His description is a direct reference to his Suburban Almanac entry in Plants vs. Zombies.
Statistics[]
Class: Sneaky
Tribe: Imp Zombie
Traits: None
Abilities: None
Set - Rarity: Basic - Common
Card description[]
He's proficient in Zombie judo and Zombie karate. He also plays the Melodica.
Update history[]
Update 1.2.11[]
▼ Strength change: 2 → 1
▼ Health change: 2 → 1
Imp is now the basic zombie of the Sneaky class.
Strategies[]
With[]
While Imp is very weak due to him being a basic 1/1 card, he should not be underestimated due to him taking benefit from Toxic Waste Imp's ability as well as activating Imp Commander's ability. However, even with Deadly, Imp still has low health, so you should either play health boosting tricks like Camel Crossing or simply let Imp be destroyed.
Usually, Mini-Ninja, Imposter, and Swabbie are better options. Mini-Ninja has a useful Anti-Hero trait as well as being in the Professional tribe. Imposter has higher strength, and conjures another Imp when destroyed. Swabbie is free, has the amphibious trait, and his extra Pirate tribe makes him more useful as well.
As Brain Freeze, you can boost him with tricks such as Vitamin Z, although it is better to save them for stronger or more potent zombies. As Super Brainz, you can make Imp with the Deadly trait do a bonus attack, allowing him to finish off any plant aside from Armored or shielded plants before they get to attack.
Against[]
Any plant that can do damage should be sufficient in dealing with Imp. When Imp has Deadly via Toxic Waste Imp or even Super Stench, however, you should be careful not to expose your key plants to him. In that case, plants with the Armored trait, or tricks such as Root Wall and Peel Shield can shut him down.