- For other uses, see Gargantuar (disambiguation).
Gargantuars and their world-themed variants in Plants vs. Zombies 2 are one of the strongest zombies in the Plants vs. Zombies series (only Dr. Zomboss; the ten Zombots; the Giga-gargantuar; Gunpowder Devil; Knife-Wielding Swordsman; and the Jurassic variant are stronger, while the Giga-Football Zombie has the same amount of health), taking two instant kills to destroy. It is the 23rd zombie encountered in Adventure Mode. Not only does this massive zombie have high health, but it also crushes the player's plants instead of eating them. Because the Gargantuar can crush plants, it is capable of destroying Spikerocks and Spikeweeds (Spikerock takes nine crushes in Plants vs. Zombies but three in Plants vs. Zombies 2 though). Upon dying in the original game, Gargantuars drop their pole, sway, and fall over. They do not lose their heads like most other zombies in Plants vs. Zombies. However, they do in Plants vs. Zombies 2. Once a Gargantuar has lost half of its health (or has been attacked by an instant kill), it will throw its Imp (in Plants vs. Zombies, it will only throw the Imp if it is not more than halfway to the player's house).
Plants vs. Zombies
Plants vs. Zombies 2 Hair Metal Gargantuar
Suburban Almanac entry
Gargantuar is a gigantic zombie.
Toughness: extremely high
When Gargantuar walks, the Earth trembles. When he moans, other zombies fall silent. He is the zombie other zombies dream they could be. But he still can't find a girlfriend.
Gargantuar really is kind of a big deal.
Damage: crushes plants with pole
Special: throws Imp when damaged
Gargantuar is the embodiment of power, made real. He is a juggernaut of hunger, from which there is no escape. He is fear unleashed. Well, he's fear slightly leashed.
Phenomenally sized zombie stuffed into a tiny unliving space.
Damage: crushes plants with pole
Special: throws Imp when damaged
The ceramic confines of the Vase Gargantuar's home has done nothing to his endless hunger, his immense power, or his vast destructive potential. However, his footspeed could be better.
Massive zombie from a royal line of mummies.
Damage: crushes plants with sarcophagus
Special: launches Imp Mummy when damaged
True Fact #1: The pyramids were built in an attempt to make Mummified Gargantuar seem small. It didn't work. True Fact #2: The Sphinx isn't missing its nose... that is the face of... Gargantuar.
Earth shattering, Pharaoh summoned the ancient Gargantuar, have these guys built the pyramids?
In Chinese: 天崩地裂 , 法老召唤的远古巨人 , 难道金字塔就是这帮家伙建造的 ?
Enormous zombie who redefines the shark attack.
Damage: crushes plants with shark
Special: fires off Pirate Imp when damaged
Gargantuar Pirate likes short walks off the plank, moonlit raiding parties, and the smell of cannon fire. A true romantic.
Wild West Gargantuar
Humongous zombie with brand awareness.
Damage: crushes plants with brand
Special: launches Bull Rider when damaged
Dark Ages Gargantuar
Immense zombie who brings the hammer down.
Damage: crushes plants with hammer
Special: launches Imp Monk when damaged
When Dark Ages Gargantuar wants to find pantaloons that fit him, he has to shop at the "Enormous & Towering" store. He hates it though. It's embarrassing. He just wants to shop for clothes where all the other zombies shop.
Deep Sea Gargantuar
Titanic zombie who isn't shellfish with his might.
Damage: crushes plants with driftwood
Special: launches Imp Mermaid when damaged
This big guy loves the water. When he's deep down in it, he feels light as a feather. He feels like he's flying. Most importantly, during those precious moments, he feels as if the weight of Imp Mermaid Zombie has been lifted from his shoulders.
Massive sloth skinned zombie with a case of the imps. Carries and throws three imps instead of just one.
Damage: crushes plants with icicle
Special: fire off Yeti Imps when damaged
Somewhere along the line, Sloth Gargantuar contracted a bad case of Yeti Imps. He used soap, medicinal powders, and a salve made from sloth slobber in an attempt to get rid of them ... to no avail. But the truth is, he's grown used to their presence. The darn things are itchy. They're always squabbling. They nag him endlessly. But at this point, he'd probably miss them if they ever cleared up.
Terrifying behemoth of exploratory fury.
Special: throws Lost City Imp when damaged
Porter Gargantuar dreams of the discovery that will make him powerful and influential. Maybe then the Imps will be the one carrying him around. It's always nice to have a dream.
Hair Metal Gargantuar
Dominating leviathan of power-rocking mayhem.
Damage: crushes plants with a guitar
Damage: bashes sonic blast when metal music plays
Special: throws Impunk when damaged
Hair Metal Gargantuar only knows one chord, but you'd better believe he'll play it all night and then some.
