Modern Day - Day 5 is the fifth level of Modern Day in Plants vs. Zombies 2. Nightshade is pre-selected in a seed slot, thus showcasing it. This level does not feature portals. After completing this level, the player receives a money bag.
Nightshade is given to the player in this level. Nightshade is a plant that changes if powered. If non-powered, it hits three times with a powerful hit. If powered, it throws leaves at range infinite times, but at the cost of the damage the leaves do. Plant Nightshade strategically. However, the player does not need to use the given plant. Imps spawn first, so the player should bring in early defenses like Puff-shroom. Jurassic Imp is also present, so the player should take into account the increased speed and biting speed of him. The biggest threat here are the Breakdancer Zombies that pair with the other zombies. Taking out the Breakdancer Zombies helps in this level, to avoid him kicking dangerous zombies, like the Jurassic Imp, deep into defenses. Do not bring lobbed-shot plants unless they have splash damage, as the Parasol Zombie will deflect them.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
|Waves||Non-dynamic zombies||Ambush zombies||Note(s)|
|1||None||Rap plays; immediately skips to wave 2|
|3||4 4 4||None||100% Plant Food|
|4||2 3 1||None|
|5||2 4 2 4 3 5||None||First flag|
|6||1 1 5 1 5||None|
|7||3 2 3 4||None||100% Plant Food|
|9||1 4 2 3 1 4||None||100% Plant Food|
|10||3 1 2 3 4 5 1 5 1 5||None||Final flag|
Chard Guard (a very good plant)
Plant Moonflower scattered. Primal Potato-mine for the first few zombies. Nightshade on any available powered spot. Chard Guard and Primal Wallnut for defence (I like them) and Cherry-Bomb for emergencies. No need for plant food.