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Far Future - Day 29 is the twenty-ninth level of Far Future in Plants vs. Zombies 2. It is a Save Our Seeds level. After completing this level, the player receives a money bag.

Difficulty

This level has a unique ambush attack, in which the sap created from Sap-fling causes a Necromancy-like ambush. Defeating zombies quickly should be done so that the ambush zombies are less of a threat. Holo Head Zombie is among the ambush zombies. There are also Mecha-Football Zombies to mess up defenses, and Disco-tron 3000s to put pressure on the field.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Conehead Zombie2 Bug Bot Imp21 Bug Bot Imp23 Bug Bot Imp25 None
2 Future Buckethead Zombie21 Future Buckethead Zombie22 Future Buckethead Zombie23 Future Buckethead Zombie24 Future Buckethead Zombie25 Jetpack Zombie2 Jetpack Zombie2 None
3 Future Buckethead Zombie23 Future Buckethead Zombie25 Robo-Rally Zombie2 Bug Bot Imp22 Bug Bot Imp24 Future Conehead Zombie2 Future Conehead Zombie2 Holo Head Zombie2 Holo Head Zombie2 First flag; Sap Spawn!; 100% Plant Food
4 Future Zombie2 Holo Head Zombie2 Bug Bot Imp23 None
5 Future Buckethead Zombie21 Future Buckethead Zombie23 Future Buckethead Zombie25 Holo Head Zombie2 Jetpack Zombie22 Jetpack Zombie24 Shield Zombie22 Shield Zombie24 None 100% Plant Food
6 Holo Head Zombie22 Holo Head Zombie24 Robo-Rally Zombie2 Bug Bot Imp21 Bug Bot Imp22 Bug Bot Imp23 Bug Bot Imp24 Bug Bot Imp25 Future Buckethead Zombie2 Future Buckethead Zombie2 Future Buckethead Zombie2 Future Buckethead Zombie2 Holo Head Zombie2 Second flag; Sap Spawn!
7 Future Zombie22 Future Zombie24 Future Conehead Zombie2 Future Buckethead Zombie21 Future Buckethead Zombie25 Holo Head Zombie23 Mecha-Football Zombie24 Bug Bot Imp2 Bug Bot Imp2 None
8 Future Zombie23 Future Conehead Zombie22 Future Conehead Zombie24 Future Buckethead Zombie21 Future Buckethead Zombie25 Shield Zombie22 Shield Zombie24 Mecha-Football Zombie23 Bug Bot Imp2 Future Buckethead Zombie2 Future Buckethead Zombie2 Holo Head Zombie2 Holo Head Zombie2 Holo Head Zombie2 Sap Spawn!
9 Future Buckethead Zombie22 Future Buckethead Zombie23 Future Buckethead Zombie24 Robo-Rally Zombie2 Jetpack Zombie21 Jetpack Zombie25 Future Conehead Zombie2 Future Buckethead Zombie2 Holo Head Zombie2 Holo Head Zombie2 Holo Head Zombie2 Third flag; Sap Spawn!; 100% Plant Food
10 Future Buckethead Zombie2 Disco-tron 300023 Bug Bot Imp21 Bug Bot Imp22 Bug Bot Imp23 Bug Bot Imp24 Bug Bot Imp25 None
11 Future Zombie22 Future Zombie24 Future Buckethead Zombie2 Holo Head Zombie21 Holo Head Zombie23 Holo Head Zombie25 Disco-tron 300022 Disco-tron 300024 Future Conehead Zombie2 Future Conehead Zombie2 Holo Head Zombie2 Holo Head Zombie2 Holo Head Zombie2 400%/7 Plant Food; Sap Spawn!
12 Future Buckethead Zombie22 Future Buckethead Zombie24 Holo Head Zombie21 Holo Head Zombie23 Holo Head Zombie25 Robo-Rally Zombie2 Jetpack Zombie2 Mecha-Football Zombie2 Future Conehead Zombie2 Holo Head Zombie2 Holo Head Zombie2 Holo Head Zombie2 Holo Head Zombie2 Final flag; Sap Spawn!


Strategies

Strategy 1 (Contains gem premium content)

Created by Anonymous230385

This strategy requires some premium plants (but are all obtainable through gem purchases), plus an epic quest plant.