The Gargantuar absorbs 150 normal damage shots and its appearance changes after 50 and 100 normal damage shots before dying at 150 normal damage shots or two instant kills. The Gargantuar throws its Imp at 75 normal damage shots or one instant kill.
The Gargantuar absorbs 180 normal damage shots and it does not have any degrades. All Gargantuars except Sloth Gargantuar throw their Imp at 91 normal damage shots, while Sloth Gargantuar will throw its Yeti Imps at 35, 70 and 105 normal damage shots.
- Adventure Mode: 5-8, 5-9, 5-10
- Mini-games: Column Like You See 'Em, Dr. Zomboss's Revenge, Buttered Popcorn, Heavy Weapon, Heat Wave, BOMB All Together!, Zombie Trap
- Puzzle Mode: Ace of Vase, Vasebreaker Endless, Me Smash!, Last Stand: Roof, Last Stand Endless
- Survival Mode: all Survival (Hard) and Survival (Endless) levels
- Co-op Mode: Co-op Bowling, all Co-op Hard levels, Co-op Zomboss, Co-op Endless
- Others: Versus Mode
- Player's House: Piñata Party
- Vasebreaker: Boss Vase and Vasebreaker Endless
- Ancient Egypt: Day 8, 25, and Pyramid of Doom.
- Pirate Seas: Day 8, 25, and Dead Man's Booty.
- Wild West: Day 8, 25, and Big Bad Butte.
- Dark Ages: Night 10, 14, 17, 19, 20, Arthur's Challenge, and Piñata Party.
- Big Wave Beach: Day 8, 14, 16, 18, 20, 23, 24, 25, 26, 28, 29, 30, 31, 32, and Tiki Torch-er
- Frostbite Caves: Day 13, 14, 16, 27, 28, and Icebound Battleground
- Lost City: Day 12, 16, 22, 23, 29, and Temple of Bloom
- Neon Mixtape Tour: Day 12, 16, 19, 21, 24, 26, 29, 30, 31, 32, and Greatest Hits
- Kung-Fu World: Day 19, 24, 29, 30, and all Bronze Matrix Mini-games.
- Modern Day: Days 2, 3, 4, 5, 7, 10, 12, 14, 15, and 16
You can delay a Gargantuar with a Spikerock, which take nine smashes before they disappear. Cheap plants, like Puff-shrooms, are also a good choice, as they have fast recharge and cost little to no sun, which makes them good emergency delayers. It is advised that you attack it with at least one instant-kill or else it may do a lot of damage to your vital defenses. Winter Melons are quite useful against it, especially in Survival: Endless. Although Chompers cannot eat a Gargantuar whole, they can keep biting at it, dealing two damage per bite, making them good for weakening them. Hitting a Gargantuar with a Squash followed by a Jalapeno kills it fast, and prevents the Imp from doing serious damage. A charged Potato Mine will deal damage to the Gargantuar when it crushes it. Hypno-shrooms do not work against it because it does not eat anything. However, a hypnotized Imp can eat a Gargantuar without dying. Rows of Gloom-shrooms adjacent to its path will work as well. In the Survival Mode Pool levels (especially Survival: Endless) you can stagger it a bit so that Gloom-shrooms in the Pool kill Gargantuars before they reach ones on dry land. Another way to take out a Gargantuar is to use two Gatling Peas and a Torchwood. You can also kill a Gargantuar without making it launch its Imp. You have to have good defenses, though. First, let your plants damage it until its arm gets a patch. Once that happens, quickly use an instant kill. It will die and the Imp will not even be thrown.
The most useful strategy for Gargantuars, working well in both Dr. Zomboss's Revenge and Column Like You See 'Em, is using two Jalapenos, one to activate the Imp and another one to take them out without major damage from the Imp.
A Gargantuar costs 300 sun.
In Vasebreaker, save some Squashes to get rid of these zombies, though Potato Mines work as well. There will be a Gargantuar but it might be difficult as the Squashes will go away after some time and clicking randomly until the Gargantuar appears might outnumber your other lane.
Gargantuar returns in the second game and now is far more threatening to the player due to its faster speed, more health, and it has variants that theme to the world you are in. Worse than that, some of its variants have special but deadly abilities to deal massive damage to your plants. There is no way to counter it, except Electric Blueberry, which can overwhelm Gargantuar, but not in massive waves. Bring any instant-kill plant to make them weaker. However, hypnotized zombies (besides a full health hypnotized Gargantuar) can't kill it, since Gargantuar just crush them, unlike the first game.
