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- For the version in Plants vs. Zombies 2 (Chinese version), see Plant upgrade system (Chinese version).
The plant upgrade system is a feature in Plants vs. Zombies 2, introduced in the 5.7.1 update. This system allows you to level up your plants, which increase their capabilities. Plants can be leveled up by collecting seed packets, which are obtained via Piñatas. Piñatas can be obtained either by completing quests in the Travel Log, winning up to five Piñatas by replaying levels, or via purchases from the store.
Imitater and Marigold cannot be upgraded.
Overview[]
Although leveling up plants usually increases the plant's capabilities, or statistics, not all plants' statistics are increased per level. The player has to spend a lot of seed packets and in certain cases coins, with the cost of each upgrade increasing with each level of the plant's upgrade progress. The maximum level to which each plant could be upgraded was 3, 4 or 5 for the 5.7.1 and 5.8.1 updates, rising to 6, 9 and 12 for the 5.9.1 upgrade. As of the 6.6.1 update, all plants are able to achieve level 10, 15 or 20, depending on the characteristics of the plant.
Some benefits of leveling up your plants include a greater toughness (damage sustained), higher damage output, faster recharge times, decreased sun costs, or a greater amount of sun produced. Many plants also have their own unique benefits from being upgraded.
Strategies[]
Do not instantly upgrade plants which you will not choose to use, as it only wastes coins. Upgrading instant-use plants is useful, because instant-use plants usually take a long time to recharge. Upgrading them will allow you to deal more damage, and also to plant them more frequently.
Some plants have a special effect when leveled up, these additional effects may be useful, but if you don't need the effect, it's better to not upgrade them, these plants are:
- Iceberg Lettuce - when Iceberg Lettuce is at level 5 or higher, it will be able to chill zombies after freezing them. When Iceberg Lettuce is at level 11-20, it can freeze multiple zombies in a 1x3/3x3 area.
- Grave Buster - when Grave Buster is at level 6-10, he will explode after destroying a grave, dealing damage on that tile. Additionally, when Grave Buster reaches level 4, he can be planted on the Surfer Zombie's surfboards, and starting from level 9, he has the ability to destroy Imp Porter's tents
- Hot Potato - starting from level 2, Hot Potato deals damage to zombies on her tile. Starting from level 5, she can melt Octopi thrown by Octo Zombies.
- Stunion - starting from level 5, Stunion poisons his targets.
- Stallia - starting from level 5, Stallia causes knockback to targeted zombies.
- Missile Toe - starting from level 5, Missile Toe's attacks can freeze zombies.
- Fire Peashooter - starting from level 5, Fire Peashooter has a chance to fire plasma peas.
- Solar Tomato - when Solar Tomato is at level 3-10, she can damage zombies.
- Witch Hazel - when Witch Hazel is at level 7-10, she will turn zombies into Fume-shroom instead of Puff-shroom. If she is boosted by Enchant-mint, she will turn zombies into Toadstool instead of Fume-shroom and her plant food effect will turn zombies into Hypno-shroom instead of Toadstool.
- Tomb Tangler - just like Grave Buster, being upgraded to level 4 and 9 makes him being able to destroy surfboards and tents for each level respectively.
Suggested plants to upgrade would be expensive plants like Winter Melon, area-of-effect plants such as Snapdragon or Fume-shroom, sun-producing plants such as Sunflower and the aforementioned instant-kill plants, such as Cherry Bomb. It would also be useful to "level-up" specific plants that can be used to assist with levels that are particularly tricky, such as leveling-up Bowling Bulb in preparation for Big Wave Beach - Day 16.
Some plants' Mastery is only used for Arena (and levels which have Buffz & Bruisez mechanics in them). See the following to see what these plants are.
You may not want to upgrade some plants to Mastery; Ultomato is a notable example, as his Plant Food power will destroy him. Caulipower and Electric Blueberry will change the chance to target a specific zombie when leveled up. If you want them to target more basic zombies, it's better not to upgrade them.
Upgrading plants seems to be necessary when you play Arena or Penny's Pursuit, because both scenarios can and will contain overbuffed zombies that have dramatically increased health and damage. Upgrading them allows plants to adapt to the scenario in question and increases your odds of success.
Mastery[]
Introduced in the 7.0.1 update, you can now level up your plants to Mastery level once they're maxed out. As you upgrade a plant to Mastery, the lightning bolt icon on the top right corner of seed packets will turn into a star, displaying what Mastery level, the plant is at. Mastery for all plants caps at M200.
