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Imp Cannon

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Imp Cannon2
PlantsvsZombies2It'sAboutTimeTitle

Imp Cannon

Imp Cannon2
Shoots Pirate Imps past your defenses. Eventually it can explode and rain down imps.
Toughness: Protected
Speed: Basic
Damage: Fires imps to mid-lawn
Special: Explodes into a shower of imps if not destroyed quickly enough.
First Appearance: Pirate Seas - Day 10
The Imps joined the Order of the Cannon Fraternity, Kappa Pea, and quickly rose through the ranks due to constant firing of their leadership.

The Imp Cannon is a cannon that is full of Imp Pirate Zombies. It is found in the Pirate Seas of Plants vs. Zombies 2: It's About Time. It shoots Imp Pirate Zombies into the player's defenses every ten seconds. If it is not killed for a long time, it explodes and sends five Imp Pirate Zombies everywhere on the lawn.

Almanac Entry

TOUGHNESS: Protected

SPEED: Basic

Shoots Pirate Imps past your defenses. Eventually it can explode and rain down imps.

Damage: fires imps to mid-lawn

Special: explodes into a shower of imps if not destroyed quickly enough

The Imps joined the Order of the Cannon Fraternity, Kappa Pea, and quickly rose through the ranks due to constant firing of their leadership.

Overview

The Imp Cannon absorbs 30 normal damage shots and does not degrade.

Appearances

Player's House: Piñata Party

Pirate Seas: Days 10, 14, 15, 17, 18, 21, 22, 24, Dead Man's Booty

Strategies

The Imp Cannon is very difficult to destroy without the Coconut Cannon. After it fires a few Imp Pirate Zombies, it will detonate and release five Imp Pirate Zombies on everywhere on the area. A Spring Bean will push an Imp Pirate back to the water if it is awake, making it easier to destroy the Imp Cannon. As there are no Chompers to eat the Imp Pirate Zombies, a Pea Pod with five heads will quickly destroy it with six shots if it does not fire an Imp Pirate Zombie. You may have to rely on Bloomerangs if there are other zombies getting in the way of your offenses, or use Plant Food to prevent it from detonating. Laser Beans can easily deal with the Imp Cannon and the Imps fired by it. Still, the best method is placing a Spikeweed or a Spikerock, they will not get destroyed (unless a Barrel Roller Zombie appears), and will constantly damage the cannons. Tall-nuts are a good option to use as they can block the Imp Pirate Zombies. Same goes to an Infi-nut fed with Plant Food if its in the edge since the force field is placed above the water and can block Imps shot from the cannon.It is also good to use a Blover as a counter for this zombie,because whenever it launches an imp and you early used a Blover it will push the imp and will fail to land.If the Imp Cannon is not on the water part and you use a Blover as it launches its imp,it will instantly pushed backed from the screen.

Note: Snapdragons and Bonk Choys are useless, as they can only attack from a short range and therefore they cannot target the Imp Cannon. While the Imp Cannon is in the last square, avoid putting a Snapdragon or Bonk Choy near it. Not only it will waste your sun, but if an Imp Pirate Zombie or any other zombie gets in the way, it will kill it. In addition, Lightning Reed will only deal very little units of damage to the Imp Cannon, causing it to detonate. Plant Food may be helpful in dealing with them but should be saved for the parrots instead.  It is very rare, but it is possible an Imp Cannon will appear on ground so you can place Spikeweed or Spikerock under it. If it is close enough, planting a Cherry Bomb next to it can kill it before detonation.

Gallery

Trivia

  • It is weird how if it is glowing with Plant Food the imps inside glow but when shot they do not glow anymore.
    • In terms of mechanics, this might be so players do not get a ridiculously high amount of Plant Food.
  • The player will earn the achievement Broadside if he or she destroys this zombie with a Coconut Cannon.
  • Although the Imp Cannon has wheels, a Spikeweed or Spikerock cannot destroy it instantly. This may be because it either does not have rubber tires, or because it is not pulled into the screen all the way. If it is because of this, then it is strange how Spikeweed and Spikerock can stab it.
  • When the Imp Cannon shoots an Imp Pirate, sometimes the Imp Pirate will fall into the water rather then landing on the player's lawn.
  • It is unknown who maneuvers the cannon.
  • It is also unknown how many Imps are stored inside the cannon as the number varies when the Cannon self-destructs.
    • Maybe there is a hole in the cannon that the Imps hop through off screen, although it does not explain how so many can be in it at one time.
  • Imp Cannon, Dr. Zomboss and Gargantuar are the only zombies that use other zombies as weapons.
  • When slowed down by plants like Winter Melon or Snow Pea, the slowing effect will get removed when it shoots another Imp Pirate Zombie.
    • This is because the next Imp Pirate Zombie launched will have the slowing effect.
    • This also happens with the Camel Zombies.
      • This is because the plate will break and because that the plate was slowed with the zombie.
  • It is strange that when the Imp Cannon dies, it drops a cannonball when it shoots Imp Pirate Zombies.
  • There is a glitch where when a Kernel-pult fires butter and the butter is still in the air while the Imp Pirate Zombie is also in the air, the Imp Cannon gets hit by the butter but the Imp Pirate Zombie is the one who will get immobilized by the butter, result is that the position of the Imp Pirate Zombie is as if it was landing but frozen without the butter, then if killed it will land and walk like a zombie who still walks shortly without the head. It is still unknown if the Imp Pirate Zombie will stay frozen by the butter or will land and walk again because of the limited time the butter immobilizes the Imp Cannon.
  • Infi-nut's Force Field can prevent Imps from landing on the lawn.
    • There is a slight bug with this, as most of the time the Imps will just bounce off the force field and into the water, but sometimes they get stuck in a headfirst angled flying position in the force field, unable to bite it but it can be still killed by other plants normally.
  • This and the Zombie King are the only zombies that can self-destruct.
    • Coincidentialy, these are the only zombies that never move beyond the rightmost column.
  • If it launches an Imp from the water-part and the player uses Blover to counter it, it does not instantly got blown up.
  • Even though it hangs in the back, it still has a speed listed because if how it rolls to get there.
  • Its damage should be its special.

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