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Jurassic Marsh - Day 27

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Jurassic Marsh - Day 27 is the twenty-seventh level of Jurassic Marsh in Plants vs. Zombies 2. It is a Last Stand level. The player is given 3000 sun to start with. After completing this level, the player receives a money bag.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Dinosaurs Note(s)
1 Jurassic Zombie21 Jurassic Zombie21 Jurassic Zombie25 Jurassic Zombie25 Jurassic Conehead21 Jurassic Conehead25 Jurassic Imp22 Jurassic Imp22 Jurassic Imp24 Jurassic Imp24 Jurassic Bully23 None None
2 Jurassic Imp21 Jurassic Imp21 Jurassic Imp23 Jurassic Imp23 Jurassic Imp25 Jurassic Imp25 None None Skips to wave 3 immediately
3 Jurassic Imp21 Jurassic Imp21 Jurassic Imp25 Jurassic Imp25 None Pterodactyl21 Pterodactyl22 Pterodactyl23 Pterodactyl24 Pterodactyl25 Skips to wave 4 immediately
4 Jurassic Zombie21 Jurassic Zombie23 Jurassic Zombie23 Jurassic Zombie24 Jurassic Zombie24 Jurassic Zombie25 Jurassic Conehead21 Jurassic Buckethead25 Jurassic Bully22 None None
5 Jurassic Imp21 Jurassic Imp21 Jurassic Imp22 Jurassic Imp22 Jurassic Imp23 Jurassic Imp23 Jurassic Imp24 Jurassic Imp24 Jurassic Imp25 Jurassic Imp25 None None Skips to wave 6 immediately
6 Jurassic Zombie22 Jurassic Zombie22 Jurassic Zombie24 Jurassic Zombie24 Jurassic Imp23 Jurassic Imp23 None None
7 Jurassic Zombie22 Jurassic Zombie23 Jurassic Zombie24 Jurassic Buckethead22 Jurassic Fossilhead23 Jurassic Fossilhead24 Jurassic Imp21 Jurassic Imp21 Jurassic Imp21 Jurassic Imp25 Jurassic Bully25 None None
8 Jurassic Imp21 Jurassic Imp22 Jurassic Imp23 Jurassic Imp24 Jurassic Imp25 None Pterodactyl22 Pterodactyl24 Ankylosaurus21 Ankylosaurus23 Ankylosaurus25 Skips to wave 9 immediately
9 Jurassic Zombie22 Jurassic Zombie24 Jurassic Fossilhead21 Jurassic Fossilhead21 Jurassic Fossilhead25 Jurassic Fossilhead25 Jurassic Flag Zombie2 Jurassic Imp23 Jurassic Imp23 Jurassic Bully22 Jurassic Bully24 None None Final flag


Difficulty

Like Day 22, 3000 sun are given. However, the zombie pattern is arranged for a much different strategy than before, like pterodactyls on all lanes. Additionally, the arguably two toughest dinosaurs are the only dinosaurs present on this level. The player should notice each dinosaur present and plan accordingly. But unlike other Last Stands, this one can be pretty easy or pretty difficult depending on the player's set-up, as more sun is given than usual, giving more elaborate strategies for the player to make.

Strategies

Note: Any strategies containing ground plants only work before the 4.4.1 update.

Strike from Behind

Created by Yuanyc06

Plant one column of Wall-nuts on the first column, and then two columns of Celery Stalkers on the second and third column, and finally a column of Spikerocks on the ninth (right most) column. Let's rock! the Spikerocks will kill all Jurassic Zombies and Jurassic Imps; the zombies that survive from the Spikerock will be killed by the Celery Stalkers from the third column; and the zombies carried by Pterodactyl will be too.

Note: This very same strategy can be used for both Jurassic Marsh - Day 22 and Day 27. For this level, this strategy utilizes the fact that zombies pushed by ankylosaurus will not affect Celery Stalkers that hiding underground, and they can only reach the second column at most, thus the Wall-nuts (on the first column) will not be pushed. Nevertheless, the Celery Stalkers (and the plants behind) may still get pushed occasionally if they are attacking on the moment another zombie get launched by the ankylosaurus, so use the remaining sun for remedy on such situations killed by the Celery Stalkers from the second column. No Plant Food, Perfume-shroom, and lawn mower needs to be used.

Death from Below

Created by CitronFire3

(Without Plant Food effect)

Plant Primal Potato Mines on the whole lawn. You can replace the blown ones with Potato Mines or Primal Potato Mines caused by both dinosaurs front or back. If you fear of these two dinosaurs ruining your defenses, you can use Perfume-shroom to prevent more trouble and Cherry Bomb against a huge group of zombies if you want to be prepared on the next upcoming wave.

Only Spikeweed

Created by Flying-casual

Use only Spikeweed to defeat the zombies. Fill six columns starting from the house side of the lawn. It should be noted that this is probably not the easiest method of beating this level; however, it does require very little planning. It could even be considered a bonus challenge for this level. It is very effective plant-wise in that the Spikeweeds cannot be pushed back by ankylosaurs and zombies dropped in the back row by pterodactyls will not hinder the player's defenses.

