|Direct damage||1.5 normal damage shots every 3 seconds|
|Splash damage||1.25 normal damage shots every 3 seconds in a 3x3 area|
|Unlocked||Modern Day - Day 17|
|Lobbing comes easily for Dusk Lobber, but that's only because she's had extensive training and really enjoys parabolas.|
Dusk Lobber is the fourth plant obtained in Modern Day in Plants vs. Zombies 2. It lobs explosive buds at the zombies in its lane, dealing 1.5 direct damage and 1.25 splash damage in a 3x3 area. When powered by Moonflower, it can lob the buds in the lanes next to it in a manner similar to the Threepeater.
Dusk Lobbers are shadow plants that lob explosive buds down the lane.
Special: powered Dusk Lobbers lob buds down 3 lanes
Lobbing comes easily for Dusk Lobber, but that's only because she's had extensive training and really enjoys parabolas.
Plant Food effect
When given Plant Food, Dusk Lobber will fire four large explosive bulbs that land on four random tiles with zombies nearby on the lawn, with each explosive bud dealing 17.5 damage in a 3x3 area.
Dusk Lobber can be considered to be one of the most potent lobbed-shot plants, as the plant under the right condition is only second to Strawburst in terms of splash damage per second, while costing less than half of that of a Melon-pult or a Strawburst. This makes Dusk Lobber an incredibly useful weapon in both normal levels and the Endless Zones, unlike most other heavy offensive plants which are often restricted by usually high cost. The ability to attack multiple lanes also make Dusk Lobber highly useful early on, as this allows the player to secure the lawn quickly against Imp rushes or enemies on multiple lanes. This is however balanced by the plant's reliance on Moonflower and coupled with mildly slow recharge rate. This means Imitater will help the player field a decent amount of Dusk Lobbers in later levels, though you will always need Moonflower. Also, due to Moonflower's extremely lackluster Plant Food effect, it is advised to also bring Gold Bloom along.
Dusk Lobber may seem more powerful compared to the straight-shot shadow plant, Nightshade, but each has its downsides - Nightshade deals a meager amount of group damage compared to Dusk Lobber and lacks crowd control, while Dusk Lobber's higher sun cost and slower recharge makes it harder for the player to get many of them out, and it is also much weaker against isolated targets. As such, it might be advisable to bring both, if one has enough seed slots, when Moonflower is used.
- Dusk Lobber, Ball Cactus, Tree Cactus, Prickly Pear and Cactus, its Heroes version and its Garden Warfare version and variants are the only plants based on cacti.
- When Dusk Lobber's projectiles are reflected by Jester Zombies, they will harmlessly pass through the plants and go towards the player's house. This was fixed in the 4.7.1 update.
- If Dusk Lobber's projectile misses her target, it will not land on the lane it is lobbed on, but rather the lane directly below it. The same happens if it targets a zombie that is in the water in Big Wave Beach.
- Dusk Lobber and Apple Mortar are the only lobbed-shot plants that can lob projectiles into more than one lane without being fed with Plant Food.
- Dusk Lobber is the fifth lobbed-shot plant able to do splash damage. The others are Melon-pult, Winter Melon, Pepper-pult, and Strawburst.
- Dusk Lobber, Homing Thistle, Pea-nut, Pepper-pult, Dandelion and Apple Mortar are the only projectile-shooting plants that do not have a fast recharge speed.