|Tribe||Dancing Science Zombie|
|Abilities|| When revealed:|
Make a 3/1 Disco Zombie that makes a 1/1 Backup Dancer.
|A fully weaponized jukebox.|
Disco-Tron 3000 is a premium super-rare zombie card in Plants vs. Zombies Heroes, and a member of the Crazy class. It costs 6 to play, and has 4/4. It has the Gravestone trait, and its ability makes a Disco Zombie on a selected lane when it is revealed, unless all other lanes are occupied.
- Class: Crazy
- Tribes: Dancing Science Zombie
- Trait: Gravestone
- Ability: When revealed: Make a 40px that makes a 40px
Set - Rarity: Premium - Super-Rare
A fully weaponized jukebox.
- ▲ Trait added: Gravestone
Disco-Tron 3000 is a perfect way of getting many zombies on the field, especially in a dancing or rushing deck. If there are not many zombies on the field, using this is recommended to help pressure the plant hero, especially when they have dangerous plants on multiple lanes. Using zombies that boost other dancing zombies is very useful in conjunction with this zombie. You can play it, then play Flamenco Zombie to easily do 8 damage to the plant hero. If you want do the combo in one turn, you can only do so starting from turn 7, since Disco-Tron 3000 will not be revealed from its gravestone until the Zombie Tricks phase. Using this in tandem with Unlife of the Party will let the latter gain +3/+3 if all other ground and heights lanes are unoccupied.
Disco-Tron 3000 now has the Gravestone trait, which allows you to plan where to make Disco Zombie and Backup Dancer after the Plants Play phase. It also prevents them from being destroyed this turn with exception of Grave Buster.
Because of the spawned zombies' low health, Z-Mech can use health-boosting tricks like Camel Crossing or even Rock Wall to give them more durability. Additionally, in a Professor Brainstorm science deck, Disco-Tron 3000 can be boosted quickly and cause a nuisance with Gadget Scientist or Zombot Drone Engineer. The only drawback is the low stats of Disco Zombie and Backup Dancer, whereas Disco-Tron 3000 itself has stats comparable to Drum Major.
The only thing you may need to be careful is that it is not in the Imp tribe, despite the fact that there are Imps inside. If you are playing as Impfinity, just note that Imp Commander or Toxic Waste Imp do not benefit Disco-Tron 3000 in any way. However, he can use this with Mixed-Up Gravedigger, Firefighter, or In-Crypted to reuse Disco-Tron 3000's ability. Since Disco-Tron 3000 now has the Gravestone trait naturally, Impfinity can also slightly boost it with Headstone Carver.
Once this is used, beware. This is because the zombie hero could quite easily pull out any dancing zombies or leave those on the field to do quite a bit of damage early on. Using cheap plants can work, particularly against Backup Dancer and Disco Zombie, as both have low health. Sour Grapes can destroy Disco Zombie and Backup Dancer easily, leaving Disco-Tron 3000 there. Additionally, cards that do damage to multiple zombies at once, such as plants with the Splash Damage trait like Snapdragon or Winter Melon, plants with field-clearing abilities like Sour Grapes or Kernel Corn, or tricks like Cherry Bomb can effectively deal with it and the other zombies it make.
However, Disco-Tron 3000 itself should be combated with a better plant, such as Smoosh-Shroom or Smashing Pumpkin. And because this zombie has the Gravestone trait, you cannot do anything during the turn it is played unless you have Grave Buster.
Do not Bounce Disco-Tron 3000, as the zombie hero can replay it and make more zombies.
- It is the only science zombie in the Crazy class.
- It is the only zombie from Far Future to be in Plants vs. Zombies Heroes.
- It is the only card that makes exactly two different fighters.
- Disco-Tron 3000 is one of four non-legendary card to have the legendary shine effect attached to them when they are played, the other three being Sonic Bloom, Octo-Pet and Returned Octo Zombie.
- When it is played, the disco ball attached to it opens up into a microphone to make a Disco Zombie. While this happens, the Imps in the machine go wild.