- For other versions, see Imp (disambiguation).
|Absorbs||16.5 normal damage shots|
|Special|| The tent spawns only Adventurers, Conehead and Buckethead Adventurers|
Drops backpack that can crush any plant behind when dead
|Weakness|| (kills Imp but won't drop backpack and will create new Spore-shroom)|
(shrinks imp to oblivion, killing him instantly)
(eats both imp and tent)
|First seen||Lost City - Day 17|
|Imp Porter is stronger than he looks. He's also more charming, smarter and has a better education.|
Imp Porter is the eleventh zombie encountered in the Lost City. He has the ability to set up tents on Gold Tiles that will spawn the three basic zombies of Lost City, however after setting, the Imp Porter also get killed as he gets crushed by the tent. The time between two zombies spawning from a tent is approximately ten seconds. If an Imp Porter is killed before establishing a tent, he drops a backpack on a tile and it acts as a gravestone that Grave Busters cannot destroy. In the Chinese version of the game, the Imp Porter can set up tents on tunnels that appear when the Lost Guide Zombie opens them, making all zombies that spawn from the tent go straight into the tunnel, appearing from the other side.
His name is a play on the word "importer."
Drops pack on Gold Tile; pack becomes tent from which zombies emerge.
Imp Porter is stronger than he looks. He's also more charming, smarter and has a better education.
Imp Porter absorbs 16 normal damage shots and degrades upon absorbing 8 normal damage shots before dying at 16 normal damage shots.
With the right strategies, Imp Porter ends up being one of the easiest zombies in Lost City to tackle. Certainly the best solution is to kill him before he deploys his tent. Gold Tiles in later Lost City levels, while close to the right side of the lawn, still give the player enough time to get rid of Imp Porter before he becomes a bigger threat. Ghost Pepper or Lava Guava are particularly good at dealing with him this way. Also, Blover can blow away him and his backpack if he is in the air. Garlic can direct him to lanes where there are no Gold Tiles, making his special ability useless. You also could use an Iceberg Lettuce or other plants with the ice effect to stop him, or simply slow him down.
It will be a rare situation where the player kills an Imp Porter before he encounters a Gold Tile. As this rarely happens unless the player has very strong plants, it is bound to leave his backpack behind which acts like a tombstone. It is not deniable that they are a smaller threat than camps, but the player should still take notice, especially if they are using straight-shooting plants without an area-of-effect. In higher levels of Temple of Bloom, however, they are one of the most dangerous things that can cause a game over, even in non-Gargantuar levels. The high amount of dropped tents will prevent planting on many tiles, and plants like Ghost Pepper get frequently killed because of them. The way to stop this is to set up a strong defense as soon as possible, even if it is limited to the left side of the lawn such as Winter Melons or instant-kills. To counter this, you can go to the Zen Garden to take the Imp Porter away from the seed selection screen. Be wary that this may cause Gargantuars to show up, though. As a quick defense, using Chomper or Toadstool is a good idea as they can devour both the Imp and the pack.
Lastly, the camps Imp Porter sets up are his main highlight and most dangerous ability, as they can spawn Adventurer Coneheads and Adventurer Bucketheads, they can block the projectiles of most straight-shooting plants and even overrun defenses. The spawning rate of zombies is also not slow, so the player should act fast. Instant-kills are good, but they are not reliable due to their usually slow recharge. Imitater may be able to slightly remedy this, but in Temple of Bloom, not even instant kills may be viable. More expensive plants like Winter Melon deal excellent splash damage which takes care of them rather quickly. Area-of-effect plants are great choices for destroying the tent and the zombies in front of it. Electric Currants can damage the tent while other offensive plants deal with the zombies spawned by it. Alternatively, the player should use slowing plants like Stallia or Stunion to delay the incoming zombies while their regular defense has enough time and firepower to destroy the camps.
Using Spore-shroom is a good idea against this zombie. Because of its ability to spawn newly Spore-shrooms instead of letting them drop their backpack making them a good use. However, you should watch out for Parasol Zombie. You should also use Lava Guava to help you support Spore-shroom.
Due to his ability to set up its tent on tunnels in the Chinese version, it has become even more dangerous should the player should see the Lost Guide Zombie in a level. If this happens, block off the tunnels opened by the Lost Guide Zombie using a Jackfruit, to prevent zombies from appearing from the other end.
Defensive plants such as Wall-nut can blockade the Gold Tile, making it not be able to get to the tile, unless the plant is removed. Infi-nut's Plant Food effect is a good choice for this, as it also stops other Lost City zombies from going past the force field.
Plants vs. Zombies Wiki has a gallery for Imp Porter.
- He has the most health and slowest speed of any Imp variant.
- His noises are different compared to most Imps. The sounds he makes are similar to when a Zombie Bull Rider is about to be launched by the Zombie Bull.
- If he gets killed in the last column or before, where the zombies enter the lawn, the backpack will self-destruct or destroyed instantly. This also happens when there is a backpack or tent already behind it and the player plants any single use plants while they are setting a tent on a Gold Tile or on a tile where the backpack will drop.
- A hypnotized Imp Porter will not drop his backpack on a Gold Tile. Instead, he will ignore the Gold Tile.
- It is similar to Arcade Zombie, as both summon the basic trio with an object (in Imp Porter's case, it is his tent. In Arcade Zombie's case, it is his arcade machine).
- Placing ground plants on the Gold Tiles does not prevent Imp Porters from setting camp.
- If the player uses a Hurrikale when the zombie is dropping his backpack or switches to another lane and touches a Gold Tile by only a few steps, the tent could spawn on a regular tile.
- This can also be done by Primal Peashooter's knockback effect.
- The player can also kill the Imp Porter while he is dropping his backpack and setting up his tent.
- This can also be done by Primal Peashooter's knockback effect.
- In the Travel Log, he is called "Imp Porter Zombie."
- If he is killed with an explosive plant such as Cherry Bomb or with electrical plants such as the Lightning Reed or a Power Zap, he will burn into ashes and his backpack will instantly disappear.
- He will keep going while walking on the Gold Tile if there is another tent already occupying that tile.
- If timed correctly, when they set a tent and the player plants on a Gold Tile, the plant that placed there will be killed.
- He is one of two zombies that can be killed without damage from a plant or Zombot, the other being Announcer Imp, which is crushed by Zombie King. Coincidentally, they are all Imps, and the object that kills them can make other kind of zombies (Zombie King can make Knight Zombies, and tent can make Basic, Conehead, or Bucket Zombies)