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For the Chinese version of the level, see Frostbite Caves - Day 14 (Chinese version).
For the level before the v1.8 update, see Frostbite Caves - Day 14 (Chinese version: pre-1.8).

Frostbite Caves - Day 14 is the fourteenth level of Frostbite Caves in Plants vs. Zombies 2. It is a Locked and Loaded level. When this level is finished for the first time, the player gets a Mystery Gift Box. This level is unique since there are no zombies come from the third lane (except possibly Cave Flag Zombie), making Split Peas at the front of third lane useful.

Difficulty[]

The player has to rely on the pre-planted and frozen Sunflowers as the only source of sun for the level. Hurrikale should be used to deal with Dodo Rider Zombie and to delay huge zombie waves near the end. There is a frozen Split Pea on the last square of the middle row. The player should use it to kill the first few zombies. It is advised to plant Chard Guards underneath the sliders.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Freezing wind Note(s)
1 Cave Zombie22 Cave Zombie22 None None
2 Cave Zombie21 Cave Zombie21 Cave Zombie24 Cave Zombie24 None None
3 Cave Zombie21 Cave Zombie21 Cave Zombie25 Cave Zombie25 None None Carries 1x Plant Food.
4 Cave Zombie21 Cave Zombie21 Cave Zombie25 Cave Conehead Zombie22 Dodo Rider Zombie25 Dodo Rider Zombie25 None None
5 Cave Zombie21 Cave Zombie21 Cave Zombie24 Cave Zombie24 Cave Zombie25 Cave Zombie25 Blockhead Zombie22 Cave Flag Zombie2 None Lanes: 1, 5 First flag.
Carries 1x Plant Food.
6 Cave Zombie21 Cave Zombie21 Cave Zombie25 Cave Zombie25 Cave Conehead Zombie24 None None
7 Cave Zombie21 Cave Zombie21 Cave Zombie25 Cave Zombie25 Blockhead Zombie24 Hunter Zombie25 None None
8 Cave Conehead Zombie21 Cave Conehead Zombie21 Cave Conehead Zombie22 Dodo Rider Zombie21 Dodo Rider Zombie21 None Lanes: 1, 5
9 Cave Zombie21 Cave Conehead Zombie25 Cave Buckethead Zombie21 Cave Buckethead Zombie25 None None Carries 1x Plant Food.
10 Cave Zombie21 Cave Zombie21 Cave Zombie25 Cave Zombie25 Blockhead Zombie22 Blockhead Zombie24 Cave Flag Zombie2 Hunter Zombie21 None Lanes: 2, 4 Second flag.
11 Cave Conehead Zombie22 Cave Conehead Zombie25 Cave Conehead Zombie25 Dodo Rider Zombie25 None None
12 Cave Zombie21 Cave Zombie21 Cave Zombie25 Cave Conehead Zombie24 Cave Buckethead Zombie24 Dodo Rider Zombie25 Dodo Rider Zombie25 None None
13 Cave Zombie21 Cave Zombie21 Cave Zombie21 Cave Zombie25 Cave Conehead Zombie25 Blockhead Zombie22 Hunter Zombie25 Dodo Rider Zombie21 Dodo Rider Zombie21 None None Carries 1x Plant Food.
14 Cave Conehead Zombie21 Cave Buckethead Zombie21 Cave Buckethead Zombie24 Hunter Zombie21 None Lanes: 1, 2, 4, 5
15 Cave Zombie21 Cave Zombie22 Cave Zombie22 Cave Zombie24 Cave Zombie24 Cave Zombie25 Blockhead Zombie21 Blockhead Zombie25 Blockhead Zombie25 Cave Flag Zombie2 None None Final wave.


Strategies[]

Created by 951753xx
  • Since this level is a Locked and Loaded Brain Buster, the plants you must use are already picked for you. Also, eight Sunflowers and one Split Pea are also pre-planted on the lawn, they are just frozen solid.
  • Begin the level by planting a Hot Potato on one of the Sunflowers. Save sun early for the Pepper-pults. When a Cave Zombie comes, plant a Hot Potato on the Split Pea and let the sliders direct the Cave Zombie behind it.
  • When you have enough sun for a Pepper-pult, plant it in the second column, second row. This will thaw out the surrounding Sunflowers. Save the sun for another Pepper-pult.
  • Plant the second Pepper-pult in the second column, fourth row to thaw out the Sunflowers. Use Hurrikale to stall the zombies while you get more sun.
  • Plant another Pepper-pult in the first column, third row (take advantage of the sliders). If you can, try placing two in the fourth column, first row and fourth column, fifth row.
  • Continue to brave the zombie assault, using Hurrikale. Plant a Chard Guard in the fourth column, third row to throw back sliding zombies.
  • The Bloomerangs go on the following tiles for maximum damage:
    • Fifth column, first lane
    • Third column, second lane
    • Third column, third lane
    • Third column, fourth lane
    • Fifth column, fifth lane
  • Once this defense is set up, the zombie attack should not be much of a problem. Just watch out for Dodo Rider Zombies and Blockhead Zombies. Note how the usage of the Split Pea is not required in this setup.

Gallery[]

Walkthrough[]

Trivia[]

  • This is the first Locked and Loaded level to have three flags.


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