|Abilities||Start of Turn: Double this Plant's Strength and Health.|
|He'll grow on you. Just give him time.|
Doubled Mint is a premium legendary plant card in Plants vs. Zombies Heroes, and a member of the Mega-Grow class. It costs 2 to play, and has 1/2. It has no traits, and its ability multiplies its strength and health stat by 2 at the start of every turn, starting from the next turn after it is played.
- Class: Mega-Grow
- Tribe: Leafy Plant
- Ability: Start of Turn: Double this Plant's Strength and Health.
- Set - Rarity: Premium - Legendary
He'll grow on you. Just give him time.
- ▲ Health change: 1 → 2
Doubled Mint is a much more powerful version of Pea Pod. If it is undefended, it will be destroyed too early and never really have an impact. When given time, it can overwhelm the zombie hero by achieving incredible damage and health. Unlike Pea Pod, Doubled Mint also benefits heavily from stat boosters, as they will be doubled every turn due to its ability. Doubled Mint greatly benefits from a buff that has given it more health, meaning it will be more difficult to dispose of. Defensive plants such as boosted Sweet Potato can help as they give Doubled Mint more time to increase health and damage.
However, if the player can guard it well, this can be used as an early cheap plant, and lead to an early win. Using the Root Wall superpower trick (only achievable with Grass Knuckles) is a good idea to guard it from zombie tricks or fighters. Using this early game is the best strategy, as it will apply major pressure to the zombie hero. However, beware of instant kill tricks like Rocket Science, Locust Swarm, Deadly, or Cut Down to Size, as they can defeat this in one use.
Try and dispose of this plant as quickly as possible, as letting it live will only make it stronger. It is strongly advised to destroy this plant on the turn it was planted, especially if it is used on the second turn. A single Bungee Plumber can destroy this when first placed. This card can be destroyed by Rolling Stone or Weed Spray until the second turn after it's played(provided it has not been boosted by plant tricks), so even if you've spent all of your brains on turn two, you can still destroy it on turn three.If its stats get out of hand, bouncing this plant is a good way to stall, as its stats will reset. Using Rocket Science, Cut Down to Size, Locust Swarm or zombies with Deadly is also a good idea, but beware of bonus attacks if you're using the fourth option.
The player can also reduce this plant's strength when it is newly planted to 0, making this useless for anything but walling at a cost of a space since the effect doubles stats, not add them up. However, beware of Fertilize or Grow-Shroom if you try this strategy, as it will have low strength but high enough health to let it grow. Cards such as Rustbolt's Shrink Ray can suffice in doing this.
- Its card features a Doubled Mint in its final stage.
- However, the Doubled Mint will be shown at its first stage when its information is shown.
- Excluding signature superpowers, it is tied for the cheapest legendary card, along with Barrel of Deadbeards.
- Every time its ability activates, its leaves open in an order.
- If it doubles its stats over 2,147,483,647, the stat will change to 0. If this happens with its strength, it will still attack, and if this happens with its health, it will not be destroyed even though the health reads 0.
- This is due to an integer overflow.
- If it has 0 strength, it will still have 0 strength the next turn, as 0*2=0.
- If it is not hurt at all by the end of turn it is played, its health will be doubled from 2 to 4.
- However, when hurt to 1 or lower (if its health is buffed), only its current health will be doubled, and will not synchronize with how much damage it takes.
- Its name and ability could be a reference, as the fact that mint is known for rapid growth and even overgrowing gardens when left untended.