Mush-Boom is Nightcap's premium legendary plant signature superpower trick card in Plants vs. Zombies Heroes, and a member of the Kabloom and Smarty classes. It costs 1 to play, and its abilities make a 1/1 Poison Mushroom with the Anti-Hero 2 trait on a selected lane, and do 2 damage to a zombie on that lane.
Its name is a portmanteau of "mushroom" and "boom."
- Classes: Kabloom, Smarty
- Tribes: Mushroom Superpower Trick
- Abilities: Make a 1/1 Poison Mushroom with Anti-Hero 2. Do 2 damage to a Zombie there.
- Set - Rarity: Premium - Legendary
Nightcap and his mushroom friends are not to be truffled with.
- Name change: Toadstool Takedown → Mush-Boom
If you get this trick at the beginning of the game, it is recommended to use it immediately, as most zombies that cost 1 brain are easily destroyed by this trick. If that zombie is destroyed, the Poison Mushroom made by this trick can land a hit on your opponent.
However, if your opponent does not send out a zombie on the first turn, beware, as they may be saving their brain for a trick like Bungee Plumber, which can easily destroy Poison Mushroom. It is also a bit of a waste since its ability can only do damage to a zombie fighter and not to your opponent directly.
In the mid-to-late-game, try not to choose lanes where Mush-Boom's ability cannot destroy the zombie on it, as Poison Mushroom loses its usefulness without its Anti-Hero boost. But even then, you should have other plants that can do better than Poison Mushroom, so it may not be a bad idea to use this trick on a lane with a zombie with up to 3 health and destroy it.
In the early-game, it is recommended to save your brains (unless you have a Cat Lady, Bungee Plumber, Nibble, or any damaging superpower), because if you use your brains to play a zombie, Mush-Boom destroys that zombie, causing you to lose both that zombie and 3 health. Stalling your opponent and giving them no clear opportunity to safely play this trick works in your favor, as Mush-Boom's effectiveness diminishes when you can play zombies that Mush-Boom cannot destroy.
Of course, you can just take 3 damage on the first turn and retaliate next turn.
- Its description has a pun: "truffle" (a type of mushroom), instead of "trifle" (to act with disrespect towards).
- When the dragon flies around, Nightcap freezes in place until the dragon is gone. But if a card is played, the dragon instantly disappears and Nightcap also resumes his animations.