Haunted Pumpking is an event plant card in Plants vs. Zombies Heroes, and a member of the Solar class. He costs 1 to play, and has 4/2. He does not have any traits, and his ability Conjures a monster card for the zombie hero when he is played, unless the zombie hero already has 10 cards in their hand.
He was available in the Haunted Gourd week.
His name is a portemau of "pumpkin," the plant he is based on, and "king," referring to his appearance.
- Class: Solar
- Tribe: Squash Plant
- Traits: None
- Ability: When played: The Zombie player Conjures a Monster.
- Set: Event
For generations, the Pumpkings have kept their realms safe from a terrible curse. Tonight, they finally face their greatest fear.
- Added to the game.
Haunted Pumpking has an exceptionally good strength for a 1 plant, which makes him a powerful force early on. In fact, he is the only plant that can destroy certain turn 1 threats like Cat Lady and Planetary Gladiator.
However, in exchange of that, this plant lets your opponent Conjure a monster card, giving the zombie hero a card advantage and possibly a powerful mid to late-game card like Gas Giant or Alien Ooze. He also has low health, which makes him vulnerable to 2 zombies like Dog Walker or tricks that do at least 2 damage such as Bungee Plumber. Due to this, you may want to be careful if the zombie hero is low on cards as they may obtain a monster card that can change the game. In addition, it may be wise to not use this card, and instead, use an average card to avoid the risk to benefiting the zombie hero.
If you want to use this card despite his hindering ability, you should use him to do damage to your opponent or high-health zombies, as there are better options against weaker zombies. You can also play him when your opponent's hand is full, nullifying his hindering ability. However, you would have to go pretty late into the game to do that.
Also, do not play this if Dr. Spacetime is on the field, as the Conjured card will cost 1 less. Playing Haunted Pumpking while there are any Dino-Roar zombies on the field is also a horrible idea, as his ability counts as the zombie hero drawing a card, meaning that the aforementioned cards will activate their Dino-Roar abilities.
Stat-wise, this plant is very powerful as he does massive damage at a very cheap cost. On the bright side, you will get a free monster card. While the card can be as weak as Haunting Zombie or Haunting Ghost to as powerful as Deep Sea Gargantuar, Cursed Gargolith, Quickdraw Con Man, Alien Ooze, or Gas Giant, you still get a card advantage nonetheless.
If you are against any Solar hero, especially Solar Flare who has many aggressive cards in her arsenal, they may have Haunted Pumpking in their deck. Playing Dr. Spacetime could make your opponent refrain from playing it as you will be rewarded with a cheaper monster card.
Since he has low health, you can use Bungee Plumber, Electrobolt, or Stayin' Alive, or certain zombies like Dog Walker, Witch's Familiar, or Octo-Pult to easily destroy him. If you really need to, Rocket Science is another option.
If possible, try to Bounce him, as you will be able to activate his ability again and obtain more monster cards.
You can also have Mondo Bronto, Tankylosaurus, or Stompadon on the field to make the opponent think twice before using him as if they do, their Dino-Roar abilities will activate.
- He, Unexpected Gifts, Regifting Zombie, Wormhole Gatekeeper, and Exploding Fruitcake are the only cards to directly benefit the opposing hero, in this case, by Conjuring a monster card into their hand.
- He is also the only plant card to do this.
- During development, he was simply called "Pumpking". He costed 1 sun, had 2/3, and had no abilities.