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Flag Zombie 3
A HUGE WAVE OF ZOMBIES IS APPROACHING!
This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
For the Chinese version of the level, see Lost City - Day 17 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Lost City - Day 17 (Chinese version: pre-1.8).

Lost City - Day 17 is the seventeenth level of Lost City in Plants vs. Zombies 2. Imp Porter makes his first appearance here. There are six Gold Tiles in this level; one in the fifth, two in the sixth and seventh, and one more in the eighth column. When this level is finished for the first time, the player gets a Mystery Gift Box.

Dialogue

(Crazy Dave and Penny appear)
Penny: Alert, User Dave! My sensors sense incoming Imp Porters.
Crazy Dave: Importers? Of fine goods and glassware?
Penny: Negative. They pitch tents on Gold Tiles, and the tents spawn zombies.
Crazy Dave: Imps with bad inTENTs!
(Crazy Dave and Penny leave)

Difficulty

  • The relatively low amount of zombies in this level, along with the fact that Lost Pilot Zombies and their destructive ambushes are not present make it fairly easy to complete.
  • Imp Porters appear from the very beginning of the level, and the small distance between them and the Gold Tiles makes it unlikely that the player will not face tents from the early start. However, Imp Porters do not pose a huge threat even if using an inefficient strategy.
    • Lava Guava is particularly good at dealing with Imp Porters even before they can set up their tent. Ghost Pepper can be used if the player has not purchased the earlier plant. Alternatively, Cherry Bomb also works fine.
  • The familiar pair of Excavator Zombie and Parasol Zombie appear through the second part of Lost City just as much as in the first one. Any strategies that worked before will be fine now. Red Stinger and A.K.E.E. keep true to the theme of the world, but any pair of straight-shooting and lobbed-shot plants will work.
  • Bug Zombies are rather unnoticeable throughout the level. Even picking up Blover is not necessary.
  • The Gold Tile in the eighth column can prove to be a minor problem, as it is relatively close to the right of the lawn, but this is only a minor problem. 
    • This can be slightly remedied by using a defensive plant there.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Imp Porter23 None
2 Adventurer Zombie2 Adventurer Zombie2 None
3 Imp Porter21 None
4 Flag Adventurer Zombie2 Imp Porter25 None 100% Plant Food; first flag
5 Adventurer Zombie23 Excavator Zombie23 None
6 Adventurer Zombie25 Imp Porter22 None 400%/7 Plant Food
7 Conehead Adventurer Zombie21 Buckethead Adventurer Zombie23 Parasol Zombie24 None
8 Conehead Adventurer Zombie21 Buckethead Adventurer Zombie25 Flag Adventurer Zombie2 Bug Zombie23 Imp Porter22 None 100% Plant Food; second flag
9 Adventurer Zombie24 Buckethead Adventurer Zombie22 None
10 Excavator Zombie23 Imp Porter24 None 600%/7 Plant Food
11 Excavator Zombie22 Excavator Zombie24 Parasol Zombie21 None
12 Adventurer Zombie22 Adventurer Zombie24 Conehead Adventurer Zombie23 Flag Adventurer Zombie2 Bug Zombie21 Bug Zombie25 Imp Porter22 None 600%/7 Plant Food; final flag


Gallery

Walkthrough

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