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This shows the exact damage, speed and any other numbers for Plants vs. Zombies.

Plants' encyclopedia

No Plant Image Health point Attack Range (grid) Shooting interval/ Preparation time (sec.) Recharge time (sec.) Characteristics Sun cost
1 Peashooter Peashooter2 300 20 full line 1.4 7.5 Shoots peas at incoming zombies. 100
2 Sunflower Sunflower2 300 n/a n/a 24 7.5 Produces 25 sun about every 24 seconds. 50
3 Cherry Bomb Cherry Bomb2 300 1800 1.5 1.2 50 Explodes all zombies in a 3x3 area. 150
4 Wall-nut Wall-nut2 3600 n/a n/a n/a 30 Protects other plants behind it. 50
5 Potato Mine Potato Mine2 300 1800 0.5 15 30 Explodes all zombies in the same square, but needs time to arm itself. 25
6 Snow Pea Snow Pea2 300 20 full line 1.4 7.5 Shoots frozen peas that damages and slows zombies down. 175
7 Chomper Chomper2 300 2400 / 40 1.5 42 7.5 Eats any zombie that gets near it, but is vulnerable while chewing. 150
8 Repeater Repeater2 300 20x2 full line 1.4 7.5 Shoots two peas at a time. 200
9 Puff-shroom Puff-shroom2 300 20 3 1.4 7.5 Nocturnal, shoots spores to zombies up to 3 squares away from it. 0
10 Sun-shroom Sun-shroom2 300 n/a n/a 24 7.5 Nocturnal, gives 15 sun first, then grows and gives 25 sun. 25
11 Fume-shroom Fume-shroom2 300 20 4 1.4 7.5 Nocturnal, shoots fumes that can damage multiple zombies up to 4 squares away from it and penetrates shields. 75
12 Grave Buster Grave Buster2 300 n/a n/a 4.5 7.5 Can only be planted on graves, eats the grave it is planted on. 75
13 Hypno-shroom Hypno-shroom2 300 n/a

