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For the Chinese version of this level, see Neon Mixtape Tour - Day 9 (Chinese version).

Neon Mixtape Tour - Day 9 is the ninth level of Neon Mixtape Tour in Plants vs. Zombies 2. It is a Locked and Loaded level. This level provides five plants for use. The punk and pop jams alternate during the level. The player is required to produce 2000 sun in order to complete the level. When this level is finished for the first time, the player unlocks Thyme Warp.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Punk Zombie25 None Punk plays.
2 Punk Zombie23 Punk Zombie24 None
3 Neon Zombie25 Neon Zombie25 Neon Zombie25 Punk Zombie21 Punk Zombie22 None Carries 1x Plant Food.
4 Neon Zombie21 Neon Zombie21 Neon Zombie23 Neon Zombie23 Neon Zombie23 Neon Flag Zombie2 Punk Zombie25 Glitter Zombie21 Glitter Zombie25 None First flag.
5 Neon Zombie23 Neon Zombie25 Neon Conehead23 Neon Conehead25 Glitter Zombie23 Glitter Zombie25 None Pop plays.
6 Punk Zombie22 Punk Zombie22 Punk Zombie22 Punk Zombie24 Punk Zombie24 Punk Zombie24 Glitter Zombie22 Glitter Zombie24 None Carries 1x Plant Food.
7 Neon Conehead22 Neon Conehead24 Punk Zombie21 Punk Zombie21 Punk Zombie25 Punk Zombie25 None Punk plays.
8 Neon Conehead21 Neon Conehead23 Neon Conehead23 Neon Conehead25 Neon Flag Zombie2 Punk Zombie21 Punk Zombie21 Punk Zombie22 Punk Zombie23 Punk Zombie24 Punk Zombie25 Punk Zombie25 None Second flag.
9 Neon Zombie22 Neon Zombie24 Neon Conehead22 Neon Conehead24 Punk Zombie22 Punk Zombie23 Punk Zombie24 Glitter Zombie22 Glitter Zombie24 None
10 Punk Zombie21 Punk Zombie21 Punk Zombie23 Punk Zombie23 Punk Zombie25 Punk Zombie25 Glitter Zombie21 Glitter Zombie23 Glitter Zombie23 Glitter Zombie25 None Pop plays.
11 Punk Zombie22 Punk Zombie22 Punk Zombie24 Punk Zombie24 None Punk plays.
12 Neon Conehead21 Neon Conehead22 Neon Conehead23 Neon Conehead24 Neon Conehead25 Neon Flag Zombie2 Punk Zombie21 Punk Zombie21 Punk Zombie22 Punk Zombie22 Punk Zombie23 Punk Zombie23 Punk Zombie24 Punk Zombie24 Punk Zombie25 Punk Zombie25 None Final wave.


Strategies[]

  • This level's strategy is rather unique. First, you must let the Punk Zombies push your Sunflowers to the last two columns, in order to get the sun-earning objective. But, while Punk Zombie pushes your Sunflowers, you must do decent damage, or they will directly kick your Sunflowers out. To prevent that, you can plant a Peashooter in the third column. Wait until the Punk Zombies kick your pre-planted Sunflowers up to the sixth column and the Peashooters should take care of the Punk Zombies. You can also plant Celery Stalkers to easily deal with them if they get too close to kicking the Sunflowers out.
  • If all of the Sunflowers are destroyed and the player completes the level but does not meet the sun objective, the player will lose the level upon completion no matter what because the sun from the sky does not count in the objective, as the sun has to be produced by Sunflowers.

Gallery[]

Walkthroughs[]


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