Ancient Egypt and Pirate Seas - Days 8 and 25
Two Potato Mines can kill a Gargantuar. Gargantuars can also be frozen by Iceberg Lettuce or Kernel-pult to allow time for plants to do more damage to them. In Pirate Seas, Snapdragon with Plant Food can cause massive damage like an instant kill, meaning that two uses of Plant Food on a Snapdragon can kill the Gargantuar.
In Ancient Egypt, Mummified Gargantuars and Pharaoh Zombies are considered dangerous and very troublesome because of having high health. It is unadvised to use a Blover in Pyramid of Doom against a Mummified Gargantuar when it is throwing its Imp Mummy because it would be a waste of sun. Therefore, you will require at least a Cherry Bomb and Melon-pult when fighting. Mummified Gargantuars are also considered dangerous in Day 25 of Ancient Egypt during the battle of Dr. Zomboss and his Zombot Sphinx-inator. You can also let the Zombot Sphinx-inator charge at the Mummified Gargantuars and other dangerous Ancient Egypt zombies by killing them in one hit. However, all your plants that you have planted will be crushed. This is a good way of ridding dangerous zombies of the way.
Another simpler strategy is to use a Repeater and Bonk Choy. Plant Food the Repeater, the do the same to the Bonk Choy before the giant pea appears.
In Pirate Seas, Pirate Gargantuars and Imp Cannons are considered very dangerous and troublesome in Dead Man's Booty because of their throwing of Imp Pirate Zombies. You must have Cherry Bombs/Jalapenos, Winter Melons, Spring Beans, and Blovers in the mode you are playing. The Pirate Gargantuars are also dangerous in Day 25 during the battle with Dr. Zomboss and his Zombot Plank Walker. To avoid losing your Coconut Cannons which have been planted or letting the Gargantuar Pirates continuing to overwhelm you, DO NOT use Plant Food early or late. You must do it fast so that the Zombot Plank Walker will get stunned after it has killed the Pirate Gargantuars along with numerous zombies, so all your plants will not get crushed. During Day 8 of Pirate Seas, it is best to put one Kernel-pult on the first and second column of each row. Followed by three Snapdragons on the next column on the three middle rows. On the next column, one Snapdragon should be planted on all the rows. The next column should be filled with Wall-nuts. The next few columns are planks. Plant as many Spikeweeds there as you can. When the first Pirate Gargantuar makes its first appearance, immediately use Plant food on the Kernel-pult. The Gargantuar will be buttered. Plant Spikeweed below it to hurt it. When it wakes, use plant food on the Kernel-pult again. Do the same for the other two Pirate Gargantuars when they appear. The Pirate Gargantuar should then be defeated easily. You can also feed plant food on Snapdragon twice to instantly kill it.
Wild West - Day 8 and Day 25
Also, a stalling strategy can be used by moving a cart when a plant is about to be crushed by this zombie. Do this repeatedly until the Gargantuar is taken out. Just do not let the plant die.
Wild West Gargantuars and Zombie Bulls are considered to be the most dangerous zombies in Big Bad Butte. Their troublesome deeds are when they launch their Zombie Bull Riders. You will need Cherry Bombs/Jalapenos, Blover (possibly along with its Imitater version), Winter Melons, and Melon-pults. The Wild West Gargantuars and Chicken Wrangler Zombies are also very dangerous and sometimes, it is surprising that you will not see the Chicken Wrangler Zombie during the seed selection. If this is the case and you feel that there's a Chicken Wrangler Zombie hidden, bring Lightning Reed with you or you will risk a lot of money in spending for Power Ups. During the battle in Day 25 with Dr. Zomboss and his Zombot War Wagon, you will need to put Plant Food on the maxed out Pea Pods on Mine Carts for extra damage on the Gargantuars. Dr. Zomboss's charge attack can also kill all Wild West Gargantuars and other dangerous zombies in one hit, but you must move your Pea Pods on Mine Carts on any position to avoid letting them get crushed.
- See Gargantuar Prime.
A Fume-shroom when upgraded with Plant Food will deal more damage on the Gargantuar. However, avoid using Plant Food too early or the Gargantuar will take too long to kill. Once you damaged a Gargantuar when it is close to a Fume-shroom, it will throw its Imp. You must destroy its Imp to avoid losing your Fume-shrooms and Wall-nuts; in addition, you must be fast before the Gargantuar crushes your Fume-shrooms and Wall-nuts before the Imp Monk Zombie eats your plants by putting Plant Food on it. That will kill both zombies: Imp Monk Zombie and Dark Ages Gargantuar.
