Escape through Time is a galactic rare zombie trick card in Plants vs. Zombies Heroes, and a member of the Hearty class. It costs 2 to play, and its abilities shield a selected zombie for the turn it is played, and Conjure a history card.
- Class: Hearty
- Tribes: History Science Trick
- Abilities: A Zombie can't be hurt this turn. Conjure a History card.
- Set - Rarity: Galactic - Rare
Possible side effects include: the creation of a temporal paradox, the unraveling of the fabric of reality, erasing your entire existence, a mild foot rash.
- Added to the game.
- ▼ Brain cost change: 1 → 2
This card is unique, as it can prevent a zombie from being hurt for a whole turn. It can be used on any zombie, and is best used on one that has an ability you want to preserve for a turn. An amazing combo is Planetary Gladiator with this card, which does not cost much at all, but can absorb a lot of damage that would otherwise go to you. As Neptuna, you can stall a plant like Doubled Mint that can easily becomes unstoppable, then play a Deadly zombie next turn. Then, you will get to Conjure a history card. It can range anywhere from Camel Crossing, which is the cheapest history card, to something much better, like Tomb Raiser Zombie, Undying Pharaoh, Dr. Spacetime, or even another Escape through Time. Although there are no zombies that synergize with the history tribe, this card is nevertheless useful as it allows you to play cards that you do not have in your deck.
Here is a list of cards that Escape through Time can Conjure:
- Camel Crossing
- Another Escape through Time
- Dr. Spacetime
- Evolutionary Leap
- Extinction Event
- Jurassic Fossilhead
- Kite Flyer
- Wormhole Gatekeeper
- Orchestra Conductor
- Tomb Raiser Zombie
- Zombie King
- Mondo Bronto
- Ra Zombie
- Undying Pharaoh
- Knight of the Living Dead
- Raiding Raptor
- Chum Champion
- Primordial Cheese Shover
- Mustache Monument
- Hunting Grounds
- Lost Colosseum
Despite this card's abilities being quite useful, the zombie you plan to play it on can still be destroyed by instant-kill tricks before you can play it, such as Whack-a-Zombie or Shamrocket or Briar Rose during combat. Be very careful using this against Solar and Guardian heroes, especially Wall-Knight, as they can ruin your strategy easily.
Since it is a science card, you can use it to activate Interdimensional Zombie's ability as Rustbolt. However, note that Interdimensional Zombie will not be shielded anymore if this trick is played on him as he will transform into another zombie.
Escape Through Time works well with Dr. Spacetime, since he can make the Conjured card cheaper. However, only Neptuna can do that normally.
Keep in mind that the Conjured card will activate Dino-Roar abilities.
There is not much you can do against this trick, as your opponent's zombie is invulnerable the turn it is played unless you manage to get either Devour, Scorched Earth, Weed Whack, or Whirlwind by blocking an attack. If they play this card, then they are most likely to be either stalling or keeping a zombie alive that is vital to their strategy. The best thing to do, however, is to simply destroy any zombie that this may be used on during your turn with cards such as Squash, Berry Blast, and Chomper.
You must also be aware of the history card it Conjures, as it can be anything from Camel Crossing to Undying Pharaoh.
- This card reuses the textures and card image of the removed Motivate card.
- It is the only trick that can shield a zombie.
- Its description references the usual side effects of time travelling like a temporal paradox, the removal of somebody's existence and the fabric of reality as usually seen in time travelling fiction. The last one, a mild foot rash, is just a joke.