0.5

n/a 30 Nocturnal, hypnotizes zombies and makes them eat other zombies. 75
14 Scaredy-shroom Scaredy-shroom2 300 20 full line 1.4 7.5 Nocturnal, shoots long ranged spores and hides when a zombie gets above, below, to the left or to the right of it. 25
15 Ice-shroom Ice-shroom2 300 20 full screen prepare 1 second
freeze 4 seconds
50 Nocturnal, does one normal damage hit, temporarily immobilizes all zombies on-screen and then slows zombies. 75
16 Doom-shroom Doom-shroom2 300 1800 3.5 1.0 50 Explodes all zombies in radius 3.5 grid, then leaves a crater that can't be planted on, but will heal itself in 180 seconds. 125
17 Lily Pad Lily Pad2 300 n/a n/a n/a 7.5 Aquatic, allows other plants to be planted in water 25
18 Squash Squash2 300 1800 1.5 n/a 30 Waits for a zombie to get to the right or left of it, then squashes all zombies in the same square. 50
19 Threepeater Threepeater2 300 20x3 lanes full line 1.4 7.5 Shoots peas in the lane above, below and its lane. 325
20 Tangle Kelp Tangle Kelp2 300 2400 0.5 n/a 30 Aquatic, tangles the first zombie that gets near it. 25
21 Jalapeno Jalapeno2 300 1800 full line 1.0 50 Burns all zombies in its row. 125
22 Spikeweed Spikeweed2 300 20 0.5 1.0 7.5 Can't be eaten, does damage to zombies that steps on it and pops tires. 100
23 Torchwood Torchwood 300 (fire peas hurt 40 hit the target splash damage 14) n/a n/a 7.5 Doubles the damage of all peas that passes through it, adds a splash damage in the same square of the zombie hit and uncovers fog in about 1 1/4 squares above, below, right and left. 175
24 Tall-nut Tall-nut2 7200 n/a n/a n/a 30 Stronger than a Wall-nut and can't be vaulted over. 125
25 Sea-shroom Sea-shroom2 300 20 3 1.4 30 Aquatic and nocturnal, shoots spores to zombies 3 squares away from it. 0
26 Plantern Plantern2 300 n/a n/a n/a 30 Uncovers fog in a 5x7 area. 25
27 Cactus Cactus2 300 20 full line 1.4 7.5 Deals damage and pops balloons. 125
28 Blover Blover2 300 n/a n/a 0.5 7.5 Blows away fog and all Balloon Zombies. 100
29 Split Pea Split Pea2 300 20 full line 1.4 7.5 Shoots one pea forwards and two peas backwards. 125
30 Starfruit Starfruit2 300 20x5 5 directions 1.4 7.5 Shoots stars in five directions. 125
31 Pumpkin Pumpkin2 3600 n/a n/a n/a 30 As strong as a Wall-nut and can be planted over another plant. 125
32 Magnet-shroom Magnet-shroom2 300 n/a 3.5 15 7.5 Nocturnal, attracts all metal items on zombies in a three square radius. Reloads in 15 seconds. 100
33 Cabbage-pult Cabbage-pult2 300 40 full line 2.9 7.5 Lobs cabbages at the rate of a Peashooter. 100
34 Flower Pot Flower Pot2 300 n/a n/a n/a 7.5 Allows a plant to be planted on the roof. 25
35 Kernel-pult Kernel-pult2 300 20 (kernels) / 40 (butter, freeze 3s) full line 2.9 7.5 Lobs corn kernels that do light damage and butter that does normal damage and immobilizes zombies. 100
36 Coffee Bean Coffee Bean2 300 n/a n/a 1.0 7.5 Can only be planted on sleeping mushroom, wakes sleeping mushrooms. 75
37 Garlic Garlic2 1050 n/a n/a n/a 7.5 Diverts zombies that bites it to the lane above or below its lane. 50
38 Umbrella Leaf Umbrella Leaf2 300 n/a 1.5 n/a 7.5 Bounces off all Bungee Zombies and basketballs in a 3x3 area. 100
39 Marigold Marigold2 300 n/a n/a 24 30 Drops silver and gold coins. 50
40 Melon-pult Melon-pult2 300 80 (melon) / 30 (splash) full line 2.9 7.5 Lobs melons at the rate of Repeater and does splash damage at the square above, below, to the left and to the right of its square. 300
41 Gatling Pea* Gatling Pea2 300 20x4 full line 1.4 50 Shoots 4 peas at a time, upgrades of Repeater. 250 (+200)
42 Twin Sunflower* Twin Sunflower2 300 n/a n/a 24 50 Produces 50 sun about every 24 seconds, upgrades of Sunflower. 150 (+50)
43 Gloom-shroom* Gloom-shroom2 300 20x4 1.5 1.9 50 Shoots fumes 4 times per second, shoots in a 3x3 area and penetrates shields, upgrades of Fume-shroom. 150 (+75)
44 Cattail* Cattail2 300 20x2 full screen 1.4 50 Aquatic, shoots spikes to zombies at any lane and pops balloons, upgrades of Lily Pad. 225 (+25)
45 Winter Melon* Winter Melon2 300 80 (frozen melon)
30 (splash)
full line 2.9 50 Lobs frozen melons that does splash damage, damages and slows zombies, upgrades of Melon-pult. 200 (+300)
46 Gold Magnet* Gold Magnet2 300 n/a full screen 10 50 Attracts gold coins, silver coins and diamonds, upgrades of Magnet-shroom, does not need Coffee Bean to stay awake. 50 (+100)
47 Spikerock* Spikerock2 2700 20x2 0.5 1.0 50 Does damage 2 times per second to all zombies that step on it and takes 9 vehicles or Gargantuar smashes, upgrades of Spikeweed. 125 (+100)
48 Cob Cannon* Cob Cannon2 300 1800 target, 1.5grid 36 (landing time 4s) 50 Click it to target where to launch a Corn Cob, upgrades of two horizontal side-by-side Kernel-pults. 500 (+200)
49 Imitater** Imitater2 300 ? n/a ? Variable Allows the player to have two of the same plant in any level, creating a black-and-white copy of each plant. Depends on plant to copy