These and Wizard Zombies are very dangerous in Arthur's Challenge, because their troublesome deeds are when the Dark Ages Gargantuar crushes your plants and the Wizard Zombies turn your plants into sheep. You should have a Cherry Bomb and an Iceberg Lettuce for your disposal to prevent these negative effects from happening. These and Zombie Kings (along with Knight Zombies) are also dangerous in Arthur's Challenge, because their troublesome deeds are when the Zombie King turns all regular zombies into Knight Zombies and Knight Zombies take too much damage to destroy. You must have enough good defenses to prevent this from happening. Pay attention to the brown rods, knight helmets, and Announcer Imps trumpet's sound when you see them crowded in groups.
During the battle with Dr. Zomboss and his Zombot Dark Dragon, multiples of them in groups are very dangerous, because their troublesome deeds are when they smash your plants in the second phase. Pea-nuts will be destroyed instantly by it, because this zombie does not eat plants. It is recommended to use Plant Food on your Fume-shrooms to deal more damage against it, but you must be fast when focusing on all dangerous zombies (Knight Zombie, Jester Zombie, and Wizard Zombie) to prevent a massive negative effect from happening.
Big Wave Beach
In its first appearance, use the orange Bowling Bulbs to deal higher damage. However, do not use these Bulbs too early. It is best to combine the exploding and orange Bulb together against the Gargantuar. When it throws its Imp, use the blue Bulbs to prevent it from entering your house.
In Day 16, a Chomper (when upgraded with Plant Food) will deal ten units of damage to a Gargantuar. Use a Tangle Kelp to deal massive damage against it. You can also use Plant Food against the Tangle Kelp to drag more zombies and deal massive damage. Beware, there is a chance that it may not damage the Gargantuar. When using Bowling Bulbs, use Plant Food to deal massive damage against the Gargantuar to defeat it.
In Day 24, reserve some orange and explosive bulbs for when the Gargantuar appears.
On other days, use strong plants as Winter Melon and Banana Launcher to defeat Gargantuars easily. Use Tangle Kelp and Cherry Bomb for massive damage. It recommend using Magnifying Grass to kill Imp that are thrown by the Gargantuars.
Sloth Gargantuars are harder to kill than regular ones, because he has three Yeti Imps. If combined with Hunter Zombies, Blockhead Zombies, Troglobites or Weasel Hoarders, they can easily cause massive mayhem.
He usually appears in Day 13. If he does appear, use Chard Guard or Hurrikale to keep him from your defenses. For the Yeti Imps, use Bloomerang, Split Pea or Hurrikale against them. Do this quickly, or the Yeti Imps will easily walk to the flowers and make you lose.
In Day 16, plant a Chard Guard close to a Gargantuar to prevent him from crushing your Repeaters and Pepper-pults. Use Plant Food at the Pepper-pult to deal massive damage so that its peppers can deal massive damage against almost every zombie on screen.
In Day 27, Sloth Gargantuars are very dangerous because they can get to crush endangered Rotobagas and Yeti Imps are released close to the endangered plants. Use Chard Guard for far away them from endangered plants. Use plants such as Spikerock, Magnifying Grass or Hurrikale against his Yeti Imps. To defeat them, use strong or instant kill plants.
See Day 28 for strategies against Sloth Gargantuars.
In Day 22, use trap tiles to kill zombies (including Gargantuars).
Neon Mixtape Tour
Hair Metal Gargantuars are far more dangerous than normal Gargantuars, especially for his jam. During his metal jam, Hair Metal Gargantuars can throw shockwaves that can destroy your defenses easily. It is also very dangerous during punk jam, since punk jam increases the speed of the zombies and makes Punk Zombies more dangerous. The rap jam enables the Breakdancer Zombie to kick any zombie in front of it, even a Gargantuar. If you don't use defensive plants, be careful for he will occasionally smash his guitar at an invisible target, just to create a shock-wave.
He doesn't usually appear in Day 12. If he appears, use strong plants (like Strawburst, Winter Melon or Banana Launcher) to damage them before Hair Metal Gargantuar begin to throw shockwaves to destroy the lawn. Do not use defensive plants or plants as Spikeweed, Cactus or Celery Stalker during his jam as, by crushing plants, launched a shockwave. Use Iceberg Lettuce (or Iceberg Lettuce´s Plant Food) or Stunion to stop them. A good way to deal a fast amount of damage to the Gargantuar is by stunning it and then placing a Celery Stalker directly behind it to rack up damage. Their sonic attacks set off any Guacodiles that get hit by it, making them not only a buffer, but a decent counterattack as well.
In Day 16, Hair Metal Gargantuars are the biggest threat. Use Stallia to reduce his speed and other zombies, especially during punk and metal jam. Use Kernel-pult to damage Gargantuars and its butter for paralyze. A good tactic is when Gargantuars is paralyzed, plant a Celery Stalker behind to give massive damage. Some Phat Beets are also useful to damage while this paralyzed. Use Plant Food in Phat Beet or Kernel-pult to control the hordes of zombies. If things get out of control, use Thyme Warp to prevent more damage to your defenses.