When some plants reach Mastery 50/100 or higher, their effects are not influenced by Buffz & Bruisez. These plants are:
- Blover
- Boingsetta
- Caulipower
- Chili Bean
- E.M.Peach
- Gumnut
- Hurrikale
- Hypno-shroom
- Hocus Crocus
- Iceberg Lettuce
- Imp Pear
- Levitater
- Magnet-shroom
- Sap-fling
- Shrinking Violet
- Stallia
- Sun Bean
- Solar Sage
- Witch Hazel
There are also plants that do not upgrade to Mastery, these plants are:
Depending on the plant, the following may be upgraded:
- Chance to Boost: Every 10 levels, going from Level 1, the plant gains a 1% chance to use its Plant Food effect on planting, up to 21%.
- Damage Pierce: Damage is increased by 1% per level, up to 200%. The increased damage is only effective on zombies and not influenced by Buffz & Bruisez.
- Toughness Bonus: Increases by 10 per level, up to 2000.
Mastery Level | Seed Packets | Coins | Upgrades | ||||
---|---|---|---|---|---|---|---|
Damage Pierce | Toughness Bonus | Chance to Boost | |||||
1 | 10 | 0 | 1% | 10 damage | 1% | ||
2 | 20 | 250 | 2% | 20 damage | |||
3 | 30 | 250 | 3% | 30 damage | |||
4 | 40 | 250 | 4% | 40 damage | |||
5 | 50 | 250 | 5% | 50 damage | |||
6 | 60 | 500 | 6% | 60 damage | |||
7 | 70 | 500 | 7% | 70 damage | |||
8 | 80 | 500 | 8% | 80 damage | |||
9 | 90 | 500 | 9% | 90 damage | |||
10 | 100 | 1,000 | 10% | 100 damage | 2% | ||
11 | 20 | 1,000 | 11% | 110 damage | |||
12 | 30 | 1,000 | 12% | 120 damage | |||
13 | 40 | 1,000 | 13% | 130 damage | |||
14 | 50 | 2,000 | 14% | 140 damage | |||
15 | 60 | 2,000 | 15% | 150 damage | |||
16 | 70 | 2,000 | 16% | 160 damage | |||
17 | 80 | 2,000 | 17% | 170 damage | |||
18 | 90 | 3,000 | 18% | 180 damage | |||
19 | 100 | 3,000 | 19% | 190 damage | |||
20 | 110 | 3,000 | 20% | 200 damage | 3% | ||
21 | 30 | 3,000 | 21% | 210 damage | |||
22 | 40 | 4,000 | 22% | 220 damage | |||
23 | 50 | 4,000 | 23% | 230 damage | |||
24 | 60 | 4,000 | 24% | 240 damage | |||
25 | 70 | 4,000 | 25% | 250 damage | |||
26 | 80 | 5,000 | 26% | 260 damage | |||
27 | 90 | 5,000 | 27% | 270 damage | |||
28 | 100 | 5,000 | 28% | 280 damage | |||
29 | 110 | 5,000 | 29% | 290 damage | |||
30 | 120 | 6,000 | 30% | 300 damage | 4% | ||
31 | 40 | 6,000 | 31% | 310 damage | |||
32 | 50 | 6,000 | 32% | 320 damage | |||
33 | 60 | 6,000 | 33% | 330 damage | |||
34 | 70 | 7,000 | 34% | 340 damage | |||
35 | 80 | 7,000 | 35% | 350 damage | |||
36 | 90 | 7,000 | 36% | 360 damage | |||
37 | 100 | 7,000 | 37% | 370 damage | |||
38 | 110 | 8,000 | 38% | 380 damage | |||
39 | 120 | 8,000 | 39% | 390 damage | |||
40 | 130 | 8,000 | 40% | 400 damage | 5% | ||
41 | 50 | 8,000 | 41% | 410 damage | |||
42 | 60 | 9,000 | 42% | 420 damage | |||
43 | 70 | 9,000 | 43% | 430 damage | |||
44 | 80 | 9,000 | 44% | 440 damage | |||
45 | 90 | 9,000 | 45% | 450 damage | |||
46 | 100 | 10,000 | 46% | 460 damage | |||
47 | 110 | 10,000 | 47% | 470 damage | |||
48 | 120 | 10,000 | 48% | 480 damage | |||
49 | 130 | 10,000 | 49% | 490 damage | |||
50 | 140 | 20,000 | 50% | 500 damage | 6% | ||
51 | 60 | 0 | 51% | 510 damage | |||
52 | 70 | 250 | 52% | 520 damage | |||
53 | 80 | 250 | 53% | 530 damage | |||
54 | 90 | 250 | 54% | 540 damage | |||
55 | 100 | 250 | 55% | 550 damage | |||
