Energy Drink Zombie
|Tribe||Gourmet Sports Zombie|
|Abilities||Start of Tricks: This gets +1/+1 and moves to a random lane.|
|He can quit any time he wants.|
Energy Drink Zombie is an event zombie card in Plants vs. Zombies Heroes, and a member of the Beastly class. He costs 2 to play, and has 1/1. He has the Frenzy trait, and his abilities move him onto another random lane unless all other lanes are occupied, and give him +1/+1 at the start of every zombie tricks phase.
He was added in the 2016 Feastivus event, but was not obtainable until the Energized Week event, which lasted from January 17, 2017 to January 24, 2017.
- Class: Beastly
- Tribes: Gourmet Sports Zombie
- Trait: Frenzy
- Abilities: Start of tricks: This gets +1/+1 and moves to a random lane.
- Set: Event
He can quit any time he wants.
- Added to the game.
- Card design change.
- Became craftable.
Energy Drink Zombie is best played in the early game. He is similar to Zombie Chicken, but he moves to a random lane after the plant hero ends their turn. If you manage to keep him alive, he can get +1/+1 every time the round enters the Zombie Tricks phase, which makes him powerful enough to destroy most plants and do heavy damage to your opponent, thanks to Frenzy. To make Energy Drink Zombie last longer, try to bring Vitamin Z or other boosting cards to assure that he destroys something on the lane he moves to.
Take note that he is also a sports zombie, so if you play as The Smash, playing zombies like Team Mascot and Zombie Coach can help boost him even further or protect him. In addition, when playing as The Smash, unless you need to protect this, avoid using Possessed on him, as he already has the Frenzy trait, and there are other health-boosting tricks like Camel Crossing that are more efficient.
This zombie is easier to deal with in the early game before he gets boosted too much for the player to handle. You should always have instant-kill cards at disposal, such as Whack-a-Zombie, which can destroy him during turn 3 when he is not very dangerous. The best choice for decks, however, is to have as many low-cost high-damage plants, such as Wild Berry, that can destroy him during turn 2, but the player should not forget the randomness of both this zombie and Wild Berry. Having many Wall-Nuts can be a good idea to stall him until the player gets tricks to destroy him. You can also use stat-reducing cards like Weed Whack, which can also destroy him if used right after he is played. If this zombie gets out of hand, resort to Bouncing, destroying him with something like Squash or Shamrocket, or transforming it with Goatify.
- He shares animations with Coffee Zombie.
- Coincidentally, both are gourmet cards, both have the Frenzy trait and gain +1/+1 at some point when they are on the field.
- Ironically, his description is actually the exact opposite of Coffee Zombie's, with Coffee Zombie's being "He's been trying to cut back," while Energy Drink Zombie's says that he can quit anytime he wants.
- He is the cheapest Frenzy zombie in the game, costing 2 brains.
- He is also the Frenzy zombie with the lowest stats in the game, starting with only 1/1.
- If the player pays close attention, they can see that this zombie's arm clips through the dirt surrounding him.
- There is an odd bug that occurs when there is more than 1 Energy Drink Zombie on the field at a time. Only one moves during the Zombie Tricks phase, while the others stay stationary. It is unknown what causes it.
- If the player looks closely, the skiing goggles of this zombie has a huge crack to its left.
- He is one of the five event zombies in the Beastly class. The other four are Overstuffed Zombie, Synchronized Swimmer, Secret Agent and King of the Grill.
- Coincidentally, all of them aside from Synchronized Swimmer and Secret Agent are in the gourmet tribe.