In Greatest Hits, Hair Metal Gargantuars are also the biggest threat as they can appear as the first or second zombie, as long as his jam plays on. If you see a Gargantuar on the Choose your seed packet screen and you are on a low level, e.g. below level 20, it is recommended to go to the Zen Garden or retire then come back, because it will change the zombies present in that level.
- See Jurassic Gargantuar.
The most optimal method of dealing with Gargantuar Bronzes is by destroying their statues before they spawn, as they have twice the health of a normal Gargantuar (or about the same health as a Giga-Gargantuar). If you are forced to deal with one, however, using instant-kills is highly recommended in order to deal with them. Because they are slower than normal Gargantuars, your plants have plenty of time to dish out damage to the Gargantuar, but again, keep in mind its massive health pool. Use long-ranged plants like Laser Bean or Bloomerangs to deal with the Gargantuar statue; since it is in the first column from the zombies, dealing with the statues in the middle of a huge wave may become very troublesome.
Winter Melon does solid damage and slows down Gargantuar. Pea Pod with Torchwood does incredible damage, especially with two maxed out Pea Pods and Plant Food boosted Torchwood. Squash with Jalapeno also can deal with it, and the Jalapeno can take out the Imp too. In Pirate Seas, Spring Bean also works, but only if Gargantuar is in a lane that is adjacent to water. Remember that Power Toss and Power Pinch (before the 1.9 update) do not work against it, and starting the 2.2 update, the ability to push Gargantuars into the water with the Power Toss in Pirate Seas has been removed, though you can toss Gargantuar into the air using the Power Toss and blow them away with a Blover. Placing a Coconut Cannon adjacent to it, blasting it, and shoveling it can also make a perfect delay against them especially if they are all in numbers. This tactic is good in higher levels of Endless Zone. Use the Spring Bean and Blover combo if things get out of hand.
Regular Gargantuars (and their world variations) in Piñata Party are very dangerous in conveyor belt and Locked and Loaded levels, because their troublesome move is when they throw their Imps. A Laser Bean will deal heavy damage when fed with Plant Food in some parties. In the St. Patrick's Day event, these and Leprechaun Imps are very dangerous, because they can crowd weaker zombies and can almost reach your house. Use Plant Food on your Torchwoods and Repeaters to deal more damage as your disposal. You can also use Plant Food on your Spikeweeds to prevent them from crushing your plants. However, only plant them on the last lane. Only use Power-Ups when you have enough money and when these zombies are flashing red in case of emergency. In one of the Lock and Loaded levels, use Plant Food on one of your Lightning Reeds so that its thunder cloud can deal more damage to Gargantuars. This is a good idea to avoid risking money on Power-Ups.
These zombies in Gargantuar Week are very dangerous, because their troublesome deed is when they travel via whirlwind and throw their Imps almost close to your house. You must use a Cherry Bomb to deal damage quickly in case of emergency. You can also use Iceberg Lettuce, but you must be fast by using Plant Food, so one of the zombies does not get frozen.
In Boss Vase, a Gargantuar is spawned by destroying the purple vase. First, avoid breaking it, as this zombie will be very troublesome to your defenses. If combined with a Buckethead Zombie on the same lane, these zombies will glow red when they are near your house. Place two Potato Mines on the lane where the purple vase is; however, avoid breaking it too early as the Gargantuar will crush your plants with its weapon. Use Plant Food on your Repeaters twice to kill it quickly without letting it throw its Imp towards your lanes.
In Vasebreaker Endless, plant five Split Peas on the tenth and sixth squares on the same lane where the purple vase is, so that they will deal more damage to the Gargantuar. However, you must plant at least one Potato Mine or Bonk Choy so that its Imp when thrown will also get destroyed in order to deal more damage to the Gargantuar. Without one of these, the Gargantuar's chance of reaching your house will be increased and it will be very difficult to bear.
Once you have completed ten waves, an additional Gargantuar Vase will appear. Plant at least two/three Split Peas (and one Repeater), one Bonk Choy, and one Potato Mine to destroy the Gargantuar. However, use a Cherry Bomb once you saved up your sun on higher levels if the Gargantuars are glowing red for emergency.
- Main article: Giga-gargantuar
Giga-gargantuar is the second most powerful zombie in Plants vs. Zombies, (only surpassed by Dr. Zomboss), found only in Survival: Endless, Survival: Day (Endless), Survival: Night (Endless), Survival: Fog (Endless), Survival: Roof (Endless), Co-op Endless and Last Stand Endless. It has double the health of a regular Gargantuar (infinite in Plants vs. Zombies FREE). The only difference in appearance is that the Giga version has red eyes.
