Interdimensional Zombie is a galactic legendary zombie card in Plants vs. Zombies Heroes, and a member of the Brainy class. He costs 1 to play, and has 1/3. He does not have any traits, and his ability transforms him into a random zombie that costs 3 when a science card, including another Interdimensional Zombie, is played.
His description a reference to his ability, as the zombies mentioned there, Trash Can Zombie and Space Pirate, are examples of zombies he can transform into.
- Class: Brainy
- Tribe: Science Zombie
- Traits: None
- Ability: When you play a Science card, this transforms into a Zombie that costs 3.
- Set - Rarity: Galactic - Legendary
In a parallel dimension, this zombie is a Space Pirate. In another he's a Trash Can Zombie. Turns out, little choices in life can make a big difference.
- Added to the game.
Despite not having a strong ability for a legendary, this zombie is at least a cheap way to make a 3 zombie for just 1 as compared to Summoning. He has 3 health, which helps him survive the early game, and an ability that benefits science synergy.
For easy reference, here is the list of all current 3 cards that this zombie can transform into:
Remember that you must play a science card while this is on the field in order to activate his ability. Easy ways to activate his ability are Teleport, which costs 1, and playing cheap science cards like Transformation Station, Cosmic Scientist, or even Cardboard Robot Zombie if you have no other alternative. You can also play Gravestone science zombies like Zombot Drone Engineer, but keep it mind that this only activates when that zombie is revealed; hence the plant hero can destroy this zombie before the Zombie Tricks phase. Speaking of Transformation Station, you can play this zombie first and then this environment on his lane, so at the next turn, you can have high chances to start with a powerful zombie very early on, starting with the cost of 3 and then 1 more each turn.
Try to activate his ability as soon as possible, as even though you can get a bad zombie like Valkyrie (as her ability doesn't activate on the field), or those that do not synergize with your deck like Imp Commander in a non-Imp deck, there are high chances for good zombies early on like Vimpire or Kite Flyer, as even though they don't change the game, their abilities may help in early to mid-game.
You can also play him in Medulla Nebula since you get +2 by doing so, and when you play another science zombie, you get +2 again.
This zombie can potentially turn out to be dangerous once the zombie hero plays any science card, and can be even worse if the next science card played is Transformation Station, as he can start transforming into a powerful zombie early on. Good counters for this if played on the first turn are Bonk Choy and Meteor Strike. If this zombie is still on the board by the second turn, you can use Berry Blast or other cards that can do at least 3 damage to nullify his ability, provided no other science zombies were played during the Zombies Play phase of that turn.