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Plants vs. Zombies- Garden Warfare
Future Cactus
Future Cactus GW1
Health 125
Variant of Cactus
Primary
weapon
Future Shot
Abilities Potato Mine
Garlic Drone
Tallnut Battlement
Potato Nugget Mine
Artichoke Drone
Iron Maiden
Rarity Super Rare

Future Cactus is a Super Rare variant of the Cactus in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2. She is unlocked by buying sticker packs in the Sticker Shop. She has the ability to charge up her primary weapon to greatly increase impact damage as well as add in splash damage to each shot. Her primary weapon is named Future Shot. A charged shot can only stay charged for a short while before it fires automatically like the Plasma Pea and Mystic Flower.

Descriptions

Stickerbook description

The Cactus of the future that Crazy Dave brought back to help him win the war against the Zombies.

In-game description

Hold fire to charge up her attacks. Each charge level is more powerful than the last!

Primary weapon

Plants vs. Zombies: Garden Warfare

Future Shot is the primary weapon of Future Cactus; all facts below apply to a fully upgraded weapon.

  • The base damage per uncharged hit at all ranges is 18 and the critical is 22.
  • The max DPS at all ranges with only uncharged shots is 101.5.
  • The base damage per fully charged hit at all ranges is 94 and the critical is 107.
  • The uncharged shots deal no splash damage.
  • The fully charged shots deal 30 splash damage at all ranges.
  • The ammo clip is 12.
  • The reload time is 2.2 seconds.
  • The projectile speed of both uncharged and fully charged shots are fast.
  • It is a semi-precision and charge-up weapon.
  • The bloom of uncharged shots is medium and fully charged shots is low.

Plants vs. Zombies: Garden Warfare 2

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The Future Cactus' primary weapon is the Future Shot. It is a semi automatic and chargeable weapon that will deal 17 to 88 impact damage and 20 to 100 critical damage, both depending on the charge rate. The fully charged shot will also deal 30 splash damage.

Abilities

Potato Mine

Potato Mine is a passive attack piece that deals 175 to any zombies that step on it.

Pizzazzling Potato Mine (GW2 only)

The Pizzazzling Potato Mine is an alternate ability that's basically a reskin of the Potato Mine, it has no difference except it's golden, surrounded by gems, and releases glitter when detonated.

Garlic Drone

Garlic Drone is a flight-capable drone with five health. Its primary weapon is the Needle Shot, and it's abilities are to descend, ascend, and the Corn Strike.

Tallnut Battlement

Tallnut Battlement is a wall of two Tall-nuts and two Wall-nuts held together by vines with a decent amount of health. It can be used to stall zombies or provide cover.

Potato Nugget Mine

An alternate ability of Potato Mine, Potato Nugget Mine is smaller and does less damage. However, it is easier to camouflage and the player can place more of them at once compared to Potato Mine.

Artichoke Drone

An alternate ability of Garlic Drone, Artichoke Drone has 20 health instead of the Garlic Drone's five. Its primary weapon is the Artichoke Hearts, and it's abilities are to descend, ascend, and the Baby Corn.

Iron Maiden

An alternate ability of Tallnut Battlement, Iron Maiden is an armored Wall-nut that is hard to destroy. It is much stronger than the Tallnut Battlement; its only downside is its smaller size.

Red Artichoke

Another alternate ability of the Garlic Drone, it is a faster version of the Artichoke Drone with only five health. It shares it's primary weapon and all but one ability with the Artichoke Drone, and it's version of the Baby Corn is slightly different.


Weapon upgrades

FutureCactusUpgrade

Futuristic Reload

Reload speed enhanced with futuristic reload technology.

Far Future Ammo

Far-future technology allows for an ammo capacity increase.

Incomprehensible Future Shot

Damage increased in ways we can't yet comprehend with this futuristic ammo.

Strategies

The Future Cactus is arguably one of the most versatile members of the Cactus family. Its charged shot (which can deal up to 107 damage) is strong enough to kill a Scientist in a single hit and any other zombie in two hits (even a full-health All-Star will go down if hit twice with a charged shot).

If a zombie attacks you at close range, the Future Cactus' uncharged shot can act as a last resort, since her reticle is very focused, and there is little to no recoil. This makes close range combat easier, but this does not mean that the Future Cactus is effective at close range. It easily burns through her entire magazine (which only holds only 10 shots (and 15 when upgraded). Use Potato Mines and Tallnut Battlements while backing up to create a gap between you and the threat, allowing you to zoom in and/or charge a shot.