- Main article: Gargantuar Prime
Gargantuar Prime is actually the fourth variation of the Gargantuar in Plants vs. Zombies 2. However, this variation is not an organic being but rather a mechanized walker outfitted with Laser systems and Bug Bot deployment systems and has a slow speed. This variation only exists in Far Future and Piñata Parties and is a formidable enemy when in numbers. The only similarity it bears is to crush plants and to launch Imps for last resort purposes. However, Gargantuar Prime can overkill the plants it just crushes and incinerates them with lasers shot from its eyes.
- Main article: Jurassic Gargantuar
Jurassic Gargantuar is a Gargantuar variant appearing in Jurassic Marsh. Compared to normal Gargantuars, Jurassic Gargantuar is significantly tougher, capable of absorbing up to 270 normal damage shots worth of damage before dying, which makes him become the Gargantuar variant with highest health in Plants vs. Zombies 2. On the other hand, Jurassic Gargantuar moves much more slowly, giving the plants more time to attack before he can reach them.
- Main article: Gargantuar Bronze
Gargantuar Bronzes are the Gargantuars variants appearing in the Chinese version of the game. They are first encountered in Kung-Fu World. These are Han Bronze, Knight Bronze and Qigong Bronze. Each Gargantuar functions differently.
Plants vs. Zombies Wiki has a gallery for Gargantuar.
- Along with the Zombie, Conehead Zombie, Buckethead Zombie and Imp, Gargantuar is one of the five zombies to have appeared in every Plants vs. Zombies game.
- Gargantuar is a pun based on the word "gargantuan".
- The Gargantuar, the Zomboni, Dr. Zomboss, the Giga-gargantuar, the Catapult Zombie, the Squash Zombie, the Weightlifter Zombie, Barrel Roller Zombie and the Pianist Zombie are the only zombies that can crush plants.
- Their name could be reference to Star Wars as "Gungan" and "Gargantuar" are spelled similar.
- Even though Gargantuars do not eat, the eating sound is still played if it successfully invades the house.
- Gargantuar, Giga-gargantuar, Giga-Football Zombie, Pharaoh Zombie, Mall Cop Zombie (if it is still on its segway), Robo-Cone Zombie, Disco-tron 3000, Mecha-Football Zombie, Tall-nut Zombie and Dr. Zomboss are the only zombies that can survive a single instant kill.
- The player can kill a Gargantuar before it launches its Imp, if they either use two fully-charged instant kills or explosives, or if they have lots of fast-firing plants.
- The Gargantuar stops moving for a while when it throws its Imp.
- The Gargantuar variants do not appear in Plants vs. Zombies Online, along with Imp variants.
- The Gargantuar looks like he is wearing a ripped coat that a Zombie wears.
Specific to Plants vs. Zombies
- Gargantuars will never spawn at the top lane of all game modes (except endless levels). The most probable reason is to avoid obstructing the view of the available plants menu at the top of the screen with their massive size. Players can take advantage of this behavior, as they can put plants there which otherwise would be smashed in a single smash of a Gargantuar, like a Pumpkin or a Spikeweed; or concentrate on investing their sun reserves for upgrading other lanes which demand more attention.
- A Lawn Mower or a Roof Cleaner can kill a Gargantuar, despite the size of the Gargantuar. When it is killed by one, the Gargantuar turns into a puff of smoke because the Gargantuar has no "head falling off" animation.
- In the I, Zombie level Me Smash!, the Gargantuar smashes the brain instead of eating it.
- The Gargantuar is the second most expensive zombie in I, Zombie, costing 300 sun. The only zombie which costs more in I, Zombie is the Dancing Zombie, which costs 350 sun.
- If the Gargantuar is killed by an instant kill and has not been able to throw its Imp, the body of the Imp will also disintegrate inside the trash can and then its head will fall onto the pile of ash that the Gargantuar has turned into.
- The Gargantuar will not hit other zombies that have been affected by a Hypno-shroom. The Zombie will eat the Gargantuar, but they usually cannot kill the Gargantuar before it goes away because of the Gargantuar's high health.
- If a Chomper manages to kill a Gargantuar, it will show the chewing animation with a normal zombie's arm sticking out.
- If a Gargantuar is killed while slowed by some sort of ice plant right at the starting point you will be able to see the corpse while you are picking plants (Survival Mode and Last Stand Endless only.)
- The Gargantuar smashes and crushes the plants, rather than eating them.
- Gargantuars can have one of three different clubs: a telephone pole, a wildlife crossing sign, or another zombie.
- Gargantuars can only throw its Imp five squares away from the right side of the screen. If a Gargantuar loses half of its health at the fifth square, it cannot throw an Imp.
- The Gargantuar is one of the three zombies that comes in groups, the other two are the Zombie Bobsled Team and the Dancing Zombie with its Backup Dancers.
