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Mush-Boom is Nightcap's premium legendary plant signature superpower trick card in Plants vs. Zombies Heroes, and a member of the Kabloom and Smarty classes. It costs 1 to play, and its abilities make a 1/1 Poison Mushroom with the Anti-Hero 2 trait on a selected lane, and do 2 damage to a zombie on that lane, if there is one.
Its name is a portmanteau of "mushroom" and "boom."
- Classes: Kabloom, Smarty
- Tribes: Mushroom Superpower Trick
- Abilities: Make a 1/1 Poison Mushroom with Anti-Hero 2. Do 2 damage to a Zombie there.
- Set - Rarity: Premium - Legendary
Nightcap and his mushroom friends are not to be truffled with.
- Name change: Toadstool Takedown → Mush-Boom
If you get this trick at the beginning of the game, it is recommended to use it immediately, as most zombies that cost 1 brain are easily destroyed by this trick, with one exception (Headstone Carver can survive its ability, but gets destroyed by Poison Mushroom's attack). If that zombie is destroyed, the Poison Mushroom made by this trick can land a hit on your opponent, and 3 damage is a lot in the early-game.
However, if your opponent does not send out a zombie on the first turn, beware, as they may be saving their brain for a trick like Bungee Plumber, which can easily destroy Poison Mushroom. It is also a bit of a waste since its ability can only do damage to a zombie fighter and not to your opponent directly.
In the mid-to-late-game, try not to choose lanes where Mush-Boom's ability cannot destroy the zombie on it, as Poison Mushroom loses its usefulness without its Anti-Hero boost. But even then, you'd have other plants that can do better than Poison Mushroom, so it may not be a bad idea to use this trick on a lane with a 3-health zombie and destroy it (2 damage from Mush-Boom's ability and 1 damage from Poison Mushroom's attack).
In the early-game (1st turn), it is recommended to save your brains (unless you have a Cat Lady, Bungee Plumber, Nibble, or any damaging superpower), because if you use your brains to play a zombie, Mush-Boom destroys that zombie, causing you to lose both that zombie and 3 health. Stalling your opponent and giving them no clear opportunity to safely play this trick works in your favor, as Mush-Boom's effectiveness diminishes when you can play zombies that Mush-Boom cannot destroy.
Of course, you can just take 3 damage on the first turn and retaliate next turn.