23 None Final wave; rap plays


Strategies

Strategy 1

Created by RaidingParty

This strategy can beat the level without Plant Food, premium content, gem premium plants, or losing lawn mowers.

In the first column, place two Winter Melons in the second and fourth lane, and three Fume-shrooms on the other tiles. Fill the second column with Magnet-shrooms. You will want to place two Wall-nuts in the top and bottom lanes of the third column; it may be a better idea to kill off the big horde of Punk Zombies first before setting them down.

The Magnet-shrooms will neutralize the Bucketheads and Punks in the first hordes; if you are unlucky the Punks may kick a Wall-nut away if you have already placed them down, but otherwise do no real damage. The Winter Melons will devastate the core group with the Fume-shrooms mopping up the rest.

After the first huge wave of zombies, you will eventually see three mobs of MC Zom-Bs and Glitter Zombies in the top, middle, and bottom lanes, out of fire from the Winter Melons. However, the music will switch to pop jam before they can reach the plants, so let the Fume-shrooms kill them. Keep an eye on any survivors and when the final wave begins, be prepared to use Stunion on any group (almost always the center lane) that managed to get close as the rap jam will start up again. Dig up any Magnet-shrooms in danger as the final wave will not require many if at all.

For the final wave, make sure there are no zombies alive near the plants, then dig up one of the Winter Melons and use the sun to drop a Cherry Bomb on half of the final horde ahead of that Winter Melon. Finish off the rest of the zombies left.

If you use Plant Food with this strategy, the Winter Melon's Plant Food attack will wipe out the heavy waves, such as the Punk/Glitter horde near the beginning.

Strategy 2

Created by Dinner111

This setup is both a quick and easy way of defeating this level without Power Ups.

Place Winter Melons on the first, third, and fifth squares of the first column. Place two Tile Turnips on whichever Winter Melons you wish. This should leave you with 250 sun, enough to use three Thyme Warps. Use a Thyme Warp when the zombies get close to the Winter Melons. For the final wave, use a plant food on one of the two Winter Melons that is sitting on a Power Tile and watch the zombies drop like flies.

Strategy 3

Created by Battlehard101

This strategy only needs one (or possibly two) Plant Food, no boosts (although Infi-nut boost saves you a Plant Food), no lawn mowers lost and no Power Ups.

Plant Laser Beans on the first column and Magnet-shroom on the second. Plant two Snapdragons on the third column, second and fourth row and an Infi-nut on the third row. Then click Let's Rock, feed the Infi-nut with Plant Food. Feed it again the second time if the force field is lost.

Gallery

Walkthroughs

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