56 | 110 | 500 | 56% | 560 damage | |||
57 | 120 | 500 | 57% | 570 damage | |||
58 | 130 | 500 | 58% | 580 damage | |||
59 | 140 | 500 | 59% | 590 damage | |||
60 | 150 | 1,000 | 60% | 600 damage | 7% | ||
61 | 70 | 1,000 | 61% | 610 damage | |||
62 | 80 | 1,000 | 62% | 620 damage | |||
63 | 90 | 1,000 | 63% | 630 damage | |||
64 | 100 | 2,000 | 64% | 640 damage | |||
65 | 110 | 2,000 | 65% | 650 damage | |||
66 | 120 | 2,000 | 66% | 660 damage | |||
67 | 130 | 2,000 | 67% | 670 damage | |||
68 | 140 | 3,000 | 68% | 680 damage | |||
69 | 150 | 3,000 | 69% | 690 damage | |||
70 | 160 | 3,000 | 70% | 700 damage | 8% | ||
71 | 80 | 3,000 | 71% | 710 damage | |||
72 | 90 | 4,000 | 72% | 720 damage | |||
73 | 100 | 4,000 | 73% | 730 damage | |||
74 | 110 | 4,000 | 74% | 740 damage | |||
75 | 120 | 4,000 | 75% | 750 damage | |||
76 | 130 | 5,000 | 76% | 760 damage | |||
77 | 140 | 5,000 | 77% | 770 damage | |||
78 | 150 | 5,000 | 78% | 780 damage | |||
79 | 160 | 5,000 | 79% | 790 damage | |||
80 | 170 | 6,000 | 80% | 800 damage | 9% | ||
81 | 90 | 6,000 | 81% | 810 damage | |||
82 | 100 | 6,000 | 82% | 820 damage | |||
83 | 110 | 6,000 | 83% | 830 damage | |||
84 | 120 | 7,000 | 84% | 840 damage | |||
85 | 130 | 7,000 | 85% | 850 damage | |||
86 | 140 | 7,000 | 86% | 860 damage | |||
87 | 150 | 7,000 | 87% | 870 damage | |||
88 | 160 | 8,000 | 88% | 880 damage | |||
89 | 170 | 8,000 | 89% | 890 damage | |||
90 | 180 | 8,000 | 90% | 900 damage | 10% | ||
91 | 100 | 8,000 | 91% | 910 damage | |||
92 | 110 | 9,000 | 92% | 920 damage | |||
93 | 120 | 9,000 | 93% | 930 damage | |||
94 | 130 | 9,000 | 94% | 940 damage | |||
95 | 140 | 9,000 | 95% | 950 damage | |||
96 | 150 | 10,000 | 96% | 960 damage | |||
97 | 160 | 10,000 | 97% | 970 damage | |||
98 | 170 | 10,000 | 98% | 980 damage | |||
99 | 180 | 10,000 | 99% | 990 damage | |||
100 | 190 | 20,000 | 100% | 1000 damage | 11% | ||
101 | 110 | 0 | 101% | 1010 damage | |||
102 | 120 | 250 | 102% | 1020 damage | |||
103 | 130 | 250 | 103% | 1030 damage | |||
104 | 140 | 250 | 104% | 1040 damage | |||
105 | 150 | 250 | 105% | 1050 damage | |||
106 | 160 | 500 | 106% | 1060 damage | |||
107 | 170 | 500 | 107% | 1070 damage | |||
108 | 180 | 500 | 108% | 1080 damage | |||
109 | 190 | 500 | 109% | 1090 damage | |||
110 | 200 | 1,000 | 110% | 1100 damage | 12% | ||
111 | 120 | 1,000 | 111% | 1110 damage | |||
112 | 130 | 1,000 | 112% | 1120 damage | |||
113 | 140 | 1,000 | 113% | 1130 damage | |||
114 | 150 | 2,000 | 114% | 1140 damage | |||
115 | 160 | 2,000 | 115% | 1150 damage | |||
116 | 170 | 2,000 | 116% | 1160 damage | |||
117 | 180 | 2,000 | 117% | 1170 damage | |||
118 | 190 | 3,000 | 118% | 1180 damage | |||
119 | 200 | 3,000 | 119% | 1190 damage | |||
120 | 210 | 3,000 | 120% | 1200 damage | 13% | ||
121 | 130 | 3,000 | 121% | 1210 damage | |||
122 | 140 | 4,000 | 122% | 1220 damage | |||
123 | 150 | 4,000 | 123% | 1230 damage | |||
124 | 160 | 4,000 | 124% | 1240 damage | |||
125 | 170 | 4,000 | 125% | 1250 damage | |||
126 | 180 | 5,000 | 126% | 1260 damage | |||
127 | 190 | 5,000 | 127% | 1270 damage | |||
128 | 200 | 5,000 | 128% | 1280 damage | |||
129 | 210 | 5,000 | 129% | 1290 damage | |||
130 | 220 | 6,000 | 130% | 1300 damage | 14% | ||
