- For the Chinese version of the level, see Far Future - Day 24 (Chinese version).
- For the Chinese version of this level before the v1.8 update, see Far Future - Day 24 (Chinese version: pre-1.8).
Far Future - Day 24 is the twenty-fourth level of Far Future in Plants vs. Zombies 2. It is a Sun Bombs level. When this level is finished for the first time, the player unlocks the Tile Turnip and the Zomboss battle in Far Future against the Zombot Tomorrow-tron.
Disco-tron 3000 and Mecha-Football Zombie are the primary threats in this level. The player should use powerful plants in this level to deal with such threats. There are also many flying threats which can pass through the player's defenses, thus using Blover will help immensely. Power Tiles are arranged nicely that the player can experiment their strategies.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
|Waves||Non-dynamic zombies||Ambush zombies||Note(s)|
|3||None||100% Plant Food|
|7||None||600%/7 Plant Food|
|8||3||First flag; Bot Swarm!|
|10||3 5 1||None||600%/7 Plant Food|
|12||2||500%/7 Plant Food; Bot Swarm!|
|14||3 5||None||600%/7 Plant Food|
|15||3 4 1||None|
|16||2 3 4||Final flag; 600%/7 Plant Food; Bot Swarm!|
- Suggested plants:
- The only plant you really need is the Snapdragon. Just start planting them from the third column, then continue planting Snapdragons from top lane to the bottom lane. The reason you will start planting in the third column is because of the Mecha-Football Zombie. If they push Snapdragons back, that will not make the level difficult.
- Use Iceberg Lettuce to stall early Future Buckethead Zombies and Potato Mines for Disco-tron 3000's.
- Cherry Bombs can be useful in both Huge Waves. Plant Food is also useful against the zombies.
- You can use the Sun Bean on all the machines, except the Mecha-Football Zombie to generate more sun for planting.