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For the Chinese version of the level, see Frostbite Caves - Day 9 (Chinese version).
For the level before the v1.8 update, see Frostbite Caves - Day 9 (Chinese version: pre-1.8).

Frostbite Caves - Day 9 is the ninth level of Frostbite Caves in Plants vs. Zombies 2. Dodo Rider Zombie makes its first appearance here. After completing this level, the player receives a money bag.

Difficulty[]

This level is straightforward. Dodo Rider Zombie is a relatively weak target, and using Blover or Hurrikale will completely negate its effects and will allow the player to use the bottom two lanes for sun production. Also, the absence of Hunter Zombies makes this level easier to beat.

There are no frozen winds in this level so there is no need for thawing plants.

Securing the lawn with defensive plants is the best way to pass the level smoothly. Planting a few Wall-nuts should be enough, but the player can use Tall-nut or Infi-nut's Force field to secure themselves from Dodo Rider Zombie.

Like some other Frostbite Caves levels, this one starts off quickly and with multiple zombies right off the bat. The player can bring two instant kills, Ghost Pepper or alternate between a instant kills and Hurrikale (or Chard Guard if replaying the level).

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Cave Zombie23 Cave Zombie25 None
2 Cave Zombie22 Cave Zombie23 Cave Zombie24 None Carries 1x Plant Food.
3 Cave Zombie21 Cave Conehead Zombie22 Dodo Rider Zombie24 None
4 Cave Zombie21 Cave Zombie22 Cave Zombie22 Cave Conehead Zombie21 Cave Conehead Zombie23 Cave Flag Zombie2 Dodo Rider Zombie25 None First flag.
5 Cave Zombie21 Cave Zombie23 Cave Conehead Zombie25 None
6 Cave Zombie21 Cave Zombie23 Cave Conehead Zombie22 Dodo Rider Zombie24 None Carries 1x Plant Food.
7 Cave Zombie22 Cave Conehead Zombie21 Cave Conehead Zombie23 None
8 Cave Zombie21 Cave Zombie21 Cave Zombie22 Cave Conehead Zombie24 Cave Conehead Zombie25 Cave Flag Zombie2 Dodo Rider Zombie25 None Second flag.
9 Cave Zombie21 Cave Zombie22 Cave Zombie23 Cave Buckethead Zombie22 None
10 Cave Zombie22 Cave Conehead Zombie23 Dodo Rider Zombie24 Dodo Rider Zombie25 None Carries 1x Plant Food.
11 Cave Zombie21 Cave Zombie22 Cave Zombie23 Cave Conehead Zombie23 Cave Conehead Zombie24 Cave Buckethead Zombie22 None
12 Cave Zombie21 Cave Zombie22 Cave Zombie23 Cave Zombie24 Cave Zombie25 Cave Flag Zombie2 Dodo Rider Zombie21 Dodo Rider Zombie22 Dodo Rider Zombie23 Dodo Rider Zombie24 Dodo Rider Zombie24 Dodo Rider Zombie25 Dodo Rider Zombie25 None Final wave.


Strategies[]

This strategy was created by User:Pvzarif

Plants needed:

  • Twin Sunflower2
  • Potato Mine2
  • Wall-nut2
  • Snapdragon2
  • Pepper-pult2
  • Hot Potato2
  • Kernel-pult2

Start by planting Twin Sunflowers, when the 1rst 2 zombies comes, put a Potato Mine on column 2, row 1 because these 2 zombies will eventually be on the same row as the Potato Mine and they will trigger it. Start planting Pepper-pult on row 2 & 4, when the Do-Do Rider Zombie comes, place a Kernel pult on the row it is, then when it is buttered place a Snapdragon near the zombie, it will easily be killed. Use Plant Food to get extra sun to plant Pepper pult, you should have a column of Pepper-pult and Kernel-pult before the 2nd huge wave. Start placing Wall-nut up close and Snapdragon behind it to deal continuous damage while the zombies eat the Wall-nut. Eventually, replace the Twin Sunflower with Pepper-pult to prepare for the final wave. When it comes, after all the zombies come in the middle of the lawn, use any plant food on Pepper-pult to easily defeat these zombies. After that, you successfully completed the level, :).

Gallery[]

Walkthrough[]


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