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Imp (Plants vs. Zombies: Garden Warfare 2)

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For other versions, see Imp (disambiguation).
Plants vs. Zombies- Garden Warfare 2

Imp (PvZ: GW2)

Imp-GW2
Health 75
350 for Z-Mech
Variants Z7 Imp
Pylon Imp
Lil Drake
S.H.R.IMP
Party Imp
Primary weapons Imp Blaster (Robo Laser for Z-Mech)
Imp abilities Impkata
Gravity Grenade
Robo Call
Z-Mech abilities Robo Stomp
Missile Madness
Explosive Escape


Imp is a playable zombie class in Plants vs. Zombies: Garden Warfare 2. Imp and Z-Mech each have their own abilities, but Z-Mech can only exist if summoned by Imp. The Imp has a double jump and can hover. Because of his small size, and to compensate for his low health, the Imp is the fastest character in the game.

Descriptions

Website description

"The smallest and most agile of the zombies, Imp can double-jump, hover, and giggle his way to victory. Two automatic Imp Blasters don't hurt either.

Z-Mech built with Z-Tech. Massive size, massive health, and massive damage are at your disposal as you unleash Imp's secret weapon."

Stickerbook description

"Harnessing illicit future butt technology, this little Imp and his Z-Mech may just be the key to victory in the Battle of Zomburbia. Don't tell him that though, he's just having a good time."

In-game description

This little guy wields dual, rapid-fire Imp Blasters and can call in the massively powerful Z-Mech.

Primary weapon

Imp

The Imp's primary weapon is the Imp Blaster. It is a fast firing weapon that can fire up to 35 ammo before having to reload.

Z-Mech

The Z-Mech's primary weapon is the Robo Laser. Robo Laser can be fired without having to reload however, if fired too long, it will immediately stop firing and will cool off before being able to fire again.

Abilities

Imp

Impkata

Imp starts to spin around and shoot his blasters, doing damage to all plants around him. It has 100 ammo and can be canceled earlier manually.

Gravity Grenade

Throws a grenade, which creates a gravitational field that pulls in and traps every nearby plant for a short period of time.

Robo Call

Imp sends an S.O.S. message by his walkie-talkie and, after a short pause, the Z-Mech is deployed to where he is.

Z-Mech

Robo Stomp

Z-Mech stomps the ground, releasing a shockwave, which does large AOE damage to all nearby plants.

Missile Madness

Z-Mech launches up to 20 missiles from its back, with each one doing large splash damage.

Explosive Escape

Imp ejects from the Mech, after which Z-Mech explodes, damaging nearby plants. It is a one-time-use ability because it destroys the Z-Mech.

Variants

Strategies

Using the Imp

As the Imp, make sure you keep moving and jumping whilst shooting. The Imp's low health and low damage make it very easy for yourself to get vanquished. A good way to get Vanquishes is to ambush your target from behind and avoid fighting large groups of plants.

As an Imp, Citrons will always be your worst nightmare. Citron has many abilities that can render Imp's abilities useless. If you want to fight a Citron, take caution of Spin Dash as it can kill you if you have less than 50 health.

Use Gravity Grenade if you want to set up a group of large plants into one bunch. A good Imp player can position their Gravity Grenade in order for his/her teammates to follow up and clean up the plants. Gravity Grenade can also be used defensively to stop a plant from chasing you.

As the Z-Mech, you are still vulnerable to crowd control attacks such as Goop or Time Snare. These abilities can disable your own abilities, rendering your firepower almost useless. While your Z-Mech is powerful, never go head on against a large group of plants. You will be outnumbered and vanquished very quickly if you charge into a group of plants.

Against the Imp

Characters such as the Peashooter are effective against the Imp because of his splash damage, making hits on an Imp easier to land.

Ideally, using crowd-control abilities such as EMPeach or Time Snare render the Imps mobility useless, allowing any teammate to land free hits.

Against the Imp's Z-Mech, shoot the glass as it will deal critical damage to the mech. Rose can ignore the Z-Mechs resistance boost and can damage it normally.

The best class to go against Imp is his arch-nemesis Citron, also from the future. The EMPeach is most effective against mechs rather than other classes, so use this to your advantage to attack the mech while it is stunned. When Imp is at low health, use the Ball Dash to vanquish him, as long as you aren't spotted.

Tips and tricks

  • Keep in mind that while you are calling your Z-Mech, you are immune to damage as soon as the beam of light appears, and shows the Z-Mech health until the Z-Mech is deployed.
  • Always keep moving. Your low health makes you easy to be taken out.
  • Use your Gravity Grenade to snare Plants near your team, letting your teammates quickly take them out.
  • When in your Z-Mech, don't rush into a group of Plants, as they can team up on you and take you out very quickly.
  • The Imp is the fastest Zombie class in the game. Use this as an advantage.
  • Use your double jump and hover to hover over gaps and climb platforms.
  • A good tactic to do if your Z-Mech is ready is to wait until the Imp has low health. Once you call in the Z-Mech, you will automatically get full health.
  • Don't be afraid to run backwards or jump while fighting. Imp's fast movement speed and its double jump can allow moves that would be considered "unpredictable".
  • Avoid fighting the Plants head-on. Instead, try going through routes behind or on the side of the plants and ambush them there.
  • Avoid using the Gravity Grenade + Impkata combo. Impkata will do a lot less damage because it does not target airborne targets. The plants caught in the Gravity Grenade can easily vanquish you due to the reduced movement speed whilst using Impkata.
  • Impkata is effectively used if you are surrounded or near a group of plants. However, take note that you get reduced movement speed while using it, making it a high risk, high reward ability.


Gallery

Trivia

  • The Z-Mech is based on the Titan from Titanfall, another EA game.
    • Imp also appears to have a jetpack similar to the one used by the Pilots in Titanfall.
  • In the E3 announcement trailer, the Imp was seen riding a flying machine and ejecting from it. However, it is unknown if this might be an alternate ability or not.
    • In the title screen, the several imps are viewed flying these in the top right corner, possibly hinting at it as an ability.
  • As mentioned in records from E3, Citron is its counter in the same way that the Engineer is the Chomper's counter.
  • By pre-ordering the game players get the Z7-Mech by Grass Effect, a spoof of Mass Effect. It is to be an alternate variant of the Z-Mech.
    • It has been mentioned in a tweet by Gary Clay that there will also be alternative variants for the Imp to come with the Z-Mech.
  • Unlike the Imp in Plants vs. Zombies series, who wear red unbuttoned shirts and blue shorts, he wears an orange jumpsuit and shorts while donning a yellow helmet.
  • In the E3 trailer, the Imp had 75 health points, although he actually has 50 health afterwards.
  • Imp is the only new zombie class that doesn't have a different primary weapon when the aim button is being pressed.
  • During the beta, the Imp retains nearly all of his speed when aiming, even in the Z-Mech
    • This has been removed in the full release, now the Imp only retains 75% of its speed whilst aiming.
  • According to the Garden Warfare 2 prequel comic series, the Z-Mech is capable of translating an Imp's thoughts.
  • In the January 2016 Patch, the Imp received multiple nerfs.
    • The Z-Mech's health was announced to be nerfed in the full game, from 400 to 350, with the Pylon Imp's Mech being nerfed from 350 to 300 health.
    • The Imp's primary weapon and all of its abilities have been nerfed as well.
  • The Imp's laugh is the same as the Defender Bot/Zombie Turret.
  • The Imp's health was 50 at the beginning, it was changed however to 75 in the Garden Variety Pack.
  • When Imp is vanquished, he still holds the blasters in his hands.

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