Link: https://drive.google.com/open?id=0B6NzF7OvGvsmUWRQVHMxb3pxRms (RSB - Ipad 3) https://drive.google.com/open?id=0B6NzF7OvGvsmMVRCaHJsa0d5V1U (OBB) I own nothing. Thanks to Oykus83 and his team for resembling this awesome world! Fail: 10 Class: A I am giving some awards here and there in the future :D This one deserves the "Most Frustrating Level" one. True to its name, I bet that you can barely even beat this in D-Class. The difficulty is just... ugh! All the fastest zombies are here: Bugs, Balloons, All-star, Bulls, Newspaper... And the jams are the increasing speed ones, namely Punk Jam and Metal Jam. The plants to protect are the fragile type - Escape Root. The one factor here that matters is that they can move around freely. Of course you can't place them on 4th column, unless you want to get rekt quickly. So, normally you would want to place them on the first three columns... Except there are Fan Imps and Prospectors. Yay ~ And the zombies come in a large and thick pack - and they are really tough. Double yay ~ And there are Metal Gargs. Triple yay ~ When I attempted to beat this in D Class, I lined them up in the 2nd column, use Chard Guard to block Fan Imp and just blow Prospectors away. But, of course, that won't work for A Class. After failing for a while I studied my fail video and study something: There's a pattern to the attack of Prospectors and Super Fan Imps - which means that you can move Escape Root accordingly to defend them. This requires some fast reaction though. And then, I did what I normally did: Blow them up with Primal Mines and shoot them with solar power. I was a bit more careful with Primal Mines so that I wouldn't really waste them (high HP zombies, after all). Oh, by the way, I got lucky with the Fan Imps in the end :P Moving the Escape Root in the center down should prevent that, but I forgot. Oh well :D Needless to say, I am happy to finish this. Hope you guys have enjoyed watching; leave a like and subscribe if you like my videos :) More FM day coming soon! DT's out.