- For other uses, see Disco Zombie (disambiguation).
The Disco Zombie appears only in boss waves when the Zomboss Slot Machine lands on a face of a Disco Zombie. Then, a Disco Zombie appears in the wave. During a Super Disco Wave, Backup Dancers will appear often, replacing Browncoat zombies (along with customized Imps in Garden Warfare 2). It can also appear in the Backyard Battleground in Plants vs. Zombies:Garden Warfare 2, when you trigger the alarms.
- Disco Stick: Shoots rapidly from his recorder-like machine gun.This deals light damage but chips off health
- Disco Whirlwind: Uses a disco ball to spin around rapidly to hit plants nearby, dealing 26 damage. It activates when he approaches an enemy and this also deals knockback. After that he will be stunned for 5 seconds.
- Uses his disco ball as a helicopter to reach higher places.
- Bites a Plant when approaching, but only if Disco Whirlwind is reloading.
Easy: 600 Health
Normal: 800 Health
Hard: 1000 Health
CRAAAAAZY: 1200 Health
- ▲ His health was increased, making him a more formidable boss and a better dancer.
Super Disco Wave Cutscene
When the slots land on three Disco Zombies, an animation will show with spotlight turning on in a dark room. Then, the disco ball appears from the floor, and Disco Zombie unearth himself. He then summons four Backup Dancers and gets out of the hole. Then he kicks the stone near the hole and whirls in dance. The recorder then comes out of the hole and Disco Zombie grabs it. The cutscene ends and the boss fight begins. During a Super Disco wave, Backup Dancers will appear often, replacing Browncoat zombies.
- He is based on the new Dancing Zombie from Plants vs. Zombies.
- However, he has a different name and has a recorder.
- He was going to be a playable character but it was scrapped for unknown reasons.
- He is the only boss zombie that is affected by the Flag Zombie.
- His rapid attack can be stopped by the Chomper's Goop ability in the first Garden Warfare.
- However, in Garden Warfare 2, he will no longer cancel his attack, and he will shoot while gooped.
- When the Disco Zombie jumps, he strikes a dancing pose and stays in this pose until he reaches the ground.
- If a player attempts to Chomp the Disco Zombie in Garden Warfare 2, either using Burrow, or the regular swallow, while he is shooting his recorder, he will continue to shoot while he is playing his animation, and almost every shot will hit you.
- He appears to randomly use Zombie Hurt, a attack that most Browncoats use, after firing his Disco Stick. However, he will use it whether an enemy is close to him or not, and if the player is close enough that they would regularly be damaged by Zombie Hurt, they will notice that it does not appear to do any damage. This is only done if Disco Whirlwind is reloading.
- If Disco Zombie is killed by an explosive, such as the Chili Bean Bomb, instead of playing his death animation, his body will fly up into the air.
- When he does this, you can see that his recorder staff follows his body into the air, instead of disappearing like it usually does. But it is not in his hand, instead it is hovering a few feet away in the air, rapidly jerking back and forth. This is most likely a glitch.
- When the Disco Zombie uses his disco ball jump ability, a unique sound can be heard.
- Surprisingly, the Disco Zombie often does not reach the spot that he is trying to get to when he uses his disco ball jump ability.
- He cannot be damaged while spinning, so it is recommended to stay away from him while he is using his whirlwind attack.
- In the quest "Impsomnia," when the Disco Chomper boss comes out, the Disco Zombie's music can be heard.
- The Chomper can use Burrow to stop the Whirlwind attack.
- However, in Garden Warfare 2, using Burrow on the Disco Zombie will not stop his Disco Whirlwind, as he will continue spinning after he gets out of the Chomper's mouth.