(* is an upgrade that can be bought from Crazy Dave's Twiddydinkies )
(** is not an upgrade, but can also be bought from Crazy Dave's Twiddydinkies)

Zombies' encyclopedia

No Zombie Image Health Point Attack (per-sec.) Speed (per-grid) Characteristics
1 Zombie**† Zombie2 200 100 4.7s A normal zombie.
2 Flag Zombie**† Flag Zombie2 200 100 3.7 Moves slightly faster and signals a huge wave incoming. Can be customized with the Zombatar feature.
3 Conehead Zombie**† Conehead Zombie2 560 (360+200) 100 4.7 Headwear Zombie, use traffic cone to protect itself.
4 Pole Vaulting Zombie Pole Vaulting Zombie2 340 100 2.5 or 4.7 Vaulting zombie, single jump; jumps over the first plant it encounters with a fiberglass pole that cannot be attracted by a Magnet-shroom.
5 Buckethead Zombie** Buckethead Zombie2 1300 (1100+200) 100 4.7 Headwear Zombie, has a bucket that is extremely resistant to damage. His bucket can be removed by Magnet-shrooms.
6 Newspaper Zombie Newspaper Zombie2 320 (160+160) 100

4.7 Fury: 1.8

Shield zombie, moves twice as fast and grunts after his newspaper is destroyed.
7 Screen Door Zombie Screen Door Zombie2 1300 (1100+200) 100 4.7 Shield zombie, is not affected by Snow Peas and fire peas, unless Screen Door is removed by the Magnet-shroom.
8 Football Zombie*† Football Zombie2 1600 (1400+200) 100 2.5 Headwear Zombie, very durable, moves fast. Its headwear can be removed by Magnet-shrooms.
9 Dancing Zombie New Dancing Zombie2 340 100 Slide 1.2, Dance 5.5 Dances as it walks, summons Backup Dancers.
10 Backup Dancer Backup Dancer1 200 100 5.5 Dances as it walks in groups of four. Can be re-summoned if lead zombie dancer which is controlling it exists.
11 Ducky Tube Zombie**† Ducky Tube Zombie2 200, 560 (360+200), 1300, (1100+200) 100 4.7 Only appears in the pool. Is the same strength as it would be out of the ducky tube. Can wear Cone or Bucket to increase durability. Is always pool/fog Ambush Zombie.
12 Snorkel ZombieSnorkel Zombie2 200 100 4 Invulnerable to most plants while underwater. Only resurfaces to eat plants. Also appears in Zombiquarium.
13 Zomboni** Zomboni2 1160 Infinite/300 3.8 Rides a Zamboni which crushes plants, leaving an ice trail behind.
14 Zombie Bobsled Team Zombie Bobsled Team2 1100 (300+200x4) 100 1.2 or 4.7 Only appears on an ice trail left by a Zomboni. Appears in groups of four in a bobsled.
15 Dolphin Rider Zombie** Dolphin Rider Zombie2 340 100 0.8 or 4.7 Vaulting zombie, single jump. While riding his dolphin, he's much faster. Dolphin will disappear after its jump.
16 Jack-in-the-Box Zombie** Jack-in-the-Box Zombie2 340 100 or Infinite (3x3 grid) 2.2 Carries an exploding Jack-in-the-Box and moves twice as fast as normal zombies. It shivers. The Jack-in-the-Box can be stolen by the Magnet-shroom.
17 Balloon Zombie Balloon Zombie2 220 (20+200) 100 2.5 or 4.7 Protected from ground attacks. Can be popped by spikes. Also can be blown away by Blovers.
18 Digger Zombie Digger Zombie2

300 (100+200)

