|Tribe||Science Superpower Trick|
|Abilities||Attack for 2 damage in three random lanes.|
|For Z-Mech, any target is a good target.|
Missile Madness is Z-Mech's premium legendary zombie signature superpower trick card in Plants vs. Zombies Heroes, and a member of the Hearty and Crazy classes. It costs 1 to play, and its ability does 2 damage on 3 random lanes.
- Classes: Hearty, Crazy
- Tribes: Science Superpower Trick
- Ability: Attack for 2 damage in three random lanes.
- Set - Rarity: Premium - Legendary
For Z-Mech, any target is a good target.
This trick can be used similarly to Power Pummel. However unlike Power Pummel, the amount of damage it deals does not depend on the amount of ground lanes. This can either be used right from the start to deal 6 damage to the plant hero, or can be saved for later to take out random plants. However, you can not control its randomness, making it unreliable especially in late game. Also be warned that this can be blocked, which can be a waste if used on the plant hero. If the plant hero is using a swarm deck with low health cards, this trick can be used to rid of them.
There isn't really a signal to see if Z-Mech will use Missile Madness. He can either use it at the start of the game which is very fatal, or use it when he blocks an attack. To try and prepare for it, plant a plant with as much health as you can get for them in every lane. That way, no real damage will be done from the attack.
Moreover, you can use Poppin' Poppies to create Lil' Buddy to block most of the damage caused by Missile Madness, however, because the ability is random, it is not likely to block all hits with Lil' Buddy.