Mayflower is an event plant card in Plants vs. Zombies Heroes, and a member of the Smarty class. It costs 3 to play, and has 2/3. It has the Amphibious trait, and its ability Conjures a random corn, squash, or bean card every time it hurts the zombie hero, unless the plant hero already has 10 cards in their hand.
It was available through November 14th through November 22nd.
Mayflower was introduced during the 2016 Thanksgiving event alongside Turkey Rider. As of January 24th, 2017, both of them were made craftable.
It is based on the plant in real life with the same name.
It is also partially based on the Mayflower, the first English Separatists transporting ship to North America that sailed in 1620, which is a reference to its availability during Thanksgiving and its Amphibious trait.
- Class: Smarty
- Tribe: Flower Plant
- Trait: Amphibious
- Ability: When this hurts the Zombie Hero, Conjure a Corn, Squash or Bean.
- Set: Event
Do April showers bring Mayflowers? My goodness, isn't that a personal question!
- Added to the game.
- Set change: Super-Rare → Event
- Became craftable.
- Ability streamlined: When this hurts the Zombie Hero, add a random Corn, Squash, or Bean to your hand. → When this hurts the Zombie Hero, Conjure a Corn, Squash, or Bean.
Mayflower is slightly similar to Cattail with reversed stats, but the ability makes it shine. However, this only works if the Mayflower hurts the zombie hero, so it is ideal to play it in an aquatic lane, unless an Amphibious zombie blocks the path. Use plant tricks that damage, destroy, or Bounce zombies so that Mayflower can hit the zombie hero. Most likely, if Mayflower hurts the zombie hero, there is a high chance that you would earn a bean since there are more beans than squashes or corn. Try to keep allowing Mayflower to hit the zombie hero to have a chance at one of the possible legendary cards, however, it also has a very high chance of giving you bean cards which could be used to boost a bean-based deck such as Admiral Navy Bean. Take note as you may get cards that may not work out with your deck or get weak ones like Sting Bean and Weenie Beanie.
While Rose can use this in a flower deck, this can become somewhat detrimental as while Mayflower itself can still benefit from Power Flower and Briar Rose, the cards it give you are generally not suitable for a flower deck. Speaking of Briar Rose, it is a good plant to keep your opponent from easily destroying Mayflower, and can be useful to discourage your opponent from playing big Amphibious threats like Deep Sea Gargantuar to confront Mayflower. Rose is also able to play instant-kill cards such as the aforementioned Briar Rose and Squash to remove zombies fronting Mayflower.
A good synergy when playing as Green Shadow is to use Espresso Fiesta or Plant Food on it, as its bonus attacks can hit the zombie hero, and give you more cards in your hand. Captain Cucumber can be used with Mayflower to reduce the cost of all cards Mayflower conjures. Also, using Plant Food on it makes it immune to most instant-kill cards. Be wary of Cakesplosion and Final Mission, though.
Citron and Beta-Carrotina might have trouble using it well, but they can use tough Team-Up plants such as Wall-Nut and Water Chestnut to protect it or Force Field to shield it. Citron can also play Root Wall and Peel Shield.
Pairing this up with Dino-Roar cards such as Bananasaurus Rex is also a good idea, as they will activate their abilities if Mayflower hurts your opponent.
Below here is a list of cards that can be Conjured by Mayflower (by cost order):
Bean: Admiral Navy Bean, Clique Peas, Lima-Pleurodon, Magic Beanstalk, Sting Bean, Weenie Beanie, Black-Eyed Pea, Coffee Grounds, Cosmic Bean, Sow Magic Beans, Cool Bean, Moonbean, Spring Bean, Bean Counter, Navy Bean, Jelly Bean, Jumping Bean, Laser Bean, and Espresso Fiesta
However, be careful if Quickdraw Con Man is on the field, as if Mayflower Conjures a card, you will take 1 unblockable damage.
Because of its low stats, it should not be too difficult to destroy. However, if it is played on an aquatic lane, it can be very difficult to get to it, especially if the player is playing as Rustbolt, Z-Mech, or Professor Brainstorm, who all lack Amphibious zombies.
If the player happens to play as a hero or use a deck with no access to aquatic lanes, the best option is to play tricks like Rolling Stone, Weed Spray, or Zombot's Wrath. If it gets boosted, Rocket Science, Cut Down to Size, Locust Swarm, or Zombot Sharktronic Sub are good options as well.
Hearty heroes, despite not having any Amphibious zombies, are good at combating Mayflower, due to the usage of cards such as Terrify, Sumo Wrestler, Rolling Stone, Landscaper, Celestial Custodian, and Planetary Gladiator. Terrify and Sumo Wrestler can move Mayflower out of the aquatic lane, Rolling Stone and Celestial Custodian can destroy it due to its low strength, Landscaper can decrease its strength when revealed to 0, making it a waste of space unless boosted, moved, or Bounced, and Planetary Gladiator negates Mayflower's ability. If the player is playing as Rustbolt, Shrink Ray can be played to make sure Mayflower cannot attack, turning it to a lane waster, assuming it doesn't get boosted by tricks like Fertilize and Plant Food.
Having Quickdraw Con Man on the field can also deter your opponent from using Mayflower to earn free cards, as he will do 1 unblockable damage every time it hurts you.
Plants vs. Zombies Wiki has a gallery for Mayflower.
- It is the first event card in the Smarty class.
- It was the first special edition plant exclusive to Plants vs. Zombies Heroes.
- Its description references the proverb "March winds and April showers bring forth May flowers."
- Its ability might be a reference to corn, squash, and beans being all-popular Thanksgiving food.
- When it activates its ability, a plate of corn, squash, and green beans can be seen floating over its head.
- It and Spyris are the only flower plants with the Amphibious trait.
- Coincidentally, they are both event cards in the Smarty class that have 2.
- It, Mad Chemist, Trick-or-Treater, Quasar Wizard, Eureka and Thinking Cap are the only Conjuring cards that cannot Conjure a copy of themselves.
- It is also the only Conjuring plant card that cannot Conjure a copy of itself.