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The Garden Variety DLC is the first DLC update of Plants vs. Zombies: Garden Warfare which was released on March 19th, 2014. It included the alternate abilities, new maps, customization items, pirate zombies, and the Gnome Bomb mode.

New abilities[]

Peashooter[]

Sunflower[]

Chomper[]

Cactus[]

Foot Soldier[]

Engineer[]

Scientist[]

All-Star[]

New maps[]

New Spawnable Plants[]

New zombies[]

Patch Notes[]

Major Features[]

  • New Map: Chomp Town – playable in Garden Ops, Team Vanquish and Gnome Bomb.
  • New Game Mode: Gnome Bomb – be the 1st team to destroy all three gardens or graveyards with the explosive new Gnome Bomb.
  • Pirates have invaded Port Scallywag and Sharkbite Shores in Garden Ops
  • New Abilities for all characters – new character abilities are tucked away in the sticker shop (hint: Crazy Pack and higher are your best bet to get them! Supremium Pack, Incredi-Plant Pack & Vengeful Zomboss Pack have the highest chances to get them)
  • 125 new customization items added to the sticker shop – spread across all characters/rarities.
  • Added Doom-shroom potted plant consumable for plants – Added Barrel Pirate, Treasure Map Pirate consumable for zombies

Minor Features[]

  • Improved reliability for the hold (B) interaction wheel – when reviving, building turrets etc.
  • Added Bonus Score for playing Garden Ops Solo or with a friend.
  • Added a min player requirement to each game mode.
  • Tweaked various hats to improve overall visibility.
  • Added improved audio to slow firing weapons to queue players when next shot is available

Gameplay Balance Changes[]

  • Alternate Abilities – Gameplay tuned and balanced all new alternate character abilities to be balanced with existing abilities
  • Corn Artillery – Some slight tweaks to gameplay and vfx for Corn Artillery at end of Main Street in Gardens & Graveyards
  • Giga-Gargantuar – Increased damage radius for pole slam
  • Mystic Flower – Some improvements to aiming

Bug Fixes[]

  • Various stability & performance improvements.
  • Toned down some vfx that were making things hard to see,
  • Fix for players that were sometimes not getting their level up card packs and re-awarded those card packs to any impacted by this.
  • Fix for characters able to spawn as a character on the opposing team but still be assigned to the previous team.
  • Disabled 2 players able to spawn garden at same time in Garden Ops
  • Fixed Engineer default Handlebars not being selectable once changed in customization.
  • Fixed Peashooter smiley tattoo not being able to be acquired in sticker packs.
  • Some general UI cleanup and polish.
  • Fix for AI Engineers not building teleporters properly in Garden Ops.
  • Fix to prevent Crazy Dave & Zomboss from flying through shark teeth in Sharkbite Shores.
  • Various Map fixes to prevent players getting stuck and getting incorrect out of bounds messages when in bounds.
  • Some Chomper animation clean up and polish.
  • Added proper title to boasts on leaderboard.
  • Fix for not getting extracted in Garden Ops when piloting drone standing in extraction circle.
  • Fix for tallnut cannon not vanquishing players directly in front of it.
  • Toned down challenges requiring players to plant Rare and Super Rare Consumables.
  • Fix to disable other items able to be worn at same time as Astronaut Scientist helmet.
  • Fix in split screen for zoom getting momentarily stuck when using abilities.
  • Zoom fix issue when near potted plant or grave dirt that would kick players out of zoom when exiting range of pot/grave dirt.
  • Fix for bossmode counting as player slot – allowing players to switch teams making teams unbalanced.
  • Stats fix for total coins earned not tracking properly on individual characters .
  • Fix for out of bounds message sometimes not disappearing if player dies out of bounds in split screen.
  • Fix for potato mines sometimes still being active once destroyed for a few seconds.
  • Fix for tombstone looping zombies forever when playing coop in single player and the tombstone challenge failed.
  • Fixed exploit in bossmode where a player could collect infinite suns before the garden was planted in Garden Ops.
  • Fix for Engineer Jackhammer that would stick out of engineer when chomper eating engineer gets vanquished before animation was complete .
  • Fix for some characters not playing their reload animation client side
  • Fix for Camera sometimes detaching from character when being shot from cannon in Driftwood Shores Gardens & Graveyards mode.
  • Fix for Bags of Coins and diamonds coming up in slot machine in Garden Ops sometimes not awarding correct amount.
  • Fix for Black screen sometimes being displayed joining at a specific point during post round cinematics.
  • Fix for when character select screen would go under the world and look bad.
  • Fix for vanquish icon sometimes displaying inconsistently.
  • Fix for interactable yellow sparkles sometimes not playing on the correct item and generally being unreliable.
  • Garden Ops fix for Bossmode player looking like unassigned player in leaderboard.
  • Prevent player from being able to revive when vanquished out of bounds.
  • Southpaw button layout option did not work properly for drones and has been corrected.
  • Fixed responsiveness of weapons/abilities after spawning (there were a few seconds of limited input)
  • Fixed video audio sometimes not getting turned off when skipping initial videos before reaching title menu

Trailer[]

Plants_vs._Zombies_Garden_Warfare_-_Garden_Variety_Pack_Launch_Trailer!

Plants vs. Zombies Garden Warfare - Garden Variety Pack Launch Trailer!

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