  • Required plants:
    • Twin Sunflower (level does not matter)
    • Bonk Choy (my version is level 6, but it might work with lower levels as well)
    • Blover (level does not matter)
    • Hurrikale (preferably lvl 3, but might work with any level)
    • Lava Guava (preferably lvl 3, but might work with any level)
    • Shrinking Violet (preferably lvl 3, but might work with any level)
    • Gold Bloom (level does not matter)
  • Try to build up an early defense with Bonk Choys and Twin Sunflowers but be wary of the Sap Spawn traps, as Holo Head Zombies and otherwise tough enemies can spawn from them.
  • Whenever zombies spawn, use Shrinking Violet close to them, as they will be forced to take double the damage now and cut their damage by half.
  • Whenever an enemy gets close to one of the Sap-flings, use either Twin Sunflower or Bonk Choy or Lava Guava to delay them, then use a Hurrikale to send them back to column 8. The zombies will ignore Crazy Dave's mold colonies.
  • Usually, the premium plants above regenerate quickly, but if in an emergency, Instant Recharge is always helpful.
  • Use Blover when large amounts of Jetpack Zombies or Disco Jetpack Zombies appear. Blover recharges quick enough that the airborne zombies shouldn't be a threat.
  • If all else fails, feel free to use power ups (even though I never used them)

Strategy 2 - That's Stall, Folks (Contains gem premium content)

By MyNameIsMyName

The goal of this strategy is to stall the zombies for as long as possible, so the zombies from "Sap Spawn!" won't emerge too close to the Sap-fling for you to handle.

Note: Upgrading plants is not needed. However, you have to complete the Rescue the Gold Bloom Epic Quest, along with a certain Pirate Seas, Frostbite Caves and Jurassic Marsh levels to use this strategy.

  • Required plants:
  • Optional plants:
  • Plant Primal Sunflowers, as well as Gold Blooms to gather some early sun. However, do not focus only on planting Primal Sunflowers, save some sun for Primal Peashooters.
  • When the zombies come, use Primal Peashooters to deal with some of them, and stall the others with Chard Guards (they should be planted on the 7th column). Keep on planting Primal Sunflowers. When the first huge wave starts, you should have two columns of Primal Sunflowers, a column of Primal Peashooters and a few Chard Guards.
  • The first "Sap Spawn!" can cause you some trouble, due to your defenses not fully set up. If a zombie gets too far, push it back with Hurrikale while keeping on with planting Primal Peashooters.
  • Once you have two columns of Primal Peashooters, the level should be easier. Note that zombies being knocked back by Primal Peashooters and Chard Guards can be blown away with Blover, so use that tactic to thin out the horde. Replacing Chard Guards and planting Hurrikales are also essential. Later on, you can replace the Primal Sunflowers with Primal Peashooters for more firepower, though that might be unneeded.
  • Use Cherry Bombs or Plant Food Chard Guard + Blover occasionally to lower the pressure.

Strategy 3 - Plants of Mass Destruction

Created by SCAF 2.0

Note: Your Stallia should be upgraded to level 5 so that it gets its special ability.

  • Plant five Twin Sunflowers on the third column. Plant five Chard Guards on the fourth column before the first few zombies invades your lawn deeply.
  • Try to use Blover when your Chard Guards knock some zombies into the air.
  • When Stallia reaches level 5, it gets a special ability to make zombies in its range airborne. Use Blover then plant Stallia where a horde of zombies are.
  • Plant Primal Potato Mine to eliminate zombies in his range. Remember that he is vulnerable to the zombie attacks when he is preparing to arm.
  • If there are too many zombies on your lawn, use Plant Food on Spring Bean to make all zombies in screen airborne, and use Blover to blow them away.
  • Mecha-Football Zombies can be killers if they made their access to your defense line. Deal with them quickly.

Strategy 4 - Modernized Strategy

Created by Battlealvin2009
  • Required Plants:
  • Plant Moonflowers on Column 4 (Three columns left from the Sap-fling), Dusk Lobbers on Column 3 (Two columns left from the Sap-fling), Nightshades on Column 5. You're done.
  • Plant Grimrose when Zombies ate the Nightshades, but only use it on Moonflower-powered tiles.
  • E.M.Peach just in case.
  • And finally Spring Bean Blover combo only when you see another Plant-food Zombie on the field so that you'll always have an extra Plant Food just in case.

Gallery

Trivia

Walkthrough

Plants vs05:05

Plants vs. Zombies 2 - Far Future Day 29

*: Removed