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Long Bomb is the alternate ability of the All-Star's Imp Punt. The player can kick higher and further than the normal Imp Punt, but will ultimately find it more difficult to use at close quarters. It takes 20 seconds to recharge and deals 150 damage.
Simply put... The only thing more damaging than an Imp loaded with explosives is an Imp who thinks he can fly! Some conditions apply...
The Long Bomb can only be used at range, meaning you will need get some distance from an enemy if you wish to use it on them. The Long Bomb is very good at taking out far away groups and most of the time dealing with the Cactus (as it is rather unlikely that you will run into a Cactus that tries to attack you at close range (unless it is a Bandit Cactus) in which case you can tear it to shreds with your primary weapon). It is also good for the Gnome Bomb and Gardens & Graveyards modes, as you can easily take out groups of plants crowding the garden you must capture, which is useful, but its even more useful in Gnome Bomb, as the All-Star is slow on foot but the Long Bomb can easily help your team before you get there (which is useful since there is a short time before the gnome explodes) if you can throw it near the garden or graveyard, as it will take out a large group of plants (if your team has not overpowered the plants already).
Once it hits the ground, it will detonate instantly, useful for a combo with a Dummy Shield and a Long Bomb, when a Chomper burrows underground aiming for you, release Long Bomb right before the Chomper comes up and the Chomper gets killed instantly unlike the Imp Punt which takes longer to detonate.
- The Imp wears black clothing instead of red unlike the Imp Punt in the original ability.
- Its clothing is now red in Garden Warfare 2.
- Its icon shows the Imp Punt instead of this, while the Imp Punt's icon shows the Exploding Imp.
- In the Tactical Taco Party DLC, its radius and damage got decreased to prevent him from allowing an All-Star to take out an entire group of plants without even showing up.