131 | 140 | 6,000 | 131% | 1310 damage | |||
132 | 150 | 6,000 | 132% | 1320 damage | |||
133 | 160 | 6,000 | 133% | 1330 damage | |||
134 | 170 | 7,000 | 134% | 1340 damage | |||
135 | 180 | 7,000 | 135% | 1350 damage | |||
136 | 190 | 7,000 | 136% | 1360 damage | |||
137 | 200 | 7,000 | 137% | 1370 damage | |||
138 | 210 | 8,000 | 138% | 1380 damage | |||
139 | 220 | 8,000 | 139% | 1390 damage | |||
140 | 230 | 8,000 | 140% | 1400 damage | 15% | ||
141 | 150 | 8,000 | 141% | 1410 damage | |||
142 | 160 | 9,000 | 142% | 1420 damage | |||
143 | 170 | 9,000 | 143% | 1430 damage | |||
144 | 180 | 9,000 | 144% | 1440 damage | |||
145 | 190 | 9,000 | 145% | 1450 damage | |||
146 | 200 | 10,000 | 146% | 1460 damage | |||
147 | 210 | 10,000 | 147% | 1470 damage | |||
148 | 220 | 10,000 | 148% | 1480 damage | |||
149 | 230 | 10,000 | 149% | 1490 damage | |||
150 | 240 | 20,000 | 150% | 1500 damage | 16% | ||
151 | 160 | 0 | 151% | 1510 damage | |||
152 | 170 | 250 | 152% | 1520 damage | |||
153 | 180 | 250 | 153% | 1530 damage | |||
154 | 190 | 250 | 154% | 1540 damage | |||
155 | 200 | 250 | 155% | 1550 damage | |||
156 | 210 | 500 | 156% | 1560 damage | |||
157 | 220 | 500 | 157% | 1570 damage | |||
158 | 230 | 500 | 158% | 1580 damage | |||
159 | 240 | 500 | 159% | 1590 damage | |||
160 | 250 | 1,000 | 160% | 1600 damage | 17% | ||
161 | 170 | 1,000 | 161% | 1610 damage | |||
162 | 180 | 1,000 | 162% | 1620 damage | |||
163 | 190 | 1,000 | 163% | 1630 damage | |||
164 | 200 | 2,000 | 164% | 1640 damage | |||
165 | 210 | 2,000 | 165% | 1650 damage | |||
166 | 220 | 2,000 | 166% | 1660 damage | |||
167 | 230 | 2,000 | 167% | 1670 damage | |||
168 | 240 | 3,000 | 168% | 1680 damage | |||
169 | 250 | 3,000 | 169% | 1690 damage | |||
170 | 260 | 3,000 | 170% | 1700 damage | 18% | ||
171 | 180 | 3,000 | 171% | 1710 damage | |||
172 | 190 | 4,000 | 172% | 1720 damage | |||
173 | 200 | 4,000 | 173% | 1730 damage | |||
174 | 210 | 4,000 | 174% | 1740 damage | |||
175 | 220 | 4,000 | 175% | 1750 damage | |||
176 | 230 | 5,000 | 176% | 1760 damage | |||
177 | 240 | 5,000 | 177% | 1770 damage | |||
178 | 250 | 5,000 | 178% | 1780 damage | |||
179 | 260 | 5,000 | 179% | 1790 damage | |||
180 | 270 | 6,000 | 180% | 1800 damage | 19% | ||
181 | 190 | 6,000 | 181% | 1810 damage | |||
182 | 200 | 6,000 | 182% | 1820 damage | |||
183 | 210 | 6,000 | 183% | 1830 damage | |||
184 | 220 | 7,000 | 184% | 1840 damage | |||
185 | 230 | 7,000 | 185% | 1850 damage | |||
186 | 240 | 7,000 | 186% | 1860 damage | |||
187 | 250 | 7,000 | 187% | 1870 damage | |||
188 | 260 | 8,000 | 188% | 1880 damage | |||
189 | 270 | 8,000 | 189% | 1890 damage | |||
190 | 280 | 8,000 | 190% | 1900 damage | 20% | ||
191 | 200 | 8,000 | 191% | 1910 damage | |||
192 | 210 | 9,000 | 192% | 1920 damage | |||
193 | 220 | 9,000 | 193% | 1930 damage | |||
194 | 230 | 9,000 | 194% | 1940 damage | |||
195 | 240 | 9,000 | 195% | 1950 damage | |||
196 | 250 | 10,000 | 196% | 1960 damage | |||
197 | 260 | 10,000 | 197% | 1970 damage | |||
198 | 270 | 10,000 | 198% | 1980 damage | |||
199 | 280 | 10,000 | 199% | 1990 damage | |||
200 | 290 | 20,000 | 200% | 2000 damage | 21% |
Gallery[]
Trivia[]
- Most plants that fire projectiles will have their projectiles' appearance changed as they level up.
