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Jurassic Marsh - Day 22

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Jurassic Marsh - Day 22 is the twenty-second level of Jurassic Marsh in Plants vs. Zombies 2. It is a Last Stand level. 3,000 sun is given to the player at the start of this level. After completing this level, the player receives a money bag.

Difficulty

With 3,000 sun given, the player has more options than usual to plan out a defense. The player can save some sun to use Perfume-shroom to make the level easier. However, the dinosaurs attack very quickly, and the player should have a strong defense going into the level.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Dinosaurs Note(s)
1 Jurassic Zombie22 Jurassic Zombie22 Jurassic Zombie24 Jurassic Zombie24 None Raptor21 Raptor23 Raptor25
2 Jurassic Imp21 Jurassic Imp21 Jurassic Imp23 Jurassic Imp23 Jurassic Imp25 Jurassic Imp25 Jurassic Bully21 None None
3 Jurassic Imp22 Jurassic Imp22 Jurassic Imp24 Jurassic Imp24 Jurassic Bully21 Jurassic Bully23 Jurassic Bully25 None None
4 Jurassic Conehead21 Jurassic Conehead23 Jurassic Conehead25 Jurassic Buckethead21 Jurassic Buckethead23 Jurassic Buckethead25 Jurassic Fossilhead21 Jurassic Fossilhead21 Jurassic Fossilhead25 None Pterodactyl22 Pterodactyl24
5 Jurassic Zombie22 Jurassic Conehead22 Jurassic Conehead24 Jurassic Fossilhead24 Jurassic Imp21 Jurassic Imp21 Jurassic Imp23 Jurassic Imp23 Jurassic Imp25 Jurassic Imp25 None None
6 Jurassic Zombie21 Jurassic Zombie22 Jurassic Zombie22 Jurassic Zombie23 Jurassic Zombie23 Jurassic Zombie25 Jurassic Zombie25 Jurassic Conehead23 Jurassic Buckethead25 Jurassic Imp21 Jurassic Imp21 Jurassic Imp24 Jurassic Imp24 Jurassic Bully24 None Raptor21 Raptor24
7 Jurassic Imp21 Jurassic Imp21 Jurassic Imp23 Jurassic Imp23 Jurassic Imp25 Jurassic Imp25 Jurassic Bully21 Jurassic Bully23 Jurassic Bully25 None None
8 Jurassic Zombie21 Jurassic Zombie23 Jurassic Zombie25 Jurassic Fossilhead22 Jurassic Fossilhead24 Jurassic Imp21 Jurassic Imp22 Jurassic Imp22 Jurassic Imp23 Jurassic Imp24 Jurassic Imp24 Jurassic Imp25 None None
9 Jurassic Fossilhead25 Jurassic Fossilhead25 Jurassic Fossilhead25 Jurassic Flag Zombie2 Jurassic Gargantuar21 Jurassic Imp21 Jurassic Imp21 Jurassic Bully23 Jurassic Bully23 Jurassic Bully23 None Raptor21 Pterodactyl25 T. Rex23 Final flag


Strategies

Main article: Last Stand (PvZ2)/Strategies
See gallery for more details.

Strike from Behind

Created by Yuanyc06

Plant one column of Wall-nuts on the first column, and then two columns of Celery Stalkers on the second and third column, and finally a column of Spikerocks on the ninth (right most) column. Let's rock! the Spikerocks will kill all basic zombies and imps; the zombies that survive from the Spikerock will be killed by the Celery Stalkers from the third column; and the zombies carried by Pterodactyl will be killed by the Celery Stalkers from the second column. No Plant Food, Perfume-shroom and lawn mower needs to be used.

Electrocution

Created by IG Gaming + Maramok= Awesome

Plant one column of Potato Mines in the first column. Then plant Electric Blueberries in the next three columns. Finally plant one row Wall-nuts in the fifth column. When the Jurassic Gargantuar comes, stall him with Primal Wall-nuts until he is electrocuted. No Plant Food or lawn mower needs to be used.

Bulbs, Tiles and Mines

Created by Bush555

This strategy can be use in Days 22 and 27. Firstly, plant a column of Bowling Bulbs on the second column. Secondly, plant a column of Wall-nuts on the third column. Thirdly, plant a column of Potato Mines on the first column. Lastly, plant three Tile Turnips on the first, third, and fifth Bowling Bulbs from top to bottom. You will have 875 sun left.

The extra sun can be very helpful because you can use Perfume-shroom on dinosaurs and/or for repairing Wall-nuts, but use wisely. When you see first three Jurassic Fossilheads, use the Plant Food on a Bowling Bulb on a tile. Almost at the end of the wave, use Plant Food again on a Bowling Bulb on a tile. At the end of the wave, use Perfume-shroom on the lane where the Jurassic Gargantuar attacks. Use Plant food again on a Bowling Bulb on a tile against zombies that are still on the lawn. Use Cherry Bomb if zombies are still on the lawn. No premium plants and lawn mowers need to be used.

Divert, Block and Spike

Created by SaveTheLawnMower

Use the following diagram to plant the following:

LLGGGOOOO

CTSOOOOOO

LLGGGOOOO

CTSOOOOOO

LLGGGOOOO

(Legend: L=Laser Bean, G=Garlic, S=Spikerock, C=Chard Guard, T=Tall Nut, O=Empty Space)

Start the wave. Laser Bean will help kill the Jurassic Imps and Jurassic Zombies from eating the Garlic. The Chard Guard will render the Pterodactyl's backward zombies useless in eating the Tall-nuts. Use Plant Food on the Tall-nuts if there are too many zombies eating it. Watch carefully when any Tall-nut develops cracks on its left side as zombies may block the view of it.

After the final wave, use Perfume-shroom on the first lane Raptor with the Jurassic Gargantuar. Make sure the Raptor is further away from the ninth column, or it will kick too many zombies and disappear. There will also be a Pterodactyl in the fifth lane. Use a Cherry Bomb to kill the zombies in the fifth lane or Laser Bean's Plant Food ability. Finally, kill any surviving Zombies with a final Cherry Bomb.

Gallery

Walkthrough

Jurassic Marsh Day 2205:54

Jurassic Marsh Day 22

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