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This shows the exact damage, speed and any other numbers for Plants vs. Zombies.

Plants' encyclopedia

No

Plant

Image

Health Point

Attack


Range (grid)

Shooting interval/ Preparation time (sec.)

Recharge time (sec.)


Characteristics

Sun cost

1

Peashooter

Peashooter2

300

20

full line

1.4

7.5

Shoots peas at incoming zombies.


100

2

Sunflower

Sunflower2

300

-

-

24

7.5

Produces 25 sun about every 24 seconds.

50

3

Cherry Bomb

Cherry Bomb2

300

1800

1.5

1.2

50

Explodes all zombies in a 3x3 area.

150

4

Wall-nut

Wall-nut2

3600

-

-

-

30

Protects other plants behind it.

50

5

Potato Mine

Potato Mine2

300

1800

0.5

15

30

Explodes all zombies in the same square, but needs time to arm itself.

25

6

Snow Pea

Snow Pea2

300

20

full line

1.4

7.5

Shoots frozen peas that damages and slows zombies down.

175

7

Chomper

Chomper2

300

2400 / 40

1.5

42

7.5

Eats any zombie that gets near it, but is vulnerable while chewing.

150

8

Repeater

Repeater2

300

20x2

full line

1.4

7.5

Shoots two peas at a time.

200

9

Puff-shroom

Puff-shroom2

300

20

3

1.4

7.5

Nocturnal, shoots spores to zombies up to 3 squares away from it.

0

10

Sun-shroom

Sun-shroom2

300

-

-

24

7.5

Nocturnal, gives 15 sun first, then grows and gives 25 sun.

25

11

Fume-shroom

Fume-shroom2

300

20

4

1.4

7.5

Nocturnal, shoots fumes that can damage multiple zombies up to 4 squares away from it and penetrates shields.

75

12

Grave Buster

Grave Buster2

300

-

-

4.5

7.5

Can only be planted on graves, eats the grave it is planted on.

75

13

Hypno-shroom

Hypno-shroom2

300

-

0.5

-

30

Nocturnal, hypnotizes zombies and makes them eat other zombies.

75

14

Scaredy-shroom

Scaredy-shroom2

300

20

full line

1.4

7.5

Nocturnal, shoots long ranged spores and hides when a zombie gets above, below, to the left or to the right of it.

25

15

Ice-shroom

Ice-shroom2

300

20

full screen


prepare 1 second

freeze 4 seconds

50

Nocturnal, does one normal damage hit, temporarily immobilizes all zombies on-screen and then slows zombies.

75

16

Doom-shroom

Doom-shroom2

300

1800

3.5

1.0

50

Explodes all zombies in radius 3.5 grid, then leaves a crater that can't be planted on, but will heal itself in 180 seconds.

125

17

Lily Pad

Lily Pad2

300

-

-

-

7.5

Aquatic, allows other plants to be planted in water

25

18

Squash

Squash2

300

1800

1.5

-

30

Waits for a zombie to get to the right or left of it, then squashes all zombies in the same square.

50

19

Threepeater

Threepeater2

300

20x3 lanes

full line

1.4

7.5

Shoots peas in the lane above, below and its lane.

325

20

Tangle Kelp

Tangle Kelp2

300

2400

0.5

-

30

Aquatic, tangles the first zombie that gets near it.

25

21

Jalapeno

Jalapeno2

300

1800

full line

1.0

50

Burns all zombies in its row.

125

22

Spikeweed

Spikeweed2

300

20

0.5

1.0

7.5

Can't be eaten, does damage to zombies that steps on it and pops tires.

100

23

Torchwood

Torchwood

300

(fire peas hurt 40 hit the target splash damage 14)

-

-

7.5

Doubles the damage of all peas that passes through it, adds a splash damage in the same square of the zombie hit and uncovers fog in about 1 1/4 squares above, below, right and left.

175

24

Tall-nut

Tall-nut2

7200

-

-

-

30

Stronger than a Wall-nut and can't be vaulted over.

125

25

Sea-shroom

Sea-shroom2

300

20

3

1.4

30


Aquatic and nocturnal, shoots spores to zombies 3 squares away from it.

0

26

Plantern

Plantern2

300

-

-

-

30

Uncovers fog in a 5x7 area.

25

27

Cactus

Cactus2

300

20

full line

1.4

7.5

Deals damage and pops balloons.

125

28

Blover

Blover2

300

-

-

0.5

7.5

Blows away fog and all Balloon Zombies.

100

29

Split Pea

Split Pea2

300

20

full line

1.4

7.5

Shoots one pea forwards and two peas backwards.

125

30

Starfruit

Starfruit2

300

20x5


5 directions

1.4

7.5


Shoots stars in five directions.

125

31

Pumpkin

Pumpkin2

3600

-

-

-

30

As strong as a Wall-nut and can be planted over another plant.

125

32

Magnet-shroom

Magnet-shroom2

300

-

3.5

15

7.5

Nocturnal, attracts all metal items on zombies in a three square radius. Reloads in 15 seconds.

100

33

Cabbage-pult

Cabbage-pult2

300

40

full line

2.9

7.5

Lobs cabbages at the rate of a Peashooter.