- When a Gargantuar throws an Imp while it is frozen or slowed down, the Imp will also be slowed down.
- When using the Action Replay on the DS version, a glitch may occur in which when the zombies are viewed, the Gargantuar will be seen without a head, the Imp on its back, or its legs.
- A rake alone will not kill a Gargantuar. It will deal one instant kill of damage, then it will throw the Imp.
- The Gargantuar's roar is the same roar used by Dr. Zomboss when his Zombot is destroyed.
- The Gargantuar takes six hits in Co-op Bowling.
- The Gargantuar, the Balloon Zombie and the Screen Door Zombie are three of four zombies that appear in I, Zombie levels, but not in I, Zombie Endless. This is probably to keep the player from making the puzzle too easy, due to the fact that these three are very effective against the plants in the level. However, the normal Zombie is also omitted to make the game more challenging in another way, for a normal zombie can sometimes manage to clear a line with a single offensive plant, while the Imp cannot in most cases, unless the offensive plant is a Spikeweed or (sometimes) a Kernel-pult in the rightmost column.
- It is possible for a Gargantuar to be damaged by a Spikeweed or a Spikerock, if they are planted under the Gargantuar.
- If a sleeping mushroom is squashed by a Gargantuar, the mushroom will become a flattened woken version of the mushroom.
- As seen in the concept design for Gargantuar posted on the Plants vs. Zombies Facebook page, the Gargantuar was going to be a much more muscular zombie with short legs. His telephone pole is still present, however, although its Imp is missing.
- The Gargantuar has a collar around its neck. This is most likely because the Imp treats it like a horse, or pet of some sort.
- When Dr. Zomboss puts down a Gargantuar, the Gargantuar is actually taller than the Zombot's hand. The Gargantuar thus seems to appear out of nowhere. This also happens on versions of the game that have bushes on the far right of the lawn.
- In the DS version, plants will be crushed before Gargantuars finishes crushing them. This makes it harder to defeat in the DS version. This also happens in the DSiWare version.
- Despite its heavy weight, the Roof can still hold the Gargantuar and does not break when the Gargantuar falls or smashes a plant.
- Its wildlife crossing sign seems to have a duck on it.
- Sometimes, in the DSiware version, the Gargantuar will change its weapon when it smashes a plant. This also happens in DS Versus Mode.
- If the player hacks Wall-nut Bowling 2 to have a Gargantuar, a Giant Wall-nut can kill it in one hit.
- If playing the game on a mobile device, and the device has a vibration feature, a Gargantuar will trigger the vibration in two ways: every time it crushes a plant, and when it falls over and dies. Although the same does not hold true in Plants vs. Zombies 2.
Specific to Plants vs. Zombies 2
- If the player manages to freeze or butter the Mummified Gargantuar just as its sarcophagus hits the ground, a regular Mummy Zombie can be seen inside. This is odd as normally there are Pharaoh Zombies inside sarcophagi.
- All Gargantuars from Dark Ages onward utilize the same sound as the Player's House Gargantuar upon hitting the ground.
- However, some still have unique stepping and smashing sounds.
- Gargantuars lose their head compared to the first Plants vs. Zombies upon death.
- Unlike the first game, Gargantuar now has a dying animation with an Imp (the Imp falls out of holder onto its back).
- A loud crumbling sound can be heard when a Gargantuar is incinerated.
- Gargantuar Pirate takes longer to launch its Imp (by shooting it from a cannon similar to an Imp Cannon) than other variants.
- Zapping a Gargantuar reveals that he has an entire dinosaur skeleton instead of rib bones.
- The Gargantuar crushes plants stronger than Barrel Roller Zombie and Pianist Zombie, as it can destroy defensive plants in one hit, while Barrel Roller Zombie and Pianist Zombie take longer to crush a defensive plant. However, Wall-nut, Tall-nut, Pea-nut and Endurian can survive another hit if fed with Plant Food.
- A Spring Bean can instantly kill a Gargantuar in Pirate Seas when near water. However, a boosted Spring Bean can overkill a horde of Gargantuars if accompanied by a Blover.
- The Gargantuar must smash the Spikerock three times, compared to the original Plants vs. Zombies, which takes nine smashes.
- When the player blows up or zap a Gargantuar to its last hit point the Imp will always be in the animation even if it has been thrown.
- The Gargantuar is one of six zombies to have a new look for the Feastivus Event, the others are Swashbuckler Zombie, Poncho Zombie, Pianist Zombie, Camel Zombies and Imp.
- When the player uses an instant-kill plant to attack an undamaged Gargantuar, the Gargantuar will not throw its Imp until it is damaged by another plant.
