Dr. Spacetime is a galacticsuper-rarezombiecard in Plants vs. Zombies Heroes and a member of the Sneaky class. He costs 2 to play and has 1/5. He does not have any traits, and his ability reduces the cost of all Conjured zombie cards by 1 and Conjures a random zombie card from the Galactic Gardens set every time he does damage to the plant hero. This ability stacks with each Dr. Spacetime on the field and persists until all Dr. Spacetimes are removed from the field. His closest plant counterpart is Captain Cucumber.
He is based on The Doctor, the title character of the British science-fiction series Doctor Who
The wardrobe he is in is a reference to The Doctor's TARDIS (when disguised as a dresser
by the chameleon circuit), while his screwdriver is a reference to The Doctor's sonic screwdriver.
The scarf hanging on the left (right from the player's view) wardrobe door may be a reference to the Fourth Doctor from the aforementioned series, who wears a scarf. He also wears a bow tie, a staple of the Second and Eleventh Doctors' respective outfits.
Him wearing Glasses in his card image may be a reference to the Tenth Doctor who wore such item in episodes such as "Tooth and Claw."
Statistics
Class: Sneaky
Tribes: Science History Zombie
Traits: None
Abilities: Cards you Conjure cost 1 less. When this hurts the Plant Hero, Conjure a Galactic Gardens card.
Set - Rarity: Galactic - Super-Rare
Card description
He insists it's more than a screwdriver. Much more.
Strategies
With
Dr. Spacetime has very low strength for his cost, which sets him off on a bad start, since he cannot apply any pressure without the assistance of external buffs. His ability does not compensate for this, being completely reliant on RNG to work. His passive ability does nothing to benefit a competent gameplan either, since it only encourages further RNG. The only way you could use this card even remotely competently is by using a deck that is all conjure, which of course, is not a good strategy since it is fully reliant on RNG to conjure something that will win you the game. Even if you were to rely on his ability, he has to hurt the plant hero in the earlier turns a couple of times, which is outright unreliable. Although you can give him a guaranteed chance of hitting your opponent by playing him in Ice Moon (Huge-Gigantacus only), Moon Base Z (Impfinity only), or Laser Base Alpha, he's better off in joke decks.
Because of Dr. Spacetime's low strength, you can use it to charge your own block meter with low risk by allowing him to hit your Hero. Speaking of low risk, it may seem like a bad idea at first, but the reward for using Dr. Spacetime as Zombies is almost never high enough to justify charging your block meter and losing stats on turn 2. His high health may seem like another problem, but you can just avoid his lane or use high attack plants if you really need to.
If you really need to stop him from conjuring any cards, you either use any cards that reduce strength, or cards with the armoured trait, since his health is too high to be easily countered on turn 2. For the former, Kernel-Pult or Weed Whack do the trick. For the latter, Jugger-Nut is your best option. Again, unrecommended since previously said, his low damage can be used to charge your own Block-Meter.