The major things that can cause this strategy to fail are Jurassic Buckethead and Jurassic Fossilhead zombies, as they cannot be defeated by a row containing only six Spikeweed. However, this level contains relatively few of these zombies, and many of them are simply carried to the back of the screen by pterodactyls, which actually helps the player. Bucketheads and Fossilheads that cannot be taken care of in this way can be killed by carefully using Plant Food (the player is given four) on Spikeweed. Use it on the Spikeweed furthest from the house to draw the zombie(s) back allow more time for further damage, and carefully time your Plant Food usage to take out multiple tough zombies at once.

Bulbs, Tiles and Mines

Created by Bush555

Version 1

This strategy can be used in both Days 22 and 27. Firstly, plant a column of Bowling Bulbs on the second column. Secondly, plant a column of Wall-nuts on the third column. Thirdly, plant a column of Potato Mines on the first column. Lastly, plant three Tile Turnips on the first, third and fifth Bowling Bulbs from top to bottom. You will have 875 sun left.

The extra sun is very helpful because you can use Cherry Bombs to fight against zombies, but this level is possible without Cherry Bomb. Use Plant Food on a Bowling Bulb on a tile immediately when the pterodactyls appear on the screen. Use Plant Food again immediately when the ankylosauruses appear on the screen. Use Plant Food for third time at the end of the wave. If you have extra Plant Food or Cherry Bomb, use it against zombies that are still on the lawn. No Perfume-shroom, premium plants, or lawn mowers are used.

Version 2

This strategy is similar to Day 22 but this strategy has some minor changes. Firstly, plant two columns of Bowling Bulbs on the second and third columns. Secondly, plant two columns of Potato Mines on the first and fourth columns. Lastly, plant three Tile Turnips on the first, third and fifth Bowling Bulbs from top to bottom on the second column. You will have no sun left.

Use Plant Food on a Bowling Bulb on a tile immediately when the pterodactyls appear on the screen. Use Plant Food again immediately when the ankylosauruses appear on the screen. Use Plant Food for third time at the end of the wave. If you have extra Plant Food, use it against zombies that are still on the lawn. No Perfume-shroom, premium plants, or lawn mowers are used.

Split Defense

Created by Bismabrj

No Perfume-shrooms, Plant Food or Power Ups are required to use this strategy.

Plant Spikeweeds on the third and eighth columns, Wall-nuts on the fourth and seventh columns, Split Peas on the fifth column, and Snapdragons on the sixth column. You will have 125 sun left, which is enough to replace two Wall-nuts.

The Spikeweeds on the third column, the Wall-nuts on the fourth column, and the Split Peas will counter zombies dropped by pterodactyls. The Snapdragons and the Wall-nuts from the seventh column will counter zombies from the right side. Spikeweeds on the eighth column will counter both zombies from the right side and ankylosauruses.

Hit "LET'S ROCK!". Sit back and enjoy, but remember to replace eaten Wall-nuts (not damaged ones!).

Beat it

Created by Eugoth

This strategy does not require Plant Food, premium plants, Power Ups or instant-use plants.

Plant a Garlic at the second and fourth rows of the first column. To their right, plant five Phat Beets, with a Garlic and two Spikeweeds in from of both rows of Phat Beets. Plant Spikeweeds in the remaining tiles of the seventh column and three Spikeweeds to the left of the ones in the bottom and top.

The Garlics will be used to make relatively high health zombies go to other rows and be defeated easily by the Phat Beet. Garlics at the back will be used in case of a pterodactyl grabs a zombie, and the Spikeweed in front of them will help defeating Jurassic Imps and common zombies, while the Spikeweeds above and below them serve as a counter to ankylosaurus ability.

Infi-Cornered

Created by Bonkchoy 150

This strategy does not require premium/gemium plants, instant-use plants, nor any Power Ups.

Plant an Infi-nut on the third lane of the second column. Behind it, plant a Spikerock. Fill the third column along with the rest of the second one with Spikerocks.

Feed the Infi-nut Plant Food after hitting 'Let's Rock'. The ankylosaurus' ability will be deemed useless in this level as long as you have the Spikerocks. Pterodactyls will bring zombies to the back, those zombies will start chewing the force field from behind, while being damaged by the layer of Spikerocks surrounding the Infi-nut.

Be aware of the health of the Infi-nut's force field, when it is in a very weak state, feed Plant Food on the Infi-nut to regenerate the shield. Do not feed it Plant Food if the shield is only slightly damaged. Also, be wary of the Jurassic Bully, Buckethead, and Fossilhead because of their high health, but you can always have a backup Perfume-shroom if these zombies enter in heavy groups.

Gargantuars are good on both side (Contains premium content)

Plant three column of Hypno-shrooms in the first, second and third column, then press "Let's Rock".

The Jurassic Gargantuars will smash all zombies in one hit. Although some of them might have to throw their Jurassic Imps, no one of them will die. However, be careful of the Ankylosaurus because it can throw your Jurassic Gargantuars to the leftmost column, and normal zombies to consume your Hypno-shroooms. You can use 1150 suns left to plant another Hypno-shroom on the lanes without any of them left. And you can use the Turbo Button if you think the level is very slow due to Jurassic Gargantuars' movement speed.

Gallery

Walkthrough

Jurassic Marsh Day 2703:50

Jurassic Marsh Day 27

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