100

34

Flower Pot

Flower Pot2

300

-

-

-

7.5

Allows a plant to be planted on the roof.

25

35

Kernel-pult

35- Kernel-pult

300

20 (corn kernels) / 40 (butter, freeze 3s)

full line

2.9

7.5

Lobs corn kernels that do light damage and butter that does normal damage and immobilizes zombies.

100

36

Coffee Bean

Coffee Bean2

300

-

-

1.0

7.5

Can only be planted on sleeping mushroom, wakes sleeping mushrooms.

75

37

Garlic

Garlic2

1050

-

-

-

7.5

Diverts zombies that bites it to the lane above or below its lane.

50

38

Umbrella Leaf

Umbrella Leaf2

300

-

1.5

-

7.5

Bounces off all Bungee Zombies and basketballs in a 3x3 area.

100

39

Marigold

Marigold2

300

-

-

24

30

Drops silver and gold coins.

50

40

Melon-pult

Melon-pult2

300


80 (Water- melon) / 30 (splash)

full line

2.9

7.5

Lobs melons at the rate of Repeater and does splash damage at the square above, below, to the left and to the right of its square.

300

41

Gatling Pea*

Gatling Pea2

300

20x4

full line

1.4

50

Shoots 4 peas at a time, upgrades of Repeater.

250 (+200)

42

Twin Sunflower*

Twin Sunflower2

300

-

-

24

50

Produces 50 sun about every 24 seconds, upgrades of Sunflower.

150 (+50)

43

Gloom-shroom*

Gloom-shroom2

300

20x4

1.5

1.9

50

Shoots fumes 4 times per second, shoots in a 3x3 area and penetrates shields, upgrades of Fume-shroom.

150 (+75)

44

Cattail*

Cattail2

300

20x2

full screen

1.4

50

Aquatic, shoots spikes to zombies at any lane and pops balloons, upgrades of Lily Pad.

225 (+25)

45

Winter Melon*

Winter Melon2

300

80 (ice melon) / 30 (splash)

full line

2.9

50

Lobs frozen melons that does splash damage, damages and slows zombies, upgrades of Melon-pult.

200 (+300)

46

Gold Magnet*

Gold Magnet2

300

-


full screen

10

50

Attracts gold coins, silver coins and diamonds, upgrades of Magnet-shroom, does not need Coffee Bean to stay awake.

50 (+100)

47

Spikerock*

Spikerock2

2700

20x2

0.5

1.0

50

Does damage 2 times per second to all zombies that step on it and takes 9 vehicles or Gargantuar smashes, upgrades of Spikeweed.

125 (+100)

48

Cob Cannon*

Cob Cannon2

300

1800


target,


1.5grid

36 (landing time 4s)

50

Click it to target where to launch a Corn Cob, upgrades of two horizontal side-by-side Kernel-pults.

500 (+200)

49

Imitater**

Imitater2

300

?

?

Variable

Allows the player to have two of the same plant in any level, creating a black-and-white copy of each plant.

Depends on plant to copy

(* is an upgrade that can be bought from Crazy Dave's Twiddydinkies )
(** is not an upgrade, but can also be bought from Crazy Dave's Twiddydinkies)

Zombies' encyclopedia

No Zombie Image Health Point Attack (per-sec.)

Speed (per-grid)

Characteristics

1 Zombie**† 200 100 4.7s A normal zombie.
2 Flag Zombie**† 200 100 3.7 Moves slightly faster and signals a huge wave incoming. Can be customized with the Zombatar feature.
3 Conehead Zombie**†

560 (360+200)

100 4.7 Headwear Zombie, use traffic cone to protect itself.
4 Pole Vaulting Zombie 340 100 2.5 or 4.7 Vaulting zombie, single jump; jumps over the first plant it encounters with a fiberglass pole that cannot be attracted by a Magnet-shroom.
5 Buckethead Zombie** 1300 (1100+200) 100 4.7 Headwear Zombie, has a bucket that is extremely resistant to damage. His bucket can be removed by Magnet-shrooms.
6 Newspaper Zombie 320 (160+160) 100

4.7

Fury: 1.8

Shield zombie, moves twice as fast and grunts after his newspaper is destroyed.
7 Screen Door Zombie 1300 (1100+200) 100 4.7 Shield zombie, is not affected by Snow Peas and fire peas, unless Screen Door is removed by the Magnet-shroom.
8 Football Zombie

Giga-Football Zombie*†

1600 (1400+200) 100 2.5 Headwear Zombie, very durable, moves fast. His headwear can be removed by Magnet-shrooms.
9 Dancing Zombie 340 100

