- For other versions, see Imp (disambiguation).
|Abilities||End of Turn: This does 1 damage to itself.|
|You could say he's an IMPlosives expert.|
Exploding Imp is a premium uncommon zombie card in Plants vs. Zombies Heroes, and a member of the Crazy class. He costs 3 to play, and has 6/1. He has the Gravestone trait, and his ability does 1 damage to him at the end of every turn, starting from the turn he is revealed.
- Class: Crazy
- Tribe: Imp Zombie
- Trait: Gravestone
- Ability: End of Turn: This does 1 damage to itself.
- Set - Rarity: Premium - Uncommon
You could say he's an IMPlosives expert.
- Set - Rarity changed from Basic - Common → Premium - Uncommon
Statwise, this zombie is a glass cannon. He is one-use, as he will kill himself after that turn is over. And because of that, you will want to use this to destroy or heavily damage something with a lot of health, like Soul Patch, Super Phat Beets, or the plant hero. If you want to use this zombie for a longer period of turns, use cards that increase his health such as Rock Wall, Monster Mash, or Loudmouth, since he does 1 damage to himself instead of instantly destroying himself. Rock Wall can only be used in tandem with Z-Mech, however. If you want this to become extra devastating, either give him more strength, Frenzy from a trick or Coffee Zombie (If Exploding Imp can survive a hit), or Deadly from Toxic Waste Imp although 6 damage is enough to destroy almost any plant.
Impfinity can combine this zombie with Headstone Carver to get some more damage done. In addition, if there is no plant in its lane, it will survive another turn. In this case, it's best to use Backyard Bounce to protect Exploding Imp so he can dish out the most damage possible. Impfinity also has access to tons of Gravestone zombies that cost 3 brains, so the plant hero could never tell if this was being used. A good substitute is Jester, in case the plant hero attempts to place a weak plant in front of the Gravestone (in which they expect Exploding Imp to appear). In-Crypted can also be used if you need an extra turn to protect Exploding Imp, and then use a trick such as Backyard Bounce to guarantee damage. Alternatively, Headstone Carver could boost it again in this case.
Professor Brainstorm is really useful to use Exploding Imp, because you can use Lurch for Lunch or Electrician to do more damage to the strong plant or plant hero before Exploding Imp destroys himself. However, if you are playing both him and Electrician, you must play Exploding Imp at any left lane and the Electrician at any right lane, because gravestone reveals from left to right.
Because this zombie comes out of a Gravestone, this zombie is basically invincible to all plant tricks the turn he is played, with the exception of Grave Buster. If a weak plant is played to sponge the hit, move, bounce, or destroy that plant with a trick to clear the way.
This zombie can do a lot of damage and is mostly used to attack the hero, so be aware of him in the third turn or above and try to defeat or block this zombie. Grave Buster can be used to get rid of him easily. If this zombie is boosted, he becomes a bigger threat, due to him being able to attack multiple times without killing himself, try to block all of his attacks, you can even block him with plants that don't deal any damage, as he does damage to himself at the end of each turn. If you can't, place some weak plant like Peashooter to deal with for a positive sun trade, as Exploding Imp has a weak health, while weak plant' low health will make Exploding Imp's 6 damage becomes useless.
- The word "Implosives" in his description is a portmanteau of "Imp" and "explosives" or "implosives".