100 1.2 or 7 Digs through the ground and appears on the left side of the lawn, then eats through your defenses from the left. Vulnerable to Magnet-shrooms.
19 Pogo Zombie Pogo Zombie2 340 100 1.9 or 3.8 Vaulting zombie, makes multiple jumps. His pogo stick can be stolen by a Magnet-shroom.
20 Zombie Yeti** Zombie Yeti2 920 100 5 or 2.1 (escape) Runs away if not killed, drops four (five if first time) diamonds if killed. Appears after beating Adventure mode a second time, on level 4-10, and then rarely at any other levels.
21 Bungee Zombie Bungee Zombie2 460 Infinite 4s to steal Steals a plant at random positions or drops zombies. An Umbrella Leaf offers some protection to an area.
22 Ladder Zombie Ladder Zombie2 840 (500+340) 100 2 or 4.7 Shield zombie, attaches a ladder to defensive plants to let others go over them. Shield unaffacted by Snow Peas and flaming peas. The Ladder can be removed by the Magnet-shroom.
23 Catapult Zombie Catapult Zombie2 660 60 x 20 2.5 Attacks the last attackable plant in a row, takes five basketballs to destroy a plant until out of basketballs, then moves forward and crushes plants.
24 Gargantuar* Gargantuar2 3000 Infinite/300 4.7 Takes two instant kills, but Lawn Mowers and Roof Cleaners kill them instantly. Crushes plants and throws an Imp when it is half dead.
25 Imp Imp2 200 / 60 (puzzle) 100) 4.7 or 1.9 (puzzle) Thrown by Gargantuars deep into your defenses after losing half of their health.
26 Dr. Zomboss Dr. Zomboss2 31,660 / 63,300 - - Final boss, has double health in Dr. Zomboss's Revenge.
27 Giga-gargantuar*** Giga-gargantuar2 6000 Infinite/300 4.7 Takes four instant kills, but Lawn Mowers and Roof Cleaners kill them instantly. Crushes plants and throws an Imp when it is half dead.
28 Trash Can Zombie*** Trash can zombie 1000 (800+200) 100 18.8/4.7 Shield zombie, moves about 1/4th the speed of a Zombie in Versus Mode, only appears in the PS3, Xbox Live Arcade and DS version.
29 Target Zombie*** Target zombie icon 200 0 0 Only appears in Versus Mode.
30 Catapult Baseball Zombie*** Catapult Baseball Zombie2 660 ~50 x 20 2.5 Lobs Basketballs for you to hit. Unknown. Appears in Homerun Derby.
31 Baseball Zombie*** Baseball Zombie2 660 ~50 x 20 2.5 Unknown. Appears in Homerun Derby.
32 Peashooter Zombie*** Peashooter Zombie2 200 100 or 19 4.7 Shoots peas at plants, only appears in ZomBotany and ZomBotany 2.
33 Wall-nut Zombie*** Wall-nut Zombie2 1300 (1100+200) 100 4.7 Takes high amounts of damage, only appears in ZomBotany and ZomBotany 2.
34 Gatling Pea Zombie*** Gatling Pea Zombie2 200 100 or 19x4 4.7 Shoots 4 peas at once, only appears in ZomBotany 2.
35 Tall-nut Zombie*** Tall-nut Zombie2 2400 (2200+200) 100 4.7 Takes 1 or 2 instant kills, only appears in ZomBotany 2.
36 Jalapeno Zombie*** Jalapeno Zombie2 340 100 or Infinite (entire lane) 4.7 Explodes after a short time and destroys all plants in the row, only appears in ZomBotany 2.
37 Squash Zombie*** Squash Zombie2 200 Infinite 2 Squashes the first plant it comes near, moves faster, only appears in ZomBotany 2.
38 The Little Zombies*** x (one fourth) n/a 2 Appear in Big Trouble Little Zombie, and when hacked.
39 Giga-Football Zombie*** Giga-Football Zombie2 3000 (2800+200) 100 2.5 Headwear Zombie, has a health of a Gargantuar, only appears in the online version.

Imps in I, Zombie are the weakest, taking exactly three normal hits.

* Means this zombie has a Giga form.
** Means this zombie has an Invisible form in Invisi-ghoul.
*** Means this zombie does not have an almanac entry.
† Means this zombie has a smaller form in Big Trouble Little Zombie.

There are also Ducky Tube Zombie versions of Flag Zombie, Conehead Zombie and Buckethead Zombie zombies and the ZomBotany Zombies (except the Squash Zombie).

See also

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