Elements are a gameplay mechanic in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2, which allow certain playable characters' primary weapons to affect opponents in unique ways. There are currently nine distinct elements, each of which affect opponents in different ways.
Both elemental and non-elemental characters are able to deal impact damage and splash damage in the same way but elemental characters will, if they damage an opponent using either type of damage, trigger their special effect.
|Fire||Any opponent that is hit by a fire-based attack will be ignited, suffering five damage per second for four seconds. However, Garden Warfare 2 opponents will be ignited suffering four damage per second for five seconds. This does not apply to Lil' Drake's mech, as the ignition is just like in Garden Warfare.||Fire Pea|
|Ice||Any opponent that is hit by an ice-based attack will initially be slowed down slightly, but if they are hit a certain amount of times (varies by attack source), they will become frozen for three seconds, fully immobilizing them and rendering them unable to use any abilities or their primary weapon nor can they turn until they thaw.||Ice Pea|
|Poison||Any opponent hit by a toxic attack will become poisoned, suffering two damage every second. Toxic characters also have toxic aura which will instantly poison any enemies that get close enough to them. In Garden Warfare 2, if a poisoned character gets close to another non-poisoned ally, the poison effect will spread to the non-poisoned character.|
|Electricity/Power||Any opponents that are hit by a electric attack will become electronically charged for a few seconds and will send out electric shocks to nearby allies which in turn will send out further shocks to additional allies. An electronic shock deals seven damage if it originated from the character that was hit by the electric attack (the host), and five damage if it originated from a character that was shocked by the host.||Electro Pea|
|Armored||While not directly considered to be an element, Armored variants are included in this list due the fact that they differ from their normal counterparts in a similar manner to other elemental characters.
Armored characters sacrifice either a small amount of movement speed or damage (or both) in exchange for higher health. This gives them higher damage resistance and inherently makes the better at defense but somewhat less useful on offense.
|Spores/Gas||Spore- and Gas-based attacks leave a cloud of their respective material that will cover a certain area and will stay in the world for a few seconds before fading away. The spore/gas cloud rapidly damages all enemies that walk through it.||Alien Flower|
|Vampire||Any opponents hit or vanquished by vampiric attacks will cause the user to recover a portion of health.||Count Chompula|
|Legendary||Legendary characters will, once they vanquish enough opponents, enter a more powerful mode which will give them a damage and speed boost or more ammo.|
Examples of elemental characters
- The fire element is the only element which contains a variant of each class in Plants vs. Zombies: Garden Warfare.
- While most elemental characters adhere to one element only, there currently three elemental characters that, due to their behavior, are counted as using two elements simultaneously.
- Toxic Brainz uses the Poison and Legendary elements since he is a toxic character with a legendary meter and is currently the only zombie that uses two elements.
- Iron Citron uses the Armored and Legendary elements since he has higher health than the default Citron and has a legendary meter.
- Toxic Citron uses the Poison and Spores/Gas elements since he is a toxic character whose primary weapon leaves toxic gas clouds behind when hitting surfaces.
- Toxic Brainz and Disco Chomper are the only Legendary variants that fill their meter differently from other Legendaries. Toxic Brainz requires landing punches, and Disco Chomper requires swallowing Zombies.