Slide 1.2

Dance 5.5

Dances as it walks, summons Backup Dancers.
10 Backup Dancer 200 100 5.5 Dances as it walks in groups of four. Can be re-summoned if lead zombie dancer which is controlling it exists.
11 Ducky Tube Zombie**† 200, 560 (360+200),1300,(1100+200) 100 4.7 Only appears in the pool. Is the same strength as it would be out of the ducky tube. Can wear Cone or Bucket to increase durability. Is always pool/fog Ambush Zombie.
12 Snorkel Zombie 200 100 4 Invulnerable to most plants while underwater. Only resurfaces to eat plants. Also appears in Zombiquarium.
13 Zomboni** 1160 Infinite/300 3.8 Rides a Zamboni which crushes plants, leaving an ice trail behind.
14 Zombie Bobsled Team 1100 (300+200x4) 100 1.2 or 4.7 Only appears on an ice trail left by a Zomboni. Appears in groups of four in a bobsled.
15 Dolphin Rider Zombie** 340 100 0.8 or 4.7 Vaulting zombie, single jump. While riding his dolphin, he's much faster. Dolphin will disappear after its jump.
16 Jack-in-the-Box Zombie** 340 100 or Infinite (3x3 grid) 2.2 Carries an exploding Jack-in-the-Box and moves twice as fast as normal zombies. It shivers. The Jack-in-the-Box can be stolen by the Magnet-shroom.
17 Balloon Zombie 220 (20+200) 100 2.5 or 4.7 Protected from ground attacks. Can be popped by spikes. Also can be blown away by Blovers.
18 Digger Zombie 300

(100+200)

100 1.2 or 7 Digs through the ground and appears on the left side of the lawn, then eats through your defenses from the left. Vulnerable to Magnet-shrooms.
19 Pogo Zombie 340 100 1.9 or 3.8 Vaulting zombie, makes multiple jumps. His pogo stick can be stolen by a Magnet-shroom.
20 Zombie Yeti** 920 100 5 or 2.1 (escape) Runs away if not killed, drops four (five if first time) diamonds if killed. Appears after beating Adventure mode a second time, on level 4-10, and then rarely at any other levels.
21 Bungee Zombie 460 Infinite 4s to steal Steals a plant at random positions or drops zombies. An Umbrella Leaf offers some protection to an area.
22 Ladder Zombie 840 (500+340) 100 2 or 4.7 Shield zombie, attaches a ladder to defensive plants to let others go over them. Shield unaffacted by Snow Peas and flaming peas. The Ladder can be removed by the Magnet-shroom.
23 Catapult Zombie 660 60 x 20 2.5 Attacks the last attackable plant in a row, takes five basketballs to destroy a plant until out of basketballs, then moves forward and crushes plants.
24 Gargantuar* 3000 Infinite/300 4.7 Takes two instant kills, but Lawn Mowers and Roof Cleaners kill them instantly. Crushes plants and throws an Imp when it is half dead.
25 Imp 200 / 60 (puzzle) 100) 4.7 or 1.9 (puzzle) Thrown by Gargantuars deep into your defenses after losing half of their health.
26 Dr. Zomboss 31,660 / 63,300 - - Final boss, has double health in Dr. Zomboss's Revenge.
27 Giga-gargantuar*** 6000 Infinite/300 4.7 Takes four instant kills, but Lawn Mowers andRoof Cleaners kill them instantly. Crushes plants and throws an Imp when it is half dead.
28 Trash Can Zombie*** 1000 (800+200) 100 1.2 Shield zombie, moves about 1/4th the speed of a Zombie, only appears in the PS3, Xbox Live Arcade and DS version.
29 Target Zombie*** 200 0 0 Only appears in Versus Mode.
30 Catapult Baseball Zombie*** 660 ~50 x 20 2.5 Lobs Basketballs for you to hit. Unknown. Appears in Homerun Derby.
31 Baseball Zombie*** 660 ~50 x 20 2.5 Unknown. Appears in Homerun Derby.
32 Peashooter Zombie*** 200 100 or 19 4.7 Shoots peas at plants, only appears in ZomBotany and ZomBotany 2.
33 Wall-nut Zombie*** 1300 (1100+200) 100 4.7 Takes high amounts of damage, only appears in ZomBotany and ZomBotany 2.
34 Gatling Pea Zombie*** 200 100 or 19x4 4.7 Shoots 4 peas at once, only appears in ZomBotany 2.
35 Tall-nut Zombie*** 2400 (2200+200) 100 4.7 Takes 1 or 2 instant kills, only appears in ZomBotany 2.
36 Jalapeno Zombie*** 340 100 or Infinite (entire lane) 4.7 Explodes after a short time and destroys all plants in the row, only appears in ZomBotany 2.
37 Squash Zombie*** 200 Infinite 2 Squashes the first plant it comes near, moves faster, only appears in ZomBotany 2.
38 The Little Zombies*** x (one fourth) - 2 Appear in Big Trouble Little Zombie, and when hacked.
39 Giga-Football Zombie*** 3000 (2800+200) 100 2.5 Headwear Zombie, has a health of a Gargantuar, only appears in the online version.

Imps in I, Zombie are the weakest, taking exactly three normal hits.

* Means this zombie has a Giga form.

** Means this zombie has an Invisible form in Invisi-ghoul.

*** Means this zombie does not have an almanac entry.

† Means this zombie has a smaller form in Big Trouble Little Zombie.

There are also Ducky Tube Zombie versions of Flag Zombie, Conehead Zombie and Buckethead Zombie zombies and the ZomBotany Zombies (except the Squash Zombie).

See also

References

Videos

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