- For the version in Plants vs. Zombies Online, see Far Future (PvZO).
- For the version in Chinese version, see Far Future (Chinese version).
- For the version in Plants vs. Zombies: All Stars, see Far Future (PvZ: AS).
An empty Far Future lawn
|Game||Plants vs. Zombies 2|
|Number of levels||35|
|To unlock||A World Key|
|<< Locations >>|
Far Future is the sixth world in Plants vs. Zombies 2. It was released on March 27, 2014, but the recent extension was released on March 15, 2017. Multiple images of the Far Future were also released by Electronic Arts two days before the official release of this world.
Far Future takes place in the 24th century where the zombies have already mastered science and have successfully mass-produced advanced technology and weaponry to combat the plants of all the worlds, such as laser technology, mechanised walkers, etc. There are seven new plants and twelve new zombies that are introduced in this world. The player can unlock this area by using a World Key, which is only obtainable after completing Ancient Egypt - Day 8.
This world contains Power Tiles, the environment modifier of this world. Power Tiles come in different colors with different symbols corresponding to each color Power Tile. Power Tiles link Plant Food to any plant on a Power Tile of the same color. After Plant Food has been given to a plant on a Power Tile and it has finished its Plant Food power, it will also activate a Plant Food power on any plant of the same color as the previous Power Tile. This gives a distinct advantage to the player, as Power Tiles do not hinder the player.
|Choose your Seed|
|First flag start|
|Second flag start|
|Last flag start|
|Zombot Tomorrow-tron battle intro|
In the year 2323, the zombies will have brain extraction down to a science! Can the plants of the future save you from the undead of tomorrow?
Order of events
The player uses a World Key, giving them access to the future.
When the player defeats Day 7's wave, a cracked monitor showing "ERROR 404, BRAINS NOT FOUND" is shown, indicating their technology may be powered by brains. On Day 8, Dr. Zomboss writes a note before the huge wave attacks. The wave with the Gargantuar Primes is defeated.
On Day 25, Dr. Zomboss writes a note saying that Crazy Dave, his sleeper agent, will turn against the player upon saying the secret word "Hypno-zombnosis". After the Zombot Tomorrow-tron is destroyed, the hypnosis stops, Dr. Zomboss then retreats.
Far Future is a medium to hard world. It contains eighteen somewhat hard-hard days, 8, 12, 14, 15, 16, 19, 20, 22, 23, 25, 26, 29, 30, 31, 32, 33, 34, 35, and one very hard day, 27. Like Wild West, there are many medium levels, particularly in the first 25 levels of this world. However, the next 10 levels are really difficult. Thus, it is slightly easier than the previous world, Lost City for the first 25 levels.
Although Power Tiles are not plants, they are given via conveyor-belts.
|4||Choice without non- sun-producing plants||Two||Sun Bombs level||Easy||Terror from Tomorrow|
|5||Choice||One||Easy||Mystery Gift Box|
|6||Two||Locked and Loaded level||Medium|
|8||Two||Conveyor-belt level||Hard||Mystery Gift Box|
Never have more than 15 plants
|11||Choice||One||Last Stand level||Medium||Mystery Gift Box|
Spend no more than 1500 sun
|15||Choice||Two||Save Our Seeds level||Hard||Mystery Gift Box|
|16||Two||Special Delivery level||Hard||Money bag|
|17||One||Locked and Loaded level||Medium|
Produce at least 6000 sun
|19||Choice without non- sun-producing plants||Two||Sun Bombs level||Hard||Money bag|
|20||Choice||Two||Save Our Seeds level||Hard||Mower Launch|
Produce at least 5000 sun
Never have more than 16 plants
|22||Choice||One||Last Stand level||Hard||Mystery Gift Box|
Never have more than 15 plants
Spend no more than 2250 sun
|24||Choice without non- sun-producing plants||Two||Sun Bombs level||Medium|
|25||None||Boss battle||Hard||Far Future Trophy|
|27||Choice||Three||Last Stand level||Very Hard||Mystery Gift Box|
|28||Five||Locked and Loaded level||Medium||Money bag|
|29||Choice||Four||Save Our Seeds level||Hard||Money bag|
|30||Choice without , , and most sun producing plants.||Three||Sun Bombs level||Hard||Mystery Gift Box|
|31||Five||Conveyor-belt level||Hard||Money bag|
Don't let the zombies trample the flowers
|34||Choice without non- sun-producing plants||Three||Sun Bombs level Objective:|
Survive without planting on Dave's mold colonies
|Hard||Mystery Gift Box|
|35||None||Boss battle||Hard||Money bag|
- Main article: Sun Bombs
Sun Bombs is Far Future's exclusive Brain Buster. In this Brain Buster, the player is prohibited from using sun-producing plants excluding Sun Bean, Toadstool, and Gold Bloom. The player is forced to rely on the sun that is falling from the sky. Players can use the sun to their advantage as an offensive weapon by collecting it before it lands, making it explode. However, it can also be their own disadvantage as the explosions harm plants too.
- Main article: Special Delivery
Besides Ancient Egypt, Far Future has also a Special Delivery, which is played at the sixteenth day, a Brain Buster without any criterion to accomplish in order to achieve victory. Much like Day 8 battles, the plants provided to the player are given via conveyor-belt and the player must survive a set of waves.
Locked and Loaded
- Main article: Locked and Loaded
Locked and Loaded makes the player restricted to the plants that they will use. They are only required to use the plants given to them in order to win the battle. Even though the plant may be locked, they get an opportunity to use that plant (unless it's unlocked already). This will serve as a demo for that plant if ever that manages to happen. The player must win only using the given plants to them. Locked and Loaded serves as a reference for a certain weapon in real life, where once it is armed, it should not be disarmed any more.
