Moto-X Star is a Super Rare variant of the All-Star in Plants vs. Zombies: Garden Warfare 2. Its primary weapon, the Dirt Devastator, leaves plants mucky and unable to use their abilities. Dirt Devastator takes tactics from the ice variants and Chomper's Goop.

Stickerbook description

The Moto-X Star is dirty, even by the zombies' admittedly low standards. After the incident we shall not speak of, his Dirt Devastator is absolutely not allowed inside of Dr. Zomboss' factory.

In-game description

His Dirt Devastator makes Plants mucky, and unable to use their abilities!

Primary weapon

Moto-X Star uses the Dirt Devastator as its primary weapon, which deals 2-7 damage depending on range. It has the ability to disable a plant's abilities and attack, but at the cost of lower damage.


Imp Punt

With Imp Punt, the All-Star punts an Imp that rolls forward and explodes after a short time, deals 150 damage.

Sprint Tackle

With the Sprint Tackle, the All-Star rushes forward, dealing 75 damage and knocks plants into the sky. This can serve as a short-ranged attack.

Dummy Shield

Dummy Shield is a shield that the All-Star places to protect himself.

Long Bomb

An alternate ability of Imp Punt, Long Bomb allows the All-Star kicks an Imp up very high, which explodes when he lands and deals 150 damage.

Ultra Tackle

An alternate ability of Sprint Tackle, Ultra Tackle does 90 damage but has a longer recharge time.

Shield Decoy

An alternate ability of Dummy Shield, the player can have four Shield Decoys, but it is weaker.

Future Dummy

An alternate ability of Dummy Shield, the player can have only one Future Dummy at a time, however it is stronger than the regular Dummy Shield and it explodes and deals up to 75 damage to nearby Plants when it is destroyed.



This All-Star should be treated as a heavy support character. Stay between your allies and your enemies and shoot as much as possible. Spread the damage around, but focus primarily on Plants with dangerous and crowd-controlling abilities, such as the Rose, Sunflower, Chomper, and Citron. Use your Imp Punt to keep up the pressure when you overheat, and protect others with the Dummy Shield. Sprint Tackles can be used to damage enemies during overheats as well, but they should mostly be used for transport or evasion. Attacking at long range is usually a bad idea as this variant, as your shots are more inaccurate, making it harder to activate its special ability, as well as doing very little damage, as much as 2-3 damage a shot. Getting up close will do significantly more damage, as well as getting a better chance to stun plants' abilities.


This All-Star is super dangerous since it can stun you if he hits enough. It is wise to stay away from this zombie since it does very little damage from afar, as well as a better chance of not having your abilities negated. Try to dish out as much damage as possible before he can get to many shots in.

Balancing changes

Trouble in Zombopolis: Part Two DLC

  • Decreased effectiveness of Overheat Upgrade



  • It is the only All-Star variant that is missing both shoes.
  • It's weapon resembles a disassembled Moto-X Bike.
    • It appears to be made from a tire, the back fender, and handle bars, with the mud being shot from the exhaust pipe.
  • It is the only All-Star variant to not use sporting equipment as ammunition.