- Power Toss is the only Power Up unable to kill a Gargantuar, although it can send them further back allowing more damage to be dealt.
- However, if the Gargantuar is shrunken by Shrinking Violet, it can be tossed away.
- Gargantuars can now utilize sandstorms like Mummy Zombies. However, this is only used in Piñata Parties.
- Compared to its Plants vs. Zombies counterpart, its health is higher and it moves and attacks faster.
- When the Gargantuar is past the third column from the left and throws its Imp, the Imp will fly backwards to the third column. This is most likely to prevent really cheap losses as the Gargantuar could easily throw the imp onto the final column.
- All Gargantuar variants (with the exception of Gargantuar Prime) make the same vocalizations, but Vase Gargantuar makes unique noises when released from it's vase.
- Hypnotized Gargantuars can throw their hypnotized Imps, but it still lands to the third column from the left. This means that the Imp will actually be thrown backwards.
- Gargantuars absorb four smashes from a hypnotized Gargantuar with the hypnotized one surviving the fourth hit (they take five smashes).
- If one looks closely, the barrel from the back of the Dark Ages variant changes its color.
- The plants Gargantuar smashed will no longer have a squished sprite. Instead, they will instantly disappear.
- If a Gargantuar dies before its Imp is thrown, the Imp will land on ground, disappearing, even though it is not harmed.
- Mummified Gargantuar, Gargantuar Pirate, and Wild West Gargantuar are the only Gargantuars that appear in Gargantuar levels, Endless Zones, and Piñata Parties only.
- Gargantuars will destroy the evil potions that appear in Dark Alchemy, even when not hypnotized. This is probably because a boosted Gargantuar would be too strong.
- There was going to be an Easter Piñata Party, in which the Easter Gargantuar would have appeared. But it was canceled, so the Easter Gargantuar never made an appearance until the Springening parties.
- The unhypnotized Gargantuar can smash Grave Buster, but the consumed tombstone will still remain and not be smashed.
- Basic Zombie and Mummified Gargantuar are the only zombies in Plants vs. Zombies 2 that have an adjective word in their name, which are "Basic" and "Mummified".
- Despite the Almanac entry stating it has "Hungry" speed, the Vase Gargantuar moves at "Basic" speed.
- Gargantuar Pirate is the only Gargantuar that does not throw its Imp directly.
- The Sloth Gargantuar wears the skin of a Megatherium, an extinct giant ground sloth.
- Hypnotized Gargantuars cannot be burned by Explorer Zombies.
- When killed, the foreheads of Sloth Gargantuars and Jurassic Gargantuars are removed.
- The Porter Gargantuar had a visible flame in his torch in Lost City Part 1 trailer, but in game the torch is not lit. This was also true for its Almanac icon before the 3.9 update.
- Turquoise Skull Zombie's laser can instantly kill a hypnotized Gargantuar, even if it has full health.
- In the Chinese version, it has no audio, possibly because the game is much like the pre 1.7 version of the international version the audio from that version was not added.
- Gargantuar Prime, Sloth Gargantuar, Flying Gargantuar, Hair Metal Gargantuar, and Jurassic Gargantuar are the only unique Gargantuars who have special behaviors.
- Gargantuar Prime has two attacks: use of lasers and use of hands.
- Sloth Gargantuars can throw three Imps instead of one.
- Flying Gargantuars can only kill airborne plants and can throw multiple Imps
- Hair Metal Gargantuar can get either an increase or decrease in his speed depending on the jam that plays in Neon Mixtape Tour. Furthermore, along with Gargantuar Prime, he can take out plants on a safe distance provided that metal jam is playing. Otherwise, he needs to get close to attack.
- Jurassic Gargantuar has different stats (he absorbs 270 NDS and has stiff speed instead of hungry).
- In the Chinese version, whatever the Pirate Gargantuar is available, there is no Almanac about it.
- The Deep Sea Gargantuar has almost no similarity to a normal zombie; instead, it looks more like a mutant sea creature. However, in its description, it claims that it is a zombie.
- Hair Metal Gargantuar's namesake is a reference to Glam metal, the original name for Hair Metal genre. The genre combines the genre of punk rock and pop music.
- Hair Metal Gargantuar and Gargantuar Prime are the only Gargantuars who are able to destroy plants from a distance.
- A hypnotised Hair Metal Gargantuar will launch sound waves backwards during the Metal jam.
- Vase Gargantuar's almanac entry references its slightly lower speed than other Gargantuars.
- Mummified Gargantuar and Wild West Gargantuar are the only Gargantuars that groan while throwing their Imps.
- Unlike every other zombie, Gargantuars take notice of Shrinking Violet, as it will continue to try to smash it until it disappears.
- The only Gargantuars that appear are the Gargantuar Pirate and the Gargantuar Prime.