- When a plant is ready to be leveled up, it will play its Zen Garden animation unless it doesn't have any.
- All instant plants up to Far Future, Teleportato Mine, Puffball, Ice Bloom, Heath Seeker, Rhubarbarian, and Chilly Pepper (PvZ2) includes their animation; all others will have their idle animation reset.
- Bonus seed packets can be assigned to any premium plant present in the game, even if the player does not have it or even if it is not available in the store.
- Bonus seed packets could also be given for Epic Quest plants. However, if you already owned that plant before the 5.7.1 update, you have to complete that plant's Epic Quest in order to receive the seed packets.
- Seed packets from plants that are unlocked in the Player's House appear in Ancient Egypt piñatas, along with Ancient Egypt plants.
- Missile Toe has the greatest number of statistics that can be upgraded, with a total of seven statistics.
- The player cannot upgrade plants that have not yet unlocked or purchased; however, they may collect seed packets for them.
- In the 5.7.1 update, although there were Jurassic Marsh quests, five gems were given as rewards instead of piñatas. The player also could not find them in the store. The Jurassic Marsh piñatas became available in the 5.8.1 update.
- Currently, the plant upgrade system does not apply to Vasebreaker levels. All plants involved remain at level 1, with the exception of Cherry Bomb in Vasebreaker Endless.
- Damage increased by Power Mints is also influenced by Mastery level, in other words, plants' final damage = (original damage + damage increased by Power Mints) × damage percentage increased by Mastery level.
- Plants' damage increased by Mastery is not influenced by Buffz & Bruisez.
- As of the 8.7.1 update, Chili Bean and Imp Pear are only plants whose Mastery increases their three capabilities (damage pierce, toughness bonus and chance to boost).
- Before the 8.9.1 update, despite having a Plant Food effect, Draftodil's Mastery did not increase her chance to boost.
- Before the 9.5.1 update, Boingsetta and Hocus Crocus could not upgrade to Mastery.
- Before the 10.9.1 update, Tumbleweed could not upgrade to Mastery.
- Boom Balloon Flower is currently one of the few damage dealing plants who lacks Damage Pierce in its Mastery upgrades. Instead, she has Toughness Bonus, therefore she could get bruised even if she reaches Mastery 200.
- Plants whose max level (before Mastery) is 20 require 5,788 seed packets and 354,750 coins in total to upgrade to max level.
- Plants whose max level (before Mastery) is 15 require 9,810 seed packets and 426,000 coins in total to upgrade to max level.
- Normal plants whose max level (before Mastery) is 10 require 7,185 seed packets and 291,000 coins in total to upgrade to max level.
- Some Premium plants require 4,385 seed packets and 293,500 coins in total to upgrade to max level (before Mastery).
- Some Premium plants require 3,950 seed packets and 0 coins in total to upgrade to max level (before Mastery).
- Power Mint require 4,050 seed packets and 0 coins in total to upgrade to max level.
- It requires 30,000 seed packets and 972,000 coins in total for a plant to upgrade from Mastery 1 to 200.