The Future Cactus is capable of dealing more damage per shot than any other Cactus, but the shots take a while to charge up and once fully charged they cause a slight movement speed penalty and make you very visible with a bright glowing light in front of your face, so watch out when performing this on nighttime maps where the zombies can see you from far away.

These traits make the Future Cactus extremely versatile, since she can eliminate long-range targets almost instantly, can force enemies out of cover with the charged shot's splash damage and can, only as a last resort though, attack enemies at close range (though this should only be done in the worst of situations).

If you are at a high vantage point while sniping, while it may not look like it, it is possible to use the Future Shot's charged shots to destroy teleporters and Zombot Turrets if you can get a clear shot at them.

Plants vs. Zombies: Garden Warfare 2

The Future Cactus gains a new purpose due to the advent of the Z-Mech. The Future Cactus' primary weapon, when at maximum charge level, can deal as much as 107 damage, making it ideal for anti-armor tasks, in this case for destroying Z-Mechs. The Future Cactus is capable of dealing so much damage per shot that it only takes around 3 fully charged shots to destroy a Pylon Mech (which is the weakest variant) and around 5 fully charged shots to destroy a Drake Mech (which is the toughest variant). If the player lands a fully charged hit on the Z-Mech's cockpit window, the Imp inside will be vanquished, destroying the Mech instantly, on the other hand, if it hits any other part of the Mech, it will still deal a considerable amount of damage. This, coupled with the Future Cactus' long attack range, can effectively allow the player to turn it into a long range anti-armor turret capable of dealing damage in quantities that not even an Z-Mech can ignore.

Balancing changes

Trouble in Zombopolis: Part Two DLC

  • Magazine capacity was increased from 10 to 12.
  • Charged shots now decrease ammo count by 2 to 3 depending on charge level.
  • Second charge impact damage was decreased from 33.5 to 30.
  • Third charge impact damage was decreased from 58.5 to 55.

Gallery

Video

Plants vs Zombies Garden Warfare - Future Cactus Gameplay Walkthrough - Crazy! Disco Final Boss23:11

Plants vs Zombies Garden Warfare - Future Cactus Gameplay Walkthrough - Crazy! Disco Final Boss

Trivia

  • She is one of the six plants that are capable of charging up their primary weapon before firing. The other five are Mystic Flower, Plasma Pea, Electro Citron, Frost Rose and Fire Rose.
  • How her primary weapon is shooting is similar to Sniper Rifles from Team Fortress 2, As they charge up as well, the difference is Sniper Rifles do significantly more damage.
  • When the player first gets the "Incomprehensible Future Shot" upgrade sticker from a pack, it says that the upgrade is for the Camo Cactus. This could be an error in the coding.
  • She, due to her leather jacket, "hairdo", futuristic origins, and her stated mission to save the present, is likely inspired by the reprogrammed T-800 from the Terminator films.
    • This is also seen in Garden Warfare 2, where a Future Cactus named the Germinator is an obvious play on words of "germinate" and "terminator," which is a reference to the Terminator, mentioned before.
      • However, the shades resemble more closely another contemporary cyborg, the cybernetic police RoboCop.
  • She is one of the four Cacti that does not shoot needles, the others being Citrus Cactus, Zen Cactus and Petrified Cactus.
  • When shots are fully charged, the Future Shot is the only primary weapon which can deal over 100 damage.
  • She makes a robotic noise when reloading her ammo and when walking, though the latter is harder to hear.
  • Her Stickerbook information actually has a mistake when saying Future Cactus does not need to reload her ammo, while she actually needs to.
  • The "Far Future ammo" upgrade name bears a slight resemblance to the world in Plants vs. Zombies 2 called Far Future.
  • Occasionally, if the player fires a charged shot, then immediately fires another shot, the second one may be charged as well, though this is likely an unintentional glitch.
  • According to Gary Clay, she and Citron are best friends and occasional bounty hunting rivals in the future.
  • In Garden Warfare 2, there is a Future Cactus called the Germinator who gives missions to vanquish bosses in the backyard. However, her logic is seemingly glitched and appears to be infected with logic from what is only described as a Sentient Toaster. Since the Germinator's logic is glitched, the glitch occasionally replaces verbs and nouns with phrases and words relating to toast, and sometimes she even swaps out entire sentences for contextually incoherent phrases relating to toasting bread.
    • Given that she introduces itself as a bounty hunter when the player first meets her, she may be the canon representation of the Future Cactus, as per the Almanac description.
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