- Main article: Last Stand (PvZ2)
The player must survive a flag in order to accomplish the level. In this Brain Buster, the player is given an extreme amount of sun to make use of and two or four Plant Foods at their disposal because there will be no glowing zombies and falling suns to replenish sun for plant production to aid the player from a victory. All the sun-producing plants are not allowed in this Brain Buster, but other than these five, there are other plants as well that are not allowed. Followed by that, the player will deal then with an extreme number of zombies charging at their lawn. If the player is very creative enough to formulate his own plan, he can win without the aid of Plant Food.
Save Our Seeds
- Main article: Save Our Seeds
Terror from Tomorrow
- Main article: Terror from Tomorrow
Terror from Tomorrow is Far Future's Endless Zone. The player can either go directly to take an intensive and dangerous levels after beating the world's fourth day or wait until all other Far Future levels have been beaten. Like Wild West and Pirate Seas, never before encountered zombies will be encountered early if the player takes this level as soon as possible instead. As the player progresses, machines start becoming more common and appear earlier. It is even entirely possible for a Robo-Cone Zombie or a Disco-tron 3000 to appear as the second zombie in a level later on. The player must devise smart strategies to get far, as Gargantuar Primes and other machines will make it difficult to get far. A lot of players find this the easiest endless zone because of the power tiles.
- Main article: Zombot Tomorrow-tron
The Zombot Tomorrow-tron is Far Future's boss, and the final finite level. It can summon any Far Future zombies except for the Flag Future Zombie, Robo-Cone Zombie, Disco-tron 3000, and Disco Jetpack Zombie. It also has a charge attack where it kills all plants and zombies in two rows unless stopped with Plant Food. Finally, it has a missile attack that targets all plants in a certain Power Tile (indicated by the Zombot Tomorrow-tron's eye and the targets above the plants). The player is given Laser Beans, Citrons, Blovers, and Infi-nuts via the conveyor-belt. Like in certain other Far Future levels, Power Tiles are also given via the conveyor-belt, but only six Power Tiles to be given.
Plants vs. Zombies Wiki has a gallery for Far Future.
- Far Future consists of multiple Star Wars references.
- The world in the world select menu resembles Cloud City.
- The Gargantuar statue at the eighth day before the 5.2.1 update is frozen in a block of metal, parodying Han Solo's entombment in Carbonite in Star Wars Episode V: The Empire Strikes Back.
- The Infi-nut resembles the hologram communicator.
- At the seventeenth day, behind the Infi-nut, a tower from Cloud City can be shown.
- Shield Zombie's helmet and E.M.Peach's costume are similar to the helmets worn by the X-Wing pilots.
- Despite the fact that every world before Lost City has the Gargantuar from the respective world as the statue for the Gargantuar battle level on the map, the Gargantuar statue shown in the map is a current Gargantuar frozen in a block of metal instead of a Gargantuar Prime, which was before the 5.2.1 update.
- If one looks closely, all of the zombies in their respective vehicles don't die. Instead, their vehicles are destroyed.
- However, the zombies inside will disappear along with the machine.
- The music in this area is extremely high-pitched compared to the other areas.
- All zombies from this world use the Ancient Egypt growl.
- It is the first world to be featured in a Piñata Party.
- Before Day 8, Crazy Dave and Penny found a note that says: "ERROR 404 BRAINS NOT FOUND". This is a reference to a computer error 404 which occurs when one tries to follow a dead, broken, or unavailable link.
- Next to Day 14 on the world map is a giant version of Seattle's famous Space Needle. PopCap is based only a few miles from the real Space Needle.
- The two Brain Busters exclusive to the Chinese version (Zomboss Test Lab and All by Oneself) were originally planned to be released in the international version, and can still be found on the code.
- This world has only one returning plant from Plants vs. Zombies, which is Blover, which makes Far Future currently the world with the most new plants, at six.
- After the 2.9.1 update, the second wave music for Far Future in the Chinese version was added in as a replacement for the original second wave music in the international version, likely as a result of Big Wave Beach having levels with 3 or 4 flags. The original music was moved to the third wave; after that wave, the second and third wave themes alternate. The original music was additionally not heard in gameplay until the Time Twister Piñata Parties and when Days 26 to 35 were added.
- Far Future is the only world released with an update to be released complete, not in parts.
- It is the final world (if ones count the order worlds are made) that includes seven free plants. It is also the final world to include an upgrade as well as not being split into parts.
- If one looks closely on the map, they can see that a miniaturized version of Far Future's lawn is near the first level in the world map. This trait is shared with Neon Mixtape Tour.
- On the lawn, if one looks closely near the driveway they can see a Flux Capacitor in the wall and next to it a Hoverboard , a reference to the movie series Back to the Future.
- This world is the farthest forward in time the player goes.
- It is also the only world, logically, to take place after Modern Day, as Modern Day takes place 314 years before this world.
- Before the 5.3.1 version, it was the fourth world on the world map order.
- When one finishes a level which plays it's Ultimate Battle or Demonstration Mini-Game theme, it plays the normal Far Future level completion theme instead of the Ultimate Battle/Demonstration Mini-Game completion theme that plays when someone finishes a level playing the Ultimate Battle or Demonstration Mini-Game theme.
- In the 5.9.1 update, it also has additional levels like Ancient Egypt and Modern Day.