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Tombstonedark
A plague has swept this era.
This article is about content that is no longer available. As such, it is archived.
Chinese Dave Bust
ๆญชๆฏ”ๅทดๅœ๏ผ
This article is about content available solely in the People's Republic of China.
For the international verson of this level, see Ancient Egypt - Day 11.

โ€œ
This level is a locked coordinate in time. You must take these plants to win. Otherwise, you risk distorting reality.
โ€

โ€”Penny

Locked and Loaded I was the first Locked and Loaded level of Ancient Egypt in the Chinese version of Plants vs. Zombies 2. It was the first Locked and Loaded level in Ancient Egypt, as well as the intended first of the game. When this level was finished for the first time, the player got a star.

Dialogue[]

(Penny appears)
Penny: This level is a locked coordinate in time.
Penny: You must take these plants to win.
Penny: Otherwise, you risk distorting reality.
(Crazy Dave appears)
Crazy Dave: Never distort reality! You'll pull something.
(Crazy Dave and Penny leave)

Difficulty[]

The biggest threat in this level are Buckethead Mummies, because Peashooter and Bloomerang, both of which lack firepower, cannot take care of them easily.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Mummy Zombie2 None
2 Mummy Zombie2 None
3 Mummy Zombie2 Mummy Zombie2 None
4 Mummy Zombie2 Conehead Mummy2 None Carries 1x Plant Food.
5 Mummy Zombie2 Mummy Zombie2 Conehead Mummy2 None
6 Conehead Mummy2 Conehead Mummy2 None
7 Conehead Mummy2 Camel Zombies2 None
8 Mummy Zombie2 Mummy Zombie2 Flag Mummy Zombie2 Camel Zombies2 Camel Zombies2 None Carries 1x Plant Food.
First flag.
9 Conehead Mummy2 Buckethead Mummy2 Ra Zombie2 None
10 Mummy Zombie2 Conehead Mummy2 Buckethead Mummy2 Ra Zombie2 None
11 Mummy Zombie2 Conehead Mummy2 Buckethead Mummy2 Buckethead Mummy2 None Carries 1x Plant Food.
12 Mummy Zombie2 Mummy Zombie2 Conehead Mummy2 Conehead Mummy2 Buckethead Mummy2 None Carries 1x Plant Food.
13 Mummy Zombie2 Conehead Mummy2 Conehead Mummy2 Conehead Mummy2 Buckethead Mummy2 Ra Zombie2 Ra Zombie2 None
14 Mummy Zombie2 Mummy Zombie2 Conehead Mummy2 Camel Zombies2 Camel Zombies2 None Carries 1x Plant Food.
15 Mummy Zombie2 Mummy Zombie2 Conehead Mummy2 Buckethead Mummy2 Ra Zombie2 Ra Zombie2 Ra Zombie2 None
16 Buckethead Mummy2 Buckethead Mummy2 Flag Mummy Zombie2 Camel Zombies21 Camel Zombies22 Camel Zombies23 Camel Zombies24 Camel Zombies25 None Carries 1x Plant Food.
Final wave.


Strategies[]

First, plant Sunflowers in the first row. Meanwhile, if the zombies appear, plant Peashooters or Potato Mines (you should plant Potato Mines to save sun) to kill them. Keep planting Peashooters to defeat the zombies. Then, the Camel Zombies will appear. Plant Boomerang to kill all of them. In the first wave, there'll be lots of Buckethead Mummies and Camel Zombies appear. Try to kill all of them with the plants' Plant Food ability. Also, plant Twin Sunflowers if you need more suns and plant Wall-nuts if you need to defense your plant from being eaten. At the first wave and so on, try to shovel up some Sunflowers to plant attack plants there.

Gallery[]

Video[]

* A gate can be unlocked with a key after